Left 4 Liberty: Infection v4.1

by motorsport71
Please explain why you're reporting this file:

Changes in V4.1

Corrected Problems with "Zombies at Night" where zombies would jump out of vehicles at night and peds sometimes would
not disable properly during daytime. Also corrected issue where "Fast Infected" during "Zombies at Night" wouldn't
keep interest in player for long periods of time if player positioned himself on vehicle, dumpster, etc.

Changes in V4.0

Added a new Scenario "Zombies at Night". Zombies only come out at night. During the day only stopped
traffic and no pedestrians, unless you want to turn available option to on. If you turn them on, all will respond normal:
cops, drivers, the game will be completely normal... until night. No pedestrians, just zombies. When they die they catch fire and combust into nothing. The same thing happens at sunrise.

Outside bodyguards work now, i.e., Simple Native Trainer (SNT)

The Weather Function has changed. It just randomizes weather. Press it until your hearts desire.

If you want to listen to the radio you can toggle it back on.

Added option to Forward Time one hour at a time. Incase you don't want to wait for "Zombies at Night" to come out.

Zombies during standard Left 4 Liberty attack pedestrians way, way more efficiently.

The way the player takes damage is improved. If he falls he can get back up.

Removed the vehicle repair options.

Changes in V3.0:

Bodyguard spawning is now different. You can have 3 of either a random ped and / or NOOSE.
You can also call upon the original three survivors as a group. Each ped / NOOSE has a chance
to spawn with a random weapon designated to their class. NOOSE movement speed increased to meet
"standard" pedestrian movement speed.

Bodyguards have an "invincibility" option.

Player can now become a member of NOOSE. DISMISSES any current bodyguards. When player stays
"Niko", he gets standard weapons. When player becomes "NOOSE" member he gets different weapons. While Player is "NOOSE" his movement speed is increased to match standard "niko" speed.

Zombies will Swarm Bodyguards. They thrash them around a bit. Non-NOOSE peds that drop will turn into zombies and come after you.

Criminals is a little more fun. Zombies will attack them same as they attack bodyguards. Criminals
in cars will now either do driveby's or stop and shoot at you.

Traffic Breakdowns is a little more colorful. Explosions!

Fast / Slow / Medium paced zombies - Can have slow+medium, medium+fast, or slow+medium+fast.

Zombies "regenerate" now so don't take your time putting one down.

"No Fly Zone" is on a toggle so you can fly a heli. No active police in city though.

Changed it so vehicle lights work correctly during "Everybody's becoming a zombie"

You are no longer safe just sitting in a vehicle. Some zombies will now pull you out.

Damage indicator is no longer the screen "black out." Your character will get knocked off balance. If you get pushed over or fall you have two options... die, or call in the original three survivors. So pay attention to your health!

Now configure the Zombie Apocalypse... your way!

Okay, here it is... Liberty city had been hit with an airborne virus that changed most people into Zombies. It was the beginning of the end...

The city is in panic. Cops pulled out. Vehicles are running lights,
crashing, running over pedestrians and zombies alike. Pile ups are frequent as well as vehicle breakdowns, tire blowouts, even car bombs. Traffic laws... huh, no such thing.

As you run down the streets it's not uncommon to see several "Slow" infected "limping"
along with slightly faster "hunched over" ones coming up on them. There are also "Runners."

So there's Fire Ammunition. Yes, for the SMG and the Sniper Rifle you too can help kill them faster with the aid of fire. You begin your venture into survival well armed. Or you can use standard ammo for those weapons. Your choice.

No it wouldn't be a true end of the world scenario without other armed civilians. Survivors, should you choose, can be called in. They'll have your back. And if you don't have a use for them anymore, tell them you don't need them. You can have a Group of Three - The hitman, the inmate, and the doctor. Or build a group. You can choose to have N.O.O.S.E or random pedestrians, up to 3. You yourself, should you choose, can
now become one of Liberty City's Finest N.O.O.S.E Elite.

Since the cops are trying to contain the infection to Liberty City, all boats have been damaged or disabled. Good thing you can now fix vehicles. But if you get into a chopper or a boat... You're wanted. And that's the only time.

The cellphone towers are now out... noone is going to call you... ROMAN! BRUCIE! LITTLE JACOB!

The radios are barely audible...

How LONG do you WANT to survive the Liberty Infection?






I: TOGGLES SLOW ZOMBIES OR RUNNING ZOMBIES. YOUR CHOICE. //toggles between 'running" infected and 'slow' infected during 'Zombies at Night'









//used to toggle pedestrians on/off during 'Zombies at Night'







G: Toggles Radio On / Off

T: Fast Forwards Time One Hour Replaces: A Healthy, Happy City
8.86/10 - 81 votes
Downloads: 57,861
Added: May 9, 2011 10:23PM
Last Downloaded: April 20, 2014 12:41AM
File Size: 23.77 KB

great idea
Posted on May 10, 2011 2:44AM by deathdiggerSWE
wiked me breda! 10
Posted on May 10, 2011 5:07AM by mina 3atef
Are there zombie specific mission or is it just the vanilla game with different pedestrian scrips. Either way, this is awesome and I WILL be downloading this
Posted on May 10, 2011 8:26AM by pigbenis
Man,really good.I was playing it a lot today :D
Posted on May 10, 2011 8:34AM by markos807
it's just a survival for fun mod now. I haven't messed with mission scripting before. I have a full schedule but am going to, when i have time, try to set up some kind of missions. The bodyguards are great, but it's more fun and difficult if you keep don't use them or engage the blips. Don't forget you can lower the ped density or increase the vehicle density.
Posted on May 10, 2011 8:41AM by motorsport71
really good 10/10, but it's annoying to load a new game always ^^
Posted on May 10, 2011 8:49AM by AlexWob
can you make it compatible with EFLC?
Posted on May 10, 2011 4:29PM by Quechus9
Nice mod THX 10/10
Posted on May 10, 2011 4:43PM by Mastercz

I don't have EFLC so i cannot test it, did you try and see if it works and had it fail? Did you also try to see if it works with regular gta IV to see if you are having a different issue?
Posted on May 10, 2011 5:33PM by motorsport71
It crashed my game before it even launched but that may be the .NET Scripthook thing not the mod.
Posted on May 10, 2011 9:32PM by Quechus9

Ambient Wars works with EFLC, so if you get it to work you'll be able to test my mod. BTW, Read up on .net scripthook. You have to have your .net framework updated to 4.0. Most people don't read his "README" in the documentation. It's important or it won't work.
Posted on May 10, 2011 10:43PM by motorsport71
ouch, 1 star :( ? at least please leave some feedback so i know the problem, i.e. playablity OR if you couldn't get it to work.
Posted on May 11, 2011 6:29AM by motorsport71
but, make the people look like zombies
Posted on May 11, 2011 7:08AM by nitrorobert

it's the initial outbreak, they haven't had a chance to go through necrosis yet hence "early stage zombies." someone i know, residentj3553, says he has textures for zombies. In a later version i may ask him for them to add them if the player wishes. They won't add themselves via the script hook .net, so players would have to add them via SparkIV etc. Then it becomes a conversion, not just a plug in mod.

I also played with a Large Horde script last night. MY GOD.
Posted on May 11, 2011 1:25PM by motorsport71
Haha yes, Im adding to my zombies texture collection..lookin gruesome...But I have the ballad of gay tony and it works beautifully on it so idk if its just your computer quechus
Posted on May 11, 2011 5:04PM by residentj3553
"Replaces: A Healthy, Happy City"

lol....Like the humor.
Posted on May 11, 2011 5:07PM by residentj3553

I always read the readme files I've been modding for years now :D

I'll see if i can get it to work.
Posted on May 11, 2011 5:17PM by Quechus9
ohh yeaa Just what I wanted, Some Running Zombies <3 x) 10/10
Posted on May 11, 2011 5:55PM by MldnightClub
I Like it,& I don't know if its just me. But I lack a sense of being threatened by the Zombies unlike with Contagium. I feel like the Spawning of Regular Pedestrians distract the Zombies too much. lmfao, Idk I Just want a Horde of Zombies Running at mee and my BodyG's. :) 10/10 Nevertheless, So far the presentation of the mod is great. I just need to feel that sense of "Oh shit! these Zombies are attacking me from everywhere."
Posted on May 11, 2011 8:23PM by MldnightClub

No disrespect intended, i have dealt with many a people on youtube for my postings of Contagium and had to hold their hand through it. It's just impossible to know who's seasoned and who's just seen his her first "OH MY GOD I WANT TO TRY THAT MOD!"


A started adding a "spawning" hoard last night. I stopped it at 11 for testing, but having 11 peds running after you in a tight group is more condusive to an environment like you're looking for. I'm trying to get it ironed out and the way i want it atm.

The mod now isn't spawning anything, except the NOOSE bodyguards when wanted. It pulls all peds off the streets and uses the in-game resources.
Posted on May 11, 2011 11:26PM by motorsport71


Posted on May 12, 2011 11:32AM by JK1617

Indeed same thing has happened to me XD
Posted on May 12, 2011 11:52AM by Quechus9
Can we revert back to normal later?
Posted on May 13, 2011 1:44AM by Arkans23

I myself couldn't figure out how to configure a script to toggle off, but i'm trying to get some help from another modder. I hope to be able to do that for the next release :)
Posted on May 13, 2011 6:27AM by motorsport71
great fuckin mod man, i just have one problem when the game loads i am automaticly a zombie and niko just runs down the stairs flailing his arms about (which looks great btw).just wondering if any of you guys could help me fix it im not new to modding or runnig scripts, like i say it runs, but not right :)
Posted on May 13, 2011 11:34AM by War Remains
already cracked it, it was because i had very low health on my save, just unloaded the mod got health threw it back in & it works a treat.

this is a 100% 10/10 this is the first time i have used a zombie mod so cannot compare to other but all i know is this one is sick as fuck!!
Posted on May 13, 2011 12:05PM by War Remains
@War Remains

glad to hear it, i thought the game (be default) gave you full health on a new load. I'm going to check my script, i will add it so that for the next release everbody that loads the game will have full health + armor so that doesn't happen again. Thanks for pointing that out issue you had.
Posted on May 13, 2011 8:34PM by motorsport71

I missed a bug!

haha dam....
Posted on May 13, 2011 10:47PM by residentj3553
yo i didnt know helicopters fall out of the sky all micheal bay like,

dont know if you meant it to happen but its wicked, i first noticed it on the bohan to Algonquin bridge when the helitours (which is a blackhawk on my game) fly's over the top of it, it conks out falls clipped the bridge and exploded in true hollywood style while everyone rushing across the bridge to ecaped the undead.

i just cannot tell you enough, well done :)
Posted on May 14, 2011 7:18AM by War Remains
that was a side affect that works well, but i was thinking of adding random Annihilator attack choppers hovering.
Posted on May 14, 2011 3:35PM by motorsport71
i have a some craches whan the zombies start to kill my how to stop the craches hewlp my please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
Posted on May 17, 2011 6:05AM by lidorx3

are you running version gta v1.0.7.0, and .net scripthook

Also, are you running any other mods?
Posted on May 17, 2011 6:58PM by motorsport71
im run the gta eflc and i have 2 other mods what to do help my please!!!!!!!!!!!!!!!!!
Posted on May 19, 2011 12:02PM by lidorx3

I don't have eflc, but it seems a lot of .net scripts work for both that and gta iv. Are you running .net scripthook 1717? Also, are the other mods script mods? IF they are, try removing them from the scripts folder to see what happens.
Posted on May 19, 2011 9:39PM by motorsport71

i have a asi scripts and im use with scripthook what to do?????????
Posted on May 20, 2011 12:08AM by lidorx3
@Everbody reading page:

Has anybody else tried running this mod on EFLC? Does it work for you? lidorx3 is having trouble and i am not running EFLC so i cannot help. I only support GTA IV and don't have any other versions to try with.


