Realistic Fuel Mod 2.2.0.5

by Sandakelum
Please explain why you're reporting this file:

Cancel
 
Realistic Fuel Mod is an open source software for Grand Theft Auto IV which will add fuels for the vehicles on the Liberty City. Of course vehicles will consume fuel and you can refuel them from fueling stations spread around the city. Source can be found on a public domain license: https://code.google.com/p/realistic-fuel-mod

This script based on the Ultimate Fuel Script v2.1.0.0 source by Pedro Rodrigues and this is just an improved version of it. Contributed for the further development by Sandakelum.

TO INSTALL: Just unzip/extract the contents of the ZIP file you downloaded to GTA IV root directory folder. Keep the folders and paths intact (SlimDX.dll should be placed in the GTA IV root folder where GTAIV.exe exist, and everything else should be at "scripts" folder, as in ZIP file). You need .NET Script Hook v1.7.1.7 BETA, XLiveLess ASI loader (for ScriptHook) and this script developed and tested on GTA IV 1.0.7.0 (recommended).

WARNING: This script also shares Ultimate Fuel Script's GUID (which is "3583e09d-6c44-4820-85e9-93926307d4f8"). So don't use these two script together or it will cause a conflict in some events.

WHAT'S NEW IN 2.2.0.5?

NEW: Fuel Steal Points! Now most garages, vehicle repair shops have fuels in stored for their use. You can use same controls to steal fuel from them. But which will cause you to increase your wanted level by several stars and also, nearby undercover police agents will shoot at you. So, be quick and be smart.
NEW: Added 6+ fuel stealing points around Liberty City.
NEW: Dashboard Positioner, a tool you can use to get very precise coordinates to move your fuel meter gauge. Now bundled with the release. You can find it in Tools folder. Created by Pedro Rodrigues.
NEW: Added an internal method to check for updates from repository.
CHANGE: Changed version scheme to Major.Minor.Revision.Build format.
FIX: Indicator Mod compatibility patch.
FIX: Reserved fuel indicator sound is now plays correctly.
FIX: Fixed bus issue, which caused to crash the script when Niko gets back on, after using a fuel bottle on the bus. Only buses was affected by this issue. Fix by Pedro Rodrigues.
FIX: Wrapped KeyDown function's sub-events with try-catch to avoid most common crashes.
FIX: Used "IS_PLAYER_FREE_FOR_AMBIENT_TASK" native call on multiple locations where player should wait for previous ambient task to be completed, to avoid most animation related crashes. Fix originally provided by Pedro Rodrigues.
FIX: Fixed emergency fuel service's ped animations and delays where he just stares at the vehicle instead fixing it faster. May not be fixed on some cases, such as when running on lower FPS than game's playable FPS.
FIX: Fix for letting player steal fuel bottles from fuel stealing points. Player only can steal liquid fuel as it is only. No fuel bottles.
FIX: Fix to fuel gauge flashing to cause less impact on performence.

Tip: Incase if your game prompted "GTA IV FATAL ERROR: Invalid resource detected - Please re-install the game" error just ignore it and start the game again. It won't occur again, just the first time script get installed.
Rating:
8.57/10 - 35 votes
Downloads: 15,860
Added: June 30, 2013 9:31AM
Last Downloaded: April 18, 2014 5:31AM
File Size: 1.09 MB
» Author Website

Sorry, you must be registered and logged in to add a video to this file. Log in now!

I will be grateful if anyone could post few videos which shows the features in this script. Tip: You can incrase the draining speed of a vehicle and record a video using that vehicle, so fuel will be drained so much faster and your video will be short and sweet!
Posted on June 30, 2013 9:38AM by truekasun
I didn't try this yet. I did rate it 10 :)
Posted on June 30, 2013 11:18AM by FANTOMTRON
I tried it but its not working. I get an error in fuelscript every time.
Posted on June 30, 2013 11:25AM by Timeless_AUT
I hope you for the next volume is try to put an script onto Route 66 gas stations there. right?
Posted on June 30, 2013 11:44AM by RSocialClubTV1
@FANTOMTRON: Thank you very much, I appreciate it.

@Timeless_AUT: You may need SlimDX Runtime http://www.slimdx.org, it'll be great if you can paste here what's the error you encountering. Just check ScriptHookDotNet.log and scripts/FuelScript.log files.

