Dead Eye Script v2

by Nevitro
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v2 Changelog:
-Added screen effect
-Added ".ini" file for change key and disable/enable screen effect.
-Fix bug "player i go walk, kill me"
-Fix bug with molotovs, grenades, rocket launcher, scticky bomb, pipe bomb and parachute.

Better version! Download and have fun!

=======================

Hey people!
It's again me.. What this mod add?
Simple way to kill [max 5] targets in one moment. I watched RDR videos and there are many presentations of Dead Eye. I wanted this in GTA 4. Soo i made this.

Aim to somebody, press E, stop aiming - watch how 1/5 people die. I will try to make this mod better - more precision shoots etc. Now just download and write what You think about this!

Have a good targets signs! :)
Rating:
8.46/10 - 57 votes
Downloads: 4,375
Added: November 28, 2012 2:52PM
Last Downloaded: November 26, 2014 6:03AM
File Size: 2.59 KB
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This is very cool, 10/10.
Posted on November 28, 2012 3:34PM by Fabriciuz
another great codding from nevitro..10/10
Posted on November 28, 2012 3:59PM by vagenrider
Nice job
Posted on November 28, 2012 4:41PM by Killerfist
Good Idea! 10/10 xD
Posted on November 28, 2012 4:42PM by CORE.MAX2010
10/10
Posted on November 28, 2012 6:24PM by slayerxyz0
wow ! 10/10
Posted on November 28, 2012 7:11PM by Mr.Club
love your script simple but very efficient.

To use your dead eye script, you could add a stamina bar who will increase automatically by time and when you kill people .

will be awesome

Posted on November 28, 2012 9:48PM by devilgtaIV
Wow! I never thought someone would be able to pull this off so well. Nice work!
Posted on November 28, 2012 10:14PM by JerryKapowitz
Awesome work man have you Player Fallout 3 or New Vegas? can you make V.A.T.S, It's a targeting system that shows different body parts of the target and gives you percentage that you can shoot the target in different body parts, You can check Youtube For Videos if you don't have Fallout.

BTW 10/10.
Posted on November 28, 2012 11:40PM by Homyans
Pretty cool actually... 10/10
Posted on November 29, 2012 2:24AM by eabettebalterze
1.0.4.0 ? Suitable for controller ?
Posted on November 29, 2012 5:08AM by L0V2XLR8
Cool! 10/10
Posted on November 29, 2012 11:02AM by TheGtaivmodder
10/10 excellent!
Posted on November 29, 2012 8:11PM by Carelessdanny
1.0.4.0 ?
Posted on November 30, 2012 2:43AM by L0V2XLR8
God, i dont know because i don't have 1.0.4.0! Mayby this work with 1.0.4.0 if Your Framework it's lastes and You have got last Scripthook and ScripthookNET.

Try.
Posted on November 30, 2012 7:19AM by Nevitro
10/10
Posted on November 30, 2012 10:46AM by MrSputnik
I found bug when i was aiming police car with granade i killed all policemans without throwing it.
Posted on November 30, 2012 10:52AM by MrSputnik
that works for all people outside and in cars
Posted on November 30, 2012 10:57AM by MrSputnik
awesome 10/10
Posted on November 30, 2012 11:18AM by mzain
It's ok. I see how it works tho, lol, you dont have to hit the people for them to die they just get kileld if they're marked. Makes it real easy to take down helicopters, hehe. Also at one point when I had marked and shot some people, Niko just froze. Had to do "ReloadScripts" in console... another thing, you should fix that NPCs tend to ignore after you have marked them, or something. Looks silly when you are in a firefight that people just suddenly wander off until you shoot them with the DeadEeye.

Just sayin'
Posted on November 30, 2012 11:29AM by Kocayine
next bugs: error when you shoting throught glass from boat,

rocket kills people same as granade but lose ammunition
Posted on November 30, 2012 11:50AM by MrSputnik
Okey i will disable this for Rocket Launcher, Grenades, Molotov and M32 weapon.

I don't want fix "die people" if You shoot throught walls. Watched movies? There bullet kill people after small metal and wood, i wanted this too.

