Changes in V4.1
Corrected Problems with "Zombies at Night" where zombies would jump out of vehicles at night and peds sometimes would
not disable properly during daytime. Also corrected issue where "Fast Infected" during "Zombies at Night" wouldn't
keep interest in player for long periods of time if player positioned himself on vehicle, dumpster, etc.
Changes in V4.0
Added a new Scenario "Zombies at Night". Zombies only come out at night. During the day only stopped
traffic and no pedestrians, unless you want to turn available option to on. If you turn them on, all will respond normal:
cops, drivers, the game will be completely normal... until night. No pedestrians, just zombies. When they die they catch fire and combust into nothing. The same thing happens at sunrise.
Outside bodyguards work now, i.e., Simple Native Trainer (SNT)
The Weather Function has changed. It just randomizes weather. Press it until your hearts desire.
If you want to listen to the radio you can toggle it back on.
Added option to Forward Time one hour at a time. Incase you don't want to wait for "Zombies at Night" to come out.
Zombies during standard Left 4 Liberty attack pedestrians way, way more efficiently.
The way the player takes damage is improved. If he falls he can get back up.
Removed the vehicle repair options.
Changes in V3.0:
Bodyguard spawning is now different. You can have 3 of either a random ped and / or NOOSE.
You can also call upon the original three survivors as a group. Each ped / NOOSE has a chance
to spawn with a random weapon designated to their class. NOOSE movement speed increased to meet
"standard" pedestrian movement speed.
Bodyguards have an "invincibility" option.
Player can now become a member of NOOSE. DISMISSES any current bodyguards. When player stays
"Niko", he gets standard weapons. When player becomes "NOOSE" member he gets different weapons. While Player is "NOOSE" his movement speed is increased to match standard "niko" speed.
Zombies will Swarm Bodyguards. They thrash them around a bit. Non-NOOSE peds that drop will turn into zombies and come after you.
Criminals is a little more fun. Zombies will attack them same as they attack bodyguards. Criminals
in cars will now either do driveby's or stop and shoot at you.
Traffic Breakdowns is a little more colorful. Explosions!
Fast / Slow / Medium paced zombies - Can have slow+medium, medium+fast, or slow+medium+fast.
Zombies "regenerate" now so don't take your time putting one down.
"No Fly Zone" is on a toggle so you can fly a heli. No active police in city though.
Changed it so vehicle lights work correctly during "Everybody's becoming a zombie"
You are no longer safe just sitting in a vehicle. Some zombies will now pull you out.
Damage indicator is no longer the screen "black out." Your character will get knocked off balance. If you get pushed over or fall you have two options... die, or call in the original three survivors. So pay attention to your health!
********************************************************************************
Now configure the Zombie Apocalypse... your way!
Okay, here it is... Liberty city had been hit with an airborne virus that changed most people into Zombies. It was the beginning of the end...
The city is in panic. Cops pulled out. Vehicles are running lights,
crashing, running over pedestrians and zombies alike. Pile ups are frequent as well as vehicle breakdowns, tire blowouts, even car bombs. Traffic laws... huh, no such thing.
As you run down the streets it's not uncommon to see several "Slow" infected "limping"
along with slightly faster "hunched over" ones coming up on them. There are also "Runners."
So there's Fire Ammunition. Yes, for the SMG and the Sniper Rifle you too can help kill them faster with the aid of fire. You begin your venture into survival well armed. Or you can use standard ammo for those weapons. Your choice.
No it wouldn't be a true end of the world scenario without other armed civilians. Survivors, should you choose, can be called in. They'll have your back. And if you don't have a use for them anymore, tell them you don't need them. You can have a Group of Three - The hitman, the inmate, and the doctor. Or build a group. You can choose to have N.O.O.S.E or random pedestrians, up to 3. You yourself, should you choose, can
now become one of Liberty City's Finest N.O.O.S.E Elite.
Since the cops are trying to contain the infection to Liberty City, all boats have been damaged or disabled. Good thing you can now fix vehicles. But if you get into a chopper or a boat... You're wanted. And that's the only time.
The cellphone towers are now out... noone is going to call you... ROMAN! BRUCIE! LITTLE JACOB!
The radios are barely audible...
How LONG do you WANT to survive the Liberty Infection?
CONTROLS BY DEFAULT:
F7: TOGGLES SCRIPT ON / OFF
F4: TOGGLES 'ZOMBIES AT NIGHT ON/OFF. F7 MUST BE ACTIVATED FIRST.
DELETE: TOGGLES WHETHER YOU HAVE "ZOMBIES AND PEDESTRIANS" ON THE STREETS OR "EVERYBODY'S TURNING INTO A ZOMBIE"
PAGEUP: TOGGLES "DESTRUCTION OF TRAFFIC" WHICH CAUSES RANDOM VEHICLES TO BE FOUND DAMAGED, ON FIRE, OR BURNED UP CARCASES.
I: TOGGLES SLOW ZOMBIES OR RUNNING ZOMBIES. YOUR CHOICE. //toggles between 'running" infected and 'slow' infected during 'Zombies at Night'
F12: TOGGLE INCLUDES RUNNING ZOMBIES INTO SLOW ZOMBIE MODE, SLOW ZOMBIES INTO RUNNING ZOMBIE MODE.
B: SPAWNS A GROUP OF 3 SURVIVORS (BODYGUARDS). A PRISONER WITH ASSAULT RIFLE, A DOCTOR WITH SHOTGUN, AND A MAFIA HITMAN WITH UZI.
N: SPAWNS "RANDOM" BODYGUARD. CAN HAVE UP TO 3 TOTAL BODYGUARDS AT A TIME.
F10: SPAWNS N.O.O.S.E BODYGUARD. CAN HAVE UP TO 3 TOTAL BODYGUARDS AT A TIME.
F8: TOGGLE SURVIVOR/N.O.O.S.E INVINCIBILITY
Y: DISBANDS ANY SURVIVORS (BODYGUARDS) IN YOUR GROUP
F9: TOGGLE N.O.O.S.E SKIN - CHANGES PLAYER'S APPEARENCE TO LOOK LIKE NOOSE TEAM MEMBER
PAGEDOWN: TOGGLES "CRIMINALS". RANDOM CRIMINALS WILL POP UP AND TAKE SHOTS AT YOU AND YOUR GROUP, AS WELL AS ZOMBIES.
U: PEDESTRIAN DENSITY IS STANDARD BY DEFAULT. TOGGLE "U" TO SETS TO 2X
//used to toggle pedestrians on/off during 'Zombies at Night'
J: VEHICLE DENSITY - PRESS "J" TO TOGGLE VEHICLE DENSITY TO 2X, AGAIN BACK TO DEFAULT.
O: REFILL HEALTH AND ARMOR. YOU HAVE TO HOLD THE KEY, A RED "+" APPEARS OVER THE PLAYER WHILE HEALING.
K: FIRE BULLETS. SO MUCH FUN. TOGGLES THEM ON / OFF. WORKS FOR SMG AND SNIPER RIFLES ONLY.
L: CARS BREAK DOWN IN TRAFFIC. IF YOU WANT TO STOP THAT, THIS WILL TOGGLE IT ON/OFF.
M: TOGGLE HUD AND RADAR ON / OFF.
F11: TOGGLES OFF / ON "NO FLY ZONE". TOGGLE OFF TO STOP STARS WHEN IN BOATS AND HELICOPTERS.
G: Toggles Radio On / Off
T: Fast Forwards Time One Hour Vymení to: A Healthy, Happy City
Downloady: 21.645
Pridané bolo: 9. máj 2011 22:23
Naposledy stiahnuté: 22. máj 2012 08:11 Veľkosť: 23,77 KB
Corrected Problems with "Zombies at Night" where zombies would jump out of vehicles at night and peds sometimes would
not disable properly during daytime. Also corrected issue where "Fast Infected" during "Zombies at Night" wouldn't
keep interest in player for long periods of time if player positioned himself on vehicle, dumpster, etc.
Changes in V4.0
Added a new Scenario "Zombies at Night". Zombies only come out at night. During the day only stopped
traffic and no pedestrians, unless you want to turn available option to on. If you turn them on, all will respond normal:
cops, drivers, the game will be completely normal... until night. No pedestrians, just zombies. When they die they catch fire and combust into nothing. The same thing happens at sunrise.
Outside bodyguards work now, i.e., Simple Native Trainer (SNT)
The Weather Function has changed. It just randomizes weather. Press it until your hearts desire.
If you want to listen to the radio you can toggle it back on.
Added option to Forward Time one hour at a time. Incase you don't want to wait for "Zombies at Night" to come out.
Zombies during standard Left 4 Liberty attack pedestrians way, way more efficiently.
The way the player takes damage is improved. If he falls he can get back up.
Removed the vehicle repair options.
Changes in V3.0:
Bodyguard spawning is now different. You can have 3 of either a random ped and / or NOOSE.
You can also call upon the original three survivors as a group. Each ped / NOOSE has a chance
to spawn with a random weapon designated to their class. NOOSE movement speed increased to meet
"standard" pedestrian movement speed.
Bodyguards have an "invincibility" option.
Player can now become a member of NOOSE. DISMISSES any current bodyguards. When player stays
"Niko", he gets standard weapons. When player becomes "NOOSE" member he gets different weapons. While Player is "NOOSE" his movement speed is increased to match standard "niko" speed.
Zombies will Swarm Bodyguards. They thrash them around a bit. Non-NOOSE peds that drop will turn into zombies and come after you.
Criminals is a little more fun. Zombies will attack them same as they attack bodyguards. Criminals
in cars will now either do driveby's or stop and shoot at you.
Traffic Breakdowns is a little more colorful. Explosions!
Fast / Slow / Medium paced zombies - Can have slow+medium, medium+fast, or slow+medium+fast.
Zombies "regenerate" now so don't take your time putting one down.
"No Fly Zone" is on a toggle so you can fly a heli. No active police in city though.
Changed it so vehicle lights work correctly during "Everybody's becoming a zombie"
You are no longer safe just sitting in a vehicle. Some zombies will now pull you out.
Damage indicator is no longer the screen "black out." Your character will get knocked off balance. If you get pushed over or fall you have two options... die, or call in the original three survivors. So pay attention to your health!
********************************************************************************
Now configure the Zombie Apocalypse... your way!
Okay, here it is... Liberty city had been hit with an airborne virus that changed most people into Zombies. It was the beginning of the end...
The city is in panic. Cops pulled out. Vehicles are running lights,
crashing, running over pedestrians and zombies alike. Pile ups are frequent as well as vehicle breakdowns, tire blowouts, even car bombs. Traffic laws... huh, no such thing.
As you run down the streets it's not uncommon to see several "Slow" infected "limping"
along with slightly faster "hunched over" ones coming up on them. There are also "Runners."
So there's Fire Ammunition. Yes, for the SMG and the Sniper Rifle you too can help kill them faster with the aid of fire. You begin your venture into survival well armed. Or you can use standard ammo for those weapons. Your choice.
No it wouldn't be a true end of the world scenario without other armed civilians. Survivors, should you choose, can be called in. They'll have your back. And if you don't have a use for them anymore, tell them you don't need them. You can have a Group of Three - The hitman, the inmate, and the doctor. Or build a group. You can choose to have N.O.O.S.E or random pedestrians, up to 3. You yourself, should you choose, can
now become one of Liberty City's Finest N.O.O.S.E Elite.
Since the cops are trying to contain the infection to Liberty City, all boats have been damaged or disabled. Good thing you can now fix vehicles. But if you get into a chopper or a boat... You're wanted. And that's the only time.
The cellphone towers are now out... noone is going to call you... ROMAN! BRUCIE! LITTLE JACOB!
The radios are barely audible...
How LONG do you WANT to survive the Liberty Infection?
CONTROLS BY DEFAULT:
F7: TOGGLES SCRIPT ON / OFF
F4: TOGGLES 'ZOMBIES AT NIGHT ON/OFF. F7 MUST BE ACTIVATED FIRST.
DELETE: TOGGLES WHETHER YOU HAVE "ZOMBIES AND PEDESTRIANS" ON THE STREETS OR "EVERYBODY'S TURNING INTO A ZOMBIE"
PAGEUP: TOGGLES "DESTRUCTION OF TRAFFIC" WHICH CAUSES RANDOM VEHICLES TO BE FOUND DAMAGED, ON FIRE, OR BURNED UP CARCASES.
I: TOGGLES SLOW ZOMBIES OR RUNNING ZOMBIES. YOUR CHOICE. //toggles between 'running" infected and 'slow' infected during 'Zombies at Night'
F12: TOGGLE INCLUDES RUNNING ZOMBIES INTO SLOW ZOMBIE MODE, SLOW ZOMBIES INTO RUNNING ZOMBIE MODE.
B: SPAWNS A GROUP OF 3 SURVIVORS (BODYGUARDS). A PRISONER WITH ASSAULT RIFLE, A DOCTOR WITH SHOTGUN, AND A MAFIA HITMAN WITH UZI.
N: SPAWNS "RANDOM" BODYGUARD. CAN HAVE UP TO 3 TOTAL BODYGUARDS AT A TIME.
F10: SPAWNS N.O.O.S.E BODYGUARD. CAN HAVE UP TO 3 TOTAL BODYGUARDS AT A TIME.
F8: TOGGLE SURVIVOR/N.O.O.S.E INVINCIBILITY
Y: DISBANDS ANY SURVIVORS (BODYGUARDS) IN YOUR GROUP
F9: TOGGLE N.O.O.S.E SKIN - CHANGES PLAYER'S APPEARENCE TO LOOK LIKE NOOSE TEAM MEMBER
PAGEDOWN: TOGGLES "CRIMINALS". RANDOM CRIMINALS WILL POP UP AND TAKE SHOTS AT YOU AND YOUR GROUP, AS WELL AS ZOMBIES.
U: PEDESTRIAN DENSITY IS STANDARD BY DEFAULT. TOGGLE "U" TO SETS TO 2X
//used to toggle pedestrians on/off during 'Zombies at Night'
J: VEHICLE DENSITY - PRESS "J" TO TOGGLE VEHICLE DENSITY TO 2X, AGAIN BACK TO DEFAULT.
O: REFILL HEALTH AND ARMOR. YOU HAVE TO HOLD THE KEY, A RED "+" APPEARS OVER THE PLAYER WHILE HEALING.
K: FIRE BULLETS. SO MUCH FUN. TOGGLES THEM ON / OFF. WORKS FOR SMG AND SNIPER RIFLES ONLY.
L: CARS BREAK DOWN IN TRAFFIC. IF YOU WANT TO STOP THAT, THIS WILL TOGGLE IT ON/OFF.
M: TOGGLE HUD AND RADAR ON / OFF.
F11: TOGGLES OFF / ON "NO FLY ZONE". TOGGLE OFF TO STOP STARS WHEN IN BOATS AND HELICOPTERS.
