CGE ENB 3.0 for GTA IV and EFLC

by chinagreenelvis
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• ENBSeries post-processing
• 1.0.7.0 and EFLC compatible
• Easily modified
• Adjustable static depth of field
• Motion blur
• FXAA anti-aliasing
• Custom visual presets
• Increased draw distance
• Modified weather cycle
• Crash-free timecycle
• Proper rendering of cutscenes
• No overbrightness/darkness
• Works in multiplayer
• No red skies/no black horizon
• No ugly 1070/EFLC vehicle shadows

This mod is highly customizable. You are encouraged to change the settings to suit your tastes. Custom presets are included!
Rating:
8.79/10 - 43 votes
Downloads: 13,387
Added: August 27, 2012 6:11AM
Last Downloaded: October 24, 2014 9:08AM
File Size: 87 B
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Some more screens plz.
Posted on August 27, 2012 10:42AM by Bid96
Thanks :)
Posted on August 27, 2012 1:05PM by raggazam
Oh nice been waiting for a good eflc enb!!!
Posted on August 27, 2012 1:14PM by R3vollv3r
this is awesome CGE you are the best !!
Posted on August 27, 2012 2:02PM by warinoujes
I gotta know, how did you do it?! AMAZING WORK!
Posted on August 27, 2012 2:11PM by DLer
You just show to all those "super ENB modders" and semi-famous with facebook fan pages and sh*t that with some hard-work and without blame and crying about v1.0.7.0 or EFLC, you can make a very decent gameplay totally free of bugs, multiplayer and EFLC support... you are just EPIC man, really thanks for your work.
Posted on August 27, 2012 2:17PM by juan_pe1986
Oh nice been waiting for a good eflc enb!!!
Posted on August 27, 2012 3:17PM by gbaoye
this ones an awesome ENB i have been lookin for one from quite long time this one has really impressed me by all means very frame rate friendly and without any errors ....i would rate this enb the best by far for 1.0.7.0 ever till the date. keep up the great work highly appreciate...! if it was possible i would rate it above 10..:) !
Posted on August 27, 2012 5:02PM by Glasswings21
Thanks guys, I'll try to put up some more screenshots of the different visual presets soon.
Posted on August 27, 2012 5:03PM by chinagreenelvis
I gotta try this when I start playing GTA again, We may finally have a nearly perfect EFLC ENB here.
Posted on August 27, 2012 9:41PM by SpoonTheMan
I do see that at very very high altitude the black horizon still exists with this mod? Just curious if I'm doing something different to cause this.
Posted on August 27, 2012 10:12PM by DLer
The draw distance has been increased to 4500, so if you go high enough, you might start to see gaps forming between the horizon and the skydome. I tested it out on what I thought was the tallest building on the map and didn't see any issues. I'll test it again in a helicopter and see if there isn't a more optimal value.
Posted on August 27, 2012 11:29PM by chinagreenelvis
Well, it was on the Rotterdam Tower, and it was quite high. What file adjusts the draw distance? I'll test again and adjust the draw distance if need be.
Posted on August 27, 2012 11:36PM by DLer
You can do a find/replace in the file timecyc.dat. The setting is FarClip and the value to change is 4500.00. Just replace all instances of "4500.00" with whatever number you'd like to test. Anything above that will increase the black banding effect for sure.
Posted on August 28, 2012 3:23AM by chinagreenelvis
Update, v. 3.01

• Added preset "Jersey"

• Replaced ugly 1070/EFLC vehicle shadows with softer, high-resolution textures (these were especially noticeable on bikes at nighttime)
Posted on August 28, 2012 3:46AM by chinagreenelvis
Very nice chinagreenelvis, this is the best ENB ever!!
Posted on August 28, 2012 4:11AM by kont1
If you'd like lighter under-vehicle shadows, I've included that option in the latest version of the standalone Shadow Fix at http://gtaiv.chinagreenelvis.com/shadowfix
Posted on August 28, 2012 6:33PM by chinagreenelvis
10/10 as always. Lots of effort and of course very intuitive setup with how we can customize it to our liking. I hope everyone that enjoys this mod for these reasons takes the time to vote!