About ignore - what You mean? Marked people just "go walk"? I dont have this bug ;o
Posted on November 30, 2012 12:48PM by Nevitro
nevitro,i want to tell you that im very happy for we still have codders like you in this game..the most of the great codders have abandon this game..hope you dont leave the gta mod family and mod together to the V..
Posted on November 30, 2012 1:02PM by vagenrider
vagenrider - if GTA 5 will be on PC i think i can do mods :) But it isn't soo simple...
Posted on November 30, 2012 3:38PM by Nevitro
this will add a light green color overlay, maybe you can setup the color like in red dead...

e.Graphics.DrawRectangle(new RectangleF(0f, 0f, 1f, 1f), Color.FromArgb(20, 0, 200, 0));

e.Graphics.DrawSprite...

impressive mods nevitro!
Posted on November 30, 2012 6:45PM by Hardsty1e
Nevitro, this is the problem I'm talking about:

http://www.youtube.com/watch?v=tvSO5L9nmtY
Posted on December 1, 2012 1:51PM by Kocayine
Awesome mod but is there a possibility to change the E to something else? Reason I ask is because it interferes with my arrest key for LCPDFR.
Posted on December 1, 2012 1:53PM by shadowhunter388
It's possible to change key. Find " if (GTA.Game.isGameKeyPressed(GameKey.Action))" and change for this "if (isKeyPressed(Keys.X))" now mod use 'X' key for example.

Kocayine - i will repair that. Just must give "keeptask" or "fight" and then "keeptask". Possible one of Your mods change my script work, but i will fix that. Please contact with me on YouTube or write on my blogspot, i will send for You my versions and You will test it.
Posted on December 2, 2012 3:12AM by Nevitro
PS. In version 2.0 i will change:

-add .ini file where You can change key

-remove mod for Rocket Launcher, M32, greande and molotov.

-remove bug "player kill me, i go walk"

Hardsty1e - You mean about graphic filter? I got that in my version :D But i don't know about reaction of people... Soo i didn't add this.
Posted on December 2, 2012 3:23AM by Nevitro
Oh okay, Sweet. Thanks man. :{D
Posted on December 2, 2012 2:54PM by shadowhunter388
is it me or does your sniperBT & deadeyes "Game.TimeScale" have a slight shuttering slow down effect.. I noticed comparing with someone else slow down time script
Posted on December 2, 2012 4:00PM by Hardsty1e
fantastic..gonna love it
Posted on December 2, 2012 9:16PM by raynier
Quite cool. Mayble V2.0 With a red screen tint kinda thing and the noise like red dead? And a dead eye bar that refils from killing people and *. But yes I like it very good.
Posted on December 4, 2012 2:20AM by TRIZENSKIEZ
thk
Posted on December 4, 2012 4:00AM by idin077
Hardstyle - What You mean? You mean my slow down effect don't go smoothy down and up?

TRIZENSKIEZ - Just add like in RDR orange effect. Dead Eye bar ... forgot about this, i will upload this in version 3.0.
Posted on December 4, 2012 7:01AM by Nevitro
Nevitro- nvm I think another mod is conflicting with yours maybe. As for the RDR orange effect, this can add the orange tint screen if you cover the whole screen with "e.Graphics.DrawRectangle"

...

e.Graphics.DrawRectangle(game.resolution.width / 2, game.resolution.height / 2, game.resolution.width, game.resolution.height, Color.FromArgb(100, 0, 200, 0))
Posted on December 4, 2012 9:19AM by Hardsty1e
Hardstyle I JUST MADE IT, wait for admins for approve ;P
Posted on December 4, 2012 9:21AM by Nevitro
Nevitro: i merged it with this mod so that it stays correct on the homepage
Posted on December 4, 2012 11:56AM by rappo ✮
Hey man ! This is realy * great !!!!!!!!!!!!!!!!! Tnanks !
Posted on December 5, 2012 1:35AM by Nikobelichgta5
you should make it so it depends on something. make it so it requires stamina or something like it.

and make a small hud around the minimap, so it looks a bit like the RDR thing with the little bars telling you how much Dead eye you have left. so that way people cant spam the thing over and over again.
Posted on December 5, 2012 4:49AM by iagorockboy
rappo - Thanks admin! :)

iagorockboy - I will relase it in 3.0, but i must open graphic editor program, make it, include system drawing, draw very good etc.