Try removing your ASI mods (except scripthook v5.1)and run ONLY my mod to see if it works. Thats the only advice i have for you at the moment. Sorry.
Posted on May 20, 2011 9:09AM by motorsport71

listen i have a bugs in the game without the your mod you can to say my how to get the game a more faaster like:down the

Graphics or other opionts

thx you very much and i have

The specification of the computer:

Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz

CPU Speed:3.2 GHz Performance Rated at: 6.4 GHz

OS:Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 32-bit

Video Card:GeForce GTS 250

RAM:3.5 GB

Free Disk Space:229.2 GB

help please


Posted on May 21, 2011 12:38AM by lidorx3

listen i have a bugs in the game without the your mod you can to say my how to get the game a more faaster like:down the

Graphics or other opionts

thx you very much and i have

The specification of the computer:

Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz

CPU Speed:3.2 GHz Performance Rated at: 6.4 GHz

OS:Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 32-bit

Video Card:GeForce GTS 250

RAM:3.5 GB

Free Disk Space:229.2 GB

help please


Posted on May 21, 2011 7:59AM by lidorx3

as far as the Geforce GTS250 it's not a bad card but try turning off your shadows all together and see how our performance boosts.

Is your computer a store bought or built?

IF it's built and Overclocked it seems that overclocking tends to cause a lot of people problems with mods running correctly. Try turning off any overclocking, whether it be cpu or graphics card, and see what happens. I'm sorry but i don't really have much more for you.
Posted on May 22, 2011 2:01AM by motorsport71
how i can to turn off the overclocking ?????????????????????????????????help please and fast!!!!!!!!!!!!!!!!!!!!!!!!!
Posted on May 22, 2011 2:18AM by lidorx3

I don't know that it is overclocked, and if it is i don't know your bios. It is something that you can't be walked through. I'm UNABLE to do anything further for you. I'm sorry, but if your computer is having trouble i can't help you :(

Posted on May 22, 2011 3:33PM by motorsport71
help! not install it, could someone show me a video tutorial

licuado_deavena_concanela@hotmail.com thx :D
Posted on May 22, 2011 6:06PM by erickgil
Hey for those who care, here is a preview of a new core engine:


I apologize for not having high def video recording.

I have better zombies attacking too, but they are turned off to show how the infection now "spreads." More than likely i'll be speeding up the infection rate before release. If a ped is "scratched" by and infected you'll see them "pass out" after 4 to 5 seconds. When they awake they are infected too.
Posted on May 23, 2011 7:35PM by motorsport71
Can't get it to run. Steam version of the game, .Net Script Hook v1.7.1.7, scripthook.dll, vb and ini files in scripts folder. Dot Net framework is version 4.0. Tried with both dsound.dll and xlive.dll seperately. Game loads fine and plays but no indication that it sees the files. Nothing happens when I hit ~. Ideas?
Posted on May 23, 2011 9:33PM by hexic
@motorsport71 YOU CAN TO GIVE MY the mod like we see in the your new video?????????????please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
Posted on May 24, 2011 12:08PM by lidorx3
@motorsport71 YOU CAN TO GIVE MY the mod like we see in the your new video?????????????please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
Posted on May 24, 2011 12:46PM by lidorx3
@motorsport71 YOU CAN TO GIVE MY the mod like we see in the your new video?????????????please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
Posted on May 24, 2011 2:26PM by lidorx3

it's definately a .net scripthook issue, the tilde brings up it's console. the .net scripthook, scripthook, and dsound (or xliveless) should be in the main folder(with "Common", "Config" etc), then the .vb and ini files are supposed to be inside the "scripts" folder, which should be created in the main folder as well.
Posted on May 24, 2011 9:36PM by motorsport71

I'm working on it still, it is a completely new script...

The zombies still run but animated "injured" now, and i'm working on the rate at which the infection spreads (making it faster). This will be a true survival mode. I haven't had any luck mission scripting, but i'm going to try to make it hard to take a break while playing the update.

ALSO i made it so if a ped is shot (even accidently shot by the player) they turn too... watch your aim!
Posted on May 24, 2011 9:44PM by motorsport71
v1.2 or v1.3 ???
Posted on May 25, 2011 4:28AM by Mastercz

so please do thaet fast its look so good!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted on May 25, 2011 5:26AM by lidorx3
I have ScriptHookDotNet.asi, ScriptHook.dll and dsound.dll all in the main folder (although there is no "Config" folder, Common is there) and your two files in the scripts folder. Still no go.

Do you know if there is an issue with it being in a different directory than the Steam default? I moved it all to my second drive.

I was able to use the Superman mod in EFLC so I know the asi loader works.
Posted on May 27, 2011 12:43AM by hexic
@ hexic

I don't know the file set up of the Steam's version, how it's different etc. maybe go to gtaforums.com and research it, they have a lot of information from other people running Steam version. I've crossed similar topics many a time and a lot of people would complain "Steam version sucks... it isn't modable", then about three people would post "You're an idiot, i have Steam version and you need to..." If you haven't been to any of these place, here are a couple of links i looked up for you. i hope one of them helps you get this going.




Good Luck!

BTW: never choose a puzzle as a gamer handle. it causes nothing but conundrums.
Posted on May 27, 2011 5:23PM by motorsport71
For some reason as soon as I walk out of the house it says "You're infected!"

Any fix?
Posted on June 1, 2011 5:54PM by samkiller911

is it just the text, or is the player actually turning into the infected?

If you're health is super low you "Get Infected", but that causes you to loose control of your character. Someone else had low health when they would load the game and it caused them a similar problem.

If you had low health on load, then ran outside to take damage from an infected outside the doorway it could do it. A lot of times i run into them just outside.

Otherwise, if you do have control of the character, are you running gta iv v1.0.7.0, .net scripthook v1717 etc. as i have in the readme, and are you running any other mods?
Posted on June 2, 2011 5:14PM by motorsport71
i can start game and heal works etc but game crashes after about 5 seconds normally when i leave the room

Posted on June 5, 2011 9:08AM by DaNReD
scratch my last comment. crashes after about 5 seconds no matter what

:( 10/10 for idea though.
Posted on June 5, 2011 9:11AM by DaNReD
How long till the update?
Posted on June 6, 2011 2:23PM by samkiller911

i've been running the hell out of it, i don't have anyone to test it since residentj3553 isn't available for the time being. I've added drive zombie attacks by thugs who will also jump out of the vehicle and attack police / player. Most police driving by are "backup" and come equipped with shotgun and assault rifle. It's becoming a resource hog so i've got everything on a toggle in case it's too much for someone's system they can choose what to turn on/off to save resources if they have a slower machine. I hope to release it this week barring any problems, i just want to make sure it's stable.
Posted on June 7, 2011 5:40PM by motorsport71
I'll test it for ya if you want.
Posted on June 7, 2011 6:29PM by samkiller911
This would go good with your zombie mod.

if (Pede.Exists() && Pede != null)


GTA.Native.Function.Call("SAY_AMBIENT_SPEECH", Pede, "MOAN", 1, 1, 2);


Pede.Voice = "M_ZOMBIE";

thx to Erem on gtaforums. :D
Posted on June 12, 2011 5:55AM by Hardsty1e

thanks for the code snippet... I tried to run "MOAN" as the ped.sayambientspeech("MOAN") as per .net scripthook in the v.b. format i'm using but it made no sound. I had tried other sounds as well, death sounds ("DEATH_LOW_01"), pain sounds, etc, but cannot get them to work for some reason? The zombies are now, however, quiet at least.
Posted on June 15, 2011 9:32PM by motorsport71


Hope that helps!:)
Posted on June 16, 2011 1:49AM by Hardsty1e
I have REWRITTEN this mod about 5 times now, learning something new each time or coming up with a better idea. I have better fighting zombies, togglable animations, and other things. I don't want anybody to think this is a dead project, i just want the right 'feel'.
Posted on June 23, 2011 12:00PM by motorsport71

Oh, it helped! Jesus they actually moan!
Posted on June 23, 2011 10:58PM by motorsport71
So, any ETA on the update release?
Posted on June 25, 2011 12:31PM by samkiller911
i'm working on it every chance i get, but i've also got a busy schedule. I could have released the one i had last week (the zombies weren't attacking anybody else yet at the time, now they do), but now that i've got the "moan" thanks to hardsty1e and i got them fighting random peds i'm glad i didn't. Close, no exact time.
Posted on June 25, 2011 5:26PM by motorsport71
It's been nearly a month, and I was wondering if this will ever be complete. Not rushing, just can't wait to start playing GTA 4 again.
Posted on July 10, 2011 7:49PM by samkiller911
I've, after much deliberation and messing around, have decided i'm going for a completely customizable zombie mod so the player can get what he/she wants. The following are working: Toggle (FAST) Running or Slow Zombies, Fighting Zombies against player and peds properly, Toggle crazy driving traffic OR destroyed vehicle's everywhere, Toggle no hud and radar, zombies "moan", Player can have 0, 1, OR 3 bodyguards, ped/vehicle density changes. Working on Weather, Criminals, and fine tuning for performance.
Posted on July 12, 2011 12:39AM by motorsport71
Now that gave me a boner. I am going to wait patiently for now!
Posted on July 12, 2011 12:08PM by samkiller911

lmfao! Does your scripthookdotnet and everything work correctly? I guess what i'm saying did the original L4L work for you? If so, message me...
Posted on July 12, 2011 3:49PM by motorsport71
Ooh, I feel so stupid. I don't know how to send messages on the forum.
Posted on July 12, 2011 4:25PM by samkiller911

click on my name where it says "Posted on July 12, 2011 x:xxPM by motorsport71" and it will bring up my info... you should see a link to message me
Posted on July 12, 2011 7:03PM by motorsport71
Thats strange, there is absolutely no messaging button.
Posted on July 12, 2011 10:25PM by samkiller911

maybe you just don't have enough activity gain messaging yet. Do you have a gtaforums.com account?
Posted on July 12, 2011 11:13PM by motorsport71
This mod does not work with the Steam version of GTA IV.
Posted on July 13, 2011 8:16AM by Crimewave

make sure that scripthookdotnet is working properly. I believe you have to install GTA IV off the ISO steam supplies rather than the way it installs directly from steam. Here is some info that may help:




Posted on July 13, 2011 9:21AM by motorsport71
@motorsport71 yes, I do. It just won't allow me to message you. Email me: sam123486@yahoo.com
Posted on July 13, 2011 12:07PM by samkiller911
Wait, I got it working.
Posted on July 13, 2011 2:24PM by samkiller911
Motor, thanks for the help but I don't see any option in Steam for installing off ISO.
Posted on July 13, 2011 2:56PM by Crimewave

Sorry i couldn't be more help. I'm running the store bought version.
Posted on July 14, 2011 12:21AM by motorsport71
No problem. I think I'm going to buy a GTA IV disc (if I can find one) so I can try your awesome mod.

