Side Missions Pack Beta 1.0

by VDH-GTAMD
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Always wanted to play new side missions
activities, purchase shops to earn more money and many more! Then this mod will be something for you!

This is still a beta version, please appreciate my work that I've done.
This version include:

- Activity "Gang Takeout"
- Activity "Mafia Works" --> Get involved into the LC Mafia! In this version
you need to kill all persons on the prisoner transport.
- Purchase shop (laundromat) --> Purchase this shop for $600 earned with Side Missions Pack.
You'll earn every 10 seconds $0.227, so my advice is to play as long as you can.

In the next version I will add an option to save your stats made in the Side Missions Pack.
Also I will solve some trouble with the added activities.

Got some trouble? Mail to: kelvinvanderheijden@outlook.com

To be updated about all my mods and updates visit the next links:

Website: http://adf.ly/V1J1H

Youtube Channel: http://adf.ly/UBdBA

Facebook page: http://adf.ly/Wkt8k
Rating:
9.00/10 - 5 votes
Downloads: 1,752
Added: October 1, 2013 1:47PM
Last Downloaded: April 20, 2014 2:56AM
File Size: 22.65 KB
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make gta V characters

Posted on October 2, 2013 10:48AM by Hman101able
@Hman101able: Sorry, I donot create models/characters. Also I don't know whether they are available (the GTA V Characters). I'm just a .NET scripter.
Posted on October 2, 2013 11:27AM by VDH-GTAMD
Awesome!

You should do more missions!

Races too or even sniper missions.
Posted on October 2, 2013 4:04PM by Quechus9
@Queschus9: In the next versions i will add many more missions, like racing, hitman etc.

Posted on October 3, 2013 1:36AM by VDH-GTAMD
Thanks for this I'm gonna try it and Races will be really cool, just add the option for the racer's cars to be changeable, then we can put added cars there too.
Posted on October 3, 2013 5:41AM by Ace_Topspeed
This is what GTA needs, mods that actually expand what GTA is all about: Missioning.

Good work looking forward to future updates
Posted on October 3, 2013 6:58AM by MarkC9
Good! Can you make an alternative for gta iv san andreas? 10/10
Posted on October 3, 2013 7:45AM by darthvader20011
Thanks to all people who like this mod!

@darthvader20011: Not yet possible for GTA SA, sorry.

@Ace_Topspeed: At first I will add normal race activities, later I will add to change the cars.
Posted on October 3, 2013 11:45AM by VDH-GTAMD
EFLC Support?
Posted on October 3, 2013 11:21PM by Alex54123
doesn't work for me. The stats show up but there are no markers.
Posted on October 4, 2013 3:01AM by jeemuel29
@Alex54123: Yes, it also works on EFLC. The only thing is you need to teleport yourself to the other island for the most missions.

@jeemuel29: Try enter "reloadscripts" in console command. If that doesn't work: Do you see the blips on the maps or only the stats? Please explain some little more.
Posted on October 4, 2013 8:05AM by VDH-GTAMD
Ah, Great script. This is a good way to earn money to take Roman out for...Naked American Girls! Haha
Posted on October 4, 2013 7:17PM by SonicIsKool
what we need is a script to only let race cars race, I don't want to race against a soccer mom's van :/
Posted on October 4, 2013 11:07PM by trendymods07
@SonicIsKool: Haha, yeah man, but don't spend all your money on the girls haha.

@trendymods07: I can't make other cars man.
Posted on October 5, 2013 6:21AM by VDH-GTAMD
Horrendously buggy at the moment but by god this mod has potential.

The Big List O' Problems:

> The mod has to be enabled on startup. There's no reason for this. You can add in an option to turn it off in game, sure, but there's no reason why it should be off on startup.

> Use some of the map markers that're in the game already. The square ones look ridiculous.

> The watermark is annoying and is on the screen even when the mod is off. Get rid of it.

> Money/Respect Meter is unnecessary, respect doesn't seem to be implemented at the moment and there's already an in-game counter for money.

> Soon after starting the script, I got a crash in Side_Missions_Pack.net.WorldChanges. This has happened every time I try to play, though I don't know why it happens (or what it does).

> Only two missions. Seriously?

> Use arrows to signify where a mission is, instead of the glowing rings. Like this: http://i.imgur.com/oWMtfV7.jpg

> Missions do not end when you die. Dying during Mafia Works leaves you as a mafioso forever.

> All enemy markers should be taken off the map when a mission is completed. The mod doesn't read certain dead characters as dead even though it says the mission was completed. So it's annoying to have a red circle on your map at all times.

> Do not give the players weapons on startup.

> Do not give the players weapons when missions start.

> Walking into a mission marker does not start the mission automatically, like it does for every other mission in the game.

> Some enemies don't show up even though they're marked on the map.

> Some enemies lose all of their health but aren't counted as dead, making Mafia Works specifically impossible to win.

> The laundromat cannot be bought with regular cash. Only cash won by playing the mod.

Honestly dude, at this point, you're better off just rewriting the whole thing. Previous versions of this mod were ten times as playable as this one is now. Simplify it down to a very basic level because, at the moment, the mod is waaaaay too ambitious. Maybe do something along the lines of what the sidequest mod did. Have contacts randomly spawn in the city and when you talk to them they give you a mission. No respect meter. No dynamic money stats. No scripted missions that can only be played in one area. No bullshit. Just missions that felt more plentiful because they could be played ANYWHERE. Keep at it though, man. You'll get better.
Posted on October 9, 2013 1:00AM by Ricebox
@Ricebox: Thanks for the big issues report! I know it has much issues, but I uploaded it so people know this is a coming mod, actