BusModBeta v1.0.1.1
Rooft0p2010: aka moochaka
ChangeList :
BusMod Beta v1.0.1.1
Requires Latest .net Scripthook Version 1.7.1.6 BETA: http://www.gtaforums.com/index.php?showtopic=392325
Compatible With Latest:
GTA IV 1.0.7.0
EFLC 1.1.2.0
Download: GTAGarage V1.0.1.1
All Mod Related Videos: Rooft0p's Youtube Channel
Installation: Place all files and folders from within the scripts folder into your gta4 Scripts Folder.
2 new routes added (Route E can be set from within the game 20 stops excluding start/stop positions)
Now Over 100 stops in total from 5 routes.
Last/Next Stop Display
Speedo Added.(Not Great) Can be turned On/Off
Complete Text Overhaul (70% of text can be moved by user from within Config file).
Hazard Lights Activate whilst Reversing (in bus on route).
Route FailSafes In Place.
Full Enabled Radio.
Can Now Turn Fines On/Off from within game.
OnBoard Camera (Use In Bus Only) Not Great!
Default Keylist Display.
Loads And Loads Of Minor Changes.
User Route E.
Your Route Will Start From Bus Position E At The Depot And Finish Where BusStop A Driver Takes Over...
To make your own route (E) start by pressing Numpad * (Default),
This will activate route setup, Move to the location where you would like your first stop,
Press Numpad 1 to cycle through stops, When you have text stating stop 1 stand in the position
you would like to place the busstop and face the direction you would like the stop to face and press numpad 2,
Text will appear letting you know that the busstop position has been set, next stand where you would like
your first passenger to stand and face the direction you would like it to face then press numpad 2, Text will
appear showing Pass1 is set, Now stand where you would like passenger 2 and do the same, Text will appear
letting you know Pass3 is set, You can now find where you would like the second stop, press numpad 1 to select the
second stop and repeat the process, When you have completed your route setup go to your ini file and reduce
all BusStop Z vectors, (x, y, Z) by 1.2 (Only BusStop Not passenger), You can (alt tab) out of the game to do this,
Once done open the console By Pressing the @ Key and type: reloadscripts, To save a copy of the ini file press
numpad 3 whilst Route Setup is enabled (This is only a copy) but usefull if you would like to keep the coords of
your routes, Note. You will also have to change all coords for your route inside the busmod folder if you want it
to work with the route failsafes, only do this if the route has a tendency to fail.
Route Failsafes.
If you are on a route and it fails you now have an option of trying to recover the route, Everytime you
pick up a passenger/passengers always make sure that a route appears on the radar and that it leads to a Blip
at the end of it, If no blip appears you can first try pressing E again, Sometimes this will kick the route
back in but if not check the last stop you were at (Bottom left Of Screen), Now press Numpad / to show stop
list then follow on screen instructions, In Effect it will respawn bus at the loaction required, reloading
the enviroment, When you have respawned you should then press E again and this should let you continue with
route. (Known Issues: Bus may not face right direction after respawning).
Bus Racing.
Press Numpad . To enable Race Keys, Once enabled you can select any of 10 races by pressing the corresponding
number on the Numpad, Race 9 and 10 can be set by the player from within the ini file, You can also change the
vehicles and drivers used. NoteIt is not recommended to start race straight after you have finished one)
Press Tab To Bring Up Default Keylist...
Vymení to: BusMod Beta V1.0.0.1
Downloady: 6.926
Pridané bolo: 14. september 2010 13:38
Naposledy stiahnuté: 21. máj 2012 09:26 Veľkosť: 58,83 KB
» E-mailová adresa autora
Rooft0p2010: aka moochaka
ChangeList :
BusMod Beta v1.0.1.1
Requires Latest .net Scripthook Version 1.7.1.6 BETA: http://www.gtaforums.com/index.php?showtopic=392325
Compatible With Latest:
GTA IV 1.0.7.0
EFLC 1.1.2.0
Download: GTAGarage V1.0.1.1
All Mod Related Videos: Rooft0p's Youtube Channel
Installation: Place all files and folders from within the scripts folder into your gta4 Scripts Folder.