@RSocialClubTV1: What you exactly mean? :)
Posted on June 30, 2013 12:48PM by truekasun
Anyway, I updated the ZIP file with SlimDX.dll in it. Just download it again and try. Just unzip/extract the contents of the ZIP file you downloaded to GTA IV root directory folder. Keep the folders and paths intact (SlimDX.dll should be placed in the GTA IV root folder where GTAIV.exe exist, and everything else should be at "scripts" folder, as in ZIP file).

Awaiting approval of the updated ZIP.
Posted on June 30, 2013 12:58PM by truekasun
Ok thx that was the problem.

For the future it would be better if you include a readme in the ZIP.
Posted on June 30, 2013 5:56PM by Timeless_AUT
id like to move it to the right of the screen, any suggestions on doing so? in the ini file. i tryed messing with some of the y and x
Posted on June 30, 2013 8:40PM by NikosVidSpot
works great 10/10 ;)
Posted on June 30, 2013 10:48PM by TheK1D
awesome mod tho. works better than the others ive tried. adds just abit more realism to lcpdfr =)
Posted on June 30, 2013 10:54PM by NikosVidSpot
@Timeless_AUT: Glad to hear you got it working. Thanks :)

@NikosVidSpot: Yup, just increase the X value. But please note that the screen is measuring from the left side to right. So it won't be aligned to right. That means, you can do what you wanted fine, but if you change your resolution, you may need to change the X value again! Thanks! :)

@TheK1D: Thank you very much, it's my first mod improvement. I really appreciate your comment. :)
Posted on July 1, 2013 2:50AM by truekasun
Hi i got a request can you make script which will make me able to shoot while parachuting in TBoGT?

10/10 For this mod
Posted on July 1, 2013 6:59AM by TheNielegalnY
is there a way to turn off the "Fuel in mission required vehicles will not be drained until the mission is ended. Only free roaming vehicles fuel will be affected to the draining!" thing?:S cause i use Westdyke Safehouse mod and my car in the garage which spawns when the game loads its kind of a mission car. and your mod says its a mission car so the script doesnt drain the fuel
Posted on July 1, 2013 4:44PM by Spyke91
New version released!

What's new in 2.2.0.2?

ADD: Now you can toggle whether mission vehicles will drain fuel or not by adjusting settings at [MISC] -> MISSIONVEHICLESDRAIN.

ADD: When you entered to reserved fuel, screen will turn black & white. By refueling or using a fuel bottle turns this state back to normal. Can be turned on or off at the config file [MISC] -> EFFECTS (Beta, this feature may not work properly).

CHANGE: Now you can turn on or off any text notification showing on the screen using the config file [TEXTS] area. Detailed information are there.

FIX: Fixed HELPKEY to BOTTLEUSEKEY, an BOTTLEKEY to BOTTLEBUYKEY making the configurations more clearly.

FIX: Fixed vehicle repair animation delay (decreased to 2 seconds instead of 3 second waiting time).

FIX: Ticking function optimizations, hopefully a little more performence.

FIX: Fixed dozen more minor bugs to get a better performence.

@Spyke91: "Now you can toggle whether mission vehicles will drain fuel or not by adjusting settings at [MISC] -> MISSIONVEHICLESDRAIN." ;)
Posted on July 2, 2013 5:12PM by truekasun
is it compatible with 1.0.4.0?
Posted on July 2, 2013 9:44PM by wtrxprs
@wtrxprs: It's developed under and tested on 1.0.7.0. Maybe it's also compatible with 1.0.4.0, but we haven't tested it on that version.
Posted on July 3, 2013 2:29AM by truekasun
Is there a way to disable payment of fuel and fuel bottles

Or maybe add a feature to steal fuel

Awesome mod
Posted on July 3, 2013 7:32AM by 1310crash
i get an error when i press U to use a fuel bottle
Posted on July 3, 2013 10:48AM by 1310crash
@1310crash: Currently, there's no way to disable the payment of fuel and fuel bottles. And we will think about the ideas you suggested for the next version. :)

And about the error you get, can you paste the contents of ScriptHook error log?
Posted on July 3, 2013 3:47PM by truekasun
As this is an open-source mod for GTA IV, please feel free to checkout the source code at https://code.google.com/p/realistic-fuel-mod/ and customize it to your needs, compile it and it can be used for your personal entertainment.
Posted on July 3, 2013 4:43PM by truekasun
how to activate the fuel script?
Posted on July 6, 2013 8:39AM by altmax2000
New version released!

