WARNING: To download this mod you need utorrent !
San Andreas on RAGE Engine
+++++++++++++++++++++++
+ Version Information +
+++++++++++++++++++++++
Mod version: 0.2.2 (BETA Release Candidate 3)
Launcher version: 0.2.3.2
Release date: July 28th, 2011
+++++++++++++++
+ Description +
+++++++++++++++
GTA IV: San Andreas is a total conversion mod for Grand Theft Auto IV, which will bring back the good old San Andreas map into GTA IV, using the powerful RAGE Engine.
Team:
> GTA IV: San Andreas Mod Team
Christian Remers (Blaster_nl) - Map Converter
Martijn van Berkel (Flitskikker) - Graphics Artist, Tools Programmer, Deployment
Pier Gonbo (XZS) - Graphics Artist, Trailer
Filip Vogleš (GTARandom) - Map Converter
Jessy Condette (Tanjes) - Map Converter
Bartłomiej Paśnik (City_Poke912) - Map Converter
Luis Skinfill (quechus13) - Weapons Converter, CJ
AJ Collins (Gamerzworld) - Web, Hosting, Scripts
Sani Gad (Beat) - Trailer
Juris Āboliņš (Jur1z) - Vehicles Converter
Kowally George (kowally) - Vehicles Converter
Florian Fischer (Threepwood) - Vehicles Converter
Chris Niby (monster875.) - Vehicles Converter
Paweł Bajdiuk (pecet) - Vehicles Converter
Raul Leon (EverLost123) - Sounds Converter
Noel Gamo (Mr.NubzZ) - ENB Configuration
> Additional Work
(yurban) - Project Oblivion
Lianne Tracy (xxLiannexx) - Vehicles Converter
(XTREME0235) - Vehicles Converter
Nick Kjellman (nkjellman) - Additional Vehicles Converter
Jonathan Gustafsson (zzcool) - Additional Vehicles Converter
> EFLC Port
AJ Collins (Gamerzworld)
Martijn van Berkel (Flitskikker)
Nick Kjellman (nkjellman)
> Setup & Launcher Application
Martijn van Berkel (Flitskikker)
> Installation & Deployment
Martijn van Berkel (Flitskikker)
assisted by Christian Remers (Blaster_nl)
and AJ Collins (gamerzworld)
powered by InstallShield by Flexera Software
> Localization
Martin Stilqnov Vutov (msvu) - Bulgarian
Filip Vogleš (GTARandom) - Croatian
Karlo Hrlić (NikDelgad) - Croatian
Tomáš Řeháček (Tomasrehy) - Czech
(monster875.) - Danish
Martijn van Berkel (Flitskikker) - Dutch
Martijn van Berkel (Flitskikker) - English
(GtADuuuDe) - Finnish
(nine30) - French
Dominik Schöll (DS 17) - German
Dennis Pajic (countergame) - German
([WS]StaticX) - Greek
(kisaattila) - Hungarian
Yulius K. (69_black_69) - Indonesian
(Coolstream) - Norwegian
Emil Czerwiński (p1mp) - Polish
(LeitoPL) - Polish
(RayceXtreme) - Portuguese
(WarPaz) - Portuguese
(575Andrew) - Romanian
(Alexgt) - Romanian
Mihail Ryabets (Mike_2594) - Russian
(Vega777) - Serbian
Denis Režonja (epiccooler1) - Slovenian
(Death2Drugs) - Spanish
(Tomix23) - Spanish
(goin-god) - Spanish
(PrometheusX) - Swedish
(NewGenr) - Turkish
(Joker64) - Turkish
> Closed BETA Testing
(bammargera)
Dennis Pajic (countergame)
(_Charger_)
Dominik Schöll (DS 17)
Denis Režonja (epiccooler1)
(EverLost123)
(Exxon)
(hristobg)
David Durus (J0k3rXXL)
Ben Kalvin (ManDog)
Emil Czerwiński (p1mp)
Kevin Antonow (Performer)
Joseph Murphy (roachfingers)
(StunterDan)
(XTREME0235)
> Web Team
AJ Collins (gamerzworld)
RockstarWatch.net
> Special Tools
(3Doomer)
(GooD-NTS)
(UZI-I)
Martijn van Berkel (Flitskikker)
> Special thanks to
Rockstar Games
Rockstar North
RAGE Technology Group
Downloads: 24,523
Added: August 10, 2011 8:53AM
Last Downloaded: June 20, 2013 3:31AM File Size: 995.50 KB
San Andreas on RAGE Engine
+++++++++++++++++++++++
+ Version Information +
+++++++++++++++++++++++
Mod version: 0.2.2 (BETA Release Candidate 3)
Launcher version: 0.2.3.2
Release date: July 28th, 2011
+++++++++++++++
+ Description +
+++++++++++++++
GTA IV: San Andreas is a total conversion mod for Grand Theft Auto IV, which will bring back the good old San Andreas map into GTA IV, using the powerful RAGE Engine.
