by Cyron43
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NOTE: I have retired from further developing and supporting this mod for the public.
NOTE FOR PEOPLE WITH PROBLEMS: Most likely there went something wrong with the installation. Please read the guide carefully.
Have fun and good bye. :-)

Increased stability when the script engine goes haywire

Small Update: Changed the query interval from 100 to 250 ms. The game runs way more stable with this now.

DeFoe handles with all enemies around you. It is fully configurable and that means you can either
let the mod kill all enemies with just a single keystroke or even let it handle them fully automatic.

The initial idea for DeFoe arised while I was playing GTA V on my PS3. There are some areas
which are very dangerous. Take hookies for example. I visited this lot for the first time, I didn't
think that anything special would happen but then at the very moment when Michael entered
his car to drive away those rockers who where around began shooting at him. I admit I'm not the
guy who likes situations like these.
So I sweared to myself when GTA V for PC is released and as soon as there's a .net Script hook I
will create a mod which deals with it. So here it is. You can say DeFoe is a preparation for GTA V
on PC but already available for GTA IV.

For installation instructions please read the guide which is included in this download.
8.25/10 - 8 votes
Downloads: 931
Added: April 13, 2014 1:21PM
Last Downloaded: May 16, 2017 1:18AM
File Size: 71.23 KB
» Author Website

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kill all the enemies instantly? Where's the challenge?
Posted on April 13, 2014 7:44PM by gta4police
Post a video/screenshots, also it could use some more explanation.
Posted on April 13, 2014 10:42PM by Epiqueeto
great job
Posted on April 14, 2014 7:16AM by elotriksy
@gta4police: My life is full of challenges. I don't need any more. Anyway it's up to the player when to use it if ever. As I said I have the future in mind when I face situations in GTA V like I described. The code is there, it just needs to be migrated once the time has come.

@Epiqueeto: Each time someone pulls a weapon he dies instantaneously (except for cops and peds who are in the same relationship group as the player). That's all. No need for screenshots or videos. :)

@elotriksy: Thank you. :)
Posted on April 14, 2014 7:34AM by Cyron43
hey who is this rubbish mod maker!!!!!

Posted on April 15, 2014 12:07AM by Akhand
how about mod free fall like gta V
Posted on April 15, 2014 10:08AM by Aditya_Fauzi
@Akhand: Just move on and mind your own business!

@Adita_Fauzi: I don't know what you are talking about.
Posted on April 15, 2014 10:40AM by Cyron43
First I didn't quite know what to make of it. It's true that it does take the challenge out of the game, but when you've played it a thousand time it's kind of interesting to play it in a different way.

This script is well written, and it does what it's intended to do.

Great job. 10/10
Posted on April 15, 2014 3:25PM by TerrorizerX
Kinda takes the fun out of the game, dont it?
Posted on April 15, 2014 10:46PM by Epiqueeto
Thanks :)

On a sidenote: I replayed some of the TBOGT missions just to see how it works. Well the developers scripted some of the enemies to get alive again when they have been killed in an unintended way. For instance, when you play the mission "In the crosshairs" some of the snipers get immediately resurrected and are being killed by my mod again. So they end up in some weird animation loop between falling to death and aiming at you but this ends as soon as you shoot them.
Posted on April 16, 2014 9:52AM by Cyron43
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