What's new in 2.2.0.3?

CHANGE: Now Niko is not getting off from Helicopters and Boats to inject fuel bottles. It also means there's no animation for those type of vehicles, just fuel bottle deduction and increment of fuel level.

CHANGE: Changed configuration setting: CLASSICGAUGEWIDTH to W, making the dashboard position parameters easy as X, Y and W (alias for width).

CHANGE: Changed configuration setting: MISSIONVEHICLESDRAIN to MVDRAIN, making it short while the description is in there to user reference.

FIX: Static fuel percentage position if user decreased fuel meter width, now it's dynamic and will automatically adjust to where fuel meter ends.

FIX: Issue with Bus, when using a fuel bottle script crashes. Temporary fixed by not letting Niko get off the bus.

FIX: Script waiting times are now automatically adjust according to player's position and state, and script will properly wait for next events without a crash.

FIX: Fixed few errors that caused to crash the script when entering a new vehicle.

RMVD: Time Cycle change (black & white effect) when entered to reserved fuel.

NOTE: Started beta and nightly builds.

NOTE: Fully commented, properly structured source code is now available at Google Code Project Hosting (https://code.google.com/p/realistic-fuel-mod).

@altmax2000: You don't need to activate it, just follow the instructions given in the description. And make sure you have the requirements to run it as noted.
Posted on July 6, 2013 9:15AM by truekasun
Expect the new version 2.2.0.4 with bunch of features soon!
Posted on July 9, 2013 5:21PM by truekasun
@1310crash - you can add a station location with the fuel price at zero and add the parameter stars to add the police stars after you refueled, simulating a stealing location. For instance:

[STATION11]

NAME=Steal Point

LOCATION=0.0, 0.0, 0.0

RADIUS=10

PRICE=0.0

STARS=3

Adding these to the bottom of ### CAR AND BIKE STATIONS ### at FuelScript.ini, will add a refueling point at 0,0,0, that costs nothing to refuel but you get 3 stars once you're done.
Posted on July 9, 2013 10:23PM by pedro2555
MAKE,IT,SAVE,THE,FFUUUUEEELLLLL pls there are no mods that I can find with working save for fuel.
Posted on July 9, 2013 10:28PM by Alex1523
New version released!

What's new in 2.2.0.4?

NEW: Emergency Fuel Service! Call to GET-555-FUEL (438-555-3835) or press K (if phone number checks are not working on yours) to call a emergency fuel bouser, which will enter your scene when you ran out of all options (no fuel bottles and couldn't reach to a fueling station in time).

NEW: Now you can set how much fuel bottles player can carry as maximum (MAXFUELBOTTLES).

NEW: Now you can set how much free fuel bottles should be added to the player's inventory when the game loaded (FREEBOTTLES).

NEW: Now you can set how much should player spend to get one fuel bottle (FUELBOTTLECOST).

NEW: Now you can set how much should player cost to get emergency fuel service call (SERVICECOST).

NEW: Now you can set which key should press to call emergency fuel service if phone number checks are not working (calling won't work) by SERVICEKEY.

NEW: Added text notification configurations for: EMERGENCYCALLTEXT, EMERGENCYONWAYTEXT, EMERGENCYAGENTTEXT, EMERGENCYDONETEXT.

CHANGE: Optimized FuelScript_Tick() function to be calculated a little more faster.

CHANGE: Added back Play() function to play embedded sound when player enters to the reserved fuel on a vehicle.

FIX: Fixed few percentage and amount calculators to use String.Format() which is a little more faster in overall performance (Solution by Pedro).

FIX: Beta versions doesn't say that it's a beta properly.

FIX: Crash when player gets back to vehicle after refueling his vehicle with a fuel bottle.

FIX: Crash when player luckily gets to a fueling station even when no fuel (using the speed he gained in the vehicle).

FIX: Fixed few comments which were commented with wrongful meaning.

FIX: Fixed script crash when player taking too much time to get back in vehicle after injecting a fuel bottle (known when player runs on lower FPS than game playable FPS, it crashes as player takes too much time to get back on vehicle).