Also, sorry CGE that I didn't get back to you before on that "red sky" fix, family issues came up. However I do see it may have lead to this, so it all worked out then!
Posted on August 28, 2012 6:50PM by MarkC9
Actually I do have two questions:

1) The sun for me is too big, bright, and illuminates too much of the sky. Do you know which variables in timecyc.dat can change this? If starting from the beginning of the line, we could say the 7th, 9th, and 10th variables control sun size, sun corona, sun strength respectively as an example.

2) My FPS is about 10 less with this version than it was with the last version. Is this because of the new shadows you've added? I also noticed that the lightsprite image is more than 5x higher-res than the old one... could this be dropping frames?

Thanks!
Posted on August 28, 2012 7:25PM by MarkC9
The FPS drop is most likely due to the fact that HD DOF is now the default setting. You can open enbeffect.fx in a text editor and the option to set low quality DOF is right there at the top of the file.

If you want to edit the timecyc file, the best program to use is EditIV.

http://www.gta-downloads.com/en/gta4/tools/9426-editiv.html

I believe the size depends mostly on the RGB values, so in order to decrease the size, you have to lower all three.
Posted on August 28, 2012 11:11PM by chinagreenelvis
Just checked with bloom settings to zero and the sun size is consistent through each weather type, so really I think the problem you're getting is that almost any amount of bloom makes it appear much larger than it really is.
Posted on August 29, 2012 1:12AM by chinagreenelvis
Thanks for the reply. It is indeed the HD DOF that caused the loss of FPS.

I looked at the timecyc through EditIV and found the sun variables are similar to most other customizations, so as you mentioned this doesn't look to be the issue.

It could be bloom as I found the sun changes size as it rises/sets; it's biggest as it rises/sets and smallest as it reaches the top of the sky. However disabling ENB's bloom did nothing; do you think reducing the bloom effect in the timecyc itself would remedy this?
Posted on August 29, 2012 10:58AM by MarkC9
I should add this happens mostly with "sunny" and somewhat with "extra sunny" but not but not so much the others. In fact with sunny-windy the sky (and the sun) look quite good.

The "whiteout" effect of the sun was also dramatically reduced when I switched to your old clouds, albeit they don't look as nice as the new ones.

I suspect if I switched in a different cloud image - one with more gaps, more color and more sky showing - that it would help remedy the issue, however it's not ideal as the sun will still look overly bright/large despite this.
Posted on August 29, 2012 11:05AM by MarkC9
On my rig, with bloom on, I don't see a large sun so much as I see a very bright sky with the sun indistinguishable from the rest of it. But I'm pretty sure this was the case even with older versions.

Try switching back and forth between the common/shaders folder in versions 2.00 (available in the archives) and 3.00 and keep everything else the same and see what happens.

Also, what video card and driver set are you using?
Posted on August 29, 2012 12:33PM by chinagreenelvis
I would have assumed clouds as well, but there are some other nuances to the timecyc even in Edit IV that are responsible for some pretty strange things.

The weather cycle kind of needs an overhaul (there is another bug with ENB night brightness in rainy weather), and I might get around to re-writing the whole thing.

Still, if you can post screenshots somewhere, that might help.

I don't suggest updating to 301.42, as I've heard they cause problems for GTA ENB. I think I'm using 295.10.
Posted on August 29, 2012 1:03PM by chinagreenelvis
What on earth happened to my posts?

(Originally posted before the above reply)

Yeah exactly, it gets so bright it starts blending in. The brightness seems to "seep" through the clouds in that area too, so the whole section basically becomes whited out. V2 had the same problem for me, but it in fact was a lot worse... it would white-out nearly the entire sky from side to side. In V3, for me, it's a much smaller section that becomes overly bright, but still large enough to be noticeably distracting. So I have my doubts the old shaders will fix it but I'll give it a shot.

I'm using a single GTX 580 @ 1.5GB. Drivers 295.73 but I plan to upgrade to 301.42 in the near future.

I looked through the timecyc settings in EditIV between Sunny and Sunny-Windy and couldn't really find anything that stood out as being an obvious culprit here. Keeping in mind, Sunny-Windy looks quite fine for me, it's mostly Sunny. Is there anything that comes to mind specifically that is largely different between these two weather settings that could cause this sun brightness difference?

