Aca - Vehicle Adder Tool (No Replace!)

by coladopje
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Hi, I present you a tool. That is made by me & friend. This tool is made to add new vehicles without any coding. (YES, Add a new vehicle instead of replacing)
Before you run the tool, I assist you to go to "http://www.gtaforums.com/index.php?showtopic=420911" & follow the steps ( for those who already done these steps, skip it)
If you do not complete these steps your game & the tool will probably cause errors.

When finishing the steps you can run the tool, First we need to set the paths to handling.dat & newveh.ide
Example:

Paths to handling should be "Game Directory/Common/data/newhandling.dat"
Paths to Vehicule should be "Game Directory/Common/data/newveh.ide"

Then you need to add a "car id" in my case it's a BMW01 (Make sure there are no spaces between them so no errors will come up!)
The second line is handling. In the blank field u paste your handling of your custom vehicle. In my case it's:

BMW01 1500.0 7.0 85 0.0 -0.06 -0.18 0.0 5 0.23 1.0 160.0 0.34 0.65 0.7 35.0... (Copy all the numbers after it!)

As we see there is an name before the numbers, make sure you haven't copied them into the textfield. This will be automaticly done by the tool!
The third line is ment for vehicle.ide. This is a whole diffrent story, We removed some parts of the line that you are used to.
This is how the vehicle.ide line looks like (in my case):

"infernus, infernus, car, INFERNUS, BANSHEE, VEH@LOW, VEH@LOW_CONV, 10, 999, 0.2950, 0.2950, 0, 5, 1.0 ,0, ext_conv+ext_strong"

Because we have to replace all "infurnus" & "INFURNUS" to "bmw01" & "BMW01" We have made this easyer to you, and could cause less errors. Instead of pasting this line into the textfield.
We're going to cut a piece out of it.

BANSHEE, VEH@LOW, VEH@LOW_CONV, 10, 999, 0.2950, 0.2950, 0, 5, 1.0 ,0, ext_conv+ext_strong"

The line above is how it should be pasted.

Press generate and it should be done without any errors!

Notice: You still need to add the carcols lines into carcols.dat & Add the models into newveh.img
Make sure your carcols line uses the name of "car id". And that your models are the same name as your "car id"

Have fun!

To be done in next common versions

- Auto Installing, you will no more need the tutrail to get the tool to work.
- Carcolors.dat Adder
- Config.ini will be added
- Able to view the tutorial at the tool & See frequently asked questions.
- Logs
....

Credits (Tool)
Max98 aka MaXiMum
Coladopje aka Dopx
Rating:
8.00/10 - 29 votes
Downloads: 22,573
Added: June 28, 2012 7:45PM
Last Downloaded: October 21, 2014 2:32PM
File Size: 175.68 KB

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F**KING GREAT!!
Posted on June 30, 2012 1:20AM by raynier
Thank you :)

How you do for these admins publish the mods

I upload the open iv offline but not published these admis >:(
Posted on June 30, 2012 3:30PM by michaelvr4
Whats the difference between opening this tool to paste a new line and opening another tool like notepad to paste a new line?
Posted on July 3, 2012 12:51AM by Threepwood
This installs all at once, not every line for its own ^^

I never got how this works
Posted on July 5, 2012 6:21PM by JoNnii
how about the vehicle sounds? do we have to install it ourself with a sound mod or it'll be installed automatically?
Posted on July 5, 2012 9:39PM by whaddayawant?
to (whaddayawant?):

the vehicle sounds are installed in the game, and somewhere in the line of the vehicle in (vehicle.ide) choose which sound to choose for your added car.so no need to worry about the sound cuz it's already installed.Hope That Help Ya!
Posted on July 6, 2012 4:31PM by BiKeRiDeR
then how do i add the car textures into the game?
Posted on July 7, 2012 12:18AM by whaddayawant?
go to http://www.gtaforums.com/index.php?showtopic=420911 follow the tutorial then you will create newvehicle.img witch contain the added car textures. I did that last year lot of works to do. I tried it for EFLC and didn't work but for GTA IV it WORKS!
Posted on July 7, 2012 4:59AM by BiKeRiDeR
Hello, I'm having a problem with the program. I have done everything but when I click generate it throws a null error. Is there any fix for this?
Posted on July 14, 2012 2:38PM by kmccmk9
@michealvr4, That is probably because it does not belong to you. Just a small question. Does this mod correspond with simple native trainer, like it will show the new cars in the menu???
Posted on July 21, 2012 12:47PM by sharp_nt6
@sharp_nt6 You may be right, I converted the open iv to offline mode

but was not published
Posted on July 24, 2012 4:10PM by michaelvr4
have you a video from this?
Posted on July 31, 2012 4:44AM by German Mods
can someone make a video tutorial for this? my brain cant handle such thng DX
Posted on August 10, 2012 12:11AM by igjapocr97
tomorrow I'll upload the open iv offline to another page and the link will be posted here
Posted on August 21, 2012 2:44PM by michaelvr4
open iv offline here http://michaelvr4.deviantart.com/art/open-iv-offline-gims-322774750
Posted on August 22, 2012 4:48PM by michaelvr4
Can't wait for the carcols.dat feature in the next version

10/10
Posted on October 8, 2012 10:45AM by earljanxxx09
does it automatlicy go to car spawning menu?????????????????????????????????????????????????????????????????????????//
Posted on December 23, 2012 6:51PM by jerkitty
Perfect will try this thank u
Posted on January 19, 2013 1:46PM by liridonx92
Some traffic scripts will also spawn your added cars. You gonna have to manually add them into script, but it's extremely easy.
Posted on February 7, 2013 8:41PM by tall70
greaat
Posted on February 8, 2013 6:17AM by JuStFiRe-
I can't get the car to show up. even with correct coding, and the program displayed an error message when I hitt generate. Anyone?
Posted on February 16, 2013 9:53PM by zappierchimp
Try running it as Administrator so it can edit the files.
Posted on August 18, 2013 8:31PM by RobertBlox
WOW..there is a tool??

That could make me easier....thanz bro...

^_^
Posted on December 21, 2013 9:09AM by ROOL40
my game crash waste of time

Rated: 1/10
Posted on June 2, 2014 4:06PM by Hacker
Works perfectly, but is there any way I can get engine sounds?
Posted on August 2, 2014 1:02PM by CptYeahToast
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