Rebla v3 -update-

by tall70
Please explain why you're reporting this file:

Added 2nd roof mainly, also pulled out sides of body closer to fender extenders making car slightly fatter. Main focus was to change extras so roofs will spawn always in rain together with other extras. Aiming is also moved up above vehicle so it's important to update HANDLING, otherwise it'll flip very easy.

IDE or flags must be replaced for extras to work


rebla, rebla, car, REBLA, REBLA, VEH@STD, VEH@STD_LO2_LO2, 100, 999, 0.2969, 0.2969, 0, 5, 1.0, 0, ext_taxi+ext_conv


REBLA 2300.0 8.0 85 0.0 0.09 -0.90 0.1 5 0.16 1.0 134.0 0.24 0.66 0.4 34.0 1.30 0.90 11.0 0.15 0.475 1.8 0.8 0.9 0.15 -0.18 0.008 0.5 1.0 1.0 1.5 1.5 0.0 35000 00440010 00000000 0


Added version with original wheels

Also i purposely removed rear upper door collision, because it was creating bug, opening when extra roof wasn't spawned. I guess thats why, as far as i know, there is no original gta4 car having extra with door. Replaces: Rebla or any 4door
9.25/10 - 12 votes
Downloads: 1,118
Added: January 15, 2014 8:15PM
Last Downloaded: April 26, 2017 11:03PM
File Size: 1.84 MB
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Great work! 10/10 from me. :)

By the way, is that my Minivan mod I see there? :P
Posted on January 16, 2014 12:16AM by RobertBlox
as a step rear I find the cool Martin , nice work
Posted on January 16, 2014 12:56AM by cromchen
Hehe that's pretty cool idea, I've never been a fan of the Rebla but I do like what you did too it.
Posted on January 16, 2014 9:15AM by Thundersmacker
Hey could you do 1 with this wheel pls: :D It's much better!
Posted on January 16, 2014 1:46PM by Bid96
^ I have old original wheels from first one, sure, I'll update this pack and title in few days it will have both versions in it.

@ RobertBlox yes i got your van and many others mods, if my pc could do it, i would have more real ones too.

Thanks Thundersmacker & Cromchen
Posted on January 16, 2014 7:45PM by tall70
what is grapichs using?
Posted on January 19, 2014 8:34AM by Aditya_Fauzi
^ It's constant work (timecycle mostly), almost every week i make little time to change something towards more diversity. It's alot of bloom now, because i transformed sunglare into wide spread surface illumination, trying to create less flat, less boring direct lighting. So lol, yes, some people can call it overbloomed. I don't think it would be anything for you.
Posted on January 20, 2014 4:19PM by tall70
please would you give it to me timecyc

Posted on February 3, 2014 11:36PM by Aditya_Fauzi
Posted on February 23, 2014 4:10AM by Bone34
Great mod! But i had an issue, the car appears to be damaged when seeing from a little distance. Then when it moves very close the car appears to be normal again. Maybe LOD issues? I'm no expert so please fix this. Otherwise, 10/10
Posted on May 27, 2014 6:20AM by RHN
Here's an image of the problem
Posted on May 27, 2014 9:20AM by RHN
^sorry didn't go here long time.

I did poly reduce lods to minimize size of model. But i can only see it ingame with view distance set very low or 1. I don't see it when it's set to 50 or higher. For you game settings model would have to have lod1 closer to high or duplicate. If you want to do it in Zmodeler feel free.
Posted on July 17, 2014 11:07PM by tall70
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