ENB Atmospheric Rays

by dax1
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UPDATE ENB
high settings will require high end PC
dll 082
no red sky
what effects work:
day rays
post god rays
other bump
ssao
SkyLighting
LIGHTSPRITE
ENVIRONMENT
SKY
all the effects work except LIGHT1 etc LIGHT

Compatibility: 1.1.2.0 1.0.7.0

THANKS TO BORIS VORONTSOV, ICELAGLACE, LPF312, Gp65cj04, DKT70, PORTAL-2x2

copy folder contents in your folder with game.
before you start the game turn off the program NVIDIA GeForce Experience, MSI Afterburner,
playclaw, Lucidlogix VIRTU MVP, evga precision, gigabyte oc guru.
Rating:
9.21/10 - 29 votes
Downloads: 2,553
Added: November 30, 2013 8:49AM
Last Downloaded: April 17, 2014 2:50AM
File Size: 92.80 MB
» Author Website

hope its as good as it looks
Posted on November 30, 2013 12:37PM by iTinq
iTinq,

good, 2500к 4.5ghz gtx570 fxaa+dof on 30 fps

the image on screenshots completely corresponds if at you no more than 2 Gb of video of memory that need to be put the file from the folder 1 gb of video of memory if at you more than two gigabytes that is necessary in it - to correct availablevidmem 2 - availablevidmem 1 that textures wouldn't vanish.
Posted on November 30, 2013 12:46PM by bugmenot
looks very nice :) 10/10
Posted on November 30, 2013 12:57PM by TheK1D
who plays those on the fourth patch I ask not to be upset, lol, and not to lower an assessment, let will drag off to myself a code of beams, and on try it to adjust in the enb. loL I hope you will be able though it.
Posted on November 30, 2013 1:56PM by bugmenot
Awesome work! Can this work with buzzz's iCEnhancer Natural Tweak II?
Posted on November 30, 2013 2:33PM by DLer
I long watched waiting for release of settings with rays! at last I received them, dax1 thanks...
Posted on November 30, 2013 2:34PM by DazeHacks
Thats nice, I'm gonna have to check it out if it's made of bloom effect or something different. Those clouds... you can slow them down.
Posted on November 30, 2013 2:35PM by tall70
DLer,

dax1 quote,

if BUZZ wants to adapt.

tall70,

yes, it is necessary to replace skydome.wtd if there is a wish slow, but fast it is better, in reflections glass at windows constantly moves.
Posted on November 30, 2013 2:44PM by bugmenot
Beautiful 10/10

ps: I already started to port the godrays effect by Dax1 (but a softer/smoother one) to my settings :)

https://www.youtube.com/watch?v=qK3WKQom2mo
Posted on November 30, 2013 2:47PM by buzzz
buzzz,

there are still other rays in the middle of enbeffect.fx
Posted on November 30, 2013 2:51PM by bugmenot
godrays effect by nvidia, adapt PORTAL-2x2, tweek dax1

day rays source code Gp65cj04, modification and optimization dax1
Posted on November 30, 2013 2:55PM by bugmenot
@bugmenot, I know, I've been using the version by gp65cj04 since a long time ago (see here: https://www.youtube.com/watch?v=-oStgaN4rt0)

but the problem of that version is that is calculating the sun position all the time so is slower.

About the stuff in the enbbloom I never saw it before, this config is using the two methods at the same time, is just amazing :p
Posted on November 30, 2013 3:01PM by buzzz
buzzz,

check rays gp65cj04 configuration which did dax1, he changed them and use the right approach to it.

Russian screenshots

http://img-fotki.yandex.ru/get/9509/122747452.21/0_8b9f0_c2e01c22_orig

http://img-fotki.yandex.ru/get/9509/122747452.21/0_8b9ef_8629120a_orig

http://img-fotki.yandex.ru/get/9762/122747452.21/0_8b9ee_37688ead_orig
Posted on November 30, 2013 3:07PM by bugmenot
IC, so you like fast moving clouds.