I think the clouds might have something to do with it. It seems visually that Sunny-Windy's clouds are "blocking" part of the suns brightness. Extra-Sunny on the other hand, the sun itself seems to be half as bright as Sunny. I'm starting to think the problem I'm having with "sunny" has to do with how the light from the sun reacts with the way the clouds are setup for this weather type.

I tried the old shaders. A very minor improvement, but nothing significant enough to warrant switching back for good.
Posted on August 29, 2012 1:11PM by MarkC9
Reply to your latest post:

I'll get a video up in a couple hours to show you what I'm referencing. It's most especially obvious between E-Sunny and Sunny, switching between the two weathers between 9AM and 6PM.
Posted on August 29, 2012 1:14PM by MarkC9
In enbconfig.txt: change BloomAmount and BloomAdd to 0.00 and re-test. You should be able to see a "normal" sun with those settings.

I think it's mostly just because ENBSeries was never officially compatible with versions above 1040. Are there any ENB mods that work with 1070/EFLC and use the bloom effect without whiting out the sky during those weather types?

Posted on August 29, 2012 1:22PM by chinagreenelvis
Also enbseries.ini may have some settings that actually work now. I haven't fooled around with it much since switching the shaders, so you might try some of the sun/sky settings in that.
Posted on August 29, 2012 2:25PM by chinagreenelvis
BEST * ENB EVER!!!!!!!!
Posted on August 29, 2012 9:04PM by rastakilla
^ Yeah. Okay CGE, thanks for everything so far. I have 2 videos here.

http://www.youtube.com/watch?v=9_GOzEPbdDU&feature=youtu.be

- This is with bloom @ 25 amount 0.25 additive. It demonstrates the increased brightness with "Sunny". As you can see at 1:00 onward, during sunset that entire side of the sky becomes entirely whited out. At sunrise and noon time it's not too bad in this video - although the same difference between E-Sunny/Sunny can be observed - and the same whitening effect can occur at other points in the map (essentially lower points, as the lower you are the more the azimuth brightening takes over)

http://www.youtube.com/watch?v=1HNNPXD1UPQ&feature=youtu.be

- This is with bloom disabled. As you pointed out, sky is less bright and more normal. However I do notice the Sunny "sun" still seems more powerful, be it the effect on the clouds or the sun itself.

Posted on August 29, 2012 9:53PM by MarkC9
There are some versions of 1070/EFLC compatabile ENB that don't have that happen, yeah. I was using a different timecyc settings for Sunny/E-Sunny for the hours 9AM to 6PM when using V2. Figure this time it's worth fixing instead of patching up like that.
Posted on August 29, 2012 11:13PM by MarkC9
Ah, yeah, I see. It's a combination of the sun RGB settings with the "top sky" value, which can cause it to look washed out because it combines it with a layer of clouds that you can't see. I think.

I actually started work on a new timecyc file tonight, making it from scratch, and making it a point to pay special attention to the sun and the sky and how it changes with config settings. It's actually coming along really well, but I'm not sure how long it will take to finish.
Posted on August 30, 2012 2:51AM by chinagreenelvis
Is the problem of the too big/bright sun solved?

Are there any other bugs on 1.0.7.0 and EFLC with this ENB mod?
Posted on August 30, 2012 9:20AM by Helveticus
Good job once again CGE :) 10/10
Posted on August 30, 2012 10:04AM by SuperAria18
Thanks CGE, I'll play around with more settings and get back to you.

About the new timecyc: My advice is I wouldn't change too much! It's really great right now. IMO the only things to change are:

- Less bright sun during "Sunny".

- Slightly different corona for the sun...

a bit less like this: http://gtabay.cba.pl/img/SunColorFilterCurve=2,5.jpg

a bit more like this: http://gtabay.cba.pl/img/SunColorFilterCurve=10.jpg

- More fog during foggy.