FIX: Fixed unwanted double "if" checks which can be collapsed into one check.

FIX: Dozen more minor bugs has been fixed.

NOTE: Fully commented newly added features and functions on the source code.
Posted on July 10, 2013 4:06AM by truekasun
@Alex1523 - Expect that soon. If you currently use any mod to save car location over gameplay sessions, please specify what mods you use for that at code.google.com/p/realistic-fuel-mod/issues/detail?id=9, so I can speed up development of that feature. Feel free to post suggestion on that specific features as well.

Hopefully that gets added for next release.
Posted on July 10, 2013 11:16AM by pedro2555
@1310crash - actually the Heli landing pad at the LCPD facility in the center island, acts a stealing location for helicopter fuel.

Take a look at the ini file, lines 222 - 227, of the current release 2.2.0.4.

There is an open issue for discussions on this subject @ code.google.com/p/realistic-fuel-mod/issues/detail?id=10,

feel free to post locations you think should be added as fuel stealing locations.

Also a new optional parameter to the stations entries in the file, is already implemented for next version. It allows to set the display type of a station blip to hidden.
Posted on July 10, 2013 11:41AM by pedro2555
To simplify moving the fuel indicator around the screen, download this simple application that converts your screen coordinates to the actual values used by the script (percentage of screen size). It should be easy to use, you still have to manually put the values in the ini file tho, maybe I will change that..

Download - goo.gl/LGSEo

It will be bundled with next release.
Posted on July 10, 2013 4:20PM by pedro2555
@pedro2555: DashboardPositioner is so cool. :D
Posted on July 11, 2013 2:19AM by truekasun
anywhere which has a fuel tanker or maybe garages, somewhere in the airport would be cool

it would be great if you could add a feature to save the amount of fuel of cars when you exit then start the game

@pedro2555 I currently use (Skorpro Parked Cars 1.3) but i found the save cars feature in Ultimate Fuel Script v1.2 very awesome as you could save cars and delete cars within the game, there was no messing around with the ini file which was something i liked over (Skorpro Parked Cars 1.3)

Also the fact the amount of fuel was saved with the car was cool and realistic.
Posted on July 11, 2013 6:26AM by 1310crash
if you could somehow bring this feature back but also include the vehicles name when you highlight the blip of the vehicle on the map. also if you were to bring this back could you make it compatible with helicopters and boats as well as cars

it crashed if i attempted to save a helicopter in Ultimate Fuel Script v1.2

it would be awesome to bring this into 2.2.0.5

Awesome mod
Posted on July 11, 2013 6:30AM by 1310crash
if you could somehow bring this feature back but also include the vehicles name when you highlight the blip of the vehicle on the map. also if you were to bring this back could you make it compatible with helicopters and boats as well as cars

it crashed if i attempted to save a helicopter in Ultimate Fuel Script v1.2

it would be awesome to bring this into 2.2.0.5

Awesome mod
Posted on July 11, 2013 6:40AM by 1310crash
@1310crash - thank you for your suggestions. Fuel stealing locations will be added for next release.

The save car function will be added, but it will be a bit different than what it was. And it will take a while to start coding that.
Posted on July 11, 2013 8:15AM by pedro2555
Ok awesome, thanks
Posted on July 11, 2013 11:55AM by 1310crash
i still get the error in fuel script if i use a fuel bottle but only when im not prompted to use it, e.g above 10%. in previous versions i would get the error even if i did use one when prompted

so its only if i choose to use one without being prompted in this current version which is the error
Posted on July 11, 2013 12:53PM by 1310crash
@1310crash - That error is already fixed, next time try to send us the log file, I personally won't fix anything if the log file is not sent. Sorry but it takes way too much time to figure out what happen.
Posted on July 11, 2013 2:41PM by pedro2555
@pedro2555 does this help

2013-07-11 18:41:16 - ...successfully started script 'FuelScript.FuelScript'!

2013-07-11 18:42:42 - Direct3D device lost!

2013-07-11 18:42:44 - Direct3D device created!

2013-07-11 18:42:44 - Direct3D device lost!

2013-07-11 18:42:45 - Direct3D device created!