Posted on July 14, 2011 11:14AM by Crimewave

the update should be WAY better :)
Posted on July 15, 2011 12:36AM by motorsport71

check you messages :)
Posted on July 15, 2011 12:56AM by motorsport71
I bought a GTA IV disc and got the mod to work but I discovered that Steam may not have been the root of the problem. The root of the problem was that a certain .dll was missing. Read on...

Windows XP (which is the OS I'm using) lacks a certain .dll which ASI loaders (or at least the ones I tried) need. The .dll is called MSVCR100.dll and can be acquired at the DLL-files website:


Simply drop the MSVCR100.dll in WINDOWS/system32 and you're good to go.

Anyway, the Left 4 Liberty Infection mod is great! I like that it's actually challenging to avoid the zombies and general chaos!
Posted on July 15, 2011 12:56PM by Crimewave
Users of First Person Mod will be happy to learn that Left 4 Liberty Infection and First Person Mod are perfectly compatible.
Posted on July 15, 2011 1:05PM by Crimewave
is ther anyway i can deactivate, like turn the mod off ingame, is there a code i can put on the ~ console or something to turn it off ingame, cus there are times i wanna play normal and then play with infected and it gets annoying having to turn off the game all the time to activated the mod, oh 1 more thing. can i do a gta Zombie Apocalipse video with your mod?
Posted on July 17, 2011 9:34PM by iagorockboy

The update, which is SO DARN CLOSE to being complete, will be able to be toggled on off, but at the moment the only way would be to pause the game (go to the map), remove the files from the scripts file, and then hit the ~ and type in "reloadscripts". As far as a video, go ahead, just give honorable mention if you wouldn't mind :)
Posted on July 18, 2011 3:19PM by motorsport71
Dude epic mod but please make a l4li 2.0 it would the best mod on gta by far.
Posted on July 18, 2011 4:55PM by hitmarker

Thanks man.
Posted on July 19, 2011 1:18AM by iagorockboy
I seem to have the same problem as samkiller911. As soon as I start the game with the mod loaded, my guy becomes infected. I have full health and armor but I instantly become infected. I hate to say it, but is there any way to disable the infected effect on the player character? I think that might solve the problem.
Posted on July 21, 2011 5:06PM by jago107

not at the moment, i'm done "writing" the update and am now in testing phase. It doesn't have a player infection, so you won't have that problem. Should have it for the weekend :)
Posted on July 21, 2011 11:21PM by motorsport71
Hi, im new to all this and im just wonderin how to install any mods apart from the one on the tutorial. I need some serious help, please message me or make me your buddy and teah me how to install them. PLEASE

Posted on July 22, 2011 11:29AM by g-lash
Where can I find the latest version of this?
Posted on July 22, 2011 12:09PM by jago107

there are lots of different ways different mods are installed. Sometimes it takes several mods to make one work, etc. Each mod will have requirements: Your GTA IV patched to version(?), maybe need of scripthook, scripthookdotnet. An ASI loader to load them, etc. I recommend starting with Simple Native Trainer. Download it, read it's readme, and find what it needs to install it. You'll be able to download anything you need from this sight or gtagaming.com.


Once the testing is done and the mod seems good, then it'll be right here.
Posted on July 22, 2011 6:52PM by motorsport71
The last two people who were going to help me test had to back out so i've been hard at work. (That's okay, last night i made 3 changes) It looks like stability's strong :), bugs are minimal, and so on. Since I don't have anybody able to help me with it, i'll probably test another couple of days then do a public release and hope it runs as good for you guys as it does on my machine :)
Posted on July 25, 2011 6:45PM by motorsport71
I have had two very successful 1 hour runs without errors except for the fire bullets script which seems to not to play well with others. If you leave it on the whole time it will error around 40 minutes. I separated from the rest of the group and have been trying various things. I may release as is, the player will just have to remember to not use it the whole time and toggle it off from time to time. It will probably not be a problem then.
Posted on July 26, 2011 12:12PM by motorsport71
Release teh hounds?! ^^
Posted on July 26, 2011 4:09PM by Hardsty1e
Sad it doesn't work in Multiplayer. =(
Posted on July 27, 2011 5:18AM by ArtyCooL
Is it even possible to have two mods from different people conflicting with each other. Like could a mod "scan" for surrounding peds that have been marked zombies if within range with other player? Also hope everything is coming along real nice with the infection
Posted on July 29, 2011 12:30PM by Hardsty1e

I believe so. My mod grabs peds of the streets and now changes their tasks and behaviours. So, for instance, they are given a relationship group, "tasks" perse, group likes/dislikes etc. So if a different mod were to change anything... TASKS, Relationships, etc... My zombies mod won't work correctly.

As far as how it goes... :) working on taking screen shots now and writing readme for upload.
Posted on July 30, 2011 7:28AM by motorsport71
Seems to be an error in Lift4LibertyZombieCorev2.0.vb

Posted on July 30, 2011 5:39PM by Hardsty1e

check your .net scripthook version... it wasn't until v1714 or up hazard added tire repairs; i coded / tested this on versions 1717 and also back one to 1716. Those errors should only come up if the version of .net scripthook you have is too old. Have upgraded to a new version?
Posted on July 30, 2011 7:02PM by motorsport71
this mod is amazing!
Posted on August 1, 2011 2:31AM by ubtri
im using patch but still work great =D but there is a small problem: zombie not gotta attack me. they just come and stand there around Niko lol

Is that just me or everyone see that too ?
Posted on August 1, 2011 5:01AM by thedeath4rever

since the mod was written using the newest version of gta iv and .net scripthook, your older versions might be the problem. .net scripthook has been updated many times to meet changes in the game, etc.
Posted on August 1, 2011 9:05AM by motorsport71
how bore...but im sure that .net scripthook is v1.7.1.7. Anyway, nice mod man 10/10
Posted on August 1, 2011 9:19AM by thedeath4rever
it would be awesome for patch 1.4 :)
Posted on August 1, 2011 8:57PM by Cal4LA7910
yeah, maybe u should make it compatible with patch 1.0.4 motorsport ;)
Posted on August 1, 2011 11:48PM by thedeath4rever

sorry, I have months into this mod... there are over 1600 lines in the coding between the zombiecore and zombiefirebullets files. I'm a newbie modder, i just learned to spawn my first pedestrian almost 7 months ago. The only thing i know about programming i learned from chat forum help and reading posts, as well as reading Hazard's .net scripthook documentation. A real programmer probably would laugh at my mod if they open it up to see how it's coded :) I would probably have to rewrite most of it to make it work properly with, and it would lose some functions.
Posted on August 2, 2011 5:55PM by motorsport71
im just joking friend :), i know that it's hard and u are tired. have a nice day :D
Posted on August 2, 2011 10:57PM by thedeath4rever
Hey, I just wonder one thing: All you do is put Asi Loader and ScriptHookNet to GTA4 Main Folder, and u put all the files to Script folder, right?

By the way, I rly Love your mod and I'm rly looking for more Updates and etc..
Posted on August 5, 2011 12:56PM by Gangsti
yeah, the asi loader, scripthook, and scripthookdotnet go into the main. Then the scripts folder also stays in the main; that's where you put the mod. When you get into the game press the "~" tilde. If a green screen console comes up with a bunch of script names loaded then you installed scripthook and the mod correctly. Press F7 to activate the mod by default.
Posted on August 5, 2011 6:45PM by motorsport71
Ok Thanks... I will spread your mod on all GTA IV forums i know ok?

and I have you question, I got a bit shitty PC now but I'm getting new one on Christmas... and Idk if GTA4 Will work now on my PC:

Intel(R) Core(TM)2 CPU 4400 @ 2.00GHz - Processor

2.0 GHz Performance Rated at: 3.5 GHz - CPU Speed

1022.4 MB - RAM

Microsoft Windows XP Professional Service Pack 2 (build 2600) -OS

GeForce 8500 GT - Graphics Card

Realtek High Definition Audio - Sound Card

Pleas Answer !!! .. Thanks!!

Posted on August 6, 2011 7:20AM by Gangsti
Man is: ScriptHookDotNet same as ScriptHook? OR what?
Posted on August 6, 2011 4:25PM by Gangsti

okay, i ran a pentium dual core e2220 at stock speeds, 4 gigs of ram, and a gt220 graphics card before my current configuration... it was slow. I had to turn off all shadows and turn down viewing distances / textures /etc for it to run smooth, but then when i ran add on mods like Ambient Wars it showed again in performance.

The only thing you can do is get your ram up to 4 gigs (i'm not sure, but i think it may utilize up to 3.5 gigs of ram only on xp). Get most current driver's for your graphics card, directx update, and go. I think you'll have a machine capable of playing gta iv pc with all lower settings.

Scripthook is needed for various mods that affect or interact with ingame processes to work as a "bridge" between that mod and the game. Then any program that utilizes Scripthook needs to have an ASI loader, like dsound or xliveless, to "run" the program. ScriptHookDotNet is a separate program that allows people to mod using .net format coding. So, working backwards starting with my mod: L4LI v2.0 -> ScriptHookDotNet -> (ASI LOADER) -> Scripthook -> GTA IV.
Posted on August 6, 2011 6:25PM by motorsport71
Thanks for the Information... they rly helpful with the PC Requirements. And the programs that you mentioned above are: xliveless-0.999b7, scripthookdotnet. And when I type Downlaod scripthook, it comes up only with scripthookdotnet... That's what u said in readme.txt file in your L4LI mod:

GTAIV .Net Script Hook v1.7.1.7 BETA (Or Newer) - (I also tested with .Net Script Hook v1.7.1.6 with my Game, seemed okay)

ASI Loader (I use Xliveless 0.999b7)
Posted on August 7, 2011 5:45AM by Gangsti

I believe that .Net Script Hook comes with Scripthook included in the download with it as well as all the details how to install it, so i didn't mention Scripthook Directly... sorry if that causes confusion for anyone... I'll updated the readme incase i get to work on some ideas for additional "modes".
Posted on August 7, 2011 7:23PM by motorsport71
Is alright.. You explained everything clearly enough.. Thanks allot.

Are you working on anything else right now, or not rly? If I could I would try getting some ideas for your mod, which u might like.. Just tell me and I will be trying to think of some stuff for your mod.

Regards Gangsti

Posted on August 8, 2011 4:56AM by Gangsti
Is alright.. You explained everything clearly enough.. Thanks allot.

Are you working on anything else right now, or not rly? If I could I would try getting some ideas for your mod, which u might like.. Just tell me and I will be trying to think of some stuff for your mod.

Regards Gangsti

Posted on August 8, 2011 10:37AM by Gangsti
Is alright.. You explained everything clearly enough.. Thanks allot.

Are you working on anything else right now, or not rly? If I could I would try getting some ideas for your mod, which u might like.. Just tell me and I will be trying to think of some stuff for your mod.

