DiRTY LandRush

by stilldre
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'DiRTY LandRush'

'Bringing you offroading heaven to Liberty City'

Info:

>> DiRT2 base track model for terrain
>> Cliffs, Rocks and Hillclimb Mountain
>> More-sided DiRT track and beach track
>> Alot of vegetation ( over 6000 low-poly grass, 3 types of trees and some bushes )
>> Track event stuff and tribune with garages
>> Way more fun!!!
>> Normaly compatible with all patches of GTA IV and EFLC..


Trailer:
http://www.youtube.com/watch?v=hzrUKgeK-_o


For any news and screens about my upcoming mods you can visit my homepage:

http://www.facebook.com/still.dre.33#!/groups/346413288751489/



Map Mod and Video: by StillDre
Detail Objects: by TheLastCommand
Beta Tester: Carrythxd

Replaces: Place between Bronx and Airport, LC
Rating:
9.10/10 - 58 votes
Downloads: 5,172
Added: May 3, 2012 9:10AM
Last Downloaded: October 22, 2014 9:41AM
File Size: 894 B
» Author Website

Guys, don't vote this low, it's freaken' amazing!!

Posted on May 3, 2012 9:37AM by Bid96
Who cares about votes? =D As long people enjoy it, i'm pleased!
Posted on May 3, 2012 9:39AM by stilldre
nice
Posted on May 3, 2012 10:32AM by Chalenger911
works in EFLC?
Posted on May 3, 2012 10:57AM by jorgehunter
Yes it works on GTA IV and EFLC, should work fine on all patches!
Posted on May 3, 2012 11:08AM by stilldre
swwweeeetttt map thx for upload ^^
Posted on May 3, 2012 11:38AM by noisy
thanks stilldre!

10/10
Posted on May 3, 2012 12:37PM by jorgehunter
@stilldre: Oh I died and now I stay in the paradice ... This I really, really beautiful well done again mate. :D

100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 /10
Posted on May 3, 2012 2:21PM by CORE.MAX2010
This maps great keep up the good work.
Posted on May 3, 2012 3:18PM by insanegaz
When you'll fix the problem with invisible trees in Red Dead Desert, Dead Race Island, Maple Valley and Ghost Peak Mount?

Why you not finish your mods before start other? :(
Posted on May 3, 2012 4:48PM by kont1
@kont1:

Why should i? All i do is right, its the tools that do that kinda stuff.. Is that why are you rating down or whats the problem?

I do whatever i want, each map after other brings something new and fresh! Can't see problems in that =)

@everyone else:

Thank you all! make sure you check out my next alps mountain rally mod on my homepage:

http://www.facebook.com/still.dre.33#!/groups/346413288751489/
Posted on May 3, 2012 5:09PM by stilldre
Best drift track yet is wide enough for cars no magneic guard rails Thank you for another great map stilldre. JUST WATCH OUT FOR PEOPLE EATING TREES SEE HERE http://www.xfire.com/video/56ae23/
Posted on May 3, 2012 5:55PM by fulmjacket
ohhhhhhhhhhhhhhhh YEAH!!!!10/10
Posted on May 3, 2012 7:47PM by Kona61
i love you :) 10-10
Posted on May 3, 2012 8:38PM by Tori
Great work. :) 10/10. But i am still bit looking at it to install it. I wanna know, where exact it will be place. I don't wanna ruin original map of GTA IV. If anyone can post a shot here, mark of this place on in-game map. That would be good. I will really appreciate that. Thanks. :)
Posted on May 4, 2012 12:43AM by XxDarkxX
Nvm, i will just install it and see. :) Thanks.
Posted on May 4, 2012 12:49AM by XxDarkxX
10/10 bud good job.

Posted on May 4, 2012 2:45AM by XXXRainKiller27
very good 10/10
Posted on May 4, 2012 3:09AM by Harlan819
How can I move a map? I have some maps installed, and various upon each on other, so I want improve the distribution of maps... I try with 3ds+gims but I can't, could you help me Stilldre?
Posted on May 4, 2012 3:57AM by warinoujes
once again a great mod stilldre, but i think we all would love to see the bonneville salt flats
Posted on May 4, 2012 5:27AM by gta4maniac77
BUG REPORT:

- Various HOLES: http://i.imgur.com/NVnly.jpg

I see the same bug in MapleValley and GhostPeakMountain, and a lot of bugs with vegetation and invisible trees.

If you have no time to test your maps before release why not ask for betatesters??
Posted on May 4, 2012 7:58AM by galopaul
@fulmjacket:

Hehe, not sure what it does that.. Just don't crash to the trees alot =D

@warinoujes:

Euhm, this is to complicated progress just leave the way it is.

@galopaul:

Thanks for bug report, but really don't have to cause i allready know everything wat not works properly before i'm releasing anything =) Reason is that not everything works so simple as it may sound!
Posted on May 4, 2012 8:54AM by stilldre
Isn't it cause ground texture missing disappear bug?

many map patches are do so.
Posted on May 4, 2012 11:01PM by thespears
This is your best work yet.
Posted on May 5, 2012 1:46AM by MasterVampire
Ghost Peak + Land Rush = CRASH :(

I have the "holes" and invisible trees problem too (only with your maps Dre) are you saying that you can not fix it?