2013-07-11 18:45:53 - Error during Tick in script 'FuelScript.FuelScript':

System.NullReferenceException: Object reference not set to an instance of an object.

at FuelScript.FuelScript.FuelScript_KeyDown(Object sender, KeyEventArgs e)

at GTA.Script.ProcessEvents()

at GTA.Script.DoTick()

at GTA.ScriptThread.OnTick()

2013-07-11 18:51:34 - Direct3D device lost!

2013-07-11 18:51:34 - SCRIPTS TERMINATED!

Posted on July 12, 2013 10:27AM by 1310crash
@1310crash: We have identified a minor issue and it's been fixed on next release. Since it's not a critical issue and as been used the way it isn't intended to use, I don't think urgent update isn't necessary. 2.2.0.5 will be released when it's due... soon.
Posted on July 13, 2013 8:47AM by truekasun
Ok great

Thanks

Really great work your doing :]
Posted on July 13, 2013 6:10PM by 1310crash
Superb Fuel Mod. Love it. No problems found. Been testing for 3+hours now. I also found some fuel stations to add to the next update.

[STATION11]

NAME=Xero Gas

LOCATION=-130.170, 1762.91, 6.96000

RADIUS=10

PRICE=1.99

[STATION12]

NAME=Xero Gas

LOCATION=-1056.22, 569.730, 3.84000

RADIUS=10

PRICE=1.39

[STATION13]

NAME=Ron

LOCATION=1330.72, 896.690, 13.1900

RADIUS=10

PRICE=3.19

[STATION14]

NAME=Free Ron

LOCATION=1456.54, 1754.03, 16.3300

RADIUS=10

PRICE=0.00

STARS=2

[STATION15]

NAME=Free Gas

LOCATION=863.350, 1547.16, 16.3200

RADIUS=10

PRICE=0.00

STARS=1

[STATION16]

NAME=Free Gas

LOCATION=765.350, -224.260, 5.39000

RADIUS=10

PRICE=0.00

STARS=1
Posted on July 15, 2013 2:09AM by yoshiko
@yoshiko - Thanks man thats very usefull, you may see those locations on next release.
Posted on July 15, 2013 8:54AM by pedro2555
@yoshiko: Thanks indeed. :)
Posted on July 16, 2013 6:45AM by truekasun
Work with EFLC?
Posted on July 16, 2013 5:11PM by DRUZZRIN12296
It does not support EFLC, but it works with it nevertheless. ELFC vehicles, since they are not reference in the ini file, will have ridiculus consumption and tank levels.
Posted on July 16, 2013 9:06PM by pedro2555
Good night! The mod is great! Just a pity that it is not compatible with the "Indicator lights"! Please can fix it? Thank you!
Posted on July 17, 2013 12:58AM by vk9
@vk9 - I've already noticed that. It is a simple fix, I have it working ok on my personal setup, will be updated next release.
Posted on July 17, 2013 2:39AM by pedro2555
@pedro2555 - Thank you very much! Tell me, please, how can I fix it? Or is the secret? Thank you!
Posted on July 17, 2013 5:30AM by vk9
@vk9 - Well, this is an open source project, you can not only download the source files for each versions, but you check the development progress in real time. This bug is not yet fixed on the server but it should be in a few hours, keep track here code.google.com/p/realistic-fuel-mod/source/list.

More to the point, if that's what you want, at revision 137 FuelScript.cs line 931 should be removed and moved over to the method FinishRefuel(). And that's it bug fixed.

If this all sounds weird, just wait for next release.
Posted on July 17, 2013 6:20AM by pedro2555
@pedro2555 - Thank you!
Posted on July 17, 2013 6:38AM by vk9
Your welcome, enjoy playing.
Posted on July 17, 2013 6:52AM by pedro2555
Source updated to fix compatability issue with indicator mods, update to revision 139.
Posted on July 19, 2013 11:09AM by pedro2555
@ pedro2555 Hi! Thank you very much for the corrected file! How do I fix it? Does not work! Thank you!
Posted on July 20, 2013 7:21AM by vk9
@vk9 - I guess you are just copying the file FuelScript.cs to your scripts folder, correct? If yes, then just stop doing that, it will never work ok. This mod needs to be compiled to a dll. If you are not a programmer, you should not use the source files as an update source. Neither should you say a fix doesn't work without the knowledge to test it.