Regards Gangsti

Posted on August 8, 2011 3:24PM by Gangsti
so ive got an error that occurs when i launch the game. it says "the program can't start because MSVCR100.dll is missing from your computer. please re-install the program to fix the problem" well--- ive re-installed it quite a few times, and it is a CLEAN file, unmodded yet. got the script, and the 1.0.7 GTAIV. put the files in the script folder but, no bueno. lol. any tips? its my second or third mod so i dont know much.
Posted on August 8, 2011 8:11PM by ichannel13
also: does this work with the simple native trainer?
Posted on August 8, 2011 8:22PM by ichannel13

For the .net scripthook, here is some documentation:

"Required to run this plugin are:

- A valid installation of GTA IV or EFLC patched to any of the following versions:

GTA IV: version up to version

EFLC: version up to version

- Microsoft .Net Framework 4 and the Microsoft Visual C++ 2010 Redistributable Package (x86) installed on your machine

- Any AsiLoader installed for GTA IV"

I read up on the MSVCR100.dll error and one recommendation to fix that error for other games is to install "Microsoft Visual C++ 2010 Redistributable Package (x86)" which is necessary for .net scripthook to work as well.

Here is a copy of the link to download .Net Framework 4:


Here is a copy of the link to download Microsoft Visual C++ 2010 Redistributable Package (x86):


good luck!
Posted on August 9, 2011 10:11PM by motorsport71

btw, SNT does work, but the bodyguards won't attack the zombies. I had to write in my own to do that. Most other functions "should" work fine. Don't spawn bodyguards.
Posted on August 9, 2011 10:16PM by motorsport71
@motorsport71 I have a question, those the zombies moan or make sounds?

Posted on August 10, 2011 10:08AM by Gangsti
OKAY got this to work, only problem I have is the zombies ignore me!!! they it's like i'm not even there they just walk by or chase other people...any idea how to fix this?? PLEASE
Posted on August 10, 2011 2:20PM by b1gtime

The zombies do moan


Got a few questions before i can help:

Did you try the "everyone's a zombie" mode (default key 'delete')to see if they came to you and attacked you?

Also, are you running gta IV version or at very least gta IV v1.0.6.0? Do you have the most up to date .net scripthook v1717 or at least .net scripthook v1716? Are you running any other mods / character changes?
Posted on August 10, 2011 9:56PM by motorsport71
IS there something like this: All cars are on fire and burning?
Posted on August 13, 2011 3:25PM by Gangsti
I just have a question if this requires EFLC could you have downloaded that on steam separately form grand theft auto 4 and still work? because I didnt get the full addition i got grand theft auto 4 then bought EFLC will it still work?
Posted on August 13, 2011 3:41PM by Grif863

My destruction of traffic option in the mod does have a lot of damaged vehicles doing that, but i don't know of any other mods that do that. I ORIGINALLY had it doing that before the release of v2.0 (but not in the original) but it was 'too much'.


It only requires GTA 4. I don't even know if it works with EFLC, Another modders said it does work with his TBOGT. Steam version modding, I THINK, is slightly different; i believe you have to install the game from the ISO you download from Steam? i'm not sure, here are some links i dug up for another guy:




I don't know if this will help you or not.
Posted on August 14, 2011 3:11PM by motorsport71
Is it possible to have both fast and slow zombies at the same time? I think that would increase realism by a lot. :-)
Posted on August 15, 2011 12:26PM by ubtri
So Traffic mod makes cars(some) 95% damaged so you can't drive them? and this mod is in your latest version of mod? (It would be grate if you could make a video that' shows how it looks).
Posted on August 15, 2011 3:06PM by Gangsti
BTW, Man You are big for me... I want you to keep modding for GTA4.. You are the best! So Doesn't or I will Get annoyed :P (11/10 for your mod)
Posted on August 15, 2011 3:23PM by Gangsti

thanks, and i've compiles some ideas but have been REALLY busy with real life stuff at the moment to work on them. The traffic destruction mode leaves lots of destroyed vehicles you'll come across without seeing them be destroyed.


That is one idea i thought about but hadn't implemented. I have, however, definately added that to my "must haves" of the next release should i get time to work on it.
Posted on August 15, 2011 8:46PM by motorsport71
Ok, I understand real life.. hehe.. I just want to stay in contact with you. I'm waiting for you Updates and etc, So I'll talk to you later.. see u!
Posted on August 16, 2011 10:38AM by Gangsti
@motorsport71 I am looking forward to the next release then! fast & slow zombies at the same time FTW :-) My machinima will appreciate it!
Posted on August 19, 2011 12:15PM by ubtri
so can you turn the script on and off now?
Posted on August 28, 2011 10:30AM by carsonhorsburgh
does it work with v1.0.3.0???
Posted on August 29, 2011 11:25AM by carsonhorsburgh

yes, you can toggle the script on and off now :), as far as compatiblity goes it will still only work for v1.0.7.0 and v1.0.6.0
Posted on August 31, 2011 5:48PM by motorsport71

Those the versions make any changes to your game if you have it higher or lower?
Posted on September 1, 2011 1:35AM by Gangsti
is there a way to allow flying without having the wanted level being activated?

Posted on September 2, 2011 11:03PM by automatk47

no, it's part of "feel" i was going for. May make it configurable now though.


I don't quite understand the question phrasing, at least it's wording... but gta iv game versions v1.0.6.0 andalso v1.0.7.0 seem to work fine.
Posted on September 4, 2011 2:52PM by motorsport71
Ok Thanks... OD you know if my GTA 4 Will work on this:

i5 Intel (3.20ghz)

GeFroce gtx 460

4-6 GB Ram
Posted on September 5, 2011 10:46AM by Gangsti

i'd say so :)

the I5's supposed to be a good quad core processor, the graphics card is strong, and the more ram the better. It should handle GTA IV just fine.

My specs are:

Intel Q8400 Core 2 Quad @ 2.66gh, 4gigs ddr3 ram, GeForce GTS450, Vista Business, and it runs great in my opinion.
Posted on September 5, 2011 8:21PM by motorsport71
I've uninstalled gta iv and reinstalled / patched it to i'm working on a compatible "Left 4 Liberty" for I've also decided to start "setting objectives".

As of now, when you enter the mod you start on a rooftop with no weapons. You have a pistol, a shotgun, and a baseball bat in front of you. (yes, you can have all three)

The closest police station was "overrun". Three damaged out NOOSE Stockades, barricades up all over, dead NOOSE team members everywhere, and a place to pick up the M4 assault rifle (after you push away one of the broken down NOOSE Stockades somehow).

Running good so far. :)
Posted on September 6, 2011 1:51AM by motorsport71
I've noticed a bug, and I guess I haven't mentioned it yet, but when I toggle between slow/fast zombie ped animations, my graphics definition turns off, lol.. Also, any word on having both fast/slow zombies at the same time working out yet?
Posted on September 6, 2011 12:25PM by ubtri

did you change the INI? the default for toggling zombies is "I" as noted = Toggle Zombie Animation=I = If you changed it to "P", which i think is the definition default key for gta iv on the keyboard, then your definition will change when toggling. Else are you running any other mods, have anything else "reconfigured", or have a different keyboard layout?
Posted on September 6, 2011 7:34PM by motorsport71
I actually tried rebinding the anim toggle to k instead of i and that solved the problem. I must have some other mod conflicting with the "i" key causing the graphics definition to turn off/on. No more issue tho, sorry for the false alarm!

I looked through your script and figured out how to change what bodyguards I can summon and whatnot.. but I have no idea how to make both fast/slow zombies happen - good luck to you on that sir!
Posted on September 6, 2011 11:00PM by ubtri
@Motorsport71 Thanks, for your opinion (replay)

And btw nice computer :p
Posted on September 7, 2011 10:34AM by Gangsti

How did you get a compatible version of this mod?

Posted on September 7, 2011 10:41PM by Zarehl

I'm glad changing the key worked out. kudos on changing the bodyguards you want from within the script.


No problem and thanks


It's not that i GOT a compatible version, it's that i'm WRITING one. It will problably released separately, and PLEASE GUYS do not ask for an ETA... i have no idea when i can finish this one. I'm trying to add a "brief" mission to get your "group" of survivors together first. I also want to set up a fortified "Survivor Barricade" at a far off building, but that takes time... i have to get / set coordinates and headings for EVERY SINGLE OBJECT i put into place, every barricade, every dead body, Bus used to block a large entrance, etc. Then i have to set Pedestrians, who don't respond to relationships such as "player.hate" and "ped.companion" which is why my current mod doesn't work with and I'll do my best but this will be more complicated for me.
Posted on September 8, 2011 12:21AM by motorsport71
@motorsport71 I'm suggesting to stay on versions that you actually on and also u might make it on if is not a problem...

And are you working on anything new? :P

Posted on September 8, 2011 12:09PM by Gangsti
I wrote a super villian mod. You spawn a super villan that has a bunch of cool abilitys and an obscene amount of health. He has weaknesses, but that is for the player to "figure out". You're character also has powers too.

The super villian has:

Invisiblity unless using powers or weapons

Telekinesis, multiple forms

Depending on way damaged / killed... bad for player :)

Obscene amount of health / armor

Moves at super speed.

Cops are called in to fight him. They will leave you alone. Written for versions and Great Mod, lots of Fun.
Posted on September 8, 2011 12:32PM by motorsport71
btw, haven't released that mod mentioned in above post
Posted on September 8, 2011 12:37PM by motorsport71
Ye.. I know.. But if you add new stuff don't delete old once cuz the old onec are really good.. I personally think that Zombies is normal zombies... don't make it any better.. add some useful stuff... Super Powers will just make it worst..
Posted on September 9, 2011 7:44AM by Gangsti

the super power script is a mod in itself, no zombies included
Posted on September 9, 2011 4:57PM by motorsport71
installation help please

Posted on September 10, 2011 10:26AM by ali123
@ali123 just put the mod files in a folder called "scripts" in your GTAIV directory. Read the instructions?
Posted on September 10, 2011 5:39PM by ubtri
@motorsport71 that's good then :P

I have one more question... I changed my mind in new PC and still not sure if it will work:

Processor: Intel® Core™ i5-2310 processor

System: Windows 7 Home Premium

RAM memory: 8GB

Hard Drive: 1.5TB

Graphisc Card: Graphics: NVIDIA® GeForce® GT 530

CD-DVD writer: Equipped with a DVD+-RW

Pleas answer I don't have much time!
Posted on September 11, 2011 4:27AM by Gangsti
One more questions is this screen HD? 1920x1080 @60Hz
Posted on September 11, 2011 11:51AM by Gangsti
is there a tutoral on how to do this, i have never done this before and need a little help. i followed the instructions(so i thought) started game pushed the button below the esc key and i got the console witch said fireball script loaded.
Posted on September 19, 2011 6:55AM by twitchwicked
Yes and? it should of work... Did it?
Posted on September 19, 2011 2:31PM by Gangsti
This mod is awesome 10/10!

Could you make a script mod for me?
Posted on September 19, 2011 9:34PM by Richie01

did you put both the Left4LibertyZombieCore2.0.vb AND Left4LibertyZombieFireBulletsv2.0.vb into the scripts folder? You need both for the mod to work. press F7 to then activate the mod.


Thanks, sorry about not getting back to you about the screen. It would be considered a "higher resolution".


Sorry, not taking any scripting requests. I'm a newbie scripter and real life / the new Zombie Mod i'm working on is taking up too much time.

@Everyone else

I have written a COMPLETELY NEW zombie mod. It's simpler in functions, but i think more fun. IT IS COMPATIBLE. You have 7 survivors spread out across the entire city, each giving the player a "Bonus" when joined up and in the group with you directly.