Cheers and once again thanks for the help so far.
Posted on August 30, 2012 10:42AM by MarkC9
@Helveticus - One of the most bug free ENBs out there. I can consistently play - even online - for several hours without crashing. Before this I had never used an ENB that wouldn't crash within 2 hours. -_-
Posted on August 30, 2012 10:48AM by MarkC9
Great, thank you MarkC9. Is the sun fixed or is there a fix to get the sun less big/bright?
Posted on August 30, 2012 11:05AM by Helveticus
Unfortunately, the sun size is difficult to control unless you're using ENB on 1040. Even with the new shader replacement, it turns out that enbseries.ini does nothing to alter it. You can shrink it down by using the RGB values in timecyc, but if you go down low enough the corona/haze actually begins to take on a color darker than the sky, which looks really bad. And, of course, any amount of bloom is going to make the sun look bigger.

As for the corona itself, that seems to be able to be altered a bit by the sun contrast value in timecyc, but instead of shrinking the size of the center, it just fuzzies it up so that the edges are less defined.

Here's what I've got so far:

Low bloom/add:

http://gtaiv.chinagreenelvis.com/enb/images/lowbloom.bmp

Higher bloom/add:

http://gtaiv.chinagreenelvis.com/enb/images/higherbloom.bmp
Posted on August 30, 2012 12:58PM by chinagreenelvis
Hm. Looks like it's one of the cloud RGB values that combine with the sun to make it overly bright. If I lower those, even a bloomy sun is still visible through some cloud cover. Going to edit the old timecyc a bit and see if that helps while I work on the new one in the meantime.

Posted on August 30, 2012 1:41PM by chinagreenelvis
After playing around with it a bit, I can tell it's going to be far too time consuming to edit the current timecyc to get the sun sizes straight and consistent. I don't know what the people at Rockstar were thinking when they coded this thing, but the numbers are sporadic as *. It'll be much easier to continue with the new file I'm working on.
Posted on August 30, 2012 2:02PM by chinagreenelvis
The thing with Rockstar, I'd imagine they have their own set of tools that let them edit this sort of thing in real-time with a proper GUI. I'm sure the application they use can make more sense of these numbers than we (or they) could.

"If I lower those, even a bloomy sun is still visible through some cloud cover"

Sorry I'm a bit confused with this: Are you saying lowering those values created a more "solid" sun and a less "blended" one? i.e. lowering of the overbrightness effect?
Posted on August 30, 2012 5:08PM by MarkC9
It makes the cloud cover less solid, so the white/brightness of the clouds doesn't multiply the glow of the sun as much.

Just about done with all the settings for Extra Sunny at noon, which I'll use as the base for re-creating the other weather types and times of day.

http://gtaiv.chinagreenelvis.com/enb/images/timecyc.bmp
Posted on August 30, 2012 7:36PM by chinagreenelvis
I subbed in a timecyc from an older ENB mod for testing and I found a couple of things that might be helpful. Keeping in mind it doesn't really look good overall, but there may be certain values that are of interest.

1) The sun during E.Sunny was significantly smaller although the bloom effect still remained.

http://www.youtube.com/watch?v=4NhT58FQ6t4

2) During precipitation and fog weathers at night, it was a lot darker and didn't have that over-brightness problem that plagues nearly all ENB builds. However stars were absent and distance buildings were very faded (which I personally think is good, but is likely why we can't see any stars).

http://www.youtube.com/watch?v=jwp2iYOHgQE

Here's a copy of the timecyc:

http://www.mediafire.com/download.php?4uol8jqh664peu8
Posted on August 30, 2012 9:35PM by MarkC9
Bah, forgot that FRAPS captures everything darker. The distance isn't as dark as it seems in the video.
Posted on August 30, 2012 9:39PM by MarkC9
Cool, I'll take a gander. Thanks for the link.
Posted on August 30, 2012 9:46PM by chinagreenelvis
I figured out what causes the brightness during rainy weather types, even at night. The exposure setting is low during those times, like in normal day, and the ENB adaptation min and max settings seem to be sensitive to that value.
Posted on August 30, 2012 9:51PM by chinagreenelvis
OMG its the best *' ENB ever! 10/10

But how do I change to Lower Quality DOF? My FPS has decresed down to 14 and upon opening ENBeffect.fx I find:

// Depth of Field

//#define LOWQUALITYDOF

#define HIGHQUALITYDOF

Do I have to remove the HQ DOF line or just transfer the two slashes to HQ DOF line? FPS is a major issue as I usually should get around 30-60. Sorry I'm using ENB for the first time. Its too bright in extra sunny as well.However, I thank CGE a million times for this awesome ENB.

