Stargate ENB (L3EVO 2013) [BETA] *UPDATED*

by stargate
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Remember is [W]ork [I]n [P]rogress and final version will have lots of changes and improvements :)


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Main Sources: LPF312 + GP65CJ04
Other help: ICELAGLACE + DKT70 + BUZZ
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ENBSeries 0.163



GAME:

- 1.0.7.0 (IV)

- 1.1.2.0 (EFLC)

and also should work with GTAIV 1.0.6.0 and EFLC 1.1.0.0 & 1.1.1.0 but not yet tested.



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FEATURES:

- Adaptation working.

- Cutscenes working.

- No red sky or square bugs.

- Latest gp65cj04's DOF/Blur and highly customizable (Bokeh DoF, Distortion effect, etc)

- Decent performance.



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For old patches users:
- Since the game change the way of reading timecyc between different patches I CAN NOT GUARANTEE to work in old game versions as good as 1.0.7.0/EFLC using the same timecyc, but feel free to test AT YOUR OWN RISK of course.


Replaces: ENB
Rating:
9.00/10 - 42 votes
Downloads: 6,912
Added: June 12, 2013 4:23AM
Last Downloaded: September 23, 2014 2:16PM
File Size: 10.22 MB
» Author Website

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what about patch 1.0.4.0 ?
Posted on June 12, 2013 11:46AM by gtastunter38
This is awesome!

Maybe you could increase the performance? ;D

And I think I found a bug, when you look at the sky, the character and anything that's in the air, (like paper floating around) has something weird around it, like a shadow, but wrong.

I don't know if it's only me.

Rated: 10/10.
Posted on June 12, 2013 11:51AM by Sadra1122
0.082s heated my GPU like * and gave low fps at the same time. I've downloaded and used 0.163 on EFLC and its friggin' sweet. But this ENB, despite being 0.163, gives me 19-20FPS on GTA:IV while I can have 50FPS on stock graphics. I wish it were optimized for low end PCs (i7, 560Ti, 8GB RAM).
Posted on June 12, 2013 11:55AM by Fulcrum
@Fulcrum, you call that a low end PC? I've got an i3 M370, 4GB Ram, HD550v. IV+ENB runs at around 18 fps 1024x768 medium settings -_-
Posted on June 12, 2013 12:16PM by Conster
What the *? I even got lower graphics yet manage to get 40-50FPS using Icenhancer 2.1 with some edits
Posted on June 12, 2013 12:21PM by AgenBlaze
Lower GPU than me or Fulcrum? If it's lower than mine, I don't see how that's possible o.O I get like 10FPS with Ice :/
Posted on June 12, 2013 12:27PM by Conster
that's only because of the amd cars. they suck bigtime on IV. even a gtx560 is faster than a amd7970.
Posted on June 12, 2013 12:52PM by young cesar
Oh.. forgot to say.. 10/10 =D

Good to see it officially uploaded ;)
Posted on June 12, 2013 1:01PM by young cesar
Haha lol! I sparked quite a controversy. But seeing the rate of new cards and processors being released on an everyday basis, my rig is indeed a low-end one. People have got GTX770 with i7 3970X Extremes coupled with 16GB RAMs. I run GTA:IV on all high settings, 1600x900, with ENB and modded cars+HD textures and what not. FPS is pretty okay with most low-end ENBs, around 22-40FPS (0.082). I'd love to see more 0.163 and if it can improve my FPS without heating the GPU much.
Posted on June 12, 2013 1:31PM by Fulcrum
Sweet, looks great ingame, but i have question, if i want to keep DOF effect and want to just change DOF distance little bit farther, what setting do i have to configure?
Posted on June 12, 2013 5:24PM by ddongee
Crashed EFLC :(

Previous version worked fine, for some reason this crashes :/
Posted on June 13, 2013 4:28AM by MiG95
Nevermind, it crashed for some other reason, this works like a charm, except for one thing still :P

Scripthookdotnet scripts removes windows from cars for some weird reason, but could be someting else than this enb :)

10/10
Posted on June 13, 2013 4:40AM by MiG95
Thanks everybody for the feedback :)

@Gtastunter38, read the FAQ.

