Everything Car v1.2b

by daimyo21
Please explain why you're reporting this file:

Cancel
 
You do not have my permission to distribute THIS mod elsewhere, I do not mind if any major code is used, or built upon for learning/streamlining your mod, as long as you please credit accordingly if you were to release.

Changelog v1.2b
-New:
*Ability to change ammo transfer amount (default RShiftKey + left/right arrow)
*Customizable vehicle display menu controls are now shown in INI file
-Fixes:
*Changing ammo transfer to greater than 10 would bug out when placing ammo in vehicle, allowing you to dupe ammo
*EverythingCarSaves.INI save file was showing improper weapons/ammo, this should now be fixed
*Other fixes/adjustments to the code
-Known Issue
*When storing grenades/molotovs, the vehicle display menu sometimes shows all stored weapons at 0(ammo shown is fine), extracting ammo/weapons or removing grenades/molotovs fixes this.


Changelog v1.1b
-Fixed cars not spawning in singleplayer on load (this was already fixed, uploaded wrong file)
-Fixed INI control for placing weapon in trunk, was CTRL + T, now its Shift + T
----------------------------------------------------
- Mod by: Daimyo21
- contact: daimyo21mods@gmail.com
- Works in Multiplayer and Singleplayer
----------------------------------------------------

EverythingCar 1.1b is a script that adds more functionality and depth to cars while making
cars persistent in multiplayer (should work in singleplayer just the same, report otherwise!)

This script was originally intended to add depth for LCPDFR policing vehicles but can be used for anything

Features:

-Save up to 4 cars in multiplayer(or SP) that will save weapons/ammo/damage persistently and automatically (see INI file for controls)
-Seatbelt on/off so you wont fly out the window during crashes
-Lock doors/Set Alarm in and out of the vehicle to avoid those darn thieves! (broken window sets off alarm but makes that certain door unlocked)
-Store weapons and ammo in vehicle (this is great if using the weapon weight mod!)
-Openable trunk/hood within or outside of vehicle (this feature is sync'd in multiplayer for other players using this script)
-Repair engine and tires of vehicle, and body for a fee you specify in INI
-Airtime functionality when taking big jumps and landing on tires, causing them to pop like in real life (must land on all 4 tires, this sometimes doesnt work)
-Optional: Police can search civilian players trunk of vehicles for weapons (unfinished, possibly broken)

Installation:

Copy EverythingCar.net, EverythingCar.ini, EverythingCarSaves.ini into scripts folder.

Known issues:

-Crashing may occur with higher intervals
-Older versions sometimes lose car data (this was fixed, report otherwise)



Credits: Daimyo21
daimyo21mods@gmail.com

-Special thanks for all the help and support from scripthook IRC community channel (which includes some of the LCPDFR team) found here: http://www.gtaforums...howtopic=479739
Rating:
8.33/10 - 9 votes
Downloads: 3,617
Added: November 25, 2013 2:50AM
Last Downloaded: August 22, 2014 9:26AM
File Size: 28.65 KB
» Author Website
» Author Email

Sorry, you must be registered and logged in to add a video to this file. Log in now!

Interesting. But it says it saves cars and all that stuff. Only where? Do you put it in a location or do you spawn it in front of you, or how does it go? It's not very clear what and how, but otherwise I'll try this mod tomorrow or something. :P
Posted on November 25, 2013 12:40PM by Damage Inc.
How do you get you're weapons back out???
Posted on November 25, 2013 2:58PM by martijn400
@Damage Inc. To save a car, get in car and press ALT + S, itll save anywhere, in the middle of the road, 100 miles away, etc.

@martijn400 CTRL + N to open vehicles menu, use numpad5 to select car with weapons and numpad5 again to grab weapon.

If using my PublicHostGame script Use ctrl + shift + alt + M to show global controls menu for all my mods and community mod pack.
Posted on November 26, 2013 5:15AM by daimyo21
Does this mod work on Singleplayer? those commands don't work to me on SP.
Posted on November 26, 2013 8:52AM by noentiendero
well, really crashes the script.
Posted on November 26, 2013 8:57AM by noentiendero
Thanks!!!
Posted on November 26, 2013 9:11AM by martijn400
@noentiendero 1.1b was released to address singleplayer issue of cars not spawning, so download again if you downloaded within last few days. This was because I released an older version and this was already fixed =)

Make sure you have the latest .NET Framework 4.5, all C++ redistributals, ScriptHookDotNet 1.7.1.7, Aru's C++ Script Hook v.0.5.1 for GTA IV 1.0.7.0 or and EFLC 1.1.2.0
Posted on November 28, 2013 4:16PM by daimyo21
first tahnks for your god mod.

could you please make a car spowner for gta iv like this in gta sa:http://www.youtube.com/watch?v=Gl3dmMN-mAI

thanks
Posted on December 3, 2013 6:56AM by m_loveing20
finally a script which has a fully working lock door function :D and the script saves it too even if i close the game :D so I need to unlock my car's door when i start the game just need to reduced the save interval thx mate 10/10 :)
Posted on January 10, 2014 6:00PM by Spyke91
I'll try this, it seems just like what i'm looking for, I mostly play SP but if I ever want to host a MP game... I'll use your mods for sure
Posted on May 20, 2014 8:12PM by DaedricDemon
control?

Posted on July 18, 2014 10:34PM by edwintr
i saved the car with alt+s then saved the game via safehouse but after i load the saved game, the car was gone. does it really work that way?
Posted on August 4, 2014 2:11AM by marcocoy
Sorry, you must be registered and logged in to post a comment. Log in now!