Norisring Official Circuit

by [GTA4RMT]
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Hello to everyone,

We are a team called GTA4 RacingMakers Team!
We are trying to give you the best racing stuff for gta4!

Currently we have a website where we have thousands of liveries/paintjobs for vehicles of IV and racing tracks all officials!
Here is our First Map Mod Enjoy!

Made by GTA4RMT
Site:http://gta4racintm.weebly.com
FbPage:https://www.facebook.com/gta4skins

pics by Legacyy

STAY TUNE! Replaces: Located north just above the airport
Rating:
9.22/10 - 23 votes
Downloads: 1,877
Added: August 3, 2014 4:38AM
Last Downloaded: October 22, 2014 9:25PM
File Size: 18.62 MB
» Author Website
» Author Email

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Guys

Please download map before rating and comments

After testing rate and comment

Dont rate 1/10

If bugs are there we try to fix it

Hope you will love it
Posted on August 3, 2014 10:31AM by extrememodder
Awsome!!!!

10/10

I think no one will rate 1/10

Because then they are dumb.
Posted on August 3, 2014 9:36PM by S-T-A-L-K-E-R
8/10

The asphalt texture is low res and on one of the preview pictures I saw wrong UV mapping (second one).
Posted on August 4, 2014 12:33AM by Bone34
Looks pretty good, but there's a wrong line in the ReadMe. There's a missing "g". It says:

IPL platform:/DATA/MAPS/5Norisring/5Norisrin.IPL

But it should be:

IPL platform:/DATA/MAPS/5Norisring/5Norisring.IPL

Also will you guys convert a proper Nordschleife once as well? The one we currently have is very inaccurate, and has very low quality textures.
Posted on August 4, 2014 5:33AM by Sgt.Kanyo
Nice, but can u convert this Top Gear Test Track from Forza 4? http://gamemodels.ru/files/file/3265-top-gear-test-track/
Posted on August 4, 2014 9:42AM by BFTDavis
Yeah a Top Gear test track would be nice too. Also I've noticed how most of road paint has it's own collision, and since it's above the road, it always disorientates the cars. So in future releases I suggest not giving collision to those parts.
Posted on August 5, 2014 5:23AM by Sgt.Kanyo
Nice. 10/10

Would be even better wirh the credits to Legacyy for the pics :P
Posted on August 6, 2014 3:10PM by w1ck3d
Guys all wrongs fixed and now the file is correct!Credits for pics given to Legacyy and thanks to Sgt.Kanhyo for telling us this file wrong,which now is fixed!Also a second version of the map with better Textures coming!Stay tune!
Posted on August 8, 2014 10:24AM by [GTA4RMT]
(Y):D

Rated: 10/10
Posted on August 11, 2014 1:54PM by georgg1996
Does it work with EFLC 1.1.2.0 ?
Posted on August 18, 2014 4:22PM by VapidDominator
I don't really know we have tested this on 1.0.7.0 so it could work !

Posted on August 19, 2014 4:07PM by [GTA4RMT]
Works great on EFLC 1.1.2.0, but there are some bugs, i tried on GTA 4 and there weren't any bugs. but that is okay with me. Good work! :)

Pictures can be found here:

http://imgur.com/a/RxX7D
Posted on August 19, 2014 5:07PM by VapidDominator
any chance to add path nodes for cars?
Posted on August 23, 2014 7:51PM by Choco
Yes,

fly to the track with a heli, spawn a car via native trainer, then go to "teleporting" and overwrite a spawnpoint, then look for user defined location
Posted on August 25, 2014 11:39PM by VapidDominator
Bro, my GTA crash when i put it
Posted on October 14, 2014 2:18AM by Ryu_Agate
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