Realistic Ragdolls v2.0

by RogueGamer
Please explain why you're reporting this file:

The ragdoll proportions have been majorly revised as of sometime early 2015 -- I only thought to upload these new tweaks recently.

My old calculations were for weight, but I very liberally interpreted the results as densities. I've now done some internet research on the basic volume of human body segments and properly calculated density values. Should be much closer to realistic, though it's not as dramatically different from the original game as it once was.

I have reintroduced some elasticity and friction, so you may see some of the ragdoll launching phenomenon occur when a body glances off of obstacles at high speed. Bodies were too slick for my tastes, so I felt it was necessary. Replaces: materials.dat
8.00/10 - 21 votes
Downloads: 4,084
Added: December 20, 2011 9:55PM
Last Downloaded: November 30, 2015 11:59AM
File Size: 18.65 KB

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Nice mod
Posted on December 21, 2011 3:40AM by ces
Video please ...
Posted on December 21, 2011 4:04AM by kuba1297
look real ragdolls!
Posted on December 21, 2011 5:45AM by metalwars
Appreciate the downloads! I know it's a subtle tweak, but it really counts for those of us who want every bit of added realism we can get.

Also, I'd love to post a video, but I've got a connection that's only marginally better than dial-up (ouch, I know -- like a megabyte a minute). If there any way for someone else to make a good demonstrative video, I'd be all for it (just give me credit for the mod itself, obviously).
Posted on December 21, 2011 11:03AM by RogueGamer
Which realism damage mod for peds do you recommend?

Any type of modification to the core engine features should both be highly rated and highly appreciated - there isnot enough of it.

Couple this with ENB, functionality scripts, damage tweaks, explosion tweaks, Sound modifications and traffic modifications and mods, you have a real 2011 game-engine contender.
Posted on December 21, 2011 3:46PM by 2TimesACharm
Right now I'm using polapop's "Real weapon rates of fire and physics." I really appreciate what he's done with the Desert Eagle, giving it a 7 round capacity and rate of fire to resemble .50 cal rounds.

I was fearful that many wouldn't notice or appreciate the effect of this mod. I was hoping to make a mod that would double physics damage to the player, but I think I'd have to do that with some scripting. Just downloaded a .NET ScriptHook SDK and hope to start messing around with that (in C++).
Posted on December 21, 2011 4:14PM by RogueGamer
this looks like a cool mod
Posted on December 22, 2011 4:47AM by FANTOMTRON
This is a WAY underrated/overlooked mod. It should be in every installation!
Posted on October 17, 2014 11:12AM by InfamousSabre
I may have to re-upload a recent tweak of this mod. My old versions quite inaccurately assign calculated _weight_ values to fields asking for _density_. I've properly calculated the densities, so after years' silence there may yet be an update. :)
Posted on October 18, 2015 11:40PM by RogueGamer
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