I'm not giving out any more info than that other than i hope to have a first release out within a week. It won't be an update to this one, it will be a new release all together.
Posted on September 21, 2011 9:55AM by motorsport71
SO Motosport is not HD? :/ or it is?
Posted on September 21, 2011 11:00AM by Gangsti

The resolution is the "sizing and sharpness", or "pixelation" i guess is the best way to say it. An old screen that is 800x640 would not be as high of definition as 1920x1080, you could almost see the pixels. So, in your monitor's case, the "1080" is actually like having a 1080p high def television. It's the RESOLUTION that matters in a computer monitor, the HIGHER THE RESOLUTION, the better the image. Here is an internet article i found for you if you want to understand it a little more in depth:

Posted on September 21, 2011 9:54PM by motorsport71
@motorsport71 Have you tried enabling some way to have slow & fast zombies at once?
Posted on September 22, 2011 1:58AM by ubtri
ah ok thanks motorsport :D
Posted on September 22, 2011 2:11PM by Gangsti

looking into the running and slow zombies, messed with it a bit today. New zombie mod is killing me, needed a break. Also going to see about putting the "No Fly Zone" on a toggle as well.
Posted on September 23, 2011 7:01PM by motorsport71
Hey Guys I have a question what is better? AMD HD6770 or GeForce GT 530
Posted on September 24, 2011 5:33AM by Gangsti
I've found anything in the "GeForce" spec has better shadowing than amd/ati graphics imo. I used to run only ATI cards until I couldn't get past bad shadowing. Then i started with GeForce series cards and all has been great. I'm running a GTS450 and am happy with it's performance.
Posted on September 24, 2011 8:08PM by motorsport71
Thanks allot, I always personally thought that GeFroces are better, so thanks it helps allot in buying my new PC... Have to wait one more month and half :/
Posted on September 26, 2011 1:42AM by Gangsti

ok, i did it...

in the upcoming update you have both running and slow zombies at the same time.


when the next update comes out (very soon):

If you press F12 (configurable) while you have slow zombies on, a message will come up telling you "adding fast zombies activated". Then while you're running around you'll get attacked, at random, by a small number of running zombies.

If you are have fast zombies on, then press F12, a similar message will come up telling you "adding slow zombies activated". Then the mix ratio of runners to walkers goes to approximately 60/40. You can change anytime you want back to all runners, slow, or mixed in any way you want.

I Put the "No Fly Zone" on a toggle with F11. Now if you want to drive a boat or fly a heli the police won't bother you if you want.

I also made the "Car Break Down In Traffic" a little more diverse. Some break down, some break down and catch fire, some blow tires, and very rarely some just blow up for no reason at all.

No, i cannot make this script compatible. This script uses "Relationships" to make the zombies work the way they do, apparently doesn't work with relationships. I'm working on something completely new / different and it will be compatible.
Posted on September 27, 2011 12:11AM by motorsport71
Hmm sounds like nice update.. looking forward it..
Posted on September 28, 2011 3:31PM by Gangsti
@motorsport71 wow this will be amazing... Is it as fun and realistic as I imagine? Thanks for working on this still!!!
Posted on September 28, 2011 4:40PM by ubtri
Ubtri Love your videos ^^ on Youtube!
Posted on September 29, 2011 1:38AM by Gangsti
@Gangsti THX!!!
Posted on September 29, 2011 3:50AM by ubtri
great mod it works with eflc but i was wondering y when i put NOOSE body gaurds or and body gaurds for the simple native tranier they well only shoot when i shoot at them
Posted on October 2, 2011 3:43PM by krustylips

To make the zombies not run i had the make them not "hate" you. Since they are not "arressors", all though they attack you, other peoples bodyguards won't work. That's why i put my own in there. You just gave me an idea though. I think in ADDITION to my three body guards i'll add the ability to have NOOSE body guards. Thanks.
Posted on October 2, 2011 4:49PM by motorsport71
no prob but is there a way to turn off godmode on ur body gaurds

Posted on October 2, 2011 6:46PM by krustylips
no prob but is there a way to turn off godmode on ur body gaurds

Posted on October 2, 2011 7:15PM by krustylips

you have a double post, and i just wrote a way to shut that off. Will be in the next release.
Posted on October 2, 2011 8:34PM by motorsport71
naw i i didnt mean to double post my bad
Posted on October 2, 2011 9:40PM by krustylips
I'm getting antsy for an update here!!! :-) Check out this video! http://www.youtube.com/watch?v=84sEqANNB8s
Posted on October 3, 2011 4:26PM by ubtri

nice vids

@anyone who cares

I think you're going to LOVE the new update. SO FAR:

1) Running and slow zombie combinations added

2) Put "No Fly Zone" on Toggle

3) BodyGuard Overhaul. Now: If you select the original 3 they are more 'stable' in the fact they should all spawn without any of them missing. Instead of spawning just the single third Survivor, you can now spawn up to 3 'random' survivors that will have one of 4 random civillian weapons... desert eagle, shotgun, ak47, or uzi. You can also spawn up to 3 N.O.O.S.E officers, and change yourself to a N.O.O.S.E or back to your original character. And because the N.O.O.S.E are normally SLOW i increased their movement speed to match regular player speed. They will spawn with one of four random weapons as well, the MP5, Sniper Rifle, Baretta Shotgun, or Assault Rifle. You can have a maximum of 3 survivors in any combination you choose.

4) Zombies can swarm BodyGuards too. The bodyguards will be pushed around while being swarmed, maybe even pushed to the ground where they cannot get up without help. THEY ARE NO LONGER INVINCIBLE. They take damage and die unless you choose to enable the BodyGuard invincibility.

5) When you are attacked the 'blacking out' of the screen no longer happens. Instead, you get knocked off balance a bit and it disrupts you firing.

6) 'Cars Breaking Down' is WAY MORE DANGEROUS and fun than before. Random break downs, blown tires, engine fires, and car bombs are a real problem in a city full of chaos. Especially if cars start getting piled up. Stay away from everything :)
Posted on October 3, 2011 9:49PM by motorsport71
when ya releasing it? we're ready to test it! :-)
Posted on October 3, 2011 10:24PM by ubtri

I need someone to try v3.0 before i release it...


If you are send me a confidential email address through my youtube account and i'll email you the updated mod. I tried to PM you through youtube but you're friend locked. If not interested just reply here. I've got a lot of changes in this script now and i would like someone to run it hard on another machine before i put it out there. Thanks. I'll check back here tomorrow. BTW, nice vids man.
Posted on October 4, 2011 12:34AM by motorsport71
definitely will hit you up on youtube with my email!

your mod helps make my vids what they are, so kudos to you! :-)
Posted on October 4, 2011 5:05PM by ubtri
@motorsport71 I would rly love to test your mods but.. fuck I have a crappy PC as hell.. Getting new one in Month or so..
Posted on October 5, 2011 10:58AM by Gangsti
A little video showing testing of an early beta of Left 4 Liberty v3 - Teaser - http://www.youtube.com/watch?v=cvENIfm8K0M
Posted on October 6, 2011 9:07PM by ubtri
Okay, here is a video tutorial of how to install Left 4 Liberty Infection. The volume recorded low for some reason, i assume due to the desktop capture software i used. It ran at like 20 frames per second, so for the brief moment i was in game to show the mod working after installation its a little choppy. At 480p with the volume up it still should work good.

Posted on October 9, 2011 1:32AM by motorsport71
Great tutorial! This is by far my favorite mod for GTA IV! Here's part 2 of my beta testing for the up-coming V3 http://www.youtube.com/watch?v=0QP4MHA37wM
Posted on October 9, 2011 3:45PM by ubtri

I think i got better dead body guard behaviour, i believe the release i sent you the "reanimated" bodyguards would sometimes run from other bodyguard fire. I also added the third animation to the script, in use right now only when you add fast / slow zombies. trying to work it into active script. It's great when 3 different speed and style zombies are coming at you from all directions :) Once i'm happy with the new animation setup I'll forward you a copy. Got a lot of Real Life crap going on ATM so it may be a day or two.
Posted on October 9, 2011 11:36PM by motorsport71
Good work motorsport... I'm looking forward ur updates. When it will be out?
Posted on October 13, 2011 1:42AM by Gangsti

Ubtri been running it with good results so far, and i've been trying to run it when i can. I'd like it to be as 'solid' as possible before i post it. I'll probably release it beginning of next week. Going to be out of town for the weekend.
Posted on October 13, 2011 10:37PM by motorsport71
This don't work :( should i put all the files in the game???? and whitch map
Posted on October 14, 2011 10:55AM by FoggyKing
Okay, here is a video tutorial of how to install Left 4 Liberty Infection. The volume recorded low for some reason, i assume due to the desktop capture software i used. It ran at like 20 frames per second, so for the brief moment i was in game to show the mod working after installation its a little choppy. At 480p with the volume up it still should work good.

Posted on October 14, 2011 9:12PM by motorsport71
You know one video it says "Everyone Becoming a Zombie" Activated.

Does everybody in 1 sec after u press it try to kill u cuz they are zombies? And What is that " Zombies and Pedestrians"!?

Tell me if the "Everyone Become a zombie" activates those it spreads like first is 1 person, and then he kills next and soooo on?

Answers pleas!

Regards Gangsti (Btw u sound like 20 - 25 :) )
Posted on October 15, 2011 11:40AM by Gangsti
GTA IV - PC - Left 4 Liberty V3 Beta - Bodyguards become Zombies - Part 3 - http://youtu.be/fBfm2DfJY5I

Hey Gangsti, you asked about my age on youtube, ur kinda weird aren't you? i mean considering u don't even play GTA IV, yet are so full of input regarding this? I bet you're a kid :-P
Posted on October 15, 2011 5:26PM by ubtri

Cool man, thanks for putting that vid out there!


There are two kind of zombie modes: Zombies and Pedestrians where there are infected walking/running the streets as well as normal, healthy pedestrians wandering the streets. "Everyones Becoming a Zombie" means that all pedestrians will become a zombie and target the player.

Your enthusiasm for the mod is great but take it easy until you get your new pc and you can play it for yourself.

Posted on October 15, 2011 8:46PM by motorsport71

Yeah Sorry... You know I just think is awesome, but you didn't answer

one of my questions.... Those the infection start from one player and then in spreads or just boom and every1 are zombies?

@Ubtri I'm 16, so yeah kind of a kid.

but this mod is like so amazing, and I can't play it so I'm just angry at myself... it should become and actual DLC for GTA IV series.

Regards Gangsti
Posted on October 16, 2011 5:08AM by Gangsti
the infection starts with the press of a key. by default it starts with some normal pedestrians mixed with zombies. the zombies will start fighting the normies and vice versa. other keypress options would then toggle on/off things like criminals who will shoot you and the zombies, turn all pedestrians into zombies, make all zombies fast, make all zombies slow, or mix the two. Mixing the two is neat, if you choose to mix fast & slow zombies when you have slow zombies going first, then you will just have a minority of fast runners, some medium paced zombies with their own animation, and then your majority of slow zombies. if you start with fast zombies, then your majority of the mix will be fast. the toggles are pretty well explained in the .ini file included with the mod download, which you open the file with notepad to view/edit. you can customize what keys do what, as I do, or you can stick with the defaults. Hope this explains everything.