@Ddongee, is already in the FAQ (FarBlurDepth, set it to 1000 for example)

@AgenBlaze, like I already told you I don't know what is your problem since I can't reproduce it myself, I have the specs you see in description and the performance you see in the gameplay (recorded with Fraps so add 5-10fps more without fraps) :S

@Young Cesar, thanks for the comment, I don't know what specific problem you had with your AMD card (maybe drivers?), I have an HD5870 and works fine with GTA and ENB :S

Posted on June 13, 2013 5:01AM by stargate
The last AMD i tried was a 4870.. xD

Maybe i'll try with a newer one, too^^

-Lega
Posted on June 13, 2013 11:07AM by young cesar
Amazing. simply beautiful. cant wait to see the final product.
Posted on June 15, 2013 12:18AM by Saunders420
stargate. thank you for make. tyty.
Posted on June 16, 2013 12:59AM by strain
@stargate:Hey your enb looks great even on 1040. RATED 10/10

A question to ask you,My timecycle doesn't reload files in-game.

Gta4 V-1040

Latest editIV by myster92.
Posted on June 17, 2013 3:03PM by Cereal Guy
Get. To. The Chappa'ai!
Posted on June 17, 2013 9:58PM by MarkC9
In the screenshoot,there's a lamborghini. Can you tell me where I can find it please ?

Posted on June 18, 2013 12:30PM by vankillers
author fix timecyclemodifiers.dat for cutscene

!!

9\10

^^
Posted on June 18, 2013 5:40PM by 111
@everyone:Anyone have a answer for my question stated above...??

I tried unchecking-checking read only option of game folder.But nothing happens.

Filecheckfix is also installed as the asi loader also.

What to do?I really want edit the timecycle for my next enb. :'(
Posted on June 19, 2013 1:55PM by Cereal Guy
@111, is still W.I.P, timecyclemodifiers will come later, I'm using DKT70's right now and looks nice

@Cereal Guy, open timecyc with notepad and replace tabs for single spaces (like stock timecyc).

I use tabs because I tweak timecyc with notepad (using Buzz's template) and is easy and faster to edit&compare if I see all values in columns.
Posted on June 20, 2013 6:07AM by stargate
I already have the stock timecycle which I'm editing.

It just doesnt reload timecycle INGAME but the changes takes effect after restarting the game.
Posted on June 20, 2013 10:06AM by Cereal Guy
@Cereal Guy, you should re-read my comment, I already answered your question; EditIV doesn't work with tabs in timecyc, so just replace tabs for single spaces.
Posted on June 20, 2013 1:50PM by stargate
@stargate-Removed every extra space to a single space(there are tabs only between sprite size and global sun multiplier) but still no reloading between the game.

And again I want you to clear this thing up....I use editIV to edit timecycle and changes are always made butthe gta4 requires a restart to see the changes and the problem is it cant reload timecycle to see changes while still running the game.

Any other Ideas???really need help :'-( :-(
Posted on June 21, 2013 9:40AM by Cereal Guy
No, there are tabs between ALL values (use ctrl+h to replace things with just one click)
Posted on June 21, 2013 3:21PM by stargate
Still the same,still no reloading....I getting fed on this.....
Posted on June 22, 2013 5:55AM by Cereal Guy
That soft is a stupid b*tch, are you sure you have been deleted all extra spaces carefully?

Anyway I made it for you, try: http://bit.ly/14e2A5D

Posted on June 22, 2013 7:35AM by stargate
Hey stargate,sorry for disturbing you really hard but can you upload it to another site like mediafire etc.?

please?
Posted on June 23, 2013 10:16PM by Cereal Guy
Thanks everybody for the feedback :)

Here's the thing, I made some improvements for the next release:

- Fixed Cutscenes.

- Increased performance.

- Better looking Bloom and Vegetation.

and added other minor improvements.

but don't know if upload another "BETA" version or just update this one, what do you say?
Posted on June 28, 2013 7:03AM by stargate
As I say,Upload another BETA

And man,did you mean retexture of vegetation or just better colours by enb??
Posted on June 30, 2013 8:06PM by Cereal Guy
Very promising ENB 10/10.

