New Xenon Projector Headlights V1.2

by JzztBlazze
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READ THE README FOR ALL INSTRUCTIONS!

V1.2, V1.1 AND V1.0 INCLUDED

Hello this is my first gta 4 Texture mod (or mod in general, I hope you'll like it).
This is to replace the light output of cars with a more modern headlight projector output and cutoff.
I made this since I dont like the unrealistic lights in the game and I could not find a mod like this one anywhere else on the internet, so I made one. :)
WORKS ON ALL GTA 4 VERSIONS

This is still a WIP and can be most noticed in the center of the cutoff line where it shifts upwards, it is still a little pixelized, will be fixed. When one of the headlights is broken the texture goes away and you are left with the old circle-like texture, I am looking around as how to fix this.

This will replace the file lights_occluders.wtd and modify visualSettings.dat values.

Install instructions.
1. Make a backup somewhere on your pc of the original files going to be replaced/modified..
2. Download .rar file and place "lights_occluders.wtd" in "Grand Theft Auto IVpctextures" folder
3. Go to "Grand Theft Auto IVcommondata" and open "visualSettings.dat" with notepad.
4. Scroll down to find #config values for vehice settings.
5. Replace with the one provided in readme.
6. Save changes and close.

Start game, enjoy your more realistic headlights, and have fun driving at night, If it is hard to see in a mission/etc. The high beams are still super big and bright.

Note: This is something I have been working on in my spare time because I love lights. So if you have any opinions/criticism tell me, write a comment.

RESULTS MAY VARY DEPENDING ON YOUR GRAPHICS/ENB SETTINGS

READ THE README FOR ALL INSTRUCTIONS! You can modify the values to suit your needs.


Do not share file without giving credit. Thanks Replaces: lights_occluders.wtd
Rating:
8.53/10 - 66 votes
Downloads: 2,157
Added: April 18, 2012 9:33AM
Last Downloaded: May 21, 2013 8:25PM
File Size: 901.45 KB
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this is epic man you got the line exactly as the real thing 10/10
Posted on April 18, 2012 9:54AM by Tatsuo
Thank you Tatsuo glad you like it, make sure to read the readme to understand how it works, this way you can change the values to your liking if you want it dimmer/brighter, move beam up/down and many more values.

I am still going to be fine tuning it and I will release a final version with different color temperatures and different headlight textures, not just projectors but reflectors too.
Posted on April 18, 2012 10:19AM by JzztBlazze
Cool!!
Posted on April 18, 2012 10:51AM by XxLIF99xX
Looks very cool =) voted 10/10 because I like realistic mods like this =)
Posted on April 18, 2012 5:10PM by THB
Fantastic Work!!! (and great instructions too) ;)
Posted on April 18, 2012 5:27PM by atp18
Glad everyone likes it so far, I am uploading a V1.1 with some fixes to the texture, so it wont grow so big when seen from far. Already uploaded it, should be up as soon as it is approved.
Posted on April 18, 2012 7:48PM by JzztBlazze
Looks really nice, I like it!
Posted on April 19, 2012 1:55PM by Bertanius
Nice work d'-'
Posted on April 19, 2012 3:53PM by jackrobot
Some bugs,I noticed:

-If the headlights intensity is too much.Even if I turn it on during day,everything lights up like hell.Let alone the situation at night.

-Also,the attenuation of the intensity isn't smooth like natural light.

-The ending of beam is a weird broken type line.

Everything other than that is perfectly fine and I love it.
Posted on April 19, 2012 10:18PM by Fulcrum
Hey Fulcrum, the intensity that comes with the game is set at 3, I set it at 5 but depending on your ENB and whatnot when the headlight hits an object it glows (because of the specular map or something, I'm not quite sure), around 5 is not that big of a deal, but if taken any higher it can get annoying (You can lower it if 5 is too much).

There is no way to control attenuation in the game, the falloffMax value is the only one which just tells the game where to stop rendering the light (texture), unfortunately you cant fade it out.

And I do not get what you mean by the end of the beam is a weird broken line? Could you post a pic, it's supposed to imitate a left hand drive DOT projector.

Link to google pics.

http://tinyurl.com/8xoftjr
Posted on April 20, 2012 12:08AM by JzztBlazze
Going to be uploading a 1.2 version of this in just a bit, which will be the final version, there are some major changes so check back in a bit and download 1.2, you wont regret it.

Also big thanks to everyone for the good comments, now back to finishing up, new file up soon.
Posted on April 20, 2012 12:19PM by JzztBlazze
@JzztBlazze: I've set it at 4.I think I'll lower it futher down.

And you got my last point right.Never worked with DOT projectors so it was kinda weird to look at.Guess I'll adopt in some days.One thing which is even more weird is that AI aren't using this "high intensity" and "DOT projector lights".Their lights seem moderately fine.Its only my lights which are causing trouble.

Gonna download 1.2.Just because your love for this mod.9/10,mate!
Posted on April 20, 2012 9:04PM by Fulcrum
AI cars do not have such bright lights because they do not render the light far like your car, just a couple of feet where as the light when you are in a car renders well over a city block, the game would use too many resources if all of the AI cars would render light this far, and the game would probably just slow down.

But the headlights of the AI do have the same textures as yours, during night time get a car and stop in front of any AI car, you will see the cutoff is identical to yours, it just does not travel far.
Posted on April 21, 2012 12:17AM by JzztBlazze
Strange.It works perfectly fine in TLaD but is just too bright in TBoGT.I'll check later.Thanks for the mod,man.
Posted on April 23, 2012 1:38AM by Fulcrum
This is a very good mod, however I noticed that there is only one cutoff where projector headlights have 2 cutoffs. (2 being for each headlight)9/10

http://fotifixes.com/wp-content/uploads/2012/12/beam_pattern-1.jpg
Posted on January 20, 2013 10:51PM by weidncol
@weidncol

Yes, I am aware of this, unfortunately after much trial and error I was never able to get it looking nice the way you are telling me, it looked a lot nicer like this.

Keep in mind in some wide angle aftermarket lens kit you will not notice the difference between the two hot spots. It will seem as one continuous line.

It is noticeable when the light output is narrower, like most oem kits.

I have done multiple retrofits so I am basing this mod of what I know (personal experience), I am by no means a lighting expert.

Anyways I'm glad you like it, :) I love this game.

Posted on February 5, 2013 11:47AM by JzztBlazze
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