G: Toggles Radio On / Off
T: Fast Forwards Time One Hour Vymení to: A Healthy, Happy City
| Hodnotenie: | |
| 8,91/10 - 66 hlasov |
Pridané bolo: 9. máj 2011 22:23
Naposledy stiahnuté: 22. máj 2012 08:11 Veľkosť: 23,77 KB


































I don't have EFLC so i cannot test it, did you try and see if it works and had it fail? Did you also try to see if it works with regular gta IV to see if you are having a different issue?
Ambient Wars works with EFLC, so if you get it to work you'll be able to test my mod. BTW, Read up on .net scripthook. You have to have your .net framework updated to 4.0. Most people don't read his "README" in the documentation. It's important or it won't work.
it's the initial outbreak, they haven't had a chance to go through necrosis yet hence "early stage zombies." someone i know, residentj3553, says he has textures for zombies. In a later version i may ask him for them to add them if the player wishes. They won't add themselves via the script hook .net, so players would have to add them via SparkIV etc. Then it becomes a conversion, not just a plug in mod.
I also played with a Large Horde script last night. MY GOD.
lol....Like the humor.
I always read the readme files I've been modding for years now :D
I'll see if i can get it to work.
No disrespect intended, i have dealt with many a people on youtube for my postings of Contagium and had to hold their hand through it. It's just impossible to know who's seasoned and who's just seen his her first "OH MY GOD I WANT TO TRY THAT MOD!"
@MldnightClub
A started adding a "spawning" hoard last night. I stopped it at 11 for testing, but having 11 peds running after you in a tight group is more condusive to an environment like you're looking for. I'm trying to get it ironed out and the way i want it atm.
The mod now isn't spawning anything, except the NOOSE bodyguards when wanted. It pulls all peds off the streets and uses the in-game resources.
NICE WORK !!
10/10
Indeed same thing has happened to me XD
I myself couldn't figure out how to configure a script to toggle off, but i'm trying to get some help from another modder. I hope to be able to do that for the next release :)
this is a 100% 10/10 this is the first time i have used a zombie mod so cannot compare to other but all i know is this one is sick as fuck!!
glad to hear it, i thought the game (be default) gave you full health on a new load. I'm going to check my script, i will add it so that for the next release everbody that loads the game will have full health + armor so that doesn't happen again. Thanks for pointing that out issue you had.
I missed a bug!
haha dam....
dont know if you meant it to happen but its wicked, i first noticed it on the bohan to Algonquin bridge when the helitours (which is a blackhawk on my game) fly's over the top of it, it conks out falls clipped the bridge and exploded in true hollywood style while everyone rushing across the bridge to ecaped the undead.
i just cannot tell you enough, well done :)
are you running version gta v1.0.7.0, and .net scripthook 1.7.1.7?
Also, are you running any other mods?
I don't have eflc, but it seems a lot of .net scripts work for both that and gta iv. Are you running .net scripthook 1717? Also, are the other mods script mods? IF they are, try removing them from the scripts folder to see what happens.
i have a asi scripts and im use with scripthook 1.7.1.7 what to do?????????
Has anybody else tried running this mod on EFLC? Does it work for you? lidorx3 is having trouble and i am not running EFLC so i cannot help. I only support GTA IV and don't have any other versions to try with.
@lidorx3
Try removing your ASI mods (except scripthook v5.1)and run ONLY my mod to see if it works. Thats the only advice i have for you at the moment. Sorry.
listen i have a bugs in the game without the your mod you can to say my how to get the game a more faaster like:down the
Graphics or other opionts
thx you very much and i have
The specification of the computer:
Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz
CPU Speed:3.2 GHz Performance Rated at: 6.4 GHz
OS:Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 32-bit
Video Card:GeForce GTS 250
RAM:3.5 GB
Free Disk Space:229.2 GB
help please
thx!!!!!!!!!!!!!!!
listen i have a bugs in the game without the your mod you can to say my how to get the game a more faaster like:down the
Graphics or other opionts
thx you very much and i have
The specification of the computer:
Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz
CPU Speed:3.2 GHz Performance Rated at: 6.4 GHz
OS:Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 32-bit
Video Card:GeForce GTS 250
RAM:3.5 GB
Free Disk Space:229.2 GB
help please
thx!!!!!!!!!!!!!!!
as far as the Geforce GTS250 it's not a bad card but try turning off your shadows all together and see how our performance boosts.
Is your computer a store bought or built?
IF it's built and Overclocked it seems that overclocking tends to cause a lot of people problems with mods running correctly. Try turning off any overclocking, whether it be cpu or graphics card, and see what happens. I'm sorry but i don't really have much more for you.
I don't know that it is overclocked, and if it is i don't know your bios. It is something that you can't be walked through. I'm UNABLE to do anything further for you. I'm sorry, but if your computer is having trouble i can't help you :(
licuado_deavena_concanela@hotmail.com thx :D
http://www.youtube.com/watch?v=nGdtPLq6cpM
I apologize for not having high def video recording.
I have better zombies attacking too, but they are turned off to show how the infection now "spreads." More than likely i'll be speeding up the infection rate before release. If a ped is "scratched" by and infected you'll see them "pass out" after 4 to 5 seconds. When they awake they are infected too.
it's definately a .net scripthook issue, the tilde brings up it's console. the .net scripthook, scripthook 0.5.1.0, and dsound (or xliveless) should be in the main folder(with "Common", "Config" etc), then the .vb and ini files are supposed to be inside the "scripts" folder, which should be created in the main folder as well.
I'm working on it still, it is a completely new script...
The zombies still run but animated "injured" now, and i'm working on the rate at which the infection spreads (making it faster). This will be a true survival mode. I haven't had any luck mission scripting, but i'm going to try to make it hard to take a break while playing the update.
ALSO i made it so if a ped is shot (even accidently shot by the player) they turn too... watch your aim!
so please do thaet fast its look so good!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Do you know if there is an issue with it being in a different directory than the Steam default? I moved it all to my second drive.
I was able to use the Superman mod in EFLC so I know the asi loader works.
I don't know the file set up of the Steam's version, how it's different etc. maybe go to gtaforums.com and research it, they have a lot of information from other people running Steam version. I've crossed similar topics many a time and a lot of people would complain "Steam version sucks... it isn't modable", then about three people would post "You're an idiot, i have Steam version and you need to..." If you haven't been to any of these place, here are a couple of links i looked up for you. i hope one of them helps you get this going.
http://www.gtaforums.com/index.php?showtopic=476801&hl=
http://forums.steampowered.com/forums/showthread.php?t=801265
http://www.gtaforums.com/index.php?showtopic=392325
Good Luck!
BTW: never choose a puzzle as a gamer handle. it causes nothing but conundrums.
Any fix?
is it just the text, or is the player actually turning into the infected?
If you're health is super low you "Get Infected", but that causes you to loose control of your character. Someone else had low health when they would load the game and it caused them a similar problem.
If you had low health on load, then ran outside to take damage from an infected outside the doorway it could do it. A lot of times i run into them just outside.
Otherwise, if you do have control of the character, are you running gta iv v1.0.7.0, .net scripthook v1717 etc. as i have in the readme, and are you running any other mods?