Team:
> GTA IV: San Andreas Mod Team
Christian Remers (Blaster_nl) - Map Converter
Martijn van Berkel (Flitskikker) - Graphics Artist, Tools Programmer, Deployment
Pier Gonbo (XZS) - Graphics Artist, Trailer
Filip Vogleš (GTARandom) - Map Converter
Jessy Condette (Tanjes) - Map Converter
Bartłomiej Paśnik (City_Poke912) - Map Converter
Luis Skinfill (quechus13) - Weapons Converter, CJ
AJ Collins (Gamerzworld) - Web, Hosting, Scripts
Sani Gad (Beat) - Trailer
Juris Āboliņš (Jur1z) - Vehicles Converter
Kowally George (kowally) - Vehicles Converter
Florian Fischer (Threepwood) - Vehicles Converter
Chris Niby (monster875.) - Vehicles Converter
Paweł Bajdiuk (pecet) - Vehicles Converter
Raul Leon (EverLost123) - Sounds Converter
Noel Gamo (Mr.NubzZ) - ENB Configuration
> Additional Work
(yurban) - Project Oblivion
Lianne Tracy (xxLiannexx) - Vehicles Converter
(XTREME0235) - Vehicles Converter
Nick Kjellman (nkjellman) - Additional Vehicles Converter
Jonathan Gustafsson (zzcool) - Additional Vehicles Converter
> EFLC Port
AJ Collins (Gamerzworld)
Martijn van Berkel (Flitskikker)
Nick Kjellman (nkjellman)
> Setup & Launcher Application
Martijn van Berkel (Flitskikker)
> Installation & Deployment
Martijn van Berkel (Flitskikker)
assisted by Christian Remers (Blaster_nl)
and AJ Collins (gamerzworld)
powered by InstallShield by Flexera Software
> Localization
Martin Stilqnov Vutov (msvu) - Bulgarian
Filip Vogleš (GTARandom) - Croatian
Karlo Hrlić (NikDelgad) - Croatian
Tomáš Řeháček (Tomasrehy) - Czech
(monster875.) - Danish
Martijn van Berkel (Flitskikker) - Dutch
Martijn van Berkel (Flitskikker) - English
(GtADuuuDe) - Finnish
(nine30) - French
Dominik Schöll (DS 17) - German
Dennis Pajic (countergame) - German
([WS]StaticX) - Greek
(kisaattila) - Hungarian
Yulius K. (69_black_69) - Indonesian
(Coolstream) - Norwegian
Emil Czerwiński (p1mp) - Polish
(LeitoPL) - Polish
(RayceXtreme) - Portuguese
(WarPaz) - Portuguese
(575Andrew) - Romanian
(Alexgt) - Romanian
Mihail Ryabets (Mike_2594) - Russian
(Vega777) - Serbian
Denis Režonja (epiccooler1) - Slovenian
(Death2Drugs) - Spanish
(Tomix23) - Spanish
(goin-god) - Spanish
(PrometheusX) - Swedish
(NewGenr) - Turkish
(Joker64) - Turkish
> Closed BETA Testing
(bammargera)
Dennis Pajic (countergame)
(_Charger_)
Dominik Schöll (DS 17)
Denis Režonja (epiccooler1)
(EverLost123)
(Exxon)
(hristobg)
David Durus (J0k3rXXL)
Ben Kalvin (ManDog)
Emil Czerwiński (p1mp)
Kevin Antonow (Performer)
Joseph Murphy (roachfingers)
(StunterDan)
(XTREME0235)
> Web Team
AJ Collins (gamerzworld)
RockstarWatch.net
> Special Tools
(3Doomer)
(GooD-NTS)
(UZI-I)
Martijn van Berkel (Flitskikker)
> Special thanks to
Rockstar Games
Rockstar North
RAGE Technology Group
| Rating: | |
| 8.28/10 - 106 votes |
Added: August 10, 2011 8:53AM
Last Downloaded: June 20, 2013 3:31AM File Size: 995.50 KB













































nice man, best map of all GTAs
Guys this is just beta so you should give them time to add all those things
although l preffer VC
ummmmm can you make a manual installer? and make as a part like we download part by part cause my internet is slow
AHAHAHA You said this mod was shitty and you downloaded it and don't know how to install it properly you can't be more shitty.
poor little doggy.
