Daimyo's RPG Mod Pack - Community Edition v1.2.2b

by daimyo21
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You do not have my permission to distribute this Mod Pack elsewhere. Remember, this is a Community Mod Pack so you would have to contact other authors to use their specific scripts/code, I do not mind if you use any of my code or build upon it, as long as you please credit accordingly.

Changelog v1.2.2b
*Ability to change ammo transfer amount (default RShiftKey + left/right arrow)
*Customizable vehicle display menu controls are now shown in INI file
*Changing ammo transfer to greater than 10 would bug out when placing ammo in vehicle, allowing you to dupe ammo
*EverythingCarSaves.INI save file was showing improper weapons/ammo, this should now be fixed
*Other fixes/adjustments to the code
-Known Issue
*When storing grenades/molotovs, the vehicle display menu sometimes shows all stored weapons at 0(ammo shown is fine), extracting ammo/weapons or removing grenades/molotovs fixes this.

Changelog v1.2.1b:
*Voice now set according to character skin when player loads previous character or uses PersistentPersons "Insta-Cop" function to choose a police skin
#If using this mod for other means and not policing, simply save the character and load it to set default voice of that character
#Default voice works for ANY skin, not just police, as long as you use save the character and then load it,
*All official police uniform skins (not security/body guards etc) will give a voice preview when using "Insta-Cop" or when loading a official police skin

Changelog v1.2b:
-Fast/Easy ModPack Installer Included (save files will not be overwritten, INI/Mod files can be individually evaluated to overwriting)
-Recommended Realistic Car/Handling Damage installer with backup files
-PublicHostGame v1.1.1
*Global Controls Image updated with PersistentPersons walk key added (possible other control additions)
-PersistentPersons v1.1
*Walk mode available in Multiplayer (check INI for controls, default CAPSLOCK + movement keys)
*Arrest reward system enabled with tweaks and INI customizable settings
-BleedHeal v1.1
*Bleed heal animation mechanics more usable
*Animation mechanics more compatible with walking animation used in PersistentPersons script (Health Limit Parameters in both INIs must be the same)

Changelog v1.1b:
*Updated Global Controls Menu for EverythingCar wrong/missing entries
*Fixed cars not spawning in singleplayer on load (this was already fixed, uploaded wrong file)
*Fixed INI control for placing weapon in trunk, was CTRL + T, now its Shift + T

##### For Convenient Purposes I included a Global ModPack Controls Menu Image that is Customizable by you! This can be accessed in-game with CTRL + SHIFT + ALT + M. #####

Make sure you have the latest .NET Framework 4.5, all C++ redistributals, ScriptHookDotNet, Aru's C++ Script Hook v.0.5.1
for GTA IV or and EFLC

Whats so unique about this mod pack?

Well for starters, most of my scripts and the community modified ones use a persistent autosave functionality, saving all your characters/cars/inventory items/weapons etc. so you never have to use a bloated trainer again while getting back into a game is as easy as pressing CTRL + SHIFT + ALT + L. If you add in all the mods combined, and much focus on improvements/compatibility fixes in multiplayer, you essentially can play LCPDFR/Anything Cooperatively/Versus online with friends, while having RPG/realism elements that never lose immersion from a trainer/other elements.

Are these solely to be played with LCPDFR and mods alike?

No, but keep in mind, I created my scripts/modified community ones with the intention of playing it alongside LCPDFR and popular mods alike in multiplayer with better multiplayer compatibility and stability. However, most of these can be used in singleplayer and for whatever other mods you want to use them with.

Will you add more mods to the mod pack?

Yes, I had plans to add more, but its very time consuming and permission must be granted by the author. Know a mod that would go well with these mods in multiplayer? Contact the creator and let me know, Ill add it accordingly if it fits in with these mods.

If you know of any mods that would go well with this mod pack, Please contact authors before submitting me a suggested mod (unless its yours)

All my mods are already included with videos at bottom.

Community Mods included:
Bank Account - Modified
Bleed Heal - Modified
Weapon Storage - Modified
Weapon Weight - Modified INI
Cautious Drivers - Modified INI
Crash Injury - Modified INI

Detailed info of each mod/changes can be found here:


Videos included in topic post

-Modders with released script mods in this mod pack: AngryAmoeba, BR_Goianiense, endosan
-Olaf and Killatomate for their time spent tweaking/improving realistic car damage, handling which I included a version for vehicles, not choppers
-Special thanks to scripthook IRC community channel (which includes some of the LCPDFR team) found here: http://www.gtaforums...howtopic=479739

Without their support and help, lots of mods you see out now, probably wouldnt of been made. If your interested in coding, these guys are the ones to talk to if the channel is still active.

-All other community modders who inspire, motivate, and innovate new ideas for GTA IV, and those who support them positively. Without any support from those who play the mods and give feedback, lots of motivation would be lost in finishing/releasing/creating new mods.


Jin-Tow, GallifreyGal, Johnio
8.50/10 - 12 votes
Downloads: 2,356
Added: November 25, 2013 3:17AM
Last Downloaded: May 23, 2017 9:48AM
File Size: 1.75 MB
» Author Website
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this guy made lcpdfr more exciting again when you get that feeling from some people that didnt have or new about lcpdfr and when they got it they were so excited to play it i loved that feeling this guy bring back that feeling
Posted on November 25, 2013 10:04PM by chuckyyes10
It would be awesome if you worked with these guys! http://www.multiv-mod.com/
Posted on November 26, 2013 3:48AM by m0n1k3r
So..I get more ways to play as the LCPD? Will i get swat teams?
Posted on November 26, 2013 10:11AM by SonicIsKool
@SonicIsKool These are sort of steered towards RPG/Realism mods that allow you to store weapons in vehicle, buy/eat food and drinks, etc.

Its really what you make of it. So if you want to be SWAT, you can load up LCPDFR + other policing scripts, choose Swat Skin, spawn a Swat Truck, and place weapons/ammo in the Swat Truck then save the Swat Truck with my EverythingCar script.
Posted on November 26, 2013 4:19PM by daimyo21
thanks is there somebody can make a car spwner for gta iv like this?:http://www.youtube.com/watch?v=Gl3dmMN-mAI

Posted on December 3, 2013 7:01AM by m_loveing20
Doesn't work for me :(
Posted on February 2, 2014 6:53AM by God_of_Chickens
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