I suggest updating the beta here and releasing the final version again when all is done.
Posted on July 3, 2013 2:18PM by Jotov_24
The image in are far it is too indistinct. And the trees turned black.
Posted on July 6, 2013 8:20AM by sprait
10/10 awesome update
Posted on July 7, 2013 5:20AM by warinoujes
It's very nice but i have problem.

I have 60FPS but i have lags .. WTF? 60fps and lags? LOL WHY?. Please send me solution :) Thanks.
Posted on July 13, 2013 10:34AM by dasti555
The ENB is looking pretty nice but I still cant decide whether to use this ENB by vulgadrop http://www.gta4-mods.com/misc/1070-enb-graphic-mod-21c-f10162 OR this one. I also somehow dont get the DoF to work, I havn't touched any of the files :(
Posted on July 18, 2013 1:56PM by tim9929
Oh and maybe you could make the taxi's a bit more yellow-ish or something, they look too orange in the night. And would be cool if you added more reflection on the car during the night :D
Posted on July 19, 2013 2:45AM by tim9929
Best ENB i have seen in a while :D 10/10

video uploaded.
Posted on July 31, 2013 3:56PM by GTacer12
On 1.0.7 it's nothing like your first screenshot. So you must have changed something and its not looking good anymore.
Posted on August 9, 2013 11:58PM by Deathmasgu
@Deathmasgu, all my screens have been taken on EFLC 1.1.2.0, obviously all screens of all ENB settings are taken from a good/sweet moments, also some people take screens to the render of the IVvideoeditor, but my screens are ALL in real-time gameplay, check my video gameplay if you wish http://youtu.be/VKiFH3ncv8c
Posted on August 19, 2013 8:24AM by stargate
@stargate:

placed your enbeffect.fx while replacing mine(nothing else) but DoF is incorrect,checked the solution that says all Unknown 48 in other parameters at all times and weathers should be zero but then Dof completely gone...what to do??
Posted on August 29, 2013 2:41PM by Cereal Guy
@Cereal Guy, first off I don't recommend make "mixes" since not every timecyc will looks fine with every ENB file, anyway these are the DOF settings in enbeffect.fx

---------------------------------------

//++++++++++++++++++++++++

// DEPTH OF FIELD / BLUR

//++++++++++++++++++++++++

//#define DEPTH_OF_FIELD;

//#define DOF_DISTORTION

float DoFDistortionAmount=0.2;

#define POLYGONAL_BOKEH

#define POLYGON_NUM 6

#define MAX_MOTION_BLUR_SAMPLES 23

#define DEPTH_OF_FIELD_QULITY 2

float NearBlurDepth=0;

float FocalPlaneDepth=1.5;

float FarBlurDepth=150;

float MaxBlurAmount=1;

float BokehBias=0.25;

float BokehBiasCurve=1.5;

float BokehBrightnessThreshold=1.5;

float BokehBrightnessMultipiler=0;

float RadiusSacleMultipiler=2.5;

---------------------------------------

- First you need to set DOF to 0 in your timecyc (unknown 48).

- Now as you can see DOF is disabled by default (because users complain about DOF enabled in previous version). To enable DOF is very easy, just open your enbeffect.fx and change this:

//#define DEPTH_OF_FIELD;

for this:

#define DEPTH_OF_FIELD;

and if you want make DOF "softer" (some users already asked this) you can increase the view distance of depth to 1000 or 2000 for example (by default is 150)

float FarBlurDepth=150;

You also have other options to customize DOF, just read a little, change settings with the brain and go to test - all credits goes to the master blaster gp65cj04 :)
Posted on September 8, 2013 2:22AM by stargate
***if you use the timecyc that comes with this ENB you don't need to change anything in timecyc, only if you use other different timecyc make sure the dof is set to 0 ("unknown 48" in EditIV)
Posted on September 8, 2013 2:26AM by stargate
WOAH 10/10 AWESOME!!!! I have downloaded other ENBs but this one so far is the best one. Works great on patch 1.0.7.0; no grain or super dark nights. It's perfect. The lighting is spectacular as well. Great job.
Posted on June 6, 2014 1:01AM by Coldzero
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