Airstrike Mod

by rappo
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This is a simple .NET script that allows you to call in for an Annihilator airstrike on any waypoint you set on the map. Simply place a waypoint on the map in the pause menu, return to your game, and use the key/console command that you set in the INI file to call for the Annihilator. The helicopter will show up and drop some bombs on the point that you selected - you're at risk, too, so choose wisely!

I've attached the source code to this download so you can make your own modifications, make fun of my code, or learn how to make .NET scripts for yourself. Feel free to ask me for help in making your own script.

Feel free to upload this to any website or steal the script and call it your own.
Rating:
8.93/10 - 59 votes
Downloads: 8,125
Added: December 20, 2010 1:22AM
Last Downloaded: October 26, 2014 2:11AM
File Size: 7.56 KB
» Author Website

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I'll add a video if I can convince my computer to not crash when I render.

Anyway, enjoy. Questions/comments/suggestions always welcome.
Posted on December 20, 2010 1:24AM by rappo ✮
Can I do video to this mod?
Posted on December 20, 2010 1:55AM by Carrythxd
For sure! Anybody can add videos if they want
Posted on December 20, 2010 2:01AM by rappo ✮
will probably be really fun doing this on star junction
Posted on December 20, 2010 8:31AM by zzcool
works with tbogt
Posted on December 20, 2010 8:46AM by jdorp18
This seems a very interesting mod and a nice idea! Will you release it for previous versions of the game like 1.0.3 and 1.0.4 since we are a lot of gamers who are still using those versions (because of the many mods that they exist for them)? Thanks
Posted on December 20, 2010 9:08AM by gorgonut
those many mods being ENB lol

just tried it out Rappo, I was excited at first but that kinda turnt to disappointment - the reason I say this is, if you had a fleet of cops following you in car and you wantd to set them up, you can't- because once you drive thru the waypoint, the activation is no longer valid -and- if you activate the bomb run somewhat in front of you and drive under it (to tag the cops on your *), the heli is there but it doesn't drop because you've just driven thru the waypoint :/ that and the 1 explosion is kind of anticlimactic

otherwise, it's great for on foot or in car medium distance drops - would be awesome if you could load the waypoint into the cache, and even if you get to the waypoint, have it keep those coords until you either activate the run or set the next waypoint/bomb run ..that and more BOOM dude lol
Posted on December 20, 2010 11:24PM by KotsChopShop
oh yeah, mad propz on the source :thumbsup:
Posted on December 21, 2010 12:02AM by KotsChopShop
Pretty much the same experience.

Worked once, but then for me, the chopper just hung around at the 1st waypoint and wouldn't budge.

The chopper almost took itself out during the first run as well, not sure if it's got godmode on, but it did a swingbat move so severe I thought it was going to bite it, but it came out of it.

Afterwards, tried to assign a new waypoint, and needed to do it twice to convince the chopper to go, it did, but it wouldn't bomb.

Good idea for a mod, keep working on it.
Posted on December 21, 2010 8:07PM by thermite
Thanks for input guys, I'll release an update sometime soon.

@gorgonut: sorry, I'm not going to release any versions for earlier GTA IV patches. I included the source code so if anybody wants to compile it with older versions of the ScriptHook and release it, that's fine by me.
Posted on December 21, 2010 11:09PM by rappo ✮
lol, but why are we ALLOWED to steal this and claim it as our own? did YOU steal it?
Posted on December 22, 2010 5:41AM by Buzz996
LOL ! You make this for pacth 1.0.0.7 only ?

Please make it for pacth 1.0.4.0 and 1.0.0.4 !!!

You know , man . Pacth #7 doesn't support many mods !

Your mod is great but still have some mistakes , you know what ? That is it , can't support patch #4 and patch #5 , really ! :(
Posted on December 23, 2010 12:39AM by FXR GF
Someone needs to chill the * out...
Posted on December 23, 2010 4:23AM by GodZxSAINT
This mod should run fine on any version of the game (except for the very first one), you just need to have the correct scripthook.dll...
Posted on December 24, 2010 5:16AM by sjaak327
I've found that EVERY mod i've run that was made for 1.0.7.0 works for 1.0.6.0 JUST FINE. I'm running this mod on my 1.0.6.0 game without a problem.
Posted on December 24, 2010 10:36PM by motorsport71
Hey Rappo man ! :(

Please make this script for patch 1.0.0.4 , please !!!

I very need it ! :((
Posted on December 25, 2010 9:07AM by FXR GF
* AWSOME! YOUR'E MY HERO! THESE OTHER PEOPLE SHOULD ALSO GIVE U 10/10 FOR IT! THANKS...X1000000
Posted on January 9, 2011 8:45AM by newhope8
i got a scripthook and asi loader for when i got my ingame trainer but its a diff asi loader then the one your recommend? could this be the reason for this not working?
Posted on April 5, 2011 1:31AM by fishy617
Yo rappo Help me make a script i was thinking of doing Script where every civilian even friends attack you or a boxing script
Posted on December 17, 2011 5:59PM by Aluminumdabomb2
could you make it as a normal .asi mod cause script mods dont work
Posted on April 16, 2012 4:52AM by 007Martin_DB5
@rappo could you make the heli shoot minigun to waypoint?
Posted on May 14, 2013 4:49AM by hadipur
rappo could you teach me how to make script mods?
Posted on July 13, 2013 4:34PM by BAFCxPrOdOdGy
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