Explosion & Fire Tweak v1.0

Autor: metalwars
 
Explosion & Fire Tweak v1.0

GTAIV mod by metalwars
Explosion & Fire Tweak v1.0 for GTAIV

Tweak:
- More light of explosion
- Fix the blank explosion if crowded
- More light of fire
- Real fire Lighting
- More molotov fire
- Very big explosion in gas station
- A lot of materials if exploded
- More bloom effect for explosion & fire

Installation:
1. Replace "explosionFx" file to GTAIV/common/data/effects/
2. Replace "materials" file to GTAIV/common/data/materials/
3. Enjoy!!!

Note: Back up first the "explosionFx" & "materials" files !!! Podmienia: explosionFx, materials
Ocena:
8,47/10 - 96 głosów
Pobrań: 3 758
Dodano: 26 styczeń 2012 06:46
Ostatnio pobierany: 17 maj 2012 14:31
Rozmiar: 596,37 KB

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how I ca use the weapons on back?

(exelente mod)
Napisano: 26 styczeń 2012 10:49 Autor: blodigoks
i just see some yellow square rotating when it happen to explode.
Napisano: 26 styczeń 2012 11:07 Autor: wingbabyish
UPLOAD A VIDEO!!!
Napisano: 26 styczeń 2012 11:17 Autor: Kaseromaikel
My internet connection is low, I'm sorry for video

try it and you will know
Napisano: 26 styczeń 2012 11:23 Autor: metalwars
dont go
Napisano: 26 styczeń 2012 18:28 Autor: JerryKapowitz
@metalwars do you know of a way to make an explosion never go out? I would like to make the molotov cocktail fire never go out (infinite fire), do you know of a way?
Napisano: 27 styczeń 2012 00:28 Autor: CTI55
you just edit the number for molotov. but be careful, if you wrong, game may crash
Napisano: 27 styczeń 2012 01:45 Autor: metalwars
On EFLC, grenade launcher doesn't show explosion...
Napisano: 27 styczeń 2012 21:08 Autor: gunnery18
look my description bro, this mod for gta4
Napisano: 27 styczeń 2012 21:33 Autor: metalwars
Yeah, TLAD/TBOGT explosive weapons have their own explosionfx.dat file... think you could apply the values in there too metalwars?
Napisano: 27 styczeń 2012 23:22 Autor: MarkC9
yeah sure, ok maybe nextime I update my files
Napisano: 28 styczeń 2012 00:13 Autor: metalwars
I add the video...
Napisano: 28 styczeń 2012 00:19 Autor: metalwars
@metalwars What number for molotov?
Napisano: 28 styczeń 2012 02:08 Autor: CTI55
edit molotov value number in explosionFx. but I never try to set infinite fire..
Napisano: 28 styczeń 2012 10:53 Autor: metalwars
@metalwars What value? I mean the column name.
Napisano: 28 styczeń 2012 18:35 Autor: CTI55
Nice! ;D
Napisano: 30 styczeń 2012 14:16 Autor: jitsuin
so this one or the one by IGT?
Napisano: 31 styczeń 2012 21:28 Autor: zzcool
How would I go about resetting the damage variable associated with player/peds? I don't like how the range is increased for explosion damage. Don't get me wrong it's more realistic and a good feature, but playing online people it can be a hassle xD
Napisano: 01 luty 2012 05:11 Autor: MarkC9
Dude, you deserve a medal for making this
Napisano: 03 luty 2012 10:19 Autor: alanwu123
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