Posted on August 31, 2012 9:02AM by Fulcrum
// Depth of Field

#define LOWQUALITYDOF

//#define HIGHQUALITYDOF
Posted on August 31, 2012 1:25PM by MarkC9
Thank you MarkC9. But I'm still having issues with the fps. Got a i7-2600k with 1 GB GTX560Ti this side. 15 FPS? REALLY?
Posted on August 31, 2012 1:36PM by Fulcrum
Try older versions of the ENB until you get to one that gives you normal performance and let me know which version works for you. I can then tell you what the differences are and maybe how to solve the problem.
Posted on August 31, 2012 8:47PM by chinagreenelvis
Hey Elvis I love this ENB its the best!

Two things

How do I disable motion blur???

How do I get the bokeh DOF effect? DO I put DOF amount to 0.8???
Posted on August 31, 2012 10:49PM by rastakilla
@CGE: Yeah, but I just love this one so much. Its visually decent. But if you say I'll try others with the red sky fix shaders.
Posted on August 31, 2012 11:38PM by Fulcrum
@rastakilla, I'm not sure I understand your second question. What is "bokeh"?

Currently there is no option to disable the motion blur, unfortunately.

@Fulcrum, keep trying previous versions starting with the most recent and work your way back. When you hit one that performs well, I can figure out what's causing the FPS drop and help fix it with the most recent version.
Posted on September 1, 2012 1:41AM by chinagreenelvis
2.04 and 2.03 are nice, but:

1) They improve my FPS only by 2-3

2) They crash the game under 20 minutes

3) Even while driving on Bohan-Algonquin bridge I can see the black band forming on the horizon, let alone flying in a heli.

4) The daytime is bright as *. I can't even see a thing.

I loved the nights in your ENB but I think these issues are more devastating than profitable. Not a good deal. :( I've got a i7-2600k with 1GB GTX560Ti, Corsair TX750W V2 and 8GB professional RAM with heatsinks installed. This really shouldn't be happening, bro.
Posted on September 1, 2012 2:06AM by Fulcrum
Hmm I dunno, I've got the same CPU, a single 580, and I'm rocking 40-50 FPS with that one change I mentioned. Do you by any chance have AA enable in enbseries.ini
Posted on September 1, 2012 5:03AM by MarkC9
Also:

- Changed AdaptationMin to 1.5 and AdaptationMax to 2.0, which solved the overlybright sun for me.

- The above change also reduced the brightness during the rainy weathers.

- Increased the star values in enbseries.ini to make up for the darker night sky

With this however the sun's effect on the environment is reduced and it doesn't seem those settings in enbseries.ini work with EFLC (DirectLightIntensity in "Environment"). Any suggestion on an effective way to increase this?

Posted on September 1, 2012 5:12AM by MarkC9
Well, 580 is indeed a better card than 560Ti, so no doubt you're getting 40-50 FPS. But my card ain't that bad to get 15 FPS as well. I'll make the changes and see whats up. And yes I have AA enabled. Thanks for all your help once again. And sorry for trouble as I'm using ENB Series for the very first time.
Posted on September 1, 2012 6:35AM by Fulcrum
Okay I disabled AA at 2.05

