Zombie Defense Base v0.1

by Working-mods
Please explain why you're reporting this file:

Make the following objects dynamic:
Main Gate (picture 1):
13, 14, 16, 35, 36 (first gate set)
85, 129 (secondary gate set) (picture 5)

Back Gate: (picture 6)
47, 48

Escape Door: (picture 7)

Place file in gta iv root foler.

I am having some trouble with getting the fencing at the main gate to spawn on the ground so keep that in mind. Replaces: modifies abandoned industrial complex
6.33/10 - 6 votes
Downloads: 1,059
Added: December 11, 2011 10:04PM
Last Downloaded: March 29, 2017 12:09AM
File Size: 15.67 KB

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find hilarious witch you always with the containers to magic ********
Posted on December 12, 2011 1:40AM by cromchen
sorry translator translate
Posted on December 12, 2011 1:47AM by cromchen
You guys do realize you can make the objects dynamic yourselves, right? Like in the objects.ini.... before you release it... :P
Posted on December 17, 2011 3:38PM by VintageElf888
yes, I do know that but you want to be able to control what gates are open to control where the zombies or people are invading in a regular game or online match.
Posted on December 19, 2011 5:58PM by Working-mods
Objects always rise when saved in the .ini - some objects more than others. Even if they don't look like they've risen, they have, if only just a few decimal places. So to combat that I save, make a copy of the saved .ini, then load that saved .ini and save again. The objects in the second saved .ini will be even higher than the first time you saved, and then you just subtract the "Z" values of the first saved .ini from the second saved .ini and the numbers you get will be the original height that you wanted for your objects. Place the new "Z" values in the first saved .ini, and then replace the .ini in your root folder with your new edited .ini. It takes time, but at least your objects will be the height you wanted them. And remember that if any of your objects have a uniform height, then you can just copy and paste the "Z" values for which ever objects are the same height (they have to be the same type of object - for example if you have five fences you want at the same height, just copy and paste the "Z" value from the first fence for the rest of them. You couldn't, however, copy the "Z" value for a fence and paste it in the "Z" value for a shipping container).
Posted on December 30, 2011 11:15AM by Throat Poka
Oh, didn't think of that v0.2 coming soon.
Posted on January 17, 2012 6:56PM by Working-mods
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