I tried it before i read, i have 1040 patch. I'll use it for tbogt eventually.

In 1040 bloom can be set to make effect almost like this, it just not gonna do rays.
Posted on November 30, 2013 3:10PM by tall70
Buzzz,

just ENB Atmospheric Rays based on the updated enb fix.
Posted on November 30, 2013 3:21PM by bugmenot
Really nice! I get some lag at moments but very good. 8.5/10

btw can you make a version that only has sun rays?
Posted on November 30, 2013 3:47PM by mypcpwnsyours
mypcpwnsyours,

ask dax1 a question on youtube.

I have with it no communication at the moment, its messenger isn't available.
Posted on November 30, 2013 3:56PM by bugmenot
@tall70 the bloom works exactly the same on old patches and newer patches

""bloom can be set to make effect almost like this, it just not gonna do rays.""

^^if you don't have the rays then there is no godrays effect just the usual bloom with simple lensflares LOL
Posted on December 1, 2013 12:22PM by mathleopoldo
How do you turn off the autofocus, It's a real toll on my laptop and can usually run fine without it. Any suggestions?
Posted on December 1, 2013 6:06PM by Saunders420
^^ No i don't have godrays, cause i can't use Dax1's in 1040. Now lensflares are mode of bloom. If you widen bloom effect in bloom.fx, you can get almost like atmospheric sun spread from where sun is shining from. You'll loose those nice flares, but actually i'll rather loose them in favor of having less flat sunshine.

http://i1105.photobucket.com/albums/h347/tall70/two_zpsb9208426.jpg

It's nowhere near as nice as constantly morphing godrays ofcourse, but it will actually make brighter surfaces look, directly from sun's bloom, not everywhere where direct light is set to hi in timecyc even sun didn't come up from behind large buildings yet.

I wish i can add godrays to this. Especially since this bloom gets suppressed everytime it gets close to edge of something or behind tree.
Posted on December 1, 2013 6:56PM by tall70
Someone available to test an amazing ENB for patch 1070?

Posted on December 2, 2013 12:22AM by L33T
@L33T

I checked patch 1070, everything works, Compatibility is written that: 1.1.2.0 1.0.7.0 only it is necessary

float Saturation = 1.28; to correct float Saturation = 1.08;

dax1 adjusted most likely for the mass user from that color the too bright.
Posted on December 2, 2013 12:42AM by bugmenot
Geez, does everything go through translators here? I can barely understand any comment...

Oh well...
Posted on December 2, 2013 4:45PM by Damage Inc.
I'm referring to my project I'm working more than two years.

Thanks Dax1 by your fix, you're in the credits!
Posted on December 2, 2013 5:17PM by L33T
what is dof? to put it or not?
Posted on December 3, 2013 1:54AM by qq1
DOF is Depth of Field

See it:

http://en.wikipedia.org/wiki/Depth_of_field

examples:

http://images.eurogamer.net/2012/articles//a/1/4/7/5/1/4/2/PC_dof.png

http://www.maximumpc.com/files/imagecache/futureus_imagegallery_fullsize/gallery/25mods-gta4ice_0.jpg

Posted on December 3, 2013 5:06AM by L33T
Anybody know how to edit the enbeffect.fx to turn off Autofocus/Dynamic DOF? Its eating up my resources.
Posted on December 3, 2013 6:11PM by Saunders420
@ Saunders420

Put "//" in front of the name "# define Autofocus" and is disabled.

or

Send me your file "enbeffect.fx" to edit for you.
Posted on December 4, 2013 10:36PM by L33T
Yeh its a bit more complicated than that I think...Ill have you take a look. I have been trying but don't really know what Im doing :)

Im using the enbeffect.fx from the "DOF OFF" folder.
Posted on December 5, 2013 9:11AM by Saunders420
I just updated my config with these codes (with a few tweaks), the godrays effect from dax1 and portal2x2 are just amazing, there is almost no performance drop and looks stunning :)
Posted on December 5, 2013 12:39PM by buzzz
@Saunders420,

I need your email to send for you :)
Posted on December 7, 2013 8:26AM by L33T
I was gonna try to contact you but I cant even send an pm to you. If you can send me a PM Id be happy to provide you with an email.
Posted on December 7, 2013 10:45AM by Saunders420
Send a email to my with "hello!"

