ENB Classic settings 2.0

by dax1
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it is a lot of new on a trifle.
since enbeffect.fx, and as ShaderOverDax1

based dll 0.163v2
no red sky
post god rays
other bump
ssao
SkyLighting
LIGHTSPRITE
ENVIRONMENT
SKY


Compatibility: 1.1.2.0 1.0.7.0

THANKS TO BORIS VORONTSOV, ICELAGLACE, LPF312, Gp65cj04, DKT70, PORTAL-2x2

copy folder contents in your folder with game.
before you start the game turn off the program NVIDIA GeForce Experience, MSI Afterburner,
playclaw, Lucidlogix VIRTU MVP, evga precision, gigabyte oc guru.
Rating:
9.31/10 - 29 votes
Downloads: 1,678
Added: May 1, 2014 11:15PM
Last Downloaded: July 31, 2014 5:02PM
File Size: 99.80 MB
» Author Website

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Ain't that pretty, when it doesn't have that fuzzy dof distortion. I just wish enb would not have street light sources linked to building windows.

Nice
Posted on May 2, 2014 1:39AM by tall70
For low/mild/high PC?
Posted on May 2, 2014 2:58AM by D-avi-d
Looks like House Of Cards ;)
Posted on May 2, 2014 3:04AM by La_FuAzz
@D-avi-d

yes, in the preset folder there are settings for PC with various performance level.
Posted on May 2, 2014 3:47AM by qq1
Looks so good , very nice
Posted on May 2, 2014 5:52AM by 21JumpsStreet
Awsome man 10/10
Posted on May 2, 2014 7:31AM by DayL
The best of the best, thanks for share.

10/10
Posted on May 2, 2014 7:52AM by buzzz
Thanks man! I'll try it!

One Question: Where is place of screenshot 1 (main screenshot)???
Posted on May 2, 2014 8:39AM by zlatan87
@zlatan87

dax1 made few screenshots.

that there was at that moment that and took

http://fotki.yandex.ru/users/dima820110/album/424024
Posted on May 2, 2014 8:43AM by qq1
did it again/ kudos man.
Posted on May 2, 2014 10:03AM by Saunders420
how to disable the dof 10/10

Posted on May 2, 2014 10:27AM by jjoorroo
@jjoorroo

in the "preset low " folder take the file and put in the folder with game, dof and rays will be disconnected, well or in enbeffect.fx look if experience is that there clearly all.
Posted on May 2, 2014 10:42AM by qq1
Thanks

Posted on May 2, 2014 2:20PM by jjoorroo
It seems to me that night shadows are not running (neither in high preset nor in low preeset). Can I activate night shadows somewhere in a file (e.g. in enbeffect or somewhere else), and if so, how to do it? Thanks in advance.
Posted on May 2, 2014 5:16PM by zakmaniac
@zakmaniac

no.

on it there are reasons.
Posted on May 2, 2014 7:58PM by qq1
Shadows are pretty miserable in Gta4. They didn't notice until patch 6 they don't have car shadows from 8pm-6am. They still don't have NO shadows under lights till today. Vehicle extras attached to them cast no shadows either. So if you add roof rack on car there will be no casting shadow on roof from it. Ohh well, love the game anyway.
Posted on May 3, 2014 12:47AM by tall70
@tall70

in 8 o'clock in the evening the sun sits down at the horizon, direct sources of lighting are absent, means and shadows from them shouldn't be.

about lamps and shadows under them that is a bug, as far as I know dax1 after yours to numerous requests tries to adjust work of streetlights and other that it would be regulated by means of file ini, naturally this work isn't ended, I wouldn't want that dax1 would throw it though heard that he wants to go to any other game where everything works as has to because what help from community to it isn't present and vice versa, rather infinite criticism and envy to that that the person found some ways, approaches to the solution of problems of ENB on new patches.

So that's that.
Posted on May 3, 2014 1:23AM by qq1
I copied everything except the EFLC folders to my GTA root but I have a gamecrash :(
Posted on May 3, 2014 5:11AM by La_FuAzz
@La_FuAzz

update directx by means of directx web setup, the problem is usually solved by it.
Posted on May 3, 2014 6:45AM by qq1
Good work dax1! :)

and I made a video about this, thank you for making this awesome enb :D
Posted on May 4, 2014 12:28PM by bstt92
"They" I meant R*. I can do nothing but be happy with work you doing and handing it to us.

Beginning patch 1060 cars shadows at 8pm-6am were fixed by R* Unfortunately i have way too much work on timecycle for shader in patch 1.0.4.0. At least i can use this for eflc.
Posted on May 4, 2014 3:20PM by tall70
I have 1.0.7.0. but will this work for 1.0.4.0.

Posted on May 7, 2014 3:04AM by Raven971
@Raven971

no, and if to put that without shaders will work not correctly.
Posted on May 7, 2014 3:29AM by qq1
@qq1

alright thanks
Posted on May 7, 2014 3:58AM by Raven971
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