16-28 FPS. At day it never seems to surpass 17-18, but at night it gets to upto 28. Not cool.
Posted on September 1, 2012 7:59AM by Fulcrum
I honestly get a higher FPS with this ENB than any other, and I'm using both FXAA and SMAA at the same time. I still suspect there's something in your settings thats eating frames. Do you have anything in commandline.txt?
Posted on September 1, 2012 1:33PM by MarkC9
The only one was replaced by the one came in this ENB's archive. I just changed my res. to 1600x900. I thought it could be my EFLC * up, so I isntalled at my GTA4 and again got a 16-28 FPS. It slows the game down regardless of which copy it is. EFLC and IV both seem to be hit by this ENB :\
Posted on September 1, 2012 1:45PM by Fulcrum
Sorry to hear that, man. CGE is actually kind of a Frankenstein; although it's heavily modified, none of the functions were written by me from scratch. It's likely that the stuff I spliced together was not written with the GTX560 architecture in mind. More recent versions of iCEnhancer or Vulgadrop's ENB might accommodate it better.
Posted on September 2, 2012 1:40AM by chinagreenelvis
@Mark, try editing the values in the section "float4 _c12" in enbeffect.fx and see what happens. From what I remember, it seems to have a relationship with direct sunlight and how ENBSeries treats it.
Posted on September 2, 2012 1:43AM by chinagreenelvis
Thanks, china. Although this is the only ENB I found to be working for me. I've tried millions others, including iCE and all of them either crash my game on loading screen or give worse-than-stock graphics. Your ENB not only lets my game start but looks like an "ENB" too. The only drawback is the FPS.
Posted on September 2, 2012 5:40AM by Fulcrum
Try this one: http://www.gta4-mods.com/misc/legacyys-enb-20-for-1070-and-eflc-beta1-f16582
Posted on September 2, 2012 1:25PM by chinagreenelvis
OH WOW! This one pushes me to 3FPS LOL! Worse graphics than CGE 3.0 and funny thing, I was even unable to exit my game. The quality of visual graphics was okay, but I can achieve that with just a timecyc modifier like Reality IV.
Posted on September 2, 2012 11:33PM by Fulcrum
Yikes. Well, it sounds like you're probably going to have this problem with any working ENB. Let me know if you ever do find one that works well (or settings that improve your performance). Perhaps I could use that to create a low-end version of mine.
Posted on September 3, 2012 4:20PM by chinagreenelvis
@Fulcrum - Here is a video of someone running ENB with 1070 patch and a 560Ti perfectly fine:

http://www.youtube.com/watch?v=ivnFmLHsnuM

Have you tried re-installing the drivers? Reinstalled GTA? If you have a few reasons to reformat anyways, you might want to go ahead and do it now. Also have youe enabled certain features in Nvidia's global settings? Although most of these settings do not work in GTA, some may, and it could causing the slowdowns.
Posted on September 3, 2012 7:38PM by MarkC9
Yes. I don't get an "FPS boost" with any ENBs. They always give FPS lower than on the stock settings. I have two ENBs for low end PCs which performed quite well. But yes, I am suspicious my drivers are * GTA4 gameplay experience up. I'm using 296.10 right now. Whats yours, Mark? I heard 180.84 was optimized for GTA4. Think I'll download and install that now.

Posted on September 3, 2012 11:02PM by Fulcrum
Made in China?中国吗,我希望能在低端的电脑上运行 有什么建议?感激涕零
Posted on September 3, 2012 11:08PM by gbaoye
@gbaoye lol, no, chinagreenelvis is after china green tea
Posted on September 3, 2012 11:46PM by chinagreenelvis
Like Chinese green tea?I am very pleased.

Your ENB in 6870,16 27FPS in the case did not install any MOD, in some cases, already will affect the fluency of the game, so your opinion is? ? ?

Wanted to produce a low-end ENB

感激不尽
Posted on September 4, 2012 12:11AM by gbaoye
Okay I installed the newest 301.42 drivers and GTA:IV as well as EFLC. Now I get around 25-30 FPS in EFLC and 25-45 FPS in IV. EFLC's got a fully modified vehicles.img while IV has some specific car mods installed. Understandable, as EFLC was intended to be slower than IV b/c of its higher stability in comparison to IV. I think I'll still try it on EFLC. Pretty sure it'll hit the performance again :\
Posted on September 4, 2012 1:27AM by Fulcrum
Still seems kind of low, since without mods I get almost a solid 60fps in either one. With GTA being such a processor-heavy game, I'd focus on fixing anything that might be slowing your computer down in a general sort of way.
Posted on September 4, 2012 3:21PM by chinagreenelvis
Yup, it actually IS low. I checked everything but couldn't find a processor issue. Also, I tried iCE for the first time and I HATED the effect it gives in-game. Everything's so washed out ewww! Lured, I again installed CGE 3.01 and was pushed back to 17FPS during night! fed up, I took some timecyc mods, mixed them, tweaked them and BAM! This is the result:

http://i1202.photobucket.com/albums/bb366/NYPD_911/EFLC-2012-09-05-12-33-15-07.png

http://i1202.photobucket.com/albums/bb366/NYPD_911/EFLC-2012-09-05-12-39-40-83.png

