READ THE README FOR ALL INSTRUCTIONS!
V1.2, V1.1 AND V1.0 INCLUDED
Hello this is my first gta 4 Texture mod (or mod in general, I hope you'll like it).
This is to replace the light output of cars with a more modern headlight projector output and cutoff.
I made this since I dont like the unrealistic lights in the game and I could not find a mod like this one anywhere else on the internet, so I made one. :)
WORKS ON ALL GTA 4 VERSIONS
This is still a WIP and can be most noticed in the center of the cutoff line where it shifts upwards, it is still a little pixelized, will be fixed. When one of the headlights is broken the texture goes away and you are left with the old circle-like texture, I am looking around as how to fix this.
This will replace the file lights_occluders.wtd and modify visualSettings.dat values.
Install instructions.
1. Make a backup somewhere on your pc of the original files going to be replaced/modified..
2. Download .rar file and place "lights_occluders.wtd" in "Grand Theft Auto IVpctextures" folder
3. Go to "Grand Theft Auto IVcommondata" and open "visualSettings.dat" with notepad.
4. Scroll down to find #config values for vehice settings.
5. Replace with the one provided in readme.
6. Save changes and close.
Start game, enjoy your more realistic headlights, and have fun driving at night, If it is hard to see in a mission/etc. The high beams are still super big and bright.
Note: This is something I have been working on in my spare time because I love lights. So if you have any opinions/criticism tell me, write a comment.
RESULTS MAY VARY DEPENDING ON YOUR GRAPHICS/ENB SETTINGS
READ THE README FOR ALL INSTRUCTIONS! You can modify the values to suit your needs.
Do not share file without giving credit. Thanks Replaces: lights_occluders.wtd
Downloads: 2,159
Added: April 18, 2012 9:33AM
Last Downloaded: May 22, 2013 11:24PM File Size: 901.45 KB
» Author Email
V1.2, V1.1 AND V1.0 INCLUDED
Hello this is my first gta 4 Texture mod (or mod in general, I hope you'll like it).
This is to replace the light output of cars with a more modern headlight projector output and cutoff.
I made this since I dont like the unrealistic lights in the game and I could not find a mod like this one anywhere else on the internet, so I made one. :)
WORKS ON ALL GTA 4 VERSIONS
This is still a WIP and can be most noticed in the center of the cutoff line where it shifts upwards, it is still a little pixelized, will be fixed. When one of the headlights is broken the texture goes away and you are left with the old circle-like texture, I am looking around as how to fix this.
This will replace the file lights_occluders.wtd and modify visualSettings.dat values.
Install instructions.
1. Make a backup somewhere on your pc of the original files going to be replaced/modified..
2. Download .rar file and place "lights_occluders.wtd" in "Grand Theft Auto IVpctextures" folder
3. Go to "Grand Theft Auto IVcommondata" and open "visualSettings.dat" with notepad.
4. Scroll down to find #config values for vehice settings.
5. Replace with the one provided in readme.
6. Save changes and close.
Start game, enjoy your more realistic headlights, and have fun driving at night, If it is hard to see in a mission/etc. The high beams are still super big and bright.
Note: This is something I have been working on in my spare time because I love lights. So if you have any opinions/criticism tell me, write a comment.
RESULTS MAY VARY DEPENDING ON YOUR GRAPHICS/ENB SETTINGS
READ THE README FOR ALL INSTRUCTIONS! You can modify the values to suit your needs.
Do not share file without giving credit. Thanks Replaces: lights_occluders.wtd
| Rating: | |
| 8.53/10 - 66 votes |
Added: April 18, 2012 9:33AM
Last Downloaded: May 22, 2013 11:24PM File Size: 901.45 KB
» Author Email































I am still going to be fine tuning it and I will release a final version with different color temperatures and different headlight textures, not just projectors but reflectors too.
-If the headlights intensity is too much.Even if I turn it on during day,everything lights up like hell.Let alone the situation at night.
-Also,the attenuation of the intensity isn't smooth like natural light.
-The ending of beam is a weird broken type line.
Everything other than that is perfectly fine and I love it.
There is no way to control attenuation in the game, the falloffMax value is the only one which just tells the game where to stop rendering the light (texture), unfortunately you cant fade it out.
And I do not get what you mean by the end of the beam is a weird broken line? Could you post a pic, it's supposed to imitate a left hand drive DOT projector.
Link to google pics.
http://tinyurl.com/8xoftjr
Also big thanks to everyone for the good comments, now back to finishing up, new file up soon.
And you got my last point right.Never worked with DOT projectors so it was kinda weird to look at.Guess I'll adopt in some days.One thing which is even more weird is that AI aren't using this "high intensity" and "DOT projector lights".Their lights seem moderately fine.Its only my lights which are causing trouble.
Gonna download 1.2.Just because your love for this mod.9/10,mate!
But the headlights of the AI do have the same textures as yours, during night time get a car and stop in front of any AI car, you will see the cutoff is identical to yours, it just does not travel far.
http://fotifixes.com/wp-content/uploads/2012/12/beam_pattern-1.jpg
Yes, I am aware of this, unfortunately after much trial and error I was never able to get it looking nice the way you are telling me, it looked a lot nicer like this.
Keep in mind in some wide angle aftermarket lens kit you will not notice the difference between the two hot spots. It will seem as one continuous line.
It is noticeable when the light output is narrower, like most oem kits.
I have done multiple retrofits so I am basing this mod of what I know (personal experience), I am by no means a lighting expert.
Anyways I'm glad you like it, :) I love this game.