Creepy Stalker

by PlayPrey
Please explain why you're reporting this file:

==Version 0.8== Near full!
Fixed the AI crashing into you ( sort of)
Added more cars that can spawn (its random)
Added a blip for debugging reasons

==Version 0.1==

Creepy stalker script mod, is a mod that is designed to have someone follow your car, in a creepy way... If you stop your car, he will stop his- turn off his lights and engine, and just watch you....

BUT not now! First release only has some crazy drivers aiming to kill you! :P

I started TODAY(16.02.2014) learning how C# works, so im a newbie.

Press N to spawn the stalker.
Press M to get money ( i forgot to remove some test code u see? :D ) Replaces: The N button
8.95/10 - 20 votes
Downloads: 2,276
Added: February 16, 2014 5:23PM
Last Downloaded: May 22, 2017 2:58PM
File Size: 7.00 KB
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Hm... Intresting idea!
Posted on February 17, 2014 12:27AM by tomilovsenya
It's a great idea, but why release it with bugs? Crashes and dead performance can really make using IV a nightmare, because you might not be able to pinpoint later on, what's causing the problems.

Posted on February 17, 2014 1:04AM by 2TimesACharm
Sorry i do some stupid moves :P Its my first mod, and i just wanted some feedback on the idea... On my next mod ill try and have it as near completion as possible before release.

Sorry and thanks! :)
Posted on February 17, 2014 6:34AM by PlayPrey
Looks interesting! I'll keep this mod on the lookout.
Posted on February 17, 2014 2:50PM by SBPTS
Looks Interesting 9/10
Posted on February 17, 2014 2:59PM by DayL
How about different models following? Have Roman stalking you to go bowling?
Posted on February 18, 2014 11:39PM by Lsabro
~Lsabro - thats a good idea! ty, ill try and add that for the full version.
Posted on February 19, 2014 1:39AM by PlayPrey
It looks promising...Is this for IV or just EFLC ?
Posted on February 20, 2014 8:28AM by MT13
Should work for both, i am coding it for EFLC but its not using any EFLC exclusive code, the vehicles are all in IV and the ped is in IV so it should work.
Posted on February 20, 2014 11:09AM by PlayPrey
Hey PlayPrey!!! It works.. and it works Good!!! No Issues. I like how Stalker just kills the engine when he gets close... But it'd be nice, if he'd try to retaliate when I pull him out of the car and punch.

Thanks for making this script man, keep making more... 10/10.

Posted on February 25, 2014 4:40PM by Adam121
Thank you Adam121 ! :)

Planned Fetaures:

Even better stalking.

Better stability.

Stalker will reverse if the player starts moving closely-towards the stalker.

Random spawn.

Remove the button N to spawn.

Remove the blip on the map, its only there for debugging reasons.

Config file/Program.

About the config file or program you might wanna know about if youre intrested in the mod:

-You will be able to modify a lot within the mod.

-You can activate or deactivate objectives that give you a small bonus on completion
Posted on February 25, 2014 4:59PM by PlayPrey
Wow, sounds like you have it all planned out!

Yeah man, keep it up and keep making more mods like these...

that's what makes GTA 4 the most interesting game in history.. it's a never-ending story.

Posted on February 26, 2014 12:20PM by Adam121
where do I put the .dll file? I have the steam version
Posted on March 2, 2014 4:28PM by gtamodder1239
The file you download goes into "steam/steamapps/common/grand theft auto episodes from liberty city/eflc/scripts"
Posted on March 4, 2014 12:07AM by PlayPrey
if you get out of your vehicle and start walking does the stalker get out and follow you? if so i could make a machina with this! make the stalker come around the corner and i shoot him/her in the face XD or leave a packie bomb waiting around the corner
Posted on April 12, 2014 2:48AM by kadajsilverwing
I could try and make that happen, currently he will drive his car after you.
Posted on April 19, 2014 8:51AM by PlayPrey
Nice mod, i really like it!
Posted on May 10, 2014 9:32AM by RobTheCarSpottr
A few ideas: FBI car following you around, maybe a helicopter further away. An issue I found: after spawning multiple stalkers, some of them don't follow. Finally, is there any way to remove the "enemy" blip? Removes the immersion, and stays there even if the car and driver are destroyed.
Posted on May 12, 2014 2:56PM by Javster
Ill remove the blip in the next update.. Sorry im lazy guys... Ill update it when I feel like it. Sry
Posted on May 14, 2014 8:03AM by PlayPrey
Hi... that mod dont works in my game... they appears but dont follow me... after a minutes the game crash and close...

So what can i do now?
Posted on October 13, 2014 11:42PM by krloxxx
I havent touched GTA 4 in a while so im not 100% sure, but give me a file I think is called or something similar.
Posted on October 20, 2014 2:57AM by PlayPrey
2014-10-26 00:11:32 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version with C++ Hook version 0.5.1)

2014-10-26 00:12:34 - Direct3D device created!

2014-10-26 00:12:34 - SEARCHING FOR SCRIPTS...

2014-10-26 00:12:34 - Loading scripts in Assembly '' ...

2014-10-26 00:12:34 - ...found script 'Stalker.main'!

2014-10-26 00:12:34 - Loading scripts in Assembly '' ...

2014-10-26 00:12:34 - ...found script 'FuelScript.FuelScript'!

2014-10-26 00:12:34 - Loading scripts in Assembly '' ...

2014-10-26 00:12:34 - ...found script 'MWojtanis_HUD.GTA_5_HUD'!

2014-10-26 00:12:34 - Loading scripts in Assembly '' ...

2014-10-26 00:12:34 - ...found script 'indicatorClass'!

2014-10-26 00:12:34 - DONE! 4 valid scripts found!

2014-10-26 00:12:34 - STARTING SCRIPTS...

2014-10-26 00:12:34 - INFO: Phone number checks are not available!

2014-10-26 00:12:34 - ...successfully started script 'indicatorClass'!

2014-10-26 00:12:34 - ...successfully started script 'MWojtanis_HUD.GTA_5_HUD'!

2014-10-26 00:12:34 - ...successfully started script 'FuelScript.FuelScript'!

2014-10-26 00:12:34 - ...successfully started script 'Stalker.main'!

2014-10-26 00:14:14 - Error during Tick in script 'Stalker.main':

System.NullReferenceException: Object reference not set to an instance of an object.

at Stalker.main.mashHorn(Object sender, EventArgs e)

at System.EventHandler.Invoke(Object sender, EventArgs e)

at GTA.Script.TryTick()

at GTA.Script.DoTick()

at GTA.ScriptThread.OnTick()

2014-10-26 00:18:43 - Direct3D device lost!

2014-10-26 00:18:43 - SCRIPTS TERMINATED!
Posted on October 25, 2014 10:20PM by krloxxx
----RESPONSE TO: krloxxx----

I don't think this is 100% my mods fault, I think it is having problems cooperating with the other mods you got installed.

If I ever get back into GTA IV modding I will do my best to have the mods compatible with everything (if possible)

I am sorry for any inconvenience this may have caused.
Posted on November 18, 2014 5:51PM by PlayPrey
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