For programmers: the compatibility fix for indicator mods done at revision 139 does work correctly.
Posted on July 20, 2013 12:13PM by pedro2555
@pedro2555 - Thank you! Waiting for release!
Posted on July 20, 2013 12:48PM by vk9
@vk9 - thanks man, don't feel mad at me :). Next week should be uploaded a new release, I will speed it up this weekend.
Posted on July 20, 2013 1:18PM by pedro2555
Excellent mod friend well done! much better then some of the junk out there! btw i lowered the drain by 50% on vehicles just felt it ate too much gas..plus didnt want my car breaking down with a 3-4*wanted vehicle with Arrest Warrant mod installed lmao!! 10/10 keep up the great work 10/10
Posted on July 22, 2013 9:02PM by oSIXo
superb mod! can't wait to test the version that works with indicator script! Ah, and if you could make compatible with emulated gamepads (ps3 controler emulating xbox360 controler) it would be 10/10! thanks!
Posted on July 23, 2013 1:43AM by luchi
@luchi - You can try the emulated controller, it may work, it may not. It is a question of testing, since testing everything by myself is not possible, I just can't assure compatability.

@osixo - don't call them junk. But thank you for your comment, I'm very happy to see that the insane amount of ini entries, is usefull after all.

As for the indicator scripts compatibility. We had some polishment actions we wanted to do, and they are taking too long (still I'm not happy as they are). So I will release a patch for 2.2.0.4, just to fix that issue as soon as I get home. The new version will have to wait a bit more.

Thanks everyone for the support.
Posted on July 23, 2013 1:28PM by pedro2555
Yeah I already tested the joypad, actually I always play using a ps3 controler, which emulates a xbox360 controler (DS3tool). Whenever I go to the gas station the correspondent buttons in the controler doesn't work, and then I have to come to the keyboard to do whatever I have to do in the gas station. Is there a workaround for this? If you have some idea of how this could work I would be more than happy to help with anything.
Posted on July 23, 2013 2:04PM by luchi
You mean using the gamepad for refuel? You can use xpadder for that, on this mod it will be a while for that to get implemented, if it ever does.
Posted on July 23, 2013 5:50PM by pedro2555
Compatibility patch for indicator mods, 2.2.0.5.

Mirror - goo.gl/swh3Hr
Posted on July 23, 2013 9:08PM by pedro2555
Perfect! I didn't know about Xpadder, I just used with the DS3 tool and worked like a charm! I couldn't be more thankfull! I tested the 2.2.0.5 and also worked as planned! thank you!
Posted on July 23, 2013 10:51PM by luchi
where is the script file?

Rated: 1/10
Posted on July 24, 2013 5:08AM by Lolodid
@Lolodid: What kind of a noob are you? Didn't you pressed that Download Now button? Or it isn't going to download itself. Use WinRAR or 7-Zip and open it. And then wear some glasses and look inside it. Don't rate it until you test it.
Posted on July 24, 2013 9:36AM by truekasun
New version released!

What's new in 2.2.0.5?

NEW: Fuel Steal Points! Now most garages, vehicle repair shops have fuels in stored for their use. You can use same controls to steal fuel from them. But which will cause you to increase your wanted level by several stars and also, nearby undercover police agents will shoot at you. So, be quick and be smart.

NEW: Added 6+ fuel stealing points around Liberty City.

NEW: Dashboard Positioner, a tool you can use to get very precise coordinates to move your fuel meter gauge. Now bundled with the release. You can find it in Tools folder. Created by Pedro Rodrigues.

NEW: Added an internal method to check for updates from repository.

CHANGE: Script now showing most messages in AGame.PrintText() and ShowMessage() instead of Game.DisplayText().

CHANGE: Changed version scheme to Major.Minor.Revision.Build format.

FIX: Indicator Mod compatibility patch.

FIX: Reserved fuel indicator sound is now plays correctly.

FIX: Fixed bus issue, which caused to crash the script when Niko gets back on, after using a fuel bottle on the bus. Only buses was affected by this issue. Fix by Pedro Rodrigues.

FIX: Wrapped KeyDown function's sub-events with try-catch to avoid most common crashes.

FIX: Used "IS_PLAYER_FREE_FOR_AMBIENT_TASK" native call on multiple locations where player should wait for previous ambient task to be completed, to avoid most animation related crashes. Fix originally provided by Pedro Rodrigues.

