Ambiance 0.9

by InfamousSabre
Please explain why you're reporting this file:

Ambiance adds ambient, tension, and adrenaline tracks over your GTAIV game that reflects your wanted level and interactions with police, Similar to that of the Manhunt series.

Before installing, you may want to delete the old sound files, as they are no longer used.

CHANGE LOG=============
- Added a 'wandering' track.
- Added tracks for all islands except Happiness Island

- Switched to using .MP3 rather than .WAV
- Corrected an issue where the script would fail to load when using "reloadscripts" from the console.

File size: 65mb
8.92/10 - 13 votes
Downloads: 2,546
Added: April 12, 2013 1:00PM
Last Downloaded: March 30, 2017 1:36AM
File Size: 42 B
» Author Website

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Can you explain in more detail please?
Posted on April 13, 2013 7:54AM by MarkC9
I think you should check out the older version's description for more details. Although a video could be handy, focusing on the new features and stuff. :D
Posted on April 13, 2013 9:22AM by SDLordHUN
Sorry about that. Completely forgot to post the Change Log.

Fixed and waiting for approval again.
Posted on April 13, 2013 11:18AM by InfamousSabre
upload a video please!
Posted on April 13, 2013 8:14PM by Alex54123
Video is up! Just did a quick run through the zones in a Sultan RS.

The game is on the slowest of all my HDDS so I get a short pause while entering an island. Your results may vary. :)
Posted on April 14, 2013 10:23PM by InfamousSabre
This is really awesome!! I never listen to the radio so this is perfect!
Posted on April 14, 2013 10:44PM by tobu
Can you make script that just plays some music, for example "Cops1.mp3", and after it "Cops2.mp3" and next, and next, and next... when you are wanted?
Posted on April 15, 2013 8:35AM by krtek34
Fantastic Concept. A very good alternative to radio. Works well for serial killings. 10/10.
Posted on April 25, 2013 12:14AM by Gingersockman
I want to see more updates.
Posted on April 25, 2013 12:20AM by Gingersockman
I've been working on other things, but I don't really have anything in mind to add to this except a track for Happiness.

You're welcome to post your own suggestions though.
Posted on April 25, 2013 3:40PM by InfamousSabre
Great work, this is very cool. However there is one vital piece of documentation missing...

It would be of great help to me (and some others) if you could include a list of what each sound file controls.

i.e. Zone 21 = Northwood, Zone 23 = Westdyke, etc etc

I am trying to change the sound files to be more biker themed. Without a list of what each sound file controls, this is more or less impossible.

As one of the main advantages to this mod is the ability to change the sound files to your own choosing, it would be wise to include this info.

Thanks and good work once again!
Posted on May 6, 2013 3:23PM by MarkC9
I don't know the names of Liberty City's areas so well, but..

there are only 5 areas.

Roaming/Central Park - Fade0-3

First Island - Zone10-13

Bohan? (Above first island) - Fade20-23

Second Island (Except Central Park) - Fade30-33

Third Island - Fade40-43

As you can see, the zones are to be read not as Zone 12, but as Zone1-2.

Just as before, there are four tracks for each zone.

The first track is always playing, the three others simply play over the first (and each other) depending on these conditions

0 - always on

1 - wanted

2 - spotted

3 - danger-close

It has been so long since I have checked up on this site, by now I'm sure you have probably figured this out on your own.

Part of making mods (even modifications to other mods) is learning, and therefore understanding, what you're trying to change.
Posted on May 24, 2013 4:57PM by InfamousSabre
bit of a typo there

Bohan? (Above first island) - Zone20-23

Second Island (Except Central Park) - Zone30-33

Third Island - Zone40-43
Posted on May 27, 2013 11:52PM by InfamousSabre
Any chance you can do this with the Gta 5 score? I really like the way Gta 5 has music going on in the background passively and not often enough so it becomes a bother.
Posted on October 16, 2013 7:49PM by Lingo56
Its possible, but the way this script works is by layering the sounds. not so sure the gta5 tracks are layered in the way the manhunt tracks are, so you would probably have to do some clever sound wave inversion/cancelling to get it to sound right

Posted on November 25, 2013 8:21AM by InfamousSabre
hey there infamoussabre

i was wondering if this could be modified for lcpd:fr

meaning is there a way for the ambience to start when you are the one in pursuit of a suspect as is the case of lcpdfr
Posted on January 11, 2014 7:57AM by eXecutor-64-

I got all the GTA V wanted tracks to work, the are always in sync, works very well as when the cops can't see you the music is calm but when they do it heats up !

The only problem which I hope you could help me with is that the fourth track only plays when you are very close to a cop, I tried editing it my self to no avail, I was hoping if you could make the radius bigger or make the fourth track starts at the 5th wanted level, I wont be releasing it as it was more of a "personal" project but if you wanted me to I can. Thanks !
Posted on January 23, 2014 8:07PM by Lafincow12
I can't get this working. Tried EFLC, GTA IV 1.004 and 1.007.

Tried reloading scripts in console and it says it's fine but I can't hear any music.
Posted on April 22, 2014 4:48PM by xCamoLegend
i hope there will be a final version of this sht

10/10 though
Posted on November 27, 2014 11:46PM by DustKiller
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