New Bridge To Alderney

by Carrythxd
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Bridge have 36 objects and it's located Alqonguin, near parking hall. Bridge is good way to get fast to Alderney if you don't want to use public roads, boats can go under the bridge so they won't get stuck to the bridge. Bridge is good way to lose cops or some players if you play without Blips, and what is good thing too is that this Bridge loads very fast, so it's very fast to load and to delete. You can drive this bridge pretty fast but not too fast or you notice that you are in water :) Thanks for RIDERmaxCARNAGE for making that awesome Pontiac! (Download Link: Replaces: Objects.ini
7.92/10 - 36 votes
Downloads: 1,840
Added: December 10, 2010 4:39PM
Last Downloaded: April 23, 2017 8:50PM
File Size: 1.29 MB
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Good one.

Would be nice to know how to make it a mechanical bridge (drawbridge), so you could use it when being chased, and do an epic jump from one bridge ramp to the next, hollywood style.
Posted on December 10, 2010 7:53PM by thermite
^Holy crap, that would be awesome!!!
Posted on December 10, 2010 8:55PM by ZBNYNC
@thermite Yea that could be pretty awesome but I'm not sure is it possible to make that like bridge.
Posted on December 11, 2010 2:03AM by Carrythxd
I was pondering the idea, using EPM by Threepwood.

Wonder if it'd be possible to collaborate his coding with making moving parts for a user controlled / drawbridge scenario.

Just my mind tossing around ideas.
Posted on December 11, 2010 2:40AM by thermite
@thermite Yea that could work!
Posted on December 11, 2010 8:02AM by Carrythxd
nice ^^

and nice pontiac on screens ;)))
Posted on December 11, 2010 8:41AM by JoNnii
NICE!! but can you do a version 2 of this , that has a rails on both sides so i can't fall of :D :D
Posted on December 11, 2010 9:25AM by JK1617
if u add rails won't it go lower or higher on every respawn?
Posted on December 11, 2010 11:34AM by kudoboi
@JoNnii Yea, and that Pontiac is very nice, I like it too.

@JK1617 Well if I add rails, and you spawn this in MP your friends don't see every rail.

@kudoboi Yes, if you don't find the right rails.
Posted on December 11, 2010 1:54PM by Carrythxd
love it guys..........must install...
Posted on December 11, 2010 10:57PM by ShazGta
dam must be hard to drive on u should edit the map texture to make a line to show where it is
Posted on December 13, 2010 7:07AM by Nahumk22
@Nahumk22 How can it be hard if road just goes straight????
Posted on December 13, 2010 10:45AM by Carrythxd
Thermite: no. EPM uses car doors/moveable parts. Map object do not have car doors/moveableparts. EPM code would not take any effect on any other objects since it uses the built-in movement of the game.
Posted on December 14, 2010 3:53AM by Threepwood
@Threepwood Oh, well it was good idea, tho. But too bad that it can't be maked :(
Posted on December 14, 2010 11:45AM by Carrythxd
Moving objects are possible to make but it will take time.
Posted on December 15, 2010 4:27AM by MrNaikkeli
@Carrythxd, i had this idea....... How about making an underground sewer system like the Teenage mutant Ninja turtles ,Lol. Their can be entry at man hole covers via a ladder, and maybe have the sewer system joining in to the Subway system. The animation used to pick up objects/bricks can be used to open the man hole cover. That would be epic if someone could make it :)
Posted on December 16, 2010 12:11PM by tiggy1
@tiggy1 Yes, that is very good idea. But do you know any place where to make that?
Posted on December 17, 2010 8:53AM by Carrythxd
@carrythxd well once u first get on u have to slightly turn to keep straight
Posted on December 18, 2010 6:45PM by Nahumk22
I'm making bigger version of this road what have two roads. To Alqonguin and to Alderney.
Posted on December 19, 2010 4:15AM by Carrythxd
im kinda new to modding and i was wondering how to put this on to my game
Posted on December 19, 2010 6:56PM by chazdout
@chazdout Read ReadMe.
Posted on December 20, 2010 1:56AM by Carrythxd
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