This is a simple .NET script that allows you to call in for an Annihilator airstrike on any waypoint you set on the map. Simply place a waypoint on the map in the pause menu, return to your game, and use the key/console command that you set in the INI file to call for the Annihilator. The helicopter will show up and drop some bombs on the point that you selected - you're at risk, too, so choose wisely!
I've attached the source code to this download so you can make your own modifications, make fun of my code, or learn how to make .NET scripts for yourself. Feel free to ask me for help in making your own script.
Feel free to upload this to any website or steal the script and call it your own.
Downloady: 5.411
Pridané bolo: 20. december 2010 01:22
Naposledy stiahnuté: 21. máj 2012 01:37 Veľkosť: 7,56 KB
» Webová stránka autora
I've attached the source code to this download so you can make your own modifications, make fun of my code, or learn how to make .NET scripts for yourself. Feel free to ask me for help in making your own script.
Feel free to upload this to any website or steal the script and call it your own.
| Hodnotenie: | |
| 9,08/10 - 48 hlasov |
Pridané bolo: 20. december 2010 01:22
Naposledy stiahnuté: 21. máj 2012 01:37 Veľkosť: 7,56 KB
» Webová stránka autora
























Anyway, enjoy. Questions/comments/suggestions always welcome.
just tried it out Rappo, I was excited at first but that kinda turnt to disappointment - the reason I say this is, if you had a fleet of cops following you in car and you wantd to set them up, you can't- because once you drive thru the waypoint, the activation is no longer valid -and- if you activate the bomb run somewhat in front of you and drive under it (to tag the cops on your ass), the heli is there but it doesn't drop because you've just driven thru the waypoint :/ that and the 1 explosion is kind of anticlimactic
otherwise, it's great for on foot or in car medium distance drops - would be awesome if you could load the waypoint into the cache, and even if you get to the waypoint, have it keep those coords until you either activate the run or set the next waypoint/bomb run ..that and more BOOM dude lol
Worked once, but then for me, the chopper just hung around at the 1st waypoint and wouldn't budge.
The chopper almost took itself out during the first run as well, not sure if it's got godmode on, but it did a swingbat move so severe I thought it was going to bite it, but it came out of it.
Afterwards, tried to assign a new waypoint, and needed to do it twice to convince the chopper to go, it did, but it wouldn't bomb.
Good idea for a mod, keep working on it.
@gorgonut: sorry, I'm not going to release any versions for earlier GTA IV patches. I included the source code so if anybody wants to compile it with older versions of the ScriptHook and release it, that's fine by me.
Please make it for pacth 1.0.4.0 and 1.0.0.4 !!!
You know , man . Pacth #7 doesn't support many mods !
Your mod is great but still have some mistakes , you know what ? That is it , can't support patch #4 and patch #5 , really ! :(
Please make this script for patch 1.0.0.4 , please !!!
I very need it ! :((