In short - need time for this, but i got time only on weekends ;)
Posted on December 5, 2012 8:36AM by Nevitro
Thanks for the reply, and thanks for taking in my suggestion, im not a very good drawer but if required i could try making some sort of "dead eye" bar next to the Minimap. Just Sayin' im happy to help if you need anything.
Posted on December 7, 2012 6:29AM by iagorockboy
9/10 Pretty * good, but it can be a tiny bit buggy when targeting as the marker may not appear.
Posted on December 7, 2012 10:22AM by DrMoustachio
Nice, makes killing targets in mission easy
Posted on December 8, 2012 2:59PM by Braberinos
3D marker don't appear when You are nearly ped, it's just made by R*, can't change it :)
Posted on December 9, 2012 4:33AM by Nevitro
This is really cool. Never gets old! Well done friend
Posted on December 11, 2012 7:07PM by jamessassdaman
Hey nevitro i downloaded your mod an combinated it with a hitman skin. It's pretty cool! i have only 1 problem i i hope if someone could help me with it. Every time i play the game dead eye works fine, i press E and tag some guys and kill them. But someone times the script stops working for no reason! it says: error in dead eye script. When this happens i am unable to activate dead eye anymore! i have to load a old dave file to let it work again. I'm getting pretty bored doing this every time... DDDOes someone might know what the problem might be? i play on version 1.0.7.0 an have scripthookdotnet, scripthook.dll and asiloader (dsound.dll) installed and placed the mod in the scripts folder.

Please help me get rid of this problem!
Posted on December 12, 2012 1:16PM by lotuszz
this truly is one of the * and most useless mods for gta... congratulations, you and anyone who download this is a pointless *
Posted on December 14, 2012 8:06AM by mcknme
@Nevitro: Can you add a option to enable a slow motion effect at the time when the shots are making​​, it adds more drama to the cinematic effect, so as you did in the excellent SniperBT version 2.0 xD
Posted on December 15, 2012 9:47AM by CORE.MAX2010
@mcknme: Congratulations your comment is the stupidest thing I've seen in the last 10 years
Posted on December 15, 2012 9:59AM by mainsystems2412
Hi people!

Good news: on christmas upload new mods and fix olds.

And about this mod:

@lotuszz

Can You open "ScriptHookDotNet.log" in main GTA folder and find: "Loading dynamic scriptfile 'scripts\DeadEye.cs'..."?

Under this line should write errors. Can You upload errors there? I will try to fix that.

@CORE.MAX2010

I will upload new version where You will can turn off or on bullet time when player go killing.
Posted on December 15, 2012 12:26PM by Nevitro
@Nevitro: I cant wait for that. Thanks a lot, bro :D
Posted on December 15, 2012 12:44PM by CORE.MAX2010
Hey Nevitro, I've had the same issue as Lotuszz. Here is the log entry for you.

I hope you can help us out man, this is a great mod.

________________________________________________________________

2012-12-17 01:32:46 - Error during Tick in script 'DeadEye.DeadEye':

GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!

at GTA.Ped.get_isAlive()

at DeadEye.DeadEye.Aiming(Object sender, EventArgs e)

at GTA.Script.TryTick()

at GTA.Script.DoTick()

at GTA.ScriptThread.OnTick()

2012-12-17 01:33:23 - Direct3D device lost!

2012-12-17 01:33:23 - SCRIPTS TERMINATED!
Posted on December 17, 2012 12:39AM by sangrin
@Nevitro: Hello mate, please check your mail: Nevitro2@gmail.com xD
Posted on December 19, 2012 8:12AM by CORE.MAX2010
Sangrin - try to find " Player.Character.isAlive &&" and delete this. If this dosn't help, write to my e-mail, i will send for You beta version [2.5]
Posted on December 22, 2012 5:40PM by Nevitro
Man, this is amazing,dude! Thanks so much for the awesome mod!
Posted on January 5, 2013 5:49PM by tobu
is there any way to get this to work for a controller?
Posted on July 3, 2013 3:10PM by thL33tn00b
Nice mod,now i will install the skin from red dead redemption !! tnks
Posted on August 9, 2013 10:15PM by EhonitAFM
I'm using Patch 1.0.4.0 and this script crashes constantly. Here's the error:

2014-01-26 07:28:56 - Error during Tick in script 'DeadEye.DeadEye':

GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!

at GTA.Ped.get_isAlive()

at DeadEye.DeadEye.Aiming(Object sender, EventArgs e)

at GTA.Script.TryTick()

at GTA.Script.DoTick()

at GTA.ScriptThread.OnTick()

2014-01-26 07:29:02 - SCRIPTS TERMINATED!

I deleted "Player.Character.isAlive &&" as suggested and it worked a little longer but it still crashes. Anyone have a fix for this?
Posted on January 26, 2014 7:00AM by Exo 401
red dead redemption lol :p

THX 10/10 man
Posted on May 19, 2014 6:17AM by jomaxxxx
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