Your mods can be epic but with these bunch of "ugly" details/bugs you completly f*cked your work, when you driving are in constantly crash with invisible trees and half-holes in the middle of road :S
Posted on May 5, 2012 2:08AM by juan_pe1986
Ok, if I delete LR and GPM Extras (vegetation) do not crash, I have a decent PC, any way to keep vegetation without crash?
Posted on May 5, 2012 3:53AM by juan_pe1986
@thespears:

Normally there is no disappearing bug here, cause i used latest GIMS IV/OPEN IV they have fixed that =) older maps will still have this bug!

@Juan_pe1986:

Ghost Peak and Landrush works fine for me, try to put first the lines of Landrush before Ghost Peak in gta.dat and images.txt

Yes it's verry annoying i know, but there is no proper fixes for trees problem =)
Posted on May 5, 2012 7:20AM by stilldre
Thanks for response, but doesn't work, still crash if I do not delete "extras" files.

The crash is not immediately, is after a few minutes of intensive gameplay around both maps.
Posted on May 5, 2012 10:29AM by wolfalivefox
stilldre

Hey I look for your maps I even have friends PM me when A new stilldre map come out. I know that what you do for all of us is very complicated. I could never do this I'm to old & dont have the time. Thank you again. flmj...



Posted on May 5, 2012 11:35AM by fulmjacket
stilldre

Sorry for double post! Maybe if you put the hours it takes you to make A map in the map decripition others would not B*@%H about small things.
Posted on May 5, 2012 11:44AM by fulmjacket
Excellent map. EVEN MORE EXCELLENT WITH MY 1983 AUDI QUATTRO S1 GROUP B MONSTER!
Posted on May 5, 2012 2:55PM by Working-mods
@fulmjacket:

It's not verry complicated, but it's a tricky thing.

@Working-mods:

Yes it is =D hehe, mind if you could do Suzuki Monster SX4 from FM4? Contact me on fb page ^
Posted on May 5, 2012 3:58PM by stilldre
"thanks for response stilldre, but doesn't work, still crash if I do not delete "extras" files.

The crash is not immediately, is after a few minutes of intensive gameplay around both maps"

This its my own comment, who is wolfalivefox? :S
Posted on May 6, 2012 2:36AM by juan_pe1986
can I use this and desert IV together just by installing both of them or do they replace the same area?
Posted on May 11, 2012 6:10AM by YuriPeriotto
where exactly do I place the objects3 ? I pasted all the lines in the right place and the map folder in common > data > maps but still, cant spawn the map using the trainer, there is nothing there...
Posted on May 11, 2012 6:47AM by YuriPeriotto
Totally worth it! contras: the posts and cones and tires which are solid, not dynamic objects. Besides that, fantastic map!
Posted on May 12, 2012 9:50AM by Threepwood
@YuriPeriotto: It doesn't replace that area of LC, so it should work fine with DesertIV. Also the objects3.ini must be at GTA IV/EFLC folder, also where your simple native trainer 6.4 goes to for opening it ingame with F4/Objects Spawning/More Objects..

@Theepwood: Thanks, and i don't know how to make breakable models yet =p would be nice though, i like what you thinking!
Posted on May 12, 2012 1:04PM by stilldre
nice good work!
Posted on May 13, 2012 1:20PM by t6ekiller
First I would like to say great map dude. The graphics are beautiful and the detail is amazing. I don't however get any of the little extras like the logs or guide orange poles when going up the mountain, the peds in the shop eating/interacting and the walls and vehicles at the start line. The store as well is empty with nothing inside through the whole hallway. Are those things suppost to be there or not? If so how can I fix it?
Posted on May 14, 2012 6:53PM by Mr.Coupe
@t6ekiller: Thanks

@Mr.Coupe: Thanks, and those ojbects are meant to be spawned with Simple Native Trainer 6.4
Posted on May 16, 2012 4:26AM by stilldre
Thanks for the reply Stilldre. I don't have Simply Native Trainer 6.4. I was NEVER successful installing a trainer. I always got game crashes and problems starting the game. Is there an instruction video on how to install SNT 6.4 for EFLC?
Posted on May 17, 2012 7:58PM by Mr.Coupe
@Mr.Coupe: You just need to put it into your main GTA IV/EFLC dir. and download xliveless.dll if you don't have GFWL account or dsound.dll if you do have one! Put it also into same direction =) than hit F3 ingame and F4 to close..
Posted on May 20, 2012 4:50PM by stilldre
do the files for the cars come with the files of the mod itself? cus i like the cars very much too :D
Posted on May 22, 2012 12:06PM by GTA Super Freak
wow nice track! alot of detail, hey one problem the ground is only one shade of grass unlike the picture where the track is sort of on dirt. i do have a gtxd.img mod, could that be the problem?
Posted on June 16, 2012 11:04PM by faithitself
beautiful views

Posted on June 27, 2012 9:19AM by xuzhiying
So amazing dude. Still D.R.E
Posted on July 6, 2012 6:14PM by ModxSwagg
what is this object called in the trainer? soooo frustrated right now
Posted on July 15, 2012 1:46AM by bobberserker
so i load everything i go there i see it but when i tryed to land i just right through the map in the water anyway to fix maybe i over looked something.
Posted on July 19, 2012 9:50PM by Tedo
Thx ;) "yep me again "
Posted on February 10, 2013 8:14AM by dounet
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