SnakerBR ENB v1.1 - For 1.0.7.0 & EFLC

by SnakerBR
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- ENB Series for GTAIV v1.0.7.0 and EFLC v1.1.2.0

- I don't know how it will look like on other versions, so don't complain if you didn't use 1.0.7.0 or EFLC 1.1.2.0

- Please read the "README" file, all explanations are detailed in there.

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---> Version 1.1

• Better ilumination at night

• Softer shadows during day times

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---> This ENB includes:

• New weather cycle especialy for 1.0.7.0 (by Snaker)

• Most modifiable "enbeffect.fx" (by Schakusa)

• Nice and real reflections

• Lens Flare (by icelaglace)

• Realistic Explosions

• Immersive Atmosphere

• Realistic clouds

• Realistic coronas for cars headlights (by metalwars)

• FXAA anti-aliasing

• Colored and realistic Weapon Logos (by Kuppih)

• Colored Radio Logos

• No over brightness in cutscenes

• No over brightness & darkness at night

• Red Sky Bug in some places

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---> Extras:

• HQ Reflections - by Legacyy

• Simple Native Trainer 6.4

• Traffic Load - Last Version

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This mod can't be possible without:

- Boris Vorontsov
- Icelaglace
- Schakusa
- Legacyy
- NicoGamer
- DarkOrion11
- Vulgadrop
- metalwars
- Kuppih

And all others modders who have contributed in one way or another with ENB Series, thanks all. Replaces: Your old ENB
Rating:
8.73/10 - 51 votes
Downloads: 1,907
Added: August 22, 2012 1:18AM
Last Downloaded: April 22, 2014 6:41AM
File Size: 29.55 MB

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If someone that liked my ENB wants to help me, please make a video presenting this mod and its features, and link it to me to post here. Thanks.

=)
Posted on August 22, 2012 11:57AM by SnakerBR
wow EFLC ENB

!!

trees are ugly

timecycle is not good

just reflection is not bad!
Posted on August 22, 2012 2:49PM by aztec2012
I don't understand why you are complaining about the trees... This ENB doesn't include trees texture, so it doesn't make sense.

I use Lord Neophyte's tree textures and the "enbseries.ini" is set to be used with them.

You just have to tweak the "enbseries.ini" to be nice with your trees mod/texture.

And please, tell me what you didn't like in the "timecycle". Maybe I can do a different one for a future version.

Thanks.
Posted on August 22, 2012 10:25PM by SnakerBR
@SnakerBR work on lighting

yes i know trees can config in enbseries.ini but i said bad tree config!
Posted on August 23, 2012 9:18AM by aztec2012
@SnakerBR, u knw hw to set the sun brightness right?..cn u tell me pls
Posted on August 23, 2012 11:44AM by raynier
EFLC v1.1.2.0 Red Sky Bug 忘记说了 感谢作者
Posted on August 23, 2012 9:01PM by gbaoye
@raynier - In "enbseries.ini" there's some sun settings, I don't remember exactly which one you have to change, but I think it's "SunMaxBrightness=100". Change the values to reach your tastes.

But if you want to change the sun brightness in a specific weather, you have to edit "timecyc.dat" and it's little bit more complicated.

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@gbaoye - You already posted it. Why post it again?

Btw, Red Sky Bug is informed in the description.
Posted on August 23, 2012 10:40PM by SnakerBR
EFLC v1.1.2.0 in some scenes, indoor overexposed occasional sky map errors, especially in the morning, red sky obvious.

My English is very bad
Posted on August 24, 2012 3:29AM by gbaoye
Man I wish I lived wherever you lived if the sky looks like that.
Posted on August 26, 2012 7:39PM by MarkC9
@MarkC9

Do you mean bright blue sky and white clouds? Hahahaha...

Yes, here in Brazil the sky looks like this in most cities that don't have extreme pollution.
Posted on August 26, 2012 9:55PM by SnakerBR
WoW! Just wanted to say thanks so much for this amazing graphic mod bro. This shits so cool I don't even bother taking taxis anymore...I drive everywhere just because it looks so damn good. 10/10
Posted on October 21, 2012 5:40PM by SteeL
@SnakerBR, Question...is there anyway I could use the sun effect from PhotoRealisticGraphic 8 in your mod? Thx
Posted on October 29, 2012 9:06PM by SteeL
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