2 new routes added (Route E can be set from within the game 20 stops excluding start/stop positions)
Now Over 100 stops in total from 5 routes.
Last/Next Stop Display
Speedo Added.(Not Great) Can be turned On/Off
Complete Text Overhaul (70% of text can be moved by user from within Config file).
Hazard Lights Activate whilst Reversing (in bus on route).
Route FailSafes In Place.
Full Enabled Radio.
Can Now Turn Fines On/Off from within game.
OnBoard Camera (Use In Bus Only) Not Great!
Default Keylist Display.
Loads And Loads Of Minor Changes.
User Route E.
Your Route Will Start From Bus Position E At The Depot And Finish Where BusStop A Driver Takes Over...
To make your own route (E) start by pressing Numpad * (Default),
This will activate route setup, Move to the location where you would like your first stop,
Press Numpad 1 to cycle through stops, When you have text stating stop 1 stand in the position
you would like to place the busstop and face the direction you would like the stop to face and press numpad 2,
Text will appear letting you know that the busstop position has been set, next stand where you would like
your first passenger to stand and face the direction you would like it to face then press numpad 2, Text will
appear showing Pass1 is set, Now stand where you would like passenger 2 and do the same, Text will appear
letting you know Pass3 is set, You can now find where you would like the second stop, press numpad 1 to select the
second stop and repeat the process, When you have completed your route setup go to your ini file and reduce
all BusStop Z vectors, (x, y, Z) by 1.2 (Only BusStop Not passenger), You can (alt tab) out of the game to do this,
Once done open the console By Pressing the @ Key and type: reloadscripts, To save a copy of the ini file press
numpad 3 whilst Route Setup is enabled (This is only a copy) but usefull if you would like to keep the coords of
your routes, Note. You will also have to change all coords for your route inside the busmod folder if you want it
to work with the route failsafes, only do this if the route has a tendency to fail.
Route Failsafes.
If you are on a route and it fails you now have an option of trying to recover the route, Everytime you
pick up a passenger/passengers always make sure that a route appears on the radar and that it leads to a Blip
at the end of it, If no blip appears you can first try pressing E again, Sometimes this will kick the route
back in but if not check the last stop you were at (Bottom left Of Screen), Now press Numpad / to show stop
list then follow on screen instructions, In Effect it will respawn bus at the loaction required, reloading
the enviroment, When you have respawned you should then press E again and this should let you continue with
route. (Known Issues: Bus may not face right direction after respawning).
Bus Racing.
Press Numpad . To enable Race Keys, Once enabled you can select any of 10 races by pressing the corresponding
number on the Numpad, Race 9 and 10 can be set by the player from within the ini file, You can also change the
vehicles and drivers used. NoteIt is not recommended to start race straight after you have finished one)
Press Tab To Bring Up Default Keylist...
Vymení to: BusMod Beta V1.0.0.1
| Hodnotenie: | |
| 9,00/10 - 28 hlasov |
Pridané bolo: 14. september 2010 13:38
Naposledy stiahnuté: 21. máj 2012 09:26 Veľkosť: 58,83 KB
» E-mailová adresa autora





















Please help
Using an older version of C++ Scripthook can result in bugs and errors in mods/scripts.
Use the newest C++ Scripthook 0.5.1 and 1.7.1.6 of .NET Scripthook.
http://alexander.sannybuilder.com/Files/IVAsiLoader.rar
in Rockstar GamesGrand Theft Auto IV.
Why still nothing happens when press PageUp
.net scripthook installed?
net 4 framework installed?
Using Admin Rights?
The Mod uses the .net Scripthook make sure you have all requirements for the hook to work, a link to the hook is at the begining of the readme or at the top left of this page, First thing you need to check is that you are getting a log file generated from the Hook to make sure that is working.
@Cadillacman
Not tested on windows 7 but as far as i know a few mods have problems on 7, I think mainly due to admin rights No log files can be generated on vista/7 without admin rights.
Is .net scripthook in the line6? Yes
How to cheak if i installed net 4 framework?
