by motorsport71
Please explain why you're reporting this file:

Nemesis isn't your standard super power mod. It gives the player various levels of telekinetic powers, altering gravity, bullet time, and super speed as well as super fast regeneration while not using some of the other abilities.

But what makes it different is it allows you to align yourself with police, or not, to fight a super villian, your NEMESIS... who has similar and different powers.

The player is given infinate ammunition for most weapons during the battle... and you'll need it.

Depending on how challenging you wish the engagement to be, you can also add blips to the villian... there are 3 different colors, one for each "generation". You can also spawn more than one villian at once... try one first. And be imaginative during the fights...

Included is an ini; Controls by default:

Toggle Script=F6

Spawn Enemy=INSERT

Add Blip To Villian=B

Bullet Time=H

Run Fast=Y

Telekinetic Ripple=L

Mass Push=K

Single Ped Push=J

Single Vehicle Push=N

Alter Gravity=M

Police Alliance=T
Note: With police alignment, you should set it before the battle. That way they can fight with you or against you both.
8.35/10 - 31 votes
Downloads: 10,498
Added: February 6, 2012 5:42PM
Last Downloaded: May 24, 2017 3:50PM
File Size: 7.65 KB

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Hey Nice can you make a equip weapon mod for asi?
Posted on February 6, 2012 7:18PM by mrpushy88
Cool but can you upload a viedo?

Posted on February 6, 2012 7:33PM by MasterVampire
it's uploading to youtube, but its taking a long time
Posted on February 6, 2012 7:38PM by motorsport71

sorry, i only know how to code a little bit and in visual basic for .net scripts.
Posted on February 6, 2012 7:42PM by motorsport71

nice mod man, especially when the movie Chronicle just came out ;D
Posted on February 6, 2012 7:42PM by residentj3553

thanks man! I had seen the movie a late showing friday and finished up this mod this afternoon :P
Posted on February 6, 2012 8:18PM by motorsport71
Idk about anyone else but in EFLC TBOGT, the super Running ability doesnt work.


and is the Nemesis suppose to be invisible?
Posted on February 6, 2012 10:59PM by residentj3553

Nemesis is supposed to be invisible except while shooting or when he has taken damage and is "ragdoll". Did you alter the ini, or are you using any other mods?
Posted on February 6, 2012 11:15PM by motorsport71
Pretty unique, we need more mods like this.
Posted on February 7, 2012 12:05AM by Twiztid ICP
@Twiztid ICP



I just tested my eflc: tlad and tbogt, they both worked alright. I dunno why your's is giving you trouble?
Posted on February 7, 2012 12:10AM by motorsport71
This mod is just EPIC!!!!!!!
Posted on February 7, 2012 1:08AM by angel of death7
video plz!
Posted on February 7, 2012 6:48AM by K-Z-W
Cool script set! now we can have deathmatches with a cpu! Is this mod going to be updated, or is this the only version? Is there going to be a choice to have the nemesis visible full-time?
Posted on February 7, 2012 11:22AM by SpoonTheMan

I like the deathmatch idea, i could eliminate all pedestrians during the fight leaving you, the NEMESIS, and all vehicles.

I'll consider making him visible as an option, but for that he'd have to get something in return... another power? We'll see.

I think that i may "create" a second Villian as well. I have an idea, but i have to see if it's plausible.
Posted on February 7, 2012 11:00PM by motorsport71
Adding the power to actually "grab" something would be great!

It would complete the superhero feeling
Posted on February 7, 2012 11:22PM by residentj3553
I assume adding 1040 compatibility is ridiculous request lol. As much as i would love to up 2 1070 2 have all shadows working and all that, i just simply have tooooo much work in timcycle for 1040.
Posted on February 8, 2012 10:57PM by tall70
making it 1040 compliant would not be simple, so not at this time... sorry tall70
Posted on February 9, 2012 9:05PM by motorsport71

About the eliminating of peds, it would be good as a choice, but I rather like having the peds there. Does the villian harm any of the peds? Maybe have a choice to play as the villian?

I like residentj3553's idea about grabbing, maybe choke grabbing? That would be great for if you could play as the villian, maybe give the ability to the cpu villian too.
Posted on February 10, 2012 11:41AM by SpoonTheMan
One more idea I got: Co-Op Fights in Multiplayer or with a cpu of the same side, with the same choice being available for the enemy side.
Posted on February 10, 2012 11:44AM by SpoonTheMan
i can't install it --'
Posted on February 11, 2012 4:32AM by AzR_MaNiiAkixS

I'm tinkering with a newer version. I'll add a "You're The Villian" Status which will give you four stars to start. I like that idea.

The death match idea, i'll make two... no peds at all, or no cops but with standard peds around.

I've also added that option that the NEMESIS can be seen at all times. Being invisible except while shooting was one of his "abilities" so when you toggle him visible at all times i'll have to make him "stronger" or something.