System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
w IVSALauncher.frmMain.timerStartUp_Tick(Object sender, EventArgs e)
w System.Windows.Forms.Timer.OnTick(EventArgs e)
w System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Zestawy załadowane **************
mscorlib
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
IVSALauncher
Wersja zestawu: 0.2.4.2
Wersja Win32: 0.2.4.2
CodeBase: file:///D:/Program%20Files/Grand%20Theft%20Auto%20IV%20-%20Episodes%20From%20Liberty%20City/IVSALauncher.exe
----------------------------------------
System.Windows.Forms
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.4957 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
IVSALauncher
Wersja zestawu: 0.2.4.2
Wersja Win32: 0.2.4.2
CodeBase: file:///D:/Program%20Files/Grand%20Theft%20Auto%20IV%20-%20Episodes%20From%20Liberty%20City/IVSALauncher.exe
----------------------------------------
System.Configuration
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Windows.Forms.resources
Wersja zestawu: 2.0.0.0
Wersja Win32: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** Debugowanie w trybie JIT **************
Aby włączyć debugowanie w trybie JIT (just-in-time), plik .config tej
aplikacji lub komputera (machine.config) musi mieć
wartość jitDebugging ustawioną w sekcji system.windows.forms.
Aplikacja musi być również skompilowana z włączonym
debugowaniem.
Na przykład:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Gdy debugowanie JIT jest włączone, wszystkie nieobsługiwane wyjątki
są wysyłane do debugera JIT zarejestrowanego na komputerze
i nie są obsługiwane w tym oknie dialogowym.
forgive H1Vltg3
1. Make the ENB optional (I know you can turn it off with shift+f12, but then you have no shadows.. and it was reallly laggy for me with ENB turned on, even thou I have a good pc)
2. Make the SA cars optional or add-on cars (and give them handling, cus some of them roll over)
that was all of my complaints ;D
keep it going, the final version is gonna be awesome
very lot of bug I hope u can fix that :)
But for now, I think you should get someone like Thundersmacker to help model the cars.
or
u can get here for another link !
http://www.gtaivsa.com/forums/index.php?topic=17.msg34
have u the srt.img file in game or not?I mine it is Necessary for load game or not ?
Taxi car(the roof light are bugged)
Black "rocks" on the road, makes the road unstabil
and i dont know why, but lag started when i came to center SF?
...
just wanted to name some buggs :)
i will give this 8/10(only because its a beta)
This gonna be the best mod in history
rockstar ! give the job to this guy !
It's just a beta :)
xshadow011x: follow the installer, duh
deathdiggerSWE: Go to control panel - uninstall a program, and click at gta iv san andreas.
if that doesent work, just uninstall it and gta iv, and reinstall IV
thnx ;)
Fag
delete/move your savedata from the savegame folder, which should be in the Documents folder on your computer.
http://www.gta4-mods.com/misc/san-andreas-licence-plate-f10136
its the best mod ever!
Insert Disc 1 into your disk drive that contains the file SetupFiles / Reguired / main data / uninstall.bat. What I should do? I have inserted disc 1 and disc 2 of gta eflc and it says:Files could not be found in the specified path or the specified disk. Make sure that the drive is set to the correct disk or specify a new path. Please help!
Your readme needs to address these things because u can piss alot of people off that dont ask questions? So let me know and id love to install...thanks!!!
I´ve download the beta 2 and San Andreas, with map, hud, a lot of cars on the streets (not all of them running perfectly, but...) It´s way too fun to run those highways and roads between the cities.
Thanks alot.
BTW i´ve GTA 4 - 1.0.7.0 (Win 7 64 bits) And works fine!
You guys lost the whole point of this mod. I thought this mod was originally just a map add-on mod. It was good up to Beta 2, but this Beta 3 completely forgot the goal.
You just turned my GTA IV into GTASA. I just wanted the SA map, but from cars to physics to weapons to lighting to graphics, it's all SA. If I wanted all those in SA quality, I would just install a real GTASA, you know.
You guys really do have the skills to bring SA to IV and it amazes me but you brought too much SA quality.
What we wanted was just the SA map so we could cruise around in our IV quality car mods and shoot ppl with IV quality new weapons and in better graphics with ENB and all so GTA IV SA would look advanced from normal GTA SA. so here's my 1/10
Rated: 1/10
If you guys are thinking of working on this project again like improving, I'd suggest just releasing "just the map of SA" version.
something like files for replacing stuff in gtaiv/pc/map