Laser And Flashlights For All Weapons by motorsport71
Flashlight "light_1.wdr" and Laser Sight "light_2.wdr" by metalwars
Requires .net ScriptHook version 1.7.1.7
OpenIV to install "light_1.wdr" and "light_2.wdr"
Only Tested on GTA IV v1.0.7.0
This allows the user to give any firearm including the rocket launcher a Laser Sight, a flashlight, or both!
Options also include enabling one / both for one weapon. it / they will go away when you change the weapon.
OR
You can turn on a mode that will have every weapon come on with the Laser Sight / Flashlight (or both) in their proper locations per light change.
The Sniper Rifles have a different location for the laser sight and the flashlight for better appearence.
All lights are also adjusted VERY, VERY close to the targetting reticle from a distance of a few meters (Very time consuming to do :D )
.ini included to change controls to whatever you desire.
Known Issue:
When changing weapons around very fast, from time to time the Laser sight or Flashlight may get wrong placement when the auto enable for all weapons is on. A quick fix is either press the "weapon once" key which will not affect auto enable. Or just change the weapon to the next one and go back. Replaces: adds .net script, light_1.wdr and light_2.wdr
Downloads: 5,565
Added: July 5, 2012 6:34PM
Last Downloaded: May 23, 2013 3:47PM File Size: 636.30 KB
Flashlight "light_1.wdr" and Laser Sight "light_2.wdr" by metalwars
Requires .net ScriptHook version 1.7.1.7
OpenIV to install "light_1.wdr" and "light_2.wdr"
Only Tested on GTA IV v1.0.7.0
This allows the user to give any firearm including the rocket launcher a Laser Sight, a flashlight, or both!
Options also include enabling one / both for one weapon. it / they will go away when you change the weapon.
OR
You can turn on a mode that will have every weapon come on with the Laser Sight / Flashlight (or both) in their proper locations per light change.
The Sniper Rifles have a different location for the laser sight and the flashlight for better appearence.
All lights are also adjusted VERY, VERY close to the targetting reticle from a distance of a few meters (Very time consuming to do :D )
.ini included to change controls to whatever you desire.
Known Issue:
When changing weapons around very fast, from time to time the Laser sight or Flashlight may get wrong placement when the auto enable for all weapons is on. A quick fix is either press the "weapon once" key which will not affect auto enable. Or just change the weapon to the next one and go back. Replaces: adds .net script, light_1.wdr and light_2.wdr
| Rating: | |
| 9.32/10 - 25 votes |
Added: July 5, 2012 6:34PM
Last Downloaded: May 23, 2013 3:47PM File Size: 636.30 KB




























I don't know, you'd have to get the older version of scripthook but use the current version of .net scripthook to try it. If you give it a try let me know :)
@Gus Erlangga
Thanks. It's weird, i borrowed the "light_x"'s from his mod lol.
@CORE.MAX2010
Thanks!
Did you add them to weapon.img or replace everything in weapon.img with them?
just making sure you added them and NOT replaced the entire contents of weapon.img with the "light_1" and "light_2". If you replaced the entire contents you won't have any weapons at all.
@jordo85
it would probably work with custom weapons, but the placement of the beams may be positioned differently and the sights may be pointed off the reticle as well, if i were to make an "educated" guess :p
It sounds to me like you may have deleted or corrupted your weapons.img information. Did you make a backup first?
Thanks! I probably should update and implement this to my bodyguard flashlight mod. It would give them more accurate lighting effects and this scripts foundation should hold up better too.
For the older patches do you still need to use "magic patcher" or "file check fix" or something like that to mod the game? It's been AGES since i've modded a GTA IV game patched that far back. If that's the case could that be a contributing factor?
I could include it; but it's a big file (almost 6 megabytes) and retains ONLY stock weapons and the "light_1" and "light_2" files. I'm putting together my New bodyguards script and i'll think about including it in that one and putting it in this one in the mean time.
@motorsport71, great idea, stock weapon it's ok,,,
Sorry, the lights are like a "model" perse, and i was allowed to use them from another modders files with permission. If they were adjustable i would've probably added that as an option :)
sorry for the late reply...
by chance are you 1: running it with another mod that may be interfering with each other? OR 2: have a couple of the keys in the INI set up the same?
no problem.
The only mods I have that I can think of causing the interference is LCPDFR and/or ELS..Ill check it out
*****I WILL BE VERY INACTIVE FOR A WHILE DUE TO REAL LIFE ISSUES GOING ON AND WILL NOT BE ABLE TO SPEND ANY TIME ON MY MODS.*****
*****I WILL BE VERY INACTIVE FOR A WHILE DUE TO REAL LIFE ISSUES GOING ON AND WILL NOT BE ABLE TO SPEND ANY TIME ON MY MODS.*****
*****I WILL BE VERY INACTIVE FOR A WHILE DUE TO REAL LIFE ISSUES GOING ON AND WILL NOT BE ABLE TO SPEND ANY TIME ON MY MODS.*****