Whenever u get to play the game, trust me, the simulation of a zombie apocalypse is super-fun in Liberty City!
Posted on October 16, 2011 1:27PM by ubtri
I have changed my mind about computer and Just wanted to know your opinion guys. Is this pretty good?

Processor Intel Core i7-2600

- 3.4 GHz

- 2.0 MHz DMI

- 8MB L3 cache

- Quad Core

Operating System Genuine Windows 7 Home Premium 64-bit


- DDR3

- 10600MHz

- up to 16 GB maximum expandable memory

Graphics card NVIDIA GeForce GTX 550 Ti with PureVideo® HD technology

- Dedicated 1 GB

Hard drive 1TB

- 7200rpm

Posted on October 19, 2011 9:00AM by Gangsti
you should have no problems
Posted on October 19, 2011 1:18PM by ubtri
Thanks, it costs £950 :/ Now my Dad have to think.. and In week I might have it or not.. :/
Posted on October 20, 2011 5:08AM by Gangsti
two factors are delaying release of v3.0:

1: I have a problem with a survivor issue with Bodyguards and Criminals activated simultaneously. Think i got it but real life is keeping me from extensive testing.

2: I don't like the fact some Zombies get 'spooked' when body guards are shooting and am trying to solve that issue as well. I think I may have figured it out but again real life is keeping from testing.
Posted on October 20, 2011 6:08PM by motorsport71
Ohh, ur not in Hurry... take ur time man.
Posted on October 22, 2011 10:23AM by Gangsti
how do i get rid of this mod, theres no uninstall instructions, and this mod has ruined my game, all my save files are gone, can't use cell phone, so i can't even get past first mission to start over, what do i do?
Posted on October 23, 2011 10:18PM by blablabla
how do i get rid of this mod, theres no uninstall instructions, and this mod has ruined my game, all my save files are gone, can't use cell phone, so i can't even get past first mission to start over, what do i do?
Posted on October 23, 2011 10:29PM by blablabla
Delete the files from "sctipt" and that's all.
Posted on October 24, 2011 3:19AM by Gangsti

remove xlive and your savefiles will come back. If you'd read the information that came with the xlive readme it tells you that the savegame files need to be copied / moved from your original save files folder to another folder now in your 'My Documents' folder. You lost NOTHING. The mod did not "ruin your game". Use dsound as an ASI loader instead if you still wish to use the mod. Don't give someone a 1 out of 10 because of not understanding modding. In my tutorial i also mentioned that xliveless did move savegame locations. HERE IS SOME ADVICE: Remove .net scripthook, scripthook, xlive, and the scripts folder. Have a nice day. Now... never mod again.


blablabla has a complaint and my score drops by him giving me a 1 out of 10 because he can't understand how to mod. Rather than UNDERSTANDING that modding is just that... 'MODIFYING' and existing piece of software... changes things. He gets frustrated because MY HOBBY, which he appears to know little about , gives him a little trouble and HE doesn't take the time to research the problem, or just REVERSE the installation of the mod.

Now this being a hobby: like the other modders, we can't spend 24/7 on tech support. Why?

1) I have a fucking job.

2) I wrote a novel. I'm researching agents now.

3) I'm a homeowner. Stuff needs upkeep.

4) There are two cars in my family. I maintain them.

5) I have to eat. Do laundry. Sleep. Go Shopping.

So, for people like blablabla, if you don't know how to mod... or are new to modding... VIEW EVERY README in every file you download so you understand what you are doing, or make an attempt to do so.


I believe you were wrong. Xliveless, the asi loader, moves save games to another location as i mentioned in the tutorial.
Posted on October 24, 2011 8:24PM by motorsport71
Oh Yeah... damn ur right. Btw I tryed the Mod on my friends PC is Soo Cool man... Keep up with the great work ur doing :)
Posted on October 25, 2011 10:19AM by Gangsti
yo motorsport bought a none steam version with my spare birthday money JUST so I could use this! Havn't done my standard 9th grade for a week since I got this to work :D great mod dude! I am so making a video about this trust me its gonna be edited with camera angles and non GTA IV music and everything I hope you like it I'll post the link when it's finished :)
Posted on October 31, 2011 11:35PM by Grif863
Incredibly! But I would seriously like that cops would attack zombies by default, like they do in Contagium. Because sometimes I would like to play a cop w/ LCPDFR so I can call backup and stuff. But still awesome though!
Posted on November 1, 2011 11:02AM by ZeroFoxtrot

Thanks but dude, do your homework and go to class :p


The way v2.0 is coded bodyguards from outside mods won't attack the zombies, that's why i created my own. I explained further on your gtaforums post.
Posted on November 1, 2011 11:01PM by motorsport71

Oh, that's a shame. Still nice mod though.
Posted on November 2, 2011 1:30AM by ZeroFoxtrot
i tried it but my game crashes after about 10 secs in-game.. you know how to fix this?

my pc spec:

Operating System: Windows 7 Ultimate 32-bit

Processor: Intel(R) Core(TM)2 Duo CPU E4600


Memory: 3072MB RAM

Card name: ATI Radeon HD 5600 Series

Display Memory: 2295 MB

cool mod . 10/10. :D
Posted on November 7, 2011 10:24AM by --nix--

are you running any other mods? which versions of scripthook / .netscripthook / gta are you running? are you running the store bought or steam version? Did you use your graphics cards overclocking ability and overclock it? (if you did o/c your card then try removing the o/c). Is it crashing after you start the game OR after you start the mod? Will the game run fine normally?
Posted on November 7, 2011 11:20AM by motorsport71
Check out a preview of my new Zombie Engine. It will allow for cops, as well as more aggressive zombies! Oh yeah... the infection spreads :)

Posted on November 9, 2011 9:22AM by motorsport71

yes im running other mods with it but i also tried removing the other mods and see what mod is causing the crash.. nothing was making the game crash except when I start the mod.. yeah it runs normally when I dont run the mod :D. my scripthook version is 0.5.0 and .Net Script Hook v1.7.1.7 BETA.. i didnt try/use overlocking my graphics card.. I'm afraid it might mess up my sytem or something... left4liberty v2.0 worked without any problem.

tnx for your reply :D
Posted on November 9, 2011 9:56AM by --nix--
I tried running it without ENB graphics.. still crashed. but now right after I started the mod.. lol. pls help me motorsport.. I really wanna play this mod of yours :D
Posted on November 9, 2011 10:18AM by --nix--

The mod uses a lot of resources, and L4LI v3.0 is using more than its predecessor so that zombies attack bodyguards. That part is always active in the background. Let's try this to see IF it is a resource problem: Turn down all graphics settings. Mainly disable shadows, they are a killer. I used to run a pentium e2220 dual core(2.4ghz as well) and i just shut them off. Also, check to see if you have addition programs running that are unnecessary like gadgets, cpu meters, etc. Shut off everything you can to run the game only. If thats the problem then we'll proceed to finding a solution... I may have to modify something for you to slow L4LIv3.0 down.

Posted on November 9, 2011 6:46PM by motorsport71
all are at low settings. I even tried lowering the resolution.. but still crashes.. i dont have any other programs running and even at task manager I closed all unnecessary programs and still it crashes.
Posted on November 10, 2011 10:08AM by --nix--


okay, lets try this:

copy the .vb file named Left4LibertyZombieCorev3.0.vb

take the one you copied and change .vb extension to .txt

Now you can open it and modify the code.

Scroll down to around line 1100

You should see:

Public Class ZombiesAttackBodyGuards

Inherits Script

Private SON As Boolean = False

Private Group As Group = Player.Group

Private anims As New AnimationSet("amb@drunk")

Private animflags As AnimationFlags = AnimationFlags...

blah blah

blah blah

End sub

Below it is:

Private Sub SurvivorToZombie_Tick(ByVal sender As Object, ByVal e As EventArgs) Handles MyBase.Tick

blah blah

end sub

below it is:

Private Sub ZombieToSurvivorNatives(ByVal ped As ped)

blah blah

end sub

Below that is:

Private Sub ScriptOn()

blah blah

end sub

end class

DELETE everything from "Public Class ZombiesAttackBodyGuards" down to "End Class" - {located just above 'Public Class ChangeToNoose')

Change back to .vb and place in scripts folder. Move out your original copy, you may need it later. That was the most resource using section of the script. Then try the game and see what happens.
Posted on November 10, 2011 6:12PM by motorsport71
i tried it.. and still it crashes.. hmm.. too bad.. lol

tnx for all your reply man. :D you've been very helpful.

Posted on November 11, 2011 9:26AM by --nix--
Tomorrow I'm getting new PC! btw will it work on Max Graphics on card: GT 545 3 GB ?
Posted on November 12, 2011 9:54AM by Gangsti

Max graphics depends on lots of factors... if just playing the game: if the processor can handle it, the memory can handle it, than the card can probably handle it.

Now, when you start running mods you start using processor and memory resources. You may have to cut back your graphics to compensate.
Posted on November 12, 2011 12:42PM by motorsport71
:/... I will have intel i7 so...
Posted on November 12, 2011 2:02PM by Gangsti
I'm guessing it should run smoothly :)

Posted on November 12, 2011 2:06PM by Gangsti

It sounds like it'll run pretty good
Posted on November 12, 2011 7:14PM by motorsport71
oo good, I'm collecting it today, Soo happy ^^
Posted on November 13, 2011 7:42AM by Gangsti
Okay, I'm on my new PC :D, I'm gone be getting started with GTA IV :)
Posted on November 13, 2011 11:46AM by Gangsti
When I start GTA IV it comes up with error: Could not write license data! Any ideas what its that?
Posted on November 13, 2011 3:45PM by Gangsti

Is it a store bought version or Steam download?

If it is storebought you have to enter the cd of course, but does your windows version require you install as admin?
Posted on November 13, 2011 4:05PM by motorsport71
Problem solved... Now i have different one...

1. I can't update to version it comes up with an error " can not creat a folder in ...................

2. I can't download anything of interent, I am seted as administrator and the donwloading in settings is enabled, Why it might not be working ? pleas need help!
Posted on November 14, 2011 10:21AM by Gangsti

Well i would say that you would need to for the installation of is................ (dots do not help provide enough information to see what the problems is, so noone can help with a solution :P ).

For the downloading, you have to get local help from friend / colleague / parent etc. There could be DOZENS of configuration settings, in your router... your computer... your admin settings... etc. and they need to be looked at on sight. You are on your own for that one, at least i can't help.
Posted on November 14, 2011 9:40PM by motorsport71
Well anyway thanks, I'm taking it to the shop and I will ask them what might be the reason and etc.
Posted on November 15, 2011 1:37AM by Gangsti
Right, i have in GTAIV folder a folder called scripts which contains 'Left4LibertyZombieCorev3.0.ini' and the two .vb files. I also have dsound.dll (ASI loader), ScriptHook.dll, ScriptHookDotNet.asi in the GTAIV folder. I followed the instructions exactly, i have tried removing my trainer and speedometer asi's with no effect, i still do not get a red plus when i pres 'o' and still nothing happens when i press 'F7'

Im running normal GTA 4 with the beta of scripthook.net

what the hell haven't i done? all my other asi's are working fine and i've put the files in the correct location. I'm running the steam version but my dad has the DVD version and file structure looks exactly the same just it is in \steamapps rather than \Rockstar Games
Posted on November 16, 2011 12:25PM by Matty28
Also im using dsound.dll not xlive.dll but i just tried using xlive.dll and it still didnt work. I also tried another scipthook.net script and it didnt work either, which means it must be something to do with scripthook.net and not the ASI loader or your mod. I don't understand what i'm doing wrong if i have the right versions of everything and i have put the files in the correct folder (scripthook files in root folder and script folder also in root gta folder)
Posted on November 16, 2011 2:59PM by Matty28

everything works now but GTA IV seems lagging and I can only play on LOW O_O and as I said I hav intel i7 / 8GB ram / GeForce GT 545 3gb ! Now tell me WTF?
Posted on November 16, 2011 3:05PM by Gangsti

In the main directory, is there a 'Scripthookdotnet' text file?