Even better than most of the ENBs. I'll make some more changes when I get time but the good thing is, my average FPS was boosted up to 35 and I'm merrily playing it with my fully modded TBoGT (vehicles).

:D

But again, thanks for all the assistance china and Mark. You guys can enjoy CGE unlike me.
Posted on September 5, 2012 12:13PM by Fulcrum
Nice work, looks good for just a timecyc mod. You should post a link, I'd like to check it out.
Posted on September 5, 2012 3:04PM by chinagreenelvis
Thanks, china. But I'm unable to release it publicly since I'm not the original author of those mods. I just mixed and tweaked things written by original authors from scratch. But you may leave your mail, I'll be glad to share the ingredients ;)
Posted on September 5, 2012 11:06PM by Fulcrum
My e-mail link is in the mod information section on this page if you'd like to send it that way.
Posted on September 5, 2012 11:46PM by chinagreenelvis
Version 4.00 Beta is up for testing!

Made vehicle shadows lighter, overhauled the configuration file (all settings are now in enbconfig.ini), edited configuration values to be more intuitive, revamped visual presets and default settings, rewrote timecyc from scratch, decreased sun size in visualsettings.dat, restored enbseries.ini to default state and changed settings, discontinued support for patch 1040
Posted on September 11, 2012 11:36PM by chinagreenelvis
I just installed the 4.0 beta and there is no light shining on the ground from the brake lights.
Posted on September 15, 2012 6:27AM by mgorman87
There never was; I removed it in a much earlier version since I found it unrealistic (you almost never see rear light reflections on the ground in real life), but am restoring it a certain amount in the next version.
Posted on September 16, 2012 5:06PM by chinagreenelvis
4.00 Beta 2 is available for download.
Posted on September 16, 2012 6:12PM by chinagreenelvis
How would I go about disabling DOF altogether? I don't use the effect and it must be eating up some amount of FPS, even at "low".
Posted on September 26, 2012 10:24AM by MarkC9
I'll have an option to completely disable it in the final release. Not sure if it will improve FPS, but it's the best I've been able to come up with.
Posted on September 27, 2012 2:48PM by chinagreenelvis
thanks, really cool!
Posted on October 22, 2012 8:55AM by Escobar
Thanks Men Its Working on my computer

Posted on October 25, 2012 10:06PM by Denzel
Best ENB I have tried yet. the only one I have found that doesn't mess up the cutscenes, and is 1.0.7 compatible. Had some issues with too dark in apartments, and yet too bright in the day, similar to markc. No drastic change in FPS on my system. Great work chinagreenelvis.
Posted on December 20, 2012 11:54AM by gslack
I don't have Eflc folder , i haven't bough gta 4 i download it... i downloaded this but i don't know where to copy ...
Posted on December 25, 2012 6:37PM by Spale96
Fantastic job! Eats my framerate up a bit, especially when the rain kicks in... I'm very new to modding GTAIV, I actually just started today and after trying a few different ENBs and presets over the last 3-4hrs, this one has required the least amount of effort and tweaking, and the organization of all your presets is excellent. Just saw your v4, excited to see what that's about. It's great that you produce this high quality of a mod, I have a great amount of respect for your work ethic. For realz.
Posted on April 22, 2013 1:38AM by theDouggle
Oh, yeah: 10/10 for days!
Posted on April 22, 2013 1:42AM by theDouggle
Very nice but my computer being lagging but it's great enb
Posted on July 10, 2013 11:21PM by kittyna994
I tested it and this Work's Perfect (NO Red Sky and the Reflection is very Good) this is one of the Best ENB's here Good Job chinagreenelvis 10/10.....!!
Posted on August 24, 2013 4:13PM by TimeOut
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