Ambient Wars Revival for 2010:
Rewritten using latest ScriptHook/.NET 4.0
From my readme file in the package:
Description:
This package creates a highly configurable ambient war environment in the world of GTAIV. I got tired of the boring world where noone is causing havok except me. I also didn't find any war mods that I thought were really effective in the way I wanted the world to feel. So this is my answer. It has a LOT of code all geared toward bringing the world to life with strategic havok of all kinds, but in an ambient way so the world feels like it's on its own and couldn't care less about me being in it. The result, IMO anyway, is a muich more interesting single player experience. It is extremely configurable. It is meant for single player. It will not allow itself to be activated in MP games.
It requires ScriptHookDotNet v0.893 BETA or Greater to operate. The author of that [ Hazard (hazard_x@gmx.net) ] requests ScriptHookDotNet not to be included but instead a link created to it. You can find that and all information you need to use that at the following location:
http://www.gtaforums.com/index.php?showtopic=392325
Let me know of any problems with AW. This is a Beta release of Ambient Wars and the 1st public release. If any problems are encountered turn on file logging in the INI file UseFileLog=True for PsychoLogic and PlayerLogic modules and play untilt he problem happens again. Logic flow should be logged up to or near the point of failure to allow better isolation of the issue.
Usage:
After launching into the game world press the configured hotkey (default is F9, can be changed in config file) to toggle Ambient Wars On / Off. I suggest spinning around a few times before activating the mod so you get everything around you fully loaded into memory. That'll make it more likely for a successful init of AW and also less likely the ScriptHookDotNet will lose its D3D device. When that happens it reloads scripts, so AW will need to be toggled On again in those situations. You can access the ScriptHookDotNet console window with the Tilde ( ~ ) key to see any messages that may flash across the screen but disappear after a short time.
Notes:
Many, many things are configurable including the models used to generate war entities. The configuration file highly documented so it is very clear what all or most settings do.
The model files are also commented at the top. Simply follow the format instructions listed therein to customize which models are used.
Some Info of Interest:
This package (at present) provides 2 specific logic modules. One for the Player and one for the ambient war logic. Each module can be disabled so only one or neither of them goes active on HotKey press. This could be used to, for example, use the Player logic to get the benefits of the settings but not use the Psycho logic so there's no war going on.
For the player, examples of things that can be configured are:
Prevent flying out the windscreen of your car regardless of speed or what you smash into, setting maximum armor and health well above normal values, creating an armor and/or health regeneration effect over time, personal vehicle regeneration at configurable damage levels, prevention of wanted levels or clearing of wanted levels etc.
For war logic, examples of configurable options include:
Model file used to control what models are created, ped density, armor, health, ammo and money of generated Psychos, blip creation, sense range, drive by, police and player attack flags, max number in the world over time, polling radius, garbage collection distance, chance of war logic per tickrate, chances of vehicle and psycho logic triggers, chances of sub types (driver heart attacks, explosions etc), extra mayhem logic, Psycho weapon arming etc. Ezt cseréli ki: All previous versions
Letöltések: 4 489
Hozzáadva: 2009. október 29. 09:02
Legutóbbi letöltés: 2010. július 30. 02:02 Fájlméret: 86,30 KB
Rewritten using latest ScriptHook/.NET 4.0
From my readme file in the package:
Description:
This package creates a highly configurable ambient war environment in the world of GTAIV. I got tired of the boring world where noone is causing havok except me. I also didn't find any war mods that I thought were really effective in the way I wanted the world to feel. So this is my answer. It has a LOT of code all geared toward bringing the world to life with strategic havok of all kinds, but in an ambient way so the world feels like it's on its own and couldn't care less about me being in it. The result, IMO anyway, is a muich more interesting single player experience. It is extremely configurable. It is meant for single player. It will not allow itself to be activated in MP games.
It requires ScriptHookDotNet v0.893 BETA or Greater to operate. The author of that [ Hazard (hazard_x@gmx.net) ] requests ScriptHookDotNet not to be included but instead a link created to it. You can find that and all information you need to use that at the following location:
http://www.gtaforums.com/index.php?showtopic=392325
Let me know of any problems with AW. This is a Beta release of Ambient Wars and the 1st public release. If any problems are encountered turn on file logging in the INI file UseFileLog=True for PsychoLogic and PlayerLogic modules and play untilt he problem happens again. Logic flow should be logged up to or near the point of failure to allow better isolation of the issue.
Usage:
After launching into the game world press the configured hotkey (default is F9, can be changed in config file) to toggle Ambient Wars On / Off. I suggest spinning around a few times before activating the mod so you get everything around you fully loaded into memory. That'll make it more likely for a successful init of AW and also less likely the ScriptHookDotNet will lose its D3D device. When that happens it reloads scripts, so AW will need to be toggled On again in those situations. You can access the ScriptHookDotNet console window with the Tilde ( ~ ) key to see any messages that may flash across the screen but disappear after a short time.
Notes:
Many, many things are configurable including the models used to generate war entities. The configuration file highly documented so it is very clear what all or most settings do.
The model files are also commented at the top. Simply follow the format instructions listed therein to customize which models are used.
Some Info of Interest:
This package (at present) provides 2 specific logic modules. One for the Player and one for the ambient war logic. Each module can be disabled so only one or neither of them goes active on HotKey press. This could be used to, for example, use the Player logic to get the benefits of the settings but not use the Psycho logic so there's no war going on.
For the player, examples of things that can be configured are:
Prevent flying out the windscreen of your car regardless of speed or what you smash into, setting maximum armor and health well above normal values, creating an armor and/or health regeneration effect over time, personal vehicle regeneration at configurable damage levels, prevention of wanted levels or clearing of wanted levels etc.
For war logic, examples of configurable options include:
Model file used to control what models are created, ped density, armor, health, ammo and money of generated Psychos, blip creation, sense range, drive by, police and player attack flags, max number in the world over time, polling radius, garbage collection distance, chance of war logic per tickrate, chances of vehicle and psycho logic triggers, chances of sub types (driver heart attacks, explosions etc), extra mayhem logic, Psycho weapon arming etc. Ezt cseréli ki: All previous versions
| Értékelés: | |
| 8,19/10 - 32 szavazat |
Hozzáadva: 2009. október 29. 09:02
Legutóbbi letöltés: 2010. július 30. 02:02 Fájlméret: 86,30 KB



