That I return the message with the mod for you :)
Posted on December 7, 2013 12:09PM by frozenflake
What I'd like to know is how people can use a bunch of modded cars with no textures disappearing? Right now I'm using low-poly non-els police vehicles and they work fine. But as soon as I use a high poly police car, or any high poly car, graphics turn to shit and textures disappear. It's annoying ;__;
Posted on December 7, 2013 5:10PM by Salgier
@ L33T, you said:

"

Put "//" in front of the name "# define Autofocus" and is disabled."

I couldn't find "#define autofocus" in the enbeffect.fx >_>

Posted on December 7, 2013 6:02PM by Salgier
@ Salgier

I use car pack from the dax1 folder it is necessary to put for a clear game without mods with ENB Atmospheric Rays for me well works, there are necessary scripts, in the commandline.txt file it is necessary to edit parameter - availablevidmem 2 so that in settings of game 2400-2500 megabytes of memory showed, still quality of textures needs to be put always high in game settings. http://yadi.sk/d/pzTzvAen9oHmd

I hope that the sense is clear, I use the translator.
Posted on December 7, 2013 6:29PM by bugmenot
it is update, now there is a folder - alternative settings!
Posted on December 7, 2013 11:42PM by bugmenot
@Salgier,

Really does not exist in the enbeffect.fx "#define autofocus", but I found a way to disable dof/autofocus altogether and a fix for textures disappear (my commandline.txt).

It's all included in this my package.

I need your email to send my package :)
Posted on December 8, 2013 11:56AM by frozenflake
@bugmenot

just added new pictures?
Posted on December 11, 2013 7:51PM by frozenflake
no, update timecyc, Dax1 Shaders, added alternative settings, I put them, it are pleasant to me more than those that by default.

dax1 pictures http://fotki.yandex.ru/users/dima820110/album/386446/?p=0
Posted on December 11, 2013 9:59PM by bugmenot
the file is located on cloudy service when dax1 updates archive contents, the link doesn't change, changes only archive contents.
Posted on December 11, 2013 11:23PM by bugmenot
one more updating was, only timecyc is cleaned unpleasant dirty yellowness between 8 and 10 o'clock in the evening.
Posted on December 12, 2013 8:36PM by bugmenot
Could you please add the street lights options in the next release? All my lights are glowing like a second sun at night, also they are way too yellow, so I'd like to reduce the intensity and also the color power.
Posted on December 20, 2013 5:34PM by Sgt.Kanyo
@Sgt.Kanyo, is a simple and easy thing to solve :)

Here is the solution:

[LIGHT2] //street light

LightIntensity=0.2

LightAOAmount=2

LightILAmount=1

EdgeLighteningAmount=0.1

ColorPow=1.2

LightCurve=1

ColorFilterR=1.0

ColorFilterG=1.0

ColorFilterB=1.0
Posted on December 20, 2013 10:22PM by frozenflake
this is AMAZING! 10/10
Posted on December 27, 2013 6:11PM by ITR Patrick
@forzenflake

That's the problem, those parameters don't work. He even mentions it that Light1 etc. doesn't work.

Also is there a way to disable the new car light effects? It just switches on and off for me, and makes my lights less intense.
Posted on December 30, 2014 6:05AM by Sgt.Kanyo
@Sgt.Kanyo

Do you want to remove lens flare effect from car light to reduce the intensity of light from the street? You mean it?

Use this ENB, it works Street light and also have Atmospheric Rays from this ENB above. :)

Download here:

http://www.gta4-mods.com/misc/icenhancer-natural-tweak-ii-updated-f24872
Posted on December 30, 2014 7:41AM by frozenflake
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