If it is there it would say something like this when you open it:

2011-11-16 01:30:12 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version with C++ Hook version 0.5.1)

If it is there look and see what it says...

If it's not there then we'll try this: did you update your .net framework and c++2010 redistributible?

- Microsoft .Net Framework 4

- Microsoft Visual C++ 2010 Redistributable Package (x86)

If not, go to:


The links to these will be at about the bottom of the first page.


Your computer is superior to mine in processor power and ram... what size monitor are you running at what resolution? I run my textures (well, everything actually) on medium settings at 1440 x 900 on a 17inch monitor. Go into your cards settings: there will be a quality and performance slider; put it in the center to balanced.
Posted on November 16, 2011 7:32PM by motorsport71
I've got a scripthook.txt (regular scripthook) but no scripthookdotnet.txt so i'll try your suggestion. Thanks.
Posted on November 17, 2011 8:32AM by Matty28

here are my pc specs:

Intel Core 2 Quad Q8400 running at @2.67ghz

4 ghz Ram

Windows Vista Business 32bit

Nvidea Geforce GTS 450 Graphics Card

Compare the specs yourself to your pc's.

Another thing is to check and see what background programs are running... are there a bunch of Gadgets running on the side, are you on the internet, are you listening to cd's etc. at the same time? If you are just try running gta iv
Posted on November 17, 2011 9:09AM by motorsport71
I'm running 1440x900 and I can only run at Low still.. and it lags,

I installed the and I can't start game, Why?

all happens is when I press play, I see like the CD next to my mouse and then it ends and nothing happens. Help?
Posted on November 17, 2011 10:21AM by Gangsti

Thanks! it was the C++ 2010, i thought i had that but obviously not, all is now working fine. Its a brilliant mod btw
Posted on November 17, 2011 2:42PM by Matty28

try updating this:


yes, it matters :(

also, where did you get / download version I downloaded my updates from this sight:


and haven't had any trouble
Posted on November 17, 2011 9:27PM by motorsport71
Man it worked! and it works on Medium!!!!
Posted on November 18, 2011 1:47AM by Gangsti
Now I can play on low again... I think I will get new Graphics card in January..
Posted on November 18, 2011 3:23PM by Gangsti

Shadows are like the biggest killer of graphics. Turn them off all together, since they suck on low anyway, and then begin turning everything else back up until you get a "happy medium"
Posted on November 18, 2011 6:25PM by motorsport71
Man, I can't change my settings! they setup autoaticly and I can't change them!
Posted on November 19, 2011 2:18AM by Gangsti
Another preview of my new zombie engine / mod:


And it is compatable!
Posted on November 20, 2011 3:19PM by motorsport71
Working on update... so far...

Zombies attack civillans WAY more aggressively, way more fighting!

Simple Native Trainer's Bodyguards work now :)

Looking to add something maybe...

Posted on November 24, 2011 11:32PM by motorsport71
you should add the ability to spawn a object and make like barriers like in Contagium but u dont have to ofc just a suggustion
Posted on November 27, 2011 10:05AM by krustylips

well, i wrapped up a small completely functional script i'm adding to left 4 liberty infection. It's basically like "I Am Legend".

As of now, in mid afternoon traffic and pedestrians will be at their peak. As dusk approaches less and less people will be on the streets and walkways, then one game hour before dark... nobody. All healthy peds and the cops lay low. (Cops work perfectly during this mode by the way). Then the Infected come out.

Throughout the night their population slowly increases until about an hour before dawn where the population slows... and as soon as the sun gets high enough... firey infected!

An hour later, people begin to show up again, cars are on the road, everything is normal... even the ability to get wanted stars.

All the zombies are runners at the moment, and no bodyguards. That was an idea i wanted to do a LONG time ago but didn't have the foggiest idea how to. Now that i have a little experience i figured it out. A guy who commented on youtube actually suggested the zombies just come out at night, i remembered this idea and went OH YEAH!
Posted on November 28, 2011 1:37AM by motorsport71
PLEASE HELP ME!; i When I start the game every other mod load perfect i press the tilde (~) key and the green console is there it says exactly this; Searching for scripts

Loading dynamic scriptfile 'scripts\Left4LibertyZombieCorev3.0.vb'

16 Error in C:\Program Files(x86)\Rockstar Games\GTAIV\scripts\Left4LibertyZombieCorev3.0.vb

--it lists the errors all having to do with something of the wheels then states below each error "...'vehiclewheel' is not declared. It may be inaccesable do to its protection level."--

--then it loads the 'firebullets' file fine and all my other mods fine--


please help me!
Posted on December 3, 2011 5:31PM by itztrey

Do you have .net scripthook version it wasn't until version that the "CanTiresBurst, IsTireBurst, BurstTire, and FixTire" methods were implemented into it. i use those in the script.
Posted on December 4, 2011 6:09PM by motorsport71
Ok I really Need SERIOUS HELP NOW! I got a working ScriptHookDotNet, Asi Loader, Scripthook.dll File! My other Mods are working except for this! There's a Major Problem! I don't know where the Fux to put the mod into! It says the "script" folder! I don't know where the Fux is the Script Folder. So, I installed the mod in Rockstar/Grand Theft Auto IV Main directory file where ALL my dsound.ll,scripthootdotnet,scripthook.dll file is! I tried working it dosen't works at all! I can press the "~" button in game but theres no Left for Liberty infection mod WORKING! I need help now! ITS ALL UPDATED I SWEAR!
Posted on December 6, 2011 9:37AM by Kiwifirmin
Nvm GREAT MOD i fixed it btw. I just create a sub folder in the main directory called scripts and transfered the mod inside and it work great! Im looking forward for more addons. You're awesome js!
Posted on December 6, 2011 12:19PM by Kiwifirmin

glad to hear you got it working!

I have a huge update coming up soon with a large new addon, it should actually be it's own mod, i'm just testing and working out the bugs now.
Posted on December 6, 2011 10:43PM by motorsport71
Is V.40 the "large new addon". Ah anyways, I've found some bugs idk if its fixed or not, When I off the Liberty Mod Script, the cars still seem to ignore the Traffic light, cars are hitting each other in major streets, I have to restart my .netscript to fix this. Kinda irritating though.
Posted on December 8, 2011 8:50PM by Kiwifirmin

ALL of the pedestrians in ALL of the cars up to the second you shut off the mod are given a task to drive like that. Once you disable the script, (and i hope you are toggling it off again using F7) it will take a little bit of time for all those drivers to get out of the area. IF it still persists as an issue, try toggling it to "Everbody's Becoming a Zombie" where there is no traffic then toggle it off.
Posted on December 9, 2011 12:20AM by motorsport71
Pertaining to that, I was not in the same area, I actually teleported from island to island and still got the same issue. I do know where you are coming from though.
Posted on December 9, 2011 7:16AM by Kiwifirmin
@ Kiwifirmin

Okay, i've tested it on both gta iv v1.0.7.0 and eflc to try and replicate your problem and am having no trouble. Are you using .net scripthook v1.7.1.7? Have you been having any errors in the script 'PanicTraffic'? Are you running any other mods?
Posted on December 9, 2011 10:49PM by motorsport71
Here are my tutorials for installing Left 4 Liberty: Infection on youtube:

http://www.youtube.com/watch?v=01z0x205NeQ For EFLC Steam Installation Tutorial, (GTA IV Steam should be the same)

http://www.youtube.com/watch?v=IR_uMKkfx-A For Standard Game Versions installed on disc, not Steam
Posted on December 10, 2011 9:14PM by motorsport71

xD I'm like using SNT and your mod, that's all. I'll try to test it again.
Posted on December 11, 2011 5:50AM by Kiwifirmin
hello your mod is very good but it would be much better if it like red dead redemption undead nightmare in mp with wave of enemy for an example because here there is no mission and with some challenge or something it would be perfect
Posted on December 11, 2011 10:49AM by janusantsky

Let me know if that makes a difference... i've run SNT but only for bodyguards to make my script compatible for SNT's. I never ran it for any other functions except for time changes.


IF i could script missions i would. Multiplayer modding is prohibited, thus chatting on coding forums about how to is too...

If i throw out too high of a pedestrian ratio the mod can't catch everyone to turn them into a zombie.
Posted on December 11, 2011 12:00PM by motorsport71
I really love what youv done with this mod, you should use existing open buildings and shops as safehouses for collecting ammo and guns. i think the whole thing would be alot more intense if you had to get to one of a few random places around the city to reload. imagine starting off with nothing but a baseball bat and having to fight yer way across town to break into some junkie flat through the roof to nick some guns. seriously good work though
Posted on December 12, 2011 12:56PM by lordbuffalo
some kind toggle on/off headshot system could be cool too. so the zombies only die if you headshot or bludgeon them
Posted on December 12, 2011 1:06PM by lordbuffalo

I actually created a zombie mod i never released that has 7 survivors you have to work your way to get to... you start on a rooftop and go from there. They all have a unique helping ability, i.e., one guy constantly keeps your ammo full, a nurse that slowly refills your health while close, a NOOSE officer that refilled your armor, a biker that gave you more health and armor capabability... all if they stayed close to you. There was a heli pilot that if he was with you you could fly a chopper and a lawyer who knew "shortcuts" across the city so you could teleport close group members to several different areas on each of the islands for quick travel.

For the headshot system you can only make a person impervious to bullets or not. So an OBSCENE amount of health would be the only way to make the headshot system work, then you'd be swarmed for sure if you're not a crack shot. The bat i could make instant kill...

I'll think about it.
Posted on December 12, 2011 7:30PM by motorsport71
right on, just somethin in case ya get bored. that survivors scenario sounds like a cool idea
Posted on December 14, 2011 4:39AM by lordbuffalo
I think it'd be cool if there were an option for encountering random survivors just using the code that's already present. I don't have vb or I'd do it myself; you should be able to turn on a mode that makes survivors feel less like a cheat and more like legit encounters. Just have a really low random chance to run the same routine as pressing 'N'.

I've been playing zombies-only-mode and I just thought it would be awesome to be driving around the zombie wasteland and suddenly see another survivor burst from an alleyway firing away at some zombies.

Just a thought. Love this mod, by the way. And, also, I'm new here. :)
Posted on December 16, 2011 8:15PM by RogueGamer

I'm doing a complete rewrite of Left 4 Liberty at the moment... like mostly ground up... and i like the random "non" group survivors.
Posted on December 16, 2011 9:27PM by motorsport71
new addon motorsport7! Just wanna see what else you can add to "an already awesome script."
Posted on December 18, 2011 12:08AM by Kiwifirmin

Ahhh... i've started a complete rewrite. I'm going for epic if possible lol :p

After your mention of traffic disturbance after L4LI was disabled, though i could not replicate, i decided to change it to when pedestrian drivers "see" zombies rather than an overall affect. Then they choose "how fast" to flee.