:( 10/10 for idea though.
i've been running the hell out of it, i don't have anyone to test it since residentj3553 isn't available for the time being. I've added drive zombie attacks by thugs who will also jump out of the vehicle and attack police / player. Most police driving by are "backup" and come equipped with shotgun and assault rifle. It's becoming a resource hog so i've got everything on a toggle in case it's too much for someone's system they can choose what to turn on/off to save resources if they have a slower machine. I hope to release it this week barring any problems, i just want to make sure it's stable.
if (Pede.Exists() && Pede != null)
{
GTA.Native.Function.Call("SAY_AMBIENT_SPEECH", Pede, "MOAN", 1, 1, 2);
&
Pede.Voice = "M_ZOMBIE";
thx to Erem on gtaforums. :D
thanks for the code snippet... I tried to run "MOAN" as the ped.sayambientspeech("MOAN") as per .net scripthook in the v.b. format i'm using but it made no sound. I had tried other sounds as well, death sounds ("DEATH_LOW_01"), pain sounds, etc, but cannot get them to work for some reason? The zombies are now, however, quiet at least.
http://www.gtaforums.com/index.php?showtopic=474950&view=findpost&p=1060531858
Hope that helps!:)
Oh, it helped! Jesus they actually moan!
lmfao! Does your scripthookdotnet and everything work correctly? I guess what i'm saying did the original L4L work for you? If so, message me...
click on my name where it says "Posted on July 12, 2011 x:xxPM by motorsport71" and it will bring up my info... you should see a link to message me
maybe you just don't have enough activity gain messaging yet. Do you have a gtaforums.com account?
make sure that scripthookdotnet is working properly. I believe you have to install GTA IV off the ISO steam supplies rather than the way it installs directly from steam. Here is some info that may help:
http://www.gtaforums.com/index.php?showtopic=476801&hl=
http://forums.steampowered.com/forums/showthread.php?t=801265
http://www.gtaforums.com/index.php?showtopic=392325
Sorry i couldn't be more help. I'm running the store bought version.
the update should be WAY better :)
check you messages :)
Windows XP (which is the OS I'm using) lacks a certain .dll which ASI loaders (or at least the ones I tried) need. The .dll is called MSVCR100.dll and can be acquired at the DLL-files website:
http://www.dll-files.com/dllindex/dll-files.shtml?msvcr100
Simply drop the MSVCR100.dll in WINDOWS/system32 and you're good to go.
Anyway, the Left 4 Liberty Infection mod is great! I like that it's actually challenging to avoid the zombies and general chaos!
The update, which is SO DARN CLOSE to being complete, will be able to be toggled on off, but at the moment the only way would be to pause the game (go to the map), remove the files from the scripts file, and then hit the ~ and type in "reloadscripts". As far as a video, go ahead, just give honorable mention if you wouldn't mind :)
Thanks man.
not at the moment, i'm done "writing" the update and am now in testing phase. It doesn't have a player infection, so you won't have that problem. Should have it for the weekend :)
there are lots of different ways different mods are installed. Sometimes it takes several mods to make one work, etc. Each mod will have requirements: Your GTA IV patched to version(?), maybe need of scripthook, scripthookdotnet. An ASI loader to load them, etc. I recommend starting with Simple Native Trainer. Download it, read it's readme, and find what it needs to install it. You'll be able to download anything you need from this sight or gtagaming.com.
@jago107
Once the testing is done and the mod seems good, then it'll be right here.
I believe so. My mod grabs peds of the streets and now changes their tasks and behaviours. So, for instance, they are given a relationship group, "tasks" perse, group likes/dislikes etc. So if a different mod were to change anything... TASKS, Relationships, etc... My zombies mod won't work correctly.
As far as how it goes... :) working on taking screen shots now and writing readme for upload.
http://pastebin.com/x2yHKg9j
check your .net scripthook version... it wasn't until v1714 or up hazard added tire repairs; i coded / tested this on versions 1717 and also back one to 1716. Those errors should only come up if the version of .net scripthook you have is too old. Have upgraded to a new version?
Is that just me or everyone see that too ?
since the mod was written using the newest version of gta iv and .net scripthook, your older versions might be the problem. .net scripthook has been updated many times to meet changes in the game, etc.
sorry, I have months into this mod... there are over 1600 lines in the coding between the zombiecore and zombiefirebullets files. I'm a newbie modder, i just learned to spawn my first pedestrian almost 7 months ago. The only thing i know about programming i learned from chat forum help and reading posts, as well as reading Hazard's .net scripthook documentation. A real programmer probably would laugh at my mod if they open it up to see how it's coded :) I would probably have to rewrite most of it to make it work properly with 1.0.4.0, and it would lose some functions.
By the way, I rly Love your mod and I'm rly looking for more Updates and etc..
and I have you question, I got a bit shitty PC now but I'm getting new one on Christmas... and Idk if GTA4 Will work now on my PC:
Intel(R) Core(TM)2 CPU 4400 @ 2.00GHz - Processor
2.0 GHz Performance Rated at: 3.5 GHz - CPU Speed
1022.4 MB - RAM
Microsoft Windows XP Professional Service Pack 2 (build 2600) -OS
GeForce 8500 GT - Graphics Card
Realtek High Definition Audio - Sound Card
Pleas Answer !!! .. Thanks!!
okay, i ran a pentium dual core e2220 at stock speeds, 4 gigs of ram, and a gt220 graphics card before my current configuration... it was slow. I had to turn off all shadows and turn down viewing distances / textures /etc for it to run smooth, but then when i ran add on mods like Ambient Wars it showed again in performance.
The only thing you can do is get your ram up to 4 gigs (i'm not sure, but i think it may utilize up to 3.5 gigs of ram only on xp). Get most current driver's for your graphics card, directx update, and go. I think you'll have a machine capable of playing gta iv pc with all lower settings.
Scripthook is needed for various mods that affect or interact with ingame processes to work as a "bridge" between that mod and the game. Then any program that utilizes Scripthook needs to have an ASI loader, like dsound or xliveless, to "run" the program. ScriptHookDotNet is a separate program that allows people to mod using .net format coding. So, working backwards starting with my mod: L4LI v2.0 -> ScriptHookDotNet -> (ASI LOADER) -> Scripthook -> GTA IV.
GTAIV .Net Script Hook v1.7.1.7 BETA (Or Newer) - (I also tested with .Net Script Hook v1.7.1.6 with my 1.0.6.0 Game, seemed okay)
ASI Loader (I use Xliveless 0.999b7)
I believe that .Net Script Hook comes with Scripthook included in the download with it as well as all the details how to install it, so i didn't mention Scripthook Directly... sorry if that causes confusion for anyone... I'll updated the readme incase i get to work on some ideas for additional "modes".
Are you working on anything else right now, or not rly? If I could I would try getting some ideas for your mod, which u might like.. Just tell me and I will be trying to think of some stuff for your mod.
Regards Gangsti
Are you working on anything else right now, or not rly? If I could I would try getting some ideas for your mod, which u might like.. Just tell me and I will be trying to think of some stuff for your mod.
Regards Gangsti
Are you working on anything else right now, or not rly? If I could I would try getting some ideas for your mod, which u might like.. Just tell me and I will be trying to think of some stuff for your mod.
Regards Gangsti
For the .net scripthook, here is some documentation:
"Required to run this plugin are:
- A valid installation of GTA IV or EFLC patched to any of the following versions:
GTA IV: version 1.0.1.0 up to version 1.0.7.0
EFLC: version 1.1.1.0 up to version 1.1.2.0
- Microsoft .Net Framework 4 and the Microsoft Visual C++ 2010 Redistributable Package (x86) installed on your machine
- Any AsiLoader installed for GTA IV"
I read up on the MSVCR100.dll error and one recommendation to fix that error for other games is to install "Microsoft Visual C++ 2010 Redistributable Package (x86)" which is necessary for .net scripthook to work as well.