Using Admin Rights? Yes
There are a ScriptHook.log in Grand Theft Auto IV
It's content:
Log start: Mon Sep 20 17:12:01 2010
-----------------------------------------------
[INFO] GTA IV Script Hook 0.5.1 - (C) 2009, Aru - Initialized
[INFO] Process base address: 0x270000
[INFO] Auto detecting game version
[INFO] Using game version 1.0.7
Microsoft .NET Framework 4 : http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0a391abd-25c1-4fc0-919f-b21f31ab88b7&displaylang=en
if still a problem you will have to try another asi loader.
After i had installed Microsoft .NET Framework 4 ,i got GTAIV FATAL ERROR:VDS20,it required me reinstalled the game.
And I want to reinstalled at all.
Can you told me the step?
1.Install GTAIV
2.Game of windows live
3.vcredist_x86
4.GTAIV 1.0.7.0
5.GTAIV .Net Script Hook v1.7.1.6 BETA
6.Asi loader v1.0.2b?????
7.BusMod Beta V1.0.0.1
8.Enter GAME and press PageUp
Am i wrong?missing any step?
It said "Kalaam, you do not have permission to access this page. This could be due to one of several reasons:"when i clicked on 'Send A Private Message
k a l a a m @ k a l a a m 9 5 . c o . c c
# = local disk or whatever drive you have GTA installed on.
GTA: #/programfiles/rockstargames/GrandTheftAutoIV
EFLC: #/programfiles/rockstargames/EFLC
Make sure these are installed:
.net 4 : http://www.microsoft.com/downloads/en/deta...&displaylang=en
Visual C++ 2010 Redistributable: http://www.microsoft.com/downloads/en/deta...&displaylang=en
All Mod Files & Hooks, Loader, etc: http://www.filefront.com/17475570/Moochaka.rar
If you have yet to complete the game and need the bridges unlocked place this file in your scripts folder: http://www.filefront.com/17475576/BusBridgeFix.net.rar
Also please: if running vista or windows 7 make sure your gta4.exe is set to RUN AS ADMIN
.net4:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0a391abd-25c1-4fc0-919f-b21f31ab88b7&displaylang=en
Visual 2010 Redist: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en
thank for helps.
thank for helps.
Sorry for the dumb question.
But it says " Installation: Place all files and folders from within the scripts folder into your gta4 Scripts Folder. "
When im in the dir of my GTA, i can't find the scripts folder.
Maybe its a dumb question.. sorry if it is..
Thanks for this great mod.
But I have a problem:
I can start the routes, but after a few stops, if i press E, it shows "Error in script: Moochaka.BusMod".
The Errorlog shows something like "Call to an undefined object" (cant remember exactly)
I'm using GTA IV 1.0.0.7 with Xliveless, C++ Scripthook, .Net Scripthook, .Net Framework. Everything in the newest version.
My OS is Windows 7 x64
Can you please help me?
I meant GTA IV 1.0.7.0 not 1.0.0.7. Sorry for that.
And here is the exact error message:
"2011-11-21 20:33:27 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
2011-11-21 20:34:30 - Direct3D device created!
2011-11-21 20:34:31 - SEARCHING FOR SCRIPTS...
2011-11-21 20:34:31 - Loading scripts in Assembly 'scripts\BusMod.net.dll' ...
2011-11-21 20:34:31 - ...found script 'Moochaka.BusMod'!
2011-11-21 20:34:31 - DONE! 1 valid scripts found!
2011-11-21 20:34:31 - STARTING SCRIPTS...
2011-11-21 20:34:31 - INFO: Phone number checks are not available!
2011-11-21 20:34:32 - ...successfully started script 'Moochaka.BusMod'!
2011-11-21 21:08:15 - Error during Tick in script 'Moochaka.BusMod':
GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
at GTA.Ped.set_Heading(Single value)
at Moochaka.BusMod.BusStop1C_KeyDown(Object sender, KeyEventArgs e)
at GTA.KeyEventHandler.Invoke(Object sender, KeyEventArgs e)
at GTA.Script.ProcessEvents()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()"
Hope this helps you to fix it.
Thanks again!
And for some reason, it doesn't work anymore. I used to be able to drive at least a half of the route, and I even completed the route once, but now as soon as I start a route, the error shows up.
Too bad, I really like the mod, tho.