I'm working on "Groups". Small numbers of peds that spawn, i.e., prisoners, gun nuts, NOOSE, all with their own set armor / health / affiliations etc. They all are fighting for survival.

I'm leaving cops IN. Nothing huge, no high volume wanted stars, just cops on foot and cars... fighting infected.

I'm going to fix the helicopter pilot issue lmao. I get a lot of digs about them going down on youtube.

Some original options will be removed, others added. Still a work in progress.
Posted on December 18, 2011 12:44PM by motorsport71
I have a L4LI world on FIRE! Lots of FIRE! And, imo, tastefully done.
Posted on December 18, 2011 10:20PM by motorsport71

a player can get bit, you can see an infection% counter, when it reaches 100 you begin to loose hitpoints...

Posted on December 26, 2011 11:23PM by motorsport71
I can't even describe how much fun I've had with your amazing script. Thanks a lot for making my GTA A LOT better. :DD
Posted on January 2, 2012 6:22AM by .Olbricht.

I'm trying to go way further with the next update
Posted on January 4, 2012 10:17AM by motorsport71
could you please make the next update work with patch 5 smooth? would be really great. love this mod
Posted on January 9, 2012 3:50PM by weasl

thanks, i'm doing a complete rewrite and changing a lot of options so it's taken a lot of time to get where i'm at now. I can't test it with patch 5 so i don't know how it'll run, and this mod is becoming a little resource intensive (the new infection meter, etc.) and i'm trying to make it as efficient as possible.
Posted on January 10, 2012 11:02AM by motorsport71
Worked great! =D 10/10 Loved that i could change the speed of the zombies. The only problem was with keys, it would be better if it was a list, where you pick enable/disable rather than using keys. It would be much easier to use, but its nothing big.(The problem was not in getting used to keys, its just i have many mods and some of the keys overlap)
Posted on January 11, 2012 4:18AM by w2lf
i tested it on too. but there were also some crashes and mini-lags while driving. but doesnt matter. i`ll wait for the next update. i`m sure you`ll do well.
Posted on January 12, 2012 11:31AM by weasl
I readed the instructions and I installed everything from it (including patch and xliveless) but its still not working.
Posted on January 13, 2012 12:33AM by obss
did you update your 2010 c++ redistributable and 4.0 .net framework as per ScriptHookDotNets Instructions?
Posted on January 13, 2012 6:25PM by motorsport71
i cant get it to work...... i got nethook i got the asi loader i have everything you need. this is what it says in the console when i load the game

2012-01-31 03:28:07 - STARTING SCRIPTS...

2012-01-31 03:28:07 - Error during GetPhoneNumber (Phone checks will be disabled):

System.Exception: Accessing Globals failed! Invalid Memory Address!

at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)

at unmanaged.MemoryAccess.GetPhoneNumber()

at GTA.NetHook.CheckPhone()
Posted on January 31, 2012 3:47AM by dise414
sorry i haven't checked the forums in a week or so...


whoa... that one i'm not sure;

you'll have the check the .net scripthook forums on gtaforums.com on that one. I don't know what would cause that...
Posted on February 6, 2012 8:56AM by motorsport71
This is really amazing. I love it very much.

I have some questions to ask if you don't mind. When I shooting at any zombie, the others would run away immediately just like the normal peds. But they would turn back after 1-3 secs. It looks like some peds faking zombies. I don't know why this happen.

By the way, if you are going to make an update. I think it's better to make some side stories like ask the player go somewhere and get something or rescue somebody. If it is hard to make I think it's better add a score or something to count the zombie kills. This would make the Mod has some targets or purposes.

Thanks again! Love it!
Posted on February 16, 2012 11:09AM by ldfxf
I have found out where the problem is. I played freemode in mp mode. So the zombies can't damage me at all and they would be frightened by gunshot and run away for 1-3 secs.

Hope you can fix it for Multiple-play mode so that I can play this mod with my friends.

Posted on February 16, 2012 11:57AM by ldfxf

Sorry dude, i don't think i'd would / could make this one online capable.
Posted on February 16, 2012 11:34PM by motorsport71

Thanks for answering.

I used to play zombiez.cs. It's your work too If I got it right. This mod can be played in mp free mode. The only problem is the zombies move slowly. Is it possible to make an update for/like zombiez.cs?

Posted on February 17, 2012 4:36AM by ldfxf
Just wanted to say I've been using the new version (4.1 currently) and it is great bro! Really dig the idea of zombies at night too, this mod covers all the zombie apocalypse scenarios quite well now! Keep up the good work!
Posted on March 2, 2012 4:18PM by ubtri
Hey! Love this mod when will you update it?:D
Posted on March 3, 2012 7:35AM by gwizzzy
I plan on a version5.0 which began as a complete rewrite. NOW I'm integrating, rewriting, etc. I'm using some of the old script but updating it, making all zombie attacks uniform etc. By messing with a couple of other mods I've been experimenting with I'm changing things for better experiencies imo. This will NOT be multiplayer compatable... but I am working on a multi only script. No eta.

Posted on March 9, 2012 11:58AM by motorsport71
I like this mod, but it disabled the use of the phone, and now I can't get it back. I even uninstalled the mod, but still can't use my phone.
Posted on March 12, 2012 1:43AM by jago107

whenever you reloaded from a previous save it should have brought the phone back while the mod isn't active. If you do want the phone back after playing the mod, press the tilde key "~" and type in "reloadscripts". The phone should come back then too. It should not disappear permanently.
Posted on March 13, 2012 9:39PM by motorsport71
does this mod work on xb360???
Posted on March 18, 2012 11:20AM by tcat gta helper
Okay, I need some help haha. I'm pretty sure i've got everything installed right. When I run the game and press "~" I get all the green texts and what not, but I can't get the mod started. I press F7, but all it does is mute my laptop haha. So then I tried to set the start key to a different one and I still couldn't get the mod activated. Am I doing something wrong here?
Posted on March 22, 2012 8:25PM by DreadHeadDillon
Okay, I need some help haha. I'm pretty sure i've got everything installed right. When I run the game and press "~" I get all the green texts and what not, but I can't get the mod started. I press F7, but all it does is mute my laptop haha. So then I tried to set the start key to a different one and I still couldn't get the mod activated. Am I doing something wrong here?
Posted on March 22, 2012 8:38PM by DreadHeadDillon
I got it :D Nevermind haha. It was the keyboard on my laptop. I had to hookup and actual keyboard to it and then F7 worked :]

Posted on March 22, 2012 9:07PM by DreadHeadDillon
I got it :D Nevermind haha. It was the keyboard on my laptop. I had to hookup and actual keyboard to it and then F7 worked :]

Posted on March 22, 2012 9:12PM by DreadHeadDillon
Posted on April 3, 2012 10:40PM by kleoboy
could someone make a video tutorial plz
Posted on April 30, 2012 12:37AM by Goro27
could someone make a video tutorial plz
Posted on April 30, 2012 12:45AM by Goro27
Why not make the infected zombies walk like a drunk?
Posted on May 5, 2012 2:22PM by Mr_Nightshade
It said ''The application failed to initialize properly (0xc0000005). Click on OK to terminate the application.'' I want to know a problem.
Posted on May 7, 2012 8:07PM by tankun48
I want to know about scripts folder. It has a lot of scripts folder. Sorry about this.
Posted on May 7, 2012 8:11PM by tankun48
Alright I've got this mod and its fairly brilliant, but my cell phone has gone completely and I can't get it back. I've tried starting a new game with no luck, reloading an older save (I only have one, cant remember if its before or after i got the mod), using "~" and typing "reloadscripts" again with no luck. I've also removed the mod files, ASI loader, scripthook and .NET scripthook. WHY CAN'T I HAVE MY PHONE BACK!!!!!>>?????
Posted on May 14, 2012 3:43PM by Matty28
I've found this bit in one of the files

Public Class WeatherNoPhoneOrRadio

Inherits Script

Private WEATHER As Boolean = False

Private SON As Boolean = False

Public Sub New()


BindKey(Settings.GetValueKey("Toggle Script", "SETTINGS", Keys.F7), New KeyPressDelegate(AddressOf ScriptOn))

End Sub

Private Sub WeatherChoice()





Native.Function.Call("FORCE_WEATHER_NOW", 7) '0 = sunny, 1 = a little sunny , 2 = SunnyandWindy, 3 = sunny, 4 = rain, 5 = drizzle, 6 = not sure, 7 = Thunderstorm, 8 = extrasunny2


Native.Function.Call("SET_TIME_OF_DAY", 19, 59)






Native.Function.Call("FORCE_WEATHER_NOW", 0) '0 = sunny, 1 = a little sunny , 2 = SunnyandWindy, 3 = sunny, 4 = rain, 5 = drizzle, 6 = not sure, 7 = Thunderstorm, 8 = extrasunny2


Native.Function.Call("SET_TIME_OF_DAY", 12, 0)



End If

End Sub

Private Sub ScriptOn()


If SON Then

BindKey(Settings.GetValueKey("Toggle Weather", "SETTINGS", Keys.Insert), New KeyPressDelegate(AddressOf WeatherChoice))

Native.Function.Call("SET_SLEEP_MODE_ACTIVE", 1) '(0=off / 1=on)

Native.Function.Call("TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME", "spcellphone")



'Native.Function.Call("request_script", "spcellphone")

'Native.Function.Call("has_script_loaded", "spcellphone")

Native.Function.Call("SET_SLEEP_MODE_ACTIVE", 0) '(0=off / 1=on)


'request_script and after has_script_been_loaded, you start it.


End If

End Sub

End Class

If I delete this will it bring back the phone?
Posted on May 14, 2012 3:54PM by Matty28
does anyone know how to play gta without the cars driving around the world???
Posted on July 8, 2012 3:11PM by Mofo223
i cant get it to activate. I am on
Posted on July 16, 2012 6:41PM by GangstaChamp21
Love the mod motorsport, not sure if your posting comments any more but can you help me with changing the distance of which the peds are viewed and transformed into zombies? i want to go snipe some zombies but they are just regular peds that run at sniper fire. Thank you.
Posted on August 19, 2012 5:26AM by mmmrhys



Posted on December 8, 2012 11:41AM by motorsport71
how do i install it?
Posted on June 2, 2013 7:21AM by royston
Anyone Have PS3 and this mod add me_ PSN: Kyubi_Mode_Ninja
Posted on June 5, 2013 3:42PM by KayOTheOutsider
will this mod work with multiple car mods? Nvidia 9600 GT quad core
Posted on June 11, 2013 12:02PM by Curtisawesome
For those who want to know: the mod IS compatible with patch but has huge bugs.. 10/10 for the footage i've seen in the videos btw
Posted on July 1, 2013 10:32AM by iAmCloud9
Make a World War Z Mod
Posted on July 4, 2013 2:02PM by ACxbAiLzA
Sweet mod! I can't get V 5 to work, but this one does exactly what I need it to!

Thank you very much! I just bought GTA on Steam Summer Sale, and I haven't even touched the story yet because of this mod!
Posted on July 21, 2013 2:02PM by Mr. Banana Grab
XD "Replaces a healthy, happy city."
Posted on July 31, 2013 2:04PM by Mr. Weenie
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