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Army skin for SWAT members
more camos cooming soon
8.85/10 - 87 votes
May 8, 2009 2:51PM
May 4, 2016 5:17AM
TGN Army in New Yo...
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can you make this for niko to?
Posted on October 7, 2009 6:22AM by
if i rename the *... can i use it for niko?
Posted on November 26, 2009 4:06PM by
Posted on January 7, 2010 6:51AM by
Can u use it for niko?????????????
Posted on January 15, 2010 10:56PM by
Pretty sure, all skin textures are the same. Just replace low_diff or whatever and upper_dif or whatever and you're all set.
Posted on February 21, 2010 3:38PM by
is this mod useable for online usage? is there servers that have these mods so you can play along with other people with these mods?
Posted on October 12, 2010 7:20AM by
u can wear it as niko but it'll look wierd
Posted on October 22, 2010 1:22PM by
awesome its like a combination of a soldier and a swat guy.
Posted on April 17, 2011 2:51PM by
if they can be used for the Louis eflc??
Posted on November 12, 2011 1:44PM by
when u put the clothes with sparkIV in the game,than u hae it in simle native trainer in model spawn and then clothes
Posted on January 2, 2012 5:16PM by
does anyone know how to just get the swat files so you can play as niko using the swat with out a trainer mod??
Posted on July 27, 2012 2:06AM by
I do not know any swat mod but you can play with some cool fbi clothes in niko with this mod http://www.mediafire.com/?9f3oyh39mjnvyp2
Posted on December 19, 2012 3:18PM by
LS ( GtaModder)
hi im trying to download & install the mod in the subject but then when im in the folder there's no .wtd files any where and i even re-downloaded the file to make sure it was downloading everything. is there something im doing wrong?
ps: im trying to install digi camo and ive followed the reed me file and im using SparkVI.
Posted on February 6, 2013 4:01AM by
there are no wtd files only png.
what going on?
Posted on August 1, 2013 7:07PM by
@beaverfeaver12 The model is the same. All you have to do is import the textures into the .wtd files.
Posted on February 19, 2015 11:13PM by
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