Here is a copy of the link to download .Net Framework 4:
http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=17718
Here is a copy of the link to download Microsoft Visual C++ 2010 Redistributable Package (x86):
http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=5555
good luck!
btw, SNT does work, but the bodyguards won't attack the zombies. I had to write in my own to do that. Most other functions "should" work fine. Don't spawn bodyguards.
The zombies do moan
@b1gtime
Got a few questions before i can help:
Did you try the "everyone's a zombie" mode (default key 'delete')to see if they came to you and attacked you?
Also, are you running gta IV version 1.0.7.0 or at very least gta IV v1.0.6.0? Do you have the most up to date .net scripthook v1717 or at least .net scripthook v1716? Are you running any other mods / character changes?
My destruction of traffic option in the mod does have a lot of damaged vehicles doing that, but i don't know of any other mods that do that. I ORIGINALLY had it doing that before the release of v2.0 (but not in the original) but it was 'too much'.
@Grif863
It only requires GTA 4. I don't even know if it works with EFLC, Another modders said it does work with his TBOGT. Steam version modding, I THINK, is slightly different; i believe you have to install the game from the ISO you download from Steam? i'm not sure, here are some links i dug up for another guy:
http://www.gtaforums.com/index.php?showtopic=476801&hl=
http://forums.steampowered.com/forums/showthread.php?t=801265
http://www.gtaforums.com/index.php?showtopic=392325
I don't know if this will help you or not.
thanks, and i've compiles some ideas but have been REALLY busy with real life stuff at the moment to work on them. The traffic destruction mode leaves lots of destroyed vehicles you'll come across without seeing them be destroyed.
@ubtri
That is one idea i thought about but hadn't implemented. I have, however, definately added that to my "must haves" of the next release should i get time to work on it.
yes, you can toggle the script on and off now :), as far as compatiblity goes it will still only work for v1.0.7.0 and v1.0.6.0
Those the versions make any changes to your game if you have it higher or lower?
no, it's part of "feel" i was going for. May make it configurable now though.
@Gangsti
I don't quite understand the question phrasing, at least it's wording... but gta iv game versions v1.0.6.0 andalso v1.0.7.0 seem to work fine.
i5 Intel (3.20ghz)
GeFroce gtx 460
4-6 GB Ram
i'd say so :)
the I5's supposed to be a good quad core processor, the graphics card is strong, and the more ram the better. It should handle GTA IV just fine.
My specs are:
Intel Q8400 Core 2 Quad @ 2.66gh, 4gigs ddr3 ram, GeForce GTS450, Vista Business, and it runs great in my opinion.
As of now, when you enter the mod you start on a rooftop with no weapons. You have a pistol, a shotgun, and a baseball bat in front of you. (yes, you can have all three)
The closest police station was "overrun". Three damaged out NOOSE Stockades, barricades up all over, dead NOOSE team members everywhere, and a place to pick up the M4 assault rifle (after you push away one of the broken down NOOSE Stockades somehow).
Running good so far. :)
did you change the INI? the default for toggling zombies is "I" as noted = Toggle Zombie Animation=I = If you changed it to "P", which i think is the definition default key for gta iv on the keyboard, then your definition will change when toggling. Else are you running any other mods, have anything else "reconfigured", or have a different keyboard layout?
I looked through your script and figured out how to change what bodyguards I can summon and whatnot.. but I have no idea how to make both fast/slow zombies happen - good luck to you on that sir!
And btw nice computer :p
How did you get a 1.0.4.0 compatible version of this mod?
thanks!
I'm glad changing the key worked out. kudos on changing the bodyguards you want from within the script.
@Gangsti
No problem and thanks
@Zahrehl
It's not that i GOT a 1.0.4.0 compatible version, it's that i'm WRITING one. It will problably released separately, and PLEASE GUYS do not ask for an ETA... i have no idea when i can finish this one. I'm trying to add a "brief" mission to get your "group" of survivors together first. I also want to set up a fortified "Survivor Barricade" at a far off building, but that takes time... i have to get / set coordinates and headings for EVERY SINGLE OBJECT i put into place, every barricade, every dead body, Bus used to block a large entrance, etc. Then i have to set Pedestrians, who don't respond to relationships such as "player.hate" and "ped.companion" which is why my current mod doesn't work with 1.0.6.0 and 1.0.7.0. I'll do my best but this will be more complicated for me.
And are you working on anything new? :P
The super villian has:
Invisiblity unless using powers or weapons
Telekinesis, multiple forms
Depending on way damaged / killed... bad for player :)
Obscene amount of health / armor
Moves at super speed.
Cops are called in to fight him. They will leave you alone. Written for versions 1.0.7.0 and 1.0.6.0. Great Mod, lots of Fun.
the super power script is a mod in itself, no zombies included
I have one more question... I changed my mind in new PC and still not sure if it will work:
Processor: Intel® Core™ i5-2310 processor
System: Windows 7 Home Premium
RAM memory: 8GB
Hard Drive: 1.5TB
Graphisc Card: Graphics: NVIDIA® GeForce® GT 530
CD-DVD writer: Equipped with a DVD+-RW
Pleas answer I don't have much time!
Could you make a script mod for me?
did you put both the Left4LibertyZombieCore2.0.vb AND Left4LibertyZombieFireBulletsv2.0.vb into the scripts folder? You need both for the mod to work. press F7 to then activate the mod.
@Gangsti
Thanks, sorry about not getting back to you about the screen. It would be considered a "higher resolution".
@Richie01
Sorry, not taking any scripting requests. I'm a newbie scripter and real life / the new Zombie Mod i'm working on is taking up too much time.
@Everyone else
I have written a COMPLETELY NEW zombie mod. It's simpler in functions, but i think more fun. IT IS 1.0.4.0 COMPATIBLE. You have 7 survivors spread out across the entire city, each giving the player a "Bonus" when joined up and in the group with you directly.
I'm not giving out any more info than that other than i hope to have a first release out within a week. It won't be an update to this one, it will be a new release all together.
The resolution is the "sizing and sharpness", or "pixelation" i guess is the best way to say it. An old screen that is 800x640 would not be as high of definition as 1920x1080, you could almost see the pixels. So, in your monitor's case, the "1080" is actually like having a 1080p high def television. It's the RESOLUTION that matters in a computer monitor, the HIGHER THE RESOLUTION, the better the image. Here is an internet article i found for you if you want to understand it a little more in depth:
http://peripherals.about.com/od/monitorsdisplayscreens/a/whatsHD.htm
looking into the running and slow zombies, messed with it a bit today. New zombie mod is killing me, needed a break. Also going to see about putting the "No Fly Zone" on a toggle as well.
ok, i did it...
in the upcoming update you have both running and slow zombies at the same time.
@Everyone
when the next update comes out (very soon):
If you press F12 (configurable) while you have slow zombies on, a message will come up telling you "adding fast zombies activated". Then while you're running around you'll get attacked, at random, by a small number of running zombies.
If you are have fast zombies on, then press F12, a similar message will come up telling you "adding slow zombies activated". Then the mix ratio of runners to walkers goes to approximately 60/40. You can change anytime you want back to all runners, slow, or mixed in any way you want.
I Put the "No Fly Zone" on a toggle with F11. Now if you want to drive a boat or fly a heli the police won't bother you if you want.
I also made the "Car Break Down In Traffic" a little more diverse. Some break down, some break down and catch fire, some blow tires, and very rarely some just blow up for no reason at all.