FIX: Fixed emergency fuel service's ped animations and delays where he just stares at the vehicle instead fixing it faster. May not be fixed on some cases, such as when running on lower FPS than game's playable FPS.

FIX: Fix for letting player steal fuel bottles from fuel stealing points. Player only can steal liquid fuel as it is only. No fuel bottles.

FIX: Fix to fuel gauge flashing to cause less impact on performence.
Posted on July 25, 2013 1:28AM by truekasun
@pedro2555 , @truekasun Awesome!!! Thanks for adding the steal points feature. Really great

Will the saving cars feature be added to save the amount of fuel in a vehicle when you exit and relaunch the game?
Posted on July 25, 2013 5:31PM by 1310crash
@1310crash Yes, it is sort of working alresdy
Posted on July 25, 2013 6:13PM by pedro2555
@pedro2555 and truekasun Thank you both for creating the fuel script and the indicators script. I know you guys put alot of time into this and despite all the haters, there are some of us who really appreciate the hard work. Been waiting for something like this for a long time. I hope I don't get GTA4 syndrome because now there's a whole new way to play the game.
Posted on July 26, 2013 2:22AM by yoshiko
@pedro2555 ive been playing for a while, dont experience any errors, great work. But i couldn't seem to find a way of saving cars, is there a way to do it?

also is the AdvancedHook file meant to go in the directory? i currently have it in the scripts folder

Posted on July 26, 2013 8:23AM by 1310crash
Sorry about the confusion, the save car function is working on my setup, lol not in the latest release no. It is still not ready for release, the only thing I can add is, the cars keep loaded even when playing missions, so the old disapearing bug is fixed as it looks like. But you still have to wait for it.

Anyone thankfull for the stealing points, you can say thanks to yoshiko, for providing various locations.

The AdvancedHook.dll library is meant to be placed in the same folder as GTAIV.exe, as is SlimDX.dll. (TIP: You just need to drag and drop the contents of the 'files' folder into your GTA IV install directory, no tree changes are needed, just click, yes I want to merge).
Posted on July 26, 2013 9:00AM by pedro2555
Don't thank just me, I've just polished this mod and added some stuff I wanted to add in Ultimate Fuel Script in the first place. But lots more have been added.

Ultimate Fuel Script is discontinued in favor of this mod.
Posted on July 26, 2013 12:12PM by pedro2555
I don't use xliveless but instead dsound the other ASI loader which keeps the multiplayer enabled, will this mod be compatible with mine game or is xliveless indeed needed?
Posted on July 26, 2013 12:48PM by SKS
@SKS: I guess it won't be a problem since if it's loads the ScriptHook ASI files correctly. Realistic Fuel Mod requires ScriptHook (or any .NET Script Hook) and ScriptHook requires an ASI loader.
Posted on July 26, 2013 2:25PM by truekasun
@yoshiko thanks for the fuel stealing feature and location, can bring new gameplay possibilities, great work

@pedro2555 will the save car feature save the cars colour, location (x,y,z coordinates)

Also will it work for boats and helis,?

@pedro2555, @truekasun, Thanks again for the great work your all doing!!!
Posted on July 26, 2013 5:16PM by 1310crash
VEHICLE SAVE FUNCTION

The save function available with Ultimate Fuel Script v1.x will not be part of this software. It will instead be released under the name IV Vehicle Saver, and it will, from version 1.0 and up, also store fuel data from this script mod.

What will the script save about my car?

For releases 0.x:

Position;

Heading;

Model hash;

Color;

Feature color 1;

Feature color 2.

For releases 1.x:

0.x features;

Door lock;

Engine health;

Engine running;

Health;

Hazards;

Left blinker;

Right blinker;

Lights;

Siren;

Needs to be hotwired.

First release 0.x scheduled for next monday.
Posted on July 27, 2013 4:28PM by pedro2555
@pedro2555

Thank you so much that is so awesome

It is everything I wanted and more

Really appreciate the amazing work your doing

Once again thank you, really looking forward to using this along with the fuel mod

Awesome!!!!
Posted on July 27, 2013 5:17PM by 1310crash
when I called for emergency fuel services GTA crashed? help!
Posted on July 29, 2013 1:47PM by jmonkey05
Does the car still lose fuel when you get out? Because the engine is still running. If so, is there a way to turn off the engine?
Posted on July 30, 2013 4:35PM by Virazol
@Virazol - GTA IV implements a way of exiting vehicles without turning off the engine, as well as an option to do the opposite.

