Explosion & Fire Tweak v1.0

by metalwars
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Explosion & Fire Tweak v1.0

GTAIV mod by metalwars
Explosion & Fire Tweak v1.0 for GTAIV

- More light of explosion
- Fix the blank explosion if crowded
- More light of fire
- Real fire Lighting
- More molotov fire
- Very big explosion in gas station
- A lot of materials if exploded
- More bloom effect for explosion & fire

1. Replace "explosionFx" file to GTAIV/common/data/effects/
2. Replace "materials" file to GTAIV/common/data/materials/
3. Enjoy!!!

Note: Back up first the "explosionFx" & "materials" files !!! Replaces: explosionFx, materials
8.51/10 - 105 votes
Downloads: 10,494
Added: January 26, 2012 6:46AM
Last Downloaded: April 24, 2017 4:41AM
File Size: 596.37 KB
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how I ca use the weapons on back?

(exelente mod)
Posted on January 26, 2012 10:49AM by blodigoks
i just see some yellow square rotating when it happen to explode.
Posted on January 26, 2012 11:07AM by wingbabyish
Posted on January 26, 2012 11:17AM by Kaseromaikel
My internet connection is low, I'm sorry for video

try it and you will know
Posted on January 26, 2012 11:23AM by metalwars
dont go
Posted on January 26, 2012 6:28PM by JerryKapowitz
@metalwars do you know of a way to make an explosion never go out? I would like to make the molotov cocktail fire never go out (infinite fire), do you know of a way?
Posted on January 27, 2012 12:28AM by CTI55
you just edit the number for molotov. but be careful, if you wrong, game may crash
Posted on January 27, 2012 1:45AM by metalwars
On EFLC, grenade launcher doesn't show explosion...
Posted on January 27, 2012 9:08PM by gunnery18
look my description bro, this mod for gta4
Posted on January 27, 2012 9:33PM by metalwars
Yeah, TLAD/TBOGT explosive weapons have their own explosionfx.dat file... think you could apply the values in there too metalwars?
Posted on January 27, 2012 11:22PM by MarkC9
yeah sure, ok maybe nextime I update my files
Posted on January 28, 2012 12:13AM by metalwars
I add the video...
Posted on January 28, 2012 12:19AM by metalwars
@metalwars What number for molotov?
Posted on January 28, 2012 2:08AM by CTI55
edit molotov value number in explosionFx. but I never try to set infinite fire..
Posted on January 28, 2012 10:53AM by metalwars
@metalwars What value? I mean the column name.
Posted on January 28, 2012 6:35PM by CTI55
Nice! ;D
Posted on January 30, 2012 2:16PM by jitsuin
so this one or the one by IGT?
Posted on January 31, 2012 9:28PM by zzcool
How would I go about resetting the damage variable associated with player/peds? I don't like how the range is increased for explosion damage. Don't get me wrong it's more realistic and a good feature, but playing online people it can be a hassle xD
Posted on February 1, 2012 5:11AM by MarkC9
Dude, you deserve a medal for making this
Posted on February 3, 2012 10:19AM by alanwu123
I don't know why, but in multiplayer, the explosions and fires are very unrealistic and very purple and *un-natural* red and very blue. a mix of all those colors. there's not even any yellow, white, and *natural-looking* red shades
Posted on May 24, 2012 5:15PM by itztrey
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