No, i cannot make this script 1.0.4.0 compatible. This script uses "Relationships" to make the zombies work the way they do, 1.0.4.0 apparently doesn't work with relationships. I'm working on something completely new / different and it will be 1.0.4.0 compatible.
To make the zombies not run i had the make them not "hate" you. Since they are not "arressors", all though they attack you, other peoples bodyguards won't work. That's why i put my own in there. You just gave me an idea though. I think in ADDITION to my three body guards i'll add the ability to have NOOSE body guards. Thanks.
you have a double post, and i just wrote a way to shut that off. Will be in the next release.
nice vids
@anyone who cares
I think you're going to LOVE the new update. SO FAR:
1) Running and slow zombie combinations added
2) Put "No Fly Zone" on Toggle
3) BodyGuard Overhaul. Now: If you select the original 3 they are more 'stable' in the fact they should all spawn without any of them missing. Instead of spawning just the single third Survivor, you can now spawn up to 3 'random' survivors that will have one of 4 random civillian weapons... desert eagle, shotgun, ak47, or uzi. You can also spawn up to 3 N.O.O.S.E officers, and change yourself to a N.O.O.S.E or back to your original character. And because the N.O.O.S.E are normally SLOW i increased their movement speed to match regular player speed. They will spawn with one of four random weapons as well, the MP5, Sniper Rifle, Baretta Shotgun, or Assault Rifle. You can have a maximum of 3 survivors in any combination you choose.
4) Zombies can swarm BodyGuards too. The bodyguards will be pushed around while being swarmed, maybe even pushed to the ground where they cannot get up without help. THEY ARE NO LONGER INVINCIBLE. They take damage and die unless you choose to enable the BodyGuard invincibility.
5) When you are attacked the 'blacking out' of the screen no longer happens. Instead, you get knocked off balance a bit and it disrupts you firing.
6) 'Cars Breaking Down' is WAY MORE DANGEROUS and fun than before. Random break downs, blown tires, engine fires, and car bombs are a real problem in a city full of chaos. Especially if cars start getting piled up. Stay away from everything :)
I need someone to try v3.0 before i release it...
interested?
If you are send me a confidential email address through my youtube account and i'll email you the updated mod. I tried to PM you through youtube but you're friend locked. If not interested just reply here. I've got a lot of changes in this script now and i would like someone to run it hard on another machine before i put it out there. Thanks. I'll check back here tomorrow. BTW, nice vids man.
your mod helps make my vids what they are, so kudos to you! :-)
http://www.youtube.com/watch?v=IR_uMKkfx-A
I think i got better dead body guard behaviour, i believe the release i sent you the "reanimated" bodyguards would sometimes run from other bodyguard fire. I also added the third animation to the script, in use right now only when you add fast / slow zombies. trying to work it into active script. It's great when 3 different speed and style zombies are coming at you from all directions :) Once i'm happy with the new animation setup I'll forward you a copy. Got a lot of Real Life crap going on ATM so it may be a day or two.
Ubtri been running it with good results so far, and i've been trying to run it when i can. I'd like it to be as 'solid' as possible before i post it. I'll probably release it beginning of next week. Going to be out of town for the weekend.
http://www.youtube.com/watch?v=IR_uMKkfx-A
Does everybody in 1 sec after u press it try to kill u cuz they are zombies? And What is that " Zombies and Pedestrians"!?
Tell me if the "Everyone Become a zombie" activates those it spreads like first is 1 person, and then he kills next and soooo on?
Answers pleas!
Regards Gangsti (Btw u sound like 20 - 25 :) )
Hey Gangsti, you asked about my age on youtube, ur kinda weird aren't you? i mean considering u don't even play GTA IV, yet are so full of input regarding this? I bet you're a kid :-P
Cool man, thanks for putting that vid out there!
@Gangsti
There are two kind of zombie modes: Zombies and Pedestrians where there are infected walking/running the streets as well as normal, healthy pedestrians wandering the streets. "Everyones Becoming a Zombie" means that all pedestrians will become a zombie and target the player.
Your enthusiasm for the mod is great but take it easy until you get your new pc and you can play it for yourself.
Yeah Sorry... You know I just think is awesome, but you didn't answer
one of my questions.... Those the infection start from one player and then in spreads or just boom and every1 are zombies?
@Ubtri I'm 16, so yeah kind of a kid.
but this mod is like so amazing, and I can't play it so I'm just angry at myself... it should become and actual DLC for GTA IV series.
Regards Gangsti
Whenever u get to play the game, trust me, the simulation of a zombie apocalypse is super-fun in Liberty City!
Processor Intel Core i7-2600
- 3.4 GHz
- 2.0 MHz DMI
- 8MB L3 cache
- Quad Core
Operating System Genuine Windows 7 Home Premium 64-bit
RAM 6GB
- DDR3
- 10600MHz
- up to 16 GB maximum expandable memory
Graphics card NVIDIA GeForce GTX 550 Ti with PureVideo® HD technology
- Dedicated 1 GB
Hard drive 1TB
- 7200rpm
- SATA 3G
1: I have a problem with a survivor issue with Bodyguards and Criminals activated simultaneously. Think i got it but real life is keeping me from extensive testing.
2: I don't like the fact some Zombies get 'spooked' when body guards are shooting and am trying to solve that issue as well. I think I may have figured it out but again real life is keeping from testing.
remove xlive and your savefiles will come back. If you'd read the information that came with the xlive readme it tells you that the savegame files need to be copied / moved from your original save files folder to another folder now in your 'My Documents' folder. You lost NOTHING. The mod did not "ruin your game". Use dsound as an ASI loader instead if you still wish to use the mod. Don't give someone a 1 out of 10 because of not understanding modding. In my tutorial i also mentioned that xliveless did move savegame locations. HERE IS SOME ADVICE: Remove .net scripthook, scripthook, xlive, and the scripts folder. Have a nice day. Now... never mod again.
YOU KNOW, I'VE GOT PROBABLY A HUNDRED AND FIFTY+ HOURS INTO THIS FUCKING MOD BUT EVERYONE THINKS THIS SHIT'S CAKE. FUCK IT. HERE'S HOW I FEEL:
blablabla has a complaint and my score drops by him giving me a 1 out of 10 because he can't understand how to mod. Rather than UNDERSTANDING that modding is just that... 'MODIFYING' and existing piece of software... changes things. He gets frustrated because MY HOBBY, which he appears to know little about , gives him a little trouble and HE doesn't take the time to research the problem, or just REVERSE the installation of the mod.
Now this being a hobby: like the other modders, we can't spend 24/7 on tech support. Why?
1) I have a fucking job.
2) I wrote a novel. I'm researching agents now.
3) I'm a homeowner. Stuff needs upkeep.
4) There are two cars in my family. I maintain them.
5) I have to eat. Do laundry. Sleep. Go Shopping.
So, for people like blablabla, if you don't know how to mod... or are new to modding... VIEW EVERY README in every file you download so you understand what you are doing, or make an attempt to do so.
@Gangsti
I believe you were wrong. Xliveless, the asi loader, moves save games to another location as i mentioned in the tutorial.
Thanks but dude, do your homework and go to class :p
@ZeroFoxtrot
The way v2.0 is coded bodyguards from outside mods won't attack the zombies, that's why i created my own. I explained further on your gtaforums post.
