This mod is for players that appreciate realism over Hollywood drama. It aims to prevent behaviors such as ragdolls launching into the air when they touch ground at high speeds and to encourage more believable behaviors.
All appendages of ragdolls have been weighed based on the proportions of an average man. If you're curious about the distribution:
60% Torso
10% x2 Legs
8% Head
6% x2 Arms
== V 1.1 ==
I've changed the proportions a bit and decided to make 3 new variations of the ragdolls:
Heavy, Medium, and Light.
I've also included some tweaks I made to the weapons. (Credit to polapop for the rates of fire) Replaces: materials.dat & weaponinfo.xml (optional)
Downloads: 1,749
Added: December 20, 2011 9:55PM
Last Downloaded: May 24, 2013 5:29AM File Size: 14.65 KB
All appendages of ragdolls have been weighed based on the proportions of an average man. If you're curious about the distribution:
60% Torso
10% x2 Legs
8% Head
6% x2 Arms
== V 1.1 ==
I've changed the proportions a bit and decided to make 3 new variations of the ragdolls:
Heavy, Medium, and Light.
I've also included some tweaks I made to the weapons. (Credit to polapop for the rates of fire) Replaces: materials.dat & weaponinfo.xml (optional)
| Rating: | |
| 8.00/10 - 21 votes |
Added: December 20, 2011 9:55PM
Last Downloaded: May 24, 2013 5:29AM File Size: 14.65 KB



















Also, I'd love to post a video, but I've got a connection that's only marginally better than dial-up (ouch, I know -- like a megabyte a minute). If there any way for someone else to make a good demonstrative video, I'd be all for it (just give me credit for the mod itself, obviously).
Any type of modification to the core engine features should both be highly rated and highly appreciated - there isnot enough of it.
Couple this with ENB, functionality scripts, damage tweaks, explosion tweaks, Sound modifications and traffic modifications and mods, you have a real 2011 game-engine contender.
I was fearful that many wouldn't notice or appreciate the effect of this mod. I was hoping to make a mod that would double physics damage to the player, but I think I'd have to do that with some scripting. Just downloaded a .NET ScriptHook SDK and hope to start messing around with that (in C++).