Press F to exit, leaving the engine running.

Hold F to exit and turn engine off.

The car does loose fuel when idle, but only when you are in the driver seat. So answering your question, no, you have to be inside the car.
Posted on July 30, 2013 8:54PM by pedro2555
@jmonkey05 - can you confirm your problem is a duplicate of the one in here : https://code.google.com/p/realistic-fuel-mod/issues/detail?id=18
Posted on July 30, 2013 8:59PM by pedro2555
The issue reported by jmonkey05, was reported by another user and will be fixed on next version. Affects 2.2.0.5.
Posted on August 10, 2013 6:45AM by pedro2555
Why has pedro2555's mods been taken down?
Posted on August 14, 2013 1:59PM by 1310crash
what just happened?
Posted on August 26, 2013 3:41PM by luchi
Hm... I'm getting a lot of crashing lately. I think it's when I attempt to use any manual function, such as using a bottle for example. Or maybe even refueling at a station.

Also, I wanted to say, that I prefer the previous warning-sound, because the sound there is now makes me think some program in the background crashed or something. I think the previous sound was a longer and higher "beep"? The one used now is too "Windows" if you know what I mean. :P

Anyway, just a nitpick that last thing.
Posted on October 12, 2013 5:55PM by Damage Inc.
many scripts i want to use, but only made for 1070. If i cant make the 1070 look as good as 1040 with enbs im not going there. Scripthook 1717 crashes my 1040?? If i can use hook1717 on 1040 ill try it.
Posted on October 22, 2013 2:48AM by Mac22
Could you make animations of putting the fuel bottle on the gas tank hole? not in the drivers seat! Could you also make animations of buying an bottle model or object of the fuel which you could put back at the trunk of the car and open the trunk and get it when needed which will be more realistic like MR.KOKA's fuel mod (http://www.youtube.com/watch?v=xzpq2w4XmUg)? the concept of your mod is good!
Posted on October 22, 2013 10:13AM by gta4police
I have found a bug where when the fuel is now 0%, the car doesn't stop sometimes, and I am still driving, but as I manually stop the vehicles, SOMETIMES that time it really stops and break engine and starts the dialogue to inject the fuel bottle, etc. The last version was bug-free last time. please fix this
Posted on November 1, 2013 10:42PM by gta4police
When the game is fully loaded there is a text on the upper left hand of my screen that says that FuelScript has had an error loading. I am running 1.0.4.0

Rated: 1/10
Posted on November 17, 2013 12:24PM by Henry_Bacon
I've gave you 10/10 for simple but most working fuel mod - keep up good work d=^_^=b
Posted on January 3, 2014 11:33AM by TIRONO
Everything works, except the fuel meter/gauge won't show. I tried uninstalling all mods, having steam verify game cache, downloaded the newest xliveless and hook I could find. Then I installed this again, everything worked perfectly, except the fuel meter =P Does anyone have any ideas?

Rated 10/10
Posted on January 18, 2014 8:46AM by EnzoDaMan
this is not working for me my gta iv crash !

:(

Rated: 1/10
Posted on January 19, 2014 10:17AM by WeavingCoyote2
Not what I expected.

Rated: 4/10
Posted on February 1, 2014 11:01PM by CriminalKillaz
i won't use it because i don't wanna break down but i will use it sometimes make a on/off switchbut i'll give it a 10/10 on it thanks for your time and effort!
Posted on February 6, 2014 3:48AM by PRIVATEtec
Awesome mod, i was using the old version for ages. I just discovered the updates. Excellent work. Wouldn't mind an option to turn off the visual for fuel percentage and number of gas cans though. The flashing can be a bit distracting. Also any word on an update for the IV Vehicle Saver?
Posted on March 6, 2014 5:48AM by Zyonig
fuel indicator is not displaying
Posted on March 28, 2014 6:21AM by sam124
perfect 10/10 !
Posted on April 2, 2014 11:29AM by jomaxxxx
Sorry, you must be registered and logged in to post a comment. Log in now!