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Persistent Persons v1.1.1

by daimyo21
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You do not have my permission to distribute THIS mod elsewhere, I do not mind if any major code is used, or built upon for learning/streamlining your mod, as long as you please credit accordingly if you were to release.

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- Persistent Persons 1.0
- Mod by: Daimyo21
- contact: daimyo21mods@gmail.com
- Works in Multiplayer and Singleplayer
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Changelog v1.1.1
-Voice now set according to character skin when player loads previous character or uses PersistentPersons "Insta-Cop" function to choose a police skin
*If using this mod for other means and not policing, simply save the character and load it to set default voice of that character
*Default voice works for ANY skin, not just police, as long as you use save the character and then load it,
-All official police uniform skins (not security/body guards etc) will give a voice preview when using "Insta-Cop" or when loading a official police skin

Changelog v1.1
-Walk mode available in Multiplayer (check INI for controls, default CAPSLOCK + movement keys)
-Arrest reward system enabled with tweaks and INI customizable settings

Persistent Persons mod is a script that keeps your character persistent so you can get
back to policing in GTA IV after a crash, script crashing, or simply continue from a successful night of patrolling.
It was essentially made for LCPDFR, but has no restrictions on what to be used for(SP or MP).


Persistent Persons 1.0 mod is a script that keeps your character persistent so you can get
back to policing in GTA IV after a crash, script crashing, or simply continue from a successful night of patrolling.
It was essentially made for LCPDFR, but has no restrictions on what to be used for(SP or MP).


Persistent Persons Features:
-Save character feature that saves:
*All weapons and ammo amounts on character
*Player skin
*Health and Armor
*Money on character
*Player Position in the world
-Simple and fast police skin selector, (No need to use a bloated trainer, or run to the police station)
-Auto Save feature that will continually save every X amount of seconds set by the player
-Force Save feature so you can save on the spot
-Auto Load feature that will load your character data when script loads
-Customizable Controls/Settings

Installation:

Copy the PersistentPersons.net and PersistentPersons.INI file + PersistentPersonsSave.INI files into your scripts folder.

Rating:
8.45/10 - 11 votes
Downloads: 1,522
Added: November 25, 2013 2:53AM
Last Downloaded: April 19, 2015 2:22AM
File Size: 17.01 KB
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All your mods are great!
Posted on November 25, 2013 11:05AM by EpicKhanage
the script keep saying error everytime???
Posted on November 27, 2013 1:25PM by chuckyyes10
This crashes my game. Help??
Posted on December 9, 2013 7:14PM by CriminalKillaz
@CriminalKillaz

I am not sure why, can you elaborate more, does the script load and then you crash? Is it when you save/load a character?

Also make sure you have the latest .NET Framework 4.5, all C++ redistributals, ScriptHookDotNet 1.7.1.7, Aru's C++ Script Hook v.0.5.1 for GTA IV 1.0.7.0 and or EFLC 1.1.2.0 (I do not know if EFLC is supported on a per mod basis, I am assuming it is but without actually testing on EFLC personally)

Let me know!
Posted on December 10, 2013 8:48AM by daimyo21
I apologize for not responding, been very busy. When I start up the game and press play, it never seems to finish loading. It just does the constant rotation of pictures of in-game characters. I have to CTRL+ALT+DELETE out of the game, and force close it in order for my PC to run normally again.
Posted on December 20, 2013 7:39PM by CriminalKillaz
@CriminalKillaz Make sure you have all the things I posted above. Also try loading without the scripts, then drag the scripts into your scripts folder and then ~console type reloadscripts

See if that works
Posted on December 25, 2013 5:04PM by daimyo21
Should add all the weapons like from EFLC so it can be used to save your character's weapons in multiplayer. I know it's meant for regular GTA IV/LCPDFR but as of now it's not worth using in Gay Tony.
Posted on April 20, 2014 12:53PM by Phantasm
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