I'll see what i can do about the "choke grabbing" and aligning oneself with the NEMESIS... to have him to be a bodyguard.
Posted on February 11, 2012 7:50PM by motorsport71
haha LOL

Nice work
Posted on February 14, 2012 3:19AM by Prince-Diman
hi MOTORSPORT71 can you make a script for this effect, that he has always operated???hot brake and exhaust how to video
Posted on February 15, 2012 8:35AM by Mr.Poher
You should so add some kinda super jump for this that would make this perfect!:D
Posted on February 16, 2012 8:57AM by gwizzzy
I've been rating all your mods 10/10 cuz you rock bro!
Posted on February 23, 2012 1:13AM by ubtri
And how about a telekinectic blast (hold your hand forward and a shockwave blasts whatever is in front of you) and maybe a ground pound with one hand that causes a earthquake/shockwave. Just a couple more ideas to try, though I think the choke grabbing (grab victim's throat with one hand, lift victim into the air, and squeeze) would be awesome.
Posted on March 2, 2012 11:01PM by SpoonTheMan
if the chokegrab works, maybe add a second variation of it where you grab with both hands.
Posted on March 2, 2012 11:05PM by SpoonTheMan
How about a function assigned to a different key (F7 by default, maybe) for disabling regeneration so you can still use your powers without regenerating health? I would make good use of that function so i could just have fun with the powers, it could add a nice apocalypse feeling when playing certain music in the background.

Speaking of an apocalypse feeling, that might be cool to make another function which would give of a freely toggleable version of the Red Sky Bug.

One more idea is different elemental powers.

Sorry if all these suggestions seem overwhelming.

And I have not abandoned the hope for that chokegrab.
Posted on March 8, 2012 9:53AM by SpoonTheMan
here let me know if u find a choke:
Posted on March 9, 2012 8:15PM by jitsuin
I just did a word search with my browser on that Animations.txt, and it could be called something else, but there is nothing in there with 'throat' or 'choke'. The main choke move I'm thinking of is like the one at the very beginning of this video (but with a longer amount of time needed to kill, instead by grabbing the person off the ground and letting go of them after they're dead, causing them to fall down to the ground out of your hand, and without the person being blasted away for no reason):

Posted on March 10, 2012 10:22AM by SpoonTheMan
Here's my description of how it should work: When in melee range with a person, press a key, character grabs person by throat with on hand, standing sideways and looking eye to eye, while doing so, character lifts the person with that hand, chokes for around 5 to 10 seconds, then lets go of the person and the person drops to the ground.
Posted on March 10, 2012 11:06AM by SpoonTheMan
an alternate ending to the attack could be throwing the body where you're aiming.
Posted on March 10, 2012 11:12AM by SpoonTheMan
Its a good idea where your getting at, since we dont really know if there even a grab animation already, why not make niko excute power by using some type of "Wave" animation then uses telekinetic to left ped up then make ped "convulse" code while in the air to make it look like Psi-ops mind drain.

Posted on March 10, 2012 7:19PM by Hardsty1e
what you're saying sounds like a good start to me.
Posted on March 11, 2012 2:30PM by SpoonTheMan
other unique powers
Posted on March 13, 2012 2:44AM by Hardsty1e
I'll be back on this mod soon, i'm finishing a new zombie mod compatible with versions and
Posted on March 15, 2012 10:55PM by motorsport71
What kind of zombie mod? will it be toggleable with a key-press in-game?
Posted on March 18, 2012 1:33AM by SpoonTheMan
Oh, and will the zombie mod be MP compatible?
Posted on March 18, 2012 1:38AM by SpoonTheMan
i will post a video

Posted on March 18, 2012 11:35AM by tcat gta helper
awesome mod, i am looking forward to an update but i noticed something when i used this mod with your Left 4 Liberty: Infection v4.1 mod. When i have both nemesis and Left 4 Liberty toggled on it works fine but when i spawn the bodyguards the one that is a prison guy is invisible and trys to kill me. Is there a way to fix this or will these mods not be comppatible with each other

Posted on March 21, 2012 2:43AM by billybob217
I don't know if I'm being stupid or not but when I try and move forward with this mod active, I simply shoot straight up into the air. Any ideas how to walk forward?!
Posted on September 26, 2012 7:49AM by mjones21
This is one of the best mods out there! But could you release or at least think about releasing another version, where the nemesis wouldn't be invisible and he could fly? Then the only additional thing the player has to do is download Nixolas' "Superman Mod" (and maybe 'Telfo mod') and it's just like Chronicle! And besides, why would I need guns when I have super powers? :P
Posted on October 16, 2012 8:19AM by Beerminator1
Could anyone possibly make a vid of someone installing this mod i just cant seem to make it work :/
Posted on June 1, 2013 10:24PM by Unlucky015
Is there any way for the player to not have powers but for the Nemesis to have powers? Also for the Nemesis to randomly spawn without the player saying so? Eh, I downloaded the Akira bike and this could work out as a great Akira mod. Tetsuuooooo!!!
Posted on October 20, 2014 6:40PM by Shogunorta
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