Oh, that's a shame. Still nice mod though.
my pc spec:
Operating System: Windows 7 Ultimate 32-bit
Processor: Intel(R) Core(TM)2 Duo CPU E4600
@2.40GHz(2CPUs),~2.4GHz
Memory: 3072MB RAM
Card name: ATI Radeon HD 5600 Series
Display Memory: 2295 MB
cool mod . 10/10. :D
are you running any other mods? which versions of scripthook / .netscripthook / gta are you running? are you running the store bought or steam version? Did you use your graphics cards overclocking ability and overclock it? (if you did o/c your card then try removing the o/c). Is it crashing after you start the game OR after you start the mod? Will the game run fine normally?
http://www.youtube.com/watch?v=Sdja6lh6a7c
yes im running other mods with it but i also tried removing the other mods and see what mod is causing the crash.. nothing was making the game crash except when I start the mod.. yeah it runs normally when I dont run the mod :D. my scripthook version is 0.5.0 and .Net Script Hook v1.7.1.7 BETA.. i didnt try/use overlocking my graphics card.. I'm afraid it might mess up my sytem or something... left4liberty v2.0 worked without any problem.
tnx for your reply :D
The mod uses a lot of resources, and L4LI v3.0 is using more than its predecessor so that zombies attack bodyguards. That part is always active in the background. Let's try this to see IF it is a resource problem: Turn down all graphics settings. Mainly disable shadows, they are a killer. I used to run a pentium e2220 dual core(2.4ghz as well) and i just shut them off. Also, check to see if you have addition programs running that are unnecessary like gadgets, cpu meters, etc. Shut off everything you can to run the game only. If thats the problem then we'll proceed to finding a solution... I may have to modify something for you to slow L4LIv3.0 down.
hmmm...
okay, lets try this:
copy the .vb file named Left4LibertyZombieCorev3.0.vb
take the one you copied and change .vb extension to .txt
Now you can open it and modify the code.
Scroll down to around line 1100
You should see:
Public Class ZombiesAttackBodyGuards
Inherits Script
Private SON As Boolean = False
Private Group As Group = Player.Group
Private anims As New AnimationSet("amb@drunk")
Private animflags As AnimationFlags = AnimationFlags...
blah blah
blah blah
End sub
Below it is:
Private Sub SurvivorToZombie_Tick(ByVal sender As Object, ByVal e As EventArgs) Handles MyBase.Tick
blah blah
end sub
below it is:
Private Sub ZombieToSurvivorNatives(ByVal ped As ped)
blah blah
end sub
Below that is:
Private Sub ScriptOn()
blah blah
end sub
end class
DELETE everything from "Public Class ZombiesAttackBodyGuards" down to "End Class" - {located just above 'Public Class ChangeToNoose')
Change back to .vb and place in scripts folder. Move out your original copy, you may need it later. That was the most resource using section of the script. Then try the game and see what happens.
tnx for all your reply man. :D you've been very helpful.
10/10
Max graphics depends on lots of factors... if just playing the game: if the processor can handle it, the memory can handle it, than the card can probably handle it.
Now, when you start running mods you start using processor and memory resources. You may have to cut back your graphics to compensate.
It sounds like it'll run pretty good
Is it a store bought version or Steam download?
If it is storebought you have to enter the cd of course, but does your windows version require you install as admin?
1. I can't update to version 1.0.7.0 it comes up with an error " can not creat a folder in ...................
2. I can't download anything of interent, I am seted as administrator and the donwloading in settings is enabled, Why it might not be working ? pleas need help!
Well i would say that you would need to for the installation of 1.0.7.0 is................ (dots do not help provide enough information to see what the problems is, so noone can help with a solution :P ).
For the downloading, you have to get local help from friend / colleague / parent etc. There could be DOZENS of configuration settings, in your router... your computer... your admin settings... etc. and they need to be looked at on sight. You are on your own for that one, at least i can't help.
Im running 1.0.7.0 normal GTA 4 with the 1.7.1.7 beta of scripthook.net
what the hell haven't i done? all my other asi's are working fine and i've put the files in the correct location. I'm running the steam version but my dad has the DVD version and file structure looks exactly the same just it is in \steamapps rather than \Rockstar Games
everything works now but GTA IV seems lagging and I can only play on LOW O_O and as I said I hav intel i7 / 8GB ram / GeForce GT 545 3gb ! Now tell me WTF?
In the main directory, is there a 'Scripthookdotnet' text file?
If it is there it would say something like this when you open it:
2011-11-16 01:30:12 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
If it is there look and see what it says...
If it's not there then we'll try this: did you update your .net framework and c++2010 redistributible?
- Microsoft .Net Framework 4
- Microsoft Visual C++ 2010 Redistributable Package (x86)
If not, go to:
http://www.gtaforums.com/index.php?showtopic=392325
The links to these will be at about the bottom of the first page.
@Gansti
Your computer is superior to mine in processor power and ram... what size monitor are you running at what resolution? I run my textures (well, everything actually) on medium settings at 1440 x 900 on a 17inch monitor. Go into your cards settings: there will be a quality and performance slider; put it in the center to balanced.
here are my pc specs:
Intel Core 2 Quad Q8400 running at @2.67ghz
4 ghz Ram
Windows Vista Business 32bit
Nvidea Geforce GTS 450 Graphics Card
Compare the specs yourself to your pc's.
Another thing is to check and see what background programs are running... are there a bunch of Gadgets running on the side, are you on the internet, are you listening to cd's etc. at the same time? If you are just try running gta iv
I installed the 1.0.7.0 and I can't start game, Why?
all happens is when I press play, I see like the CD next to my mouse and then it ends and nothing happens. Help?
Thanks! it was the C++ 2010, i thought i had that but obviously not, all is now working fine. Its a brilliant mod btw
try updating this:
http://go.microsoft.com/fwlink/?LinkID=201134
yes, it matters :(
also, where did you get / download version 1.0.7.0? I downloaded my updates from this sight:
http://games.softpedia.com/progDownload/Grand-Theft-Auto-IV-Patch-Download-30489.html
and haven't had any trouble
Shadows are like the biggest killer of graphics. Turn them off all together, since they suck on low anyway, and then begin turning everything else back up until you get a "happy medium"
http://youtu.be/_CgST3vBJjQ
And it is 1.0.4.0 compatable!
Zombies attack civillans WAY more aggressively, way more fighting!
Simple Native Trainer's Bodyguards work now :)
Looking to add something maybe...
suggestions?
well, i wrapped up a small completely functional script i'm adding to left 4 liberty infection. It's basically like "I Am Legend".
As of now, in mid afternoon traffic and pedestrians will be at their peak. As dusk approaches less and less people will be on the streets and walkways, then one game hour before dark... nobody. All healthy peds and the cops lay low. (Cops work perfectly during this mode by the way). Then the Infected come out.
Throughout the night their population slowly increases until about an hour before dawn where the population slows... and as soon as the sun gets high enough... firey infected!
An hour later, people begin to show up again, cars are on the road, everything is normal... even the ability to get wanted stars.
All the zombies are runners at the moment, and no bodyguards. That was an idea i wanted to do a LONG time ago but didn't have the foggiest idea how to. Now that i have a little experience i figured it out. A guy who commented on youtube actually suggested the zombies just come out at night, i remembered this idea and went OH YEAH!
Loading dynamic scriptfile 'scripts\Left4LibertyZombieCorev3.0.vb'
16 Error in C:\Program Files(x86)\Rockstar Games\GTAIV\scripts\Left4LibertyZombieCorev3.0.vb
--it lists the errors all having to do with something of the wheels then states below each error "...'vehiclewheel' is not declared. It may be inaccesable do to its protection level."--
--then it loads the 'firebullets' file fine and all my other mods fine--
____________________
please help me!
Do you have .net scripthook version 1.7.1.7? it wasn't until version 1.7.1.5 that the "CanTiresBurst, IsTireBurst, BurstTire, and FixTire" methods were implemented into it. i use those in the script.
glad to hear you got it working!
I have a huge update coming up soon with a large new addon, it should actually be it's own mod, i'm just testing and working out the bugs now.
ALL of the pedestrians in ALL of the cars up to the second you shut off the mod are given a task to drive like that. Once you disable the script, (and i hope you are toggling it off again using F7) it will take a little bit of time for all those drivers to get out of the area. IF it still persists as an issue, try toggling it to "Everbody's Becoming a Zombie" where there is no traffic then toggle it off.
Okay, i've tested it on both gta iv v1.0.7.0 and eflc 1.1.2.0 to try and replicate your problem and am having no trouble. Are you using .net scripthook v1.7.1.7? Have you been having any errors in the script 'PanicTraffic'? Are you running any other mods?
http://www.youtube.com/watch?v=01z0x205NeQ For EFLC Steam Installation Tutorial, (GTA IV Steam should be the same)
http://www.youtube.com/watch?v=IR_uMKkfx-A For Standard Game Versions installed on disc, not Steam
xD I'm like using SNT and your mod, that's all. I'll try to test it again.
Let me know if that makes a difference... i've run SNT but only for bodyguards to make my script compatible for SNT's. I never ran it for any other functions except for time changes.
@janusantsky
IF i could script missions i would. Multiplayer modding is prohibited, thus chatting on coding forums about how to is too...
If i throw out too high of a pedestrian ratio the mod can't catch everyone to turn them into a zombie.
I actually created a zombie mod i never released that has 7 survivors you have to work your way to get to... you start on a rooftop and go from there. They all have a unique helping ability, i.e., one guy constantly keeps your ammo full, a nurse that slowly refills your health while close, a NOOSE officer that refilled your armor, a biker that gave you more health and armor capabability... all if they stayed close to you. There was a heli pilot that if he was with you you could fly a chopper and a lawyer who knew "shortcuts" across the city so you could teleport close group members to several different areas on each of the islands for quick travel.
For the headshot system you can only make a person impervious to bullets or not. So an OBSCENE amount of health would be the only way to make the headshot system work, then you'd be swarmed for sure if you're not a crack shot. The bat i could make instant kill...
I'll think about it.
I've been playing zombies-only-mode and I just thought it would be awesome to be driving around the zombie wasteland and suddenly see another survivor burst from an alleyway firing away at some zombies.
Just a thought. Love this mod, by the way. And, also, I'm new here. :)
I'm doing a complete rewrite of Left 4 Liberty at the moment... like mostly ground up... and i like the random "non" group survivors.
Ahhh... i've started a complete rewrite. I'm going for epic if possible lol :p
After your mention of traffic disturbance after L4LI was disabled, though i could not replicate, i decided to change it to when pedestrian drivers "see" zombies rather than an overall affect. Then they choose "how fast" to flee.
I'm working on "Groups". Small numbers of peds that spawn, i.e., prisoners, gun nuts, NOOSE, all with their own set armor / health / affiliations etc. They all are fighting for survival.
I'm leaving cops IN. Nothing huge, no high volume wanted stars, just cops on foot and cars... fighting infected.
I'm going to fix the helicopter pilot issue lmao. I get a lot of digs about them going down on youtube.
Some original options will be removed, others added. Still a work in progress.
a player can get bit, you can see an infection% counter, when it reaches 100 you begin to loose hitpoints...
I'm trying to go way further with the next update
thanks, i'm doing a complete rewrite and changing a lot of options so it's taken a lot of time to get where i'm at now. I can't test it with patch 5 so i don't know how it'll run, and this mod is becoming a little resource intensive (the new infection meter, etc.) and i'm trying to make it as efficient as possible.
2012-01-31 03:28:07 - STARTING SCRIPTS...
2012-01-31 03:28:07 - Error during GetPhoneNumber (Phone checks will be disabled):
System.Exception: Accessing Globals failed! Invalid Memory Address!
at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
at unmanaged.MemoryAccess.GetPhoneNumber()
at GTA.NetHook.CheckPhone()
@dise414
whoa... that one i'm not sure;
you'll have the check the .net scripthook forums on gtaforums.com on that one. I don't know what would cause that...
I have some questions to ask if you don't mind. When I shooting at any zombie, the others would run away immediately just like the normal peds. But they would turn back after 1-3 secs. It looks like some peds faking zombies. I don't know why this happen.
By the way, if you are going to make an update. I think it's better to make some side stories like ask the player go somewhere and get something or rescue somebody. If it is hard to make I think it's better add a score or something to count the zombie kills. This would make the Mod has some targets or purposes.
Thanks again! Love it!
Hope you can fix it for Multiple-play mode so that I can play this mod with my friends.
Sorry dude, i don't think i'd would / could make this one online capable.
Thanks for answering.
I used to play zombiez.cs. It's your work too If I got it right. This mod can be played in mp free mode. The only problem is the zombies move slowly. Is it possible to make an update for/like zombiez.cs?
_
whenever you reloaded from a previous save it should have brought the phone back while the mod isn't active. If you do want the phone back after playing the mod, press the tilde key "~" and type in "reloadscripts". The phone should come back then too. It should not disappear permanently.
Public Class WeatherNoPhoneOrRadio
Inherits Script
Private WEATHER As Boolean = False
Private SON As Boolean = False
Public Sub New()
settings.load()
BindKey(Settings.GetValueKey("Toggle Script", "SETTINGS", Keys.F7), New KeyPressDelegate(AddressOf ScriptOn))
End Sub
Private Sub WeatherChoice()
WEATHER = Not WEATHER
If WEATHER Then
World.UnlockDayTime()
wait(100)
Native.Function.Call("FORCE_WEATHER_NOW", 7) '0 = sunny, 1 = a little sunny , 2 = SunnyandWindy, 3 = sunny, 4 = rain, 5 = drizzle, 6 = not sure, 7 = Thunderstorm, 8 = extrasunny2
wait(100)
Native.Function.Call("SET_TIME_OF_DAY", 19, 59)
wait(100)
World.LockDayTime()
Else
World.UnlockDayTime()
wait(100)
Native.Function.Call("FORCE_WEATHER_NOW", 0) '0 = sunny, 1 = a little sunny , 2 = SunnyandWindy, 3 = sunny, 4 = rain, 5 = drizzle, 6 = not sure, 7 = Thunderstorm, 8 = extrasunny2
wait(100)
Native.Function.Call("SET_TIME_OF_DAY", 12, 0)
wait(100)
World.LockDayTime()
End If
End Sub
Private Sub ScriptOn()
SON = Not SON
If SON Then
BindKey(Settings.GetValueKey("Toggle Weather", "SETTINGS", Keys.Insert), New KeyPressDelegate(AddressOf WeatherChoice))
Native.Function.Call("SET_SLEEP_MODE_ACTIVE", 1) '(0=off / 1=on)
Native.Function.Call("TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME", "spcellphone")
Native.Function.Call("DISABLE_FRONTEND_RADIO")
Else
'Native.Function.Call("request_script", "spcellphone")
'Native.Function.Call("has_script_loaded", "spcellphone")
Native.Function.Call("SET_SLEEP_MODE_ACTIVE", 0) '(0=off / 1=on)
Native.Function.Call("ENABLE_FRONTEND_RADIO")
'request_script and after has_script_been_loaded, you start it.
World.UnlockDayTime()
End If
End Sub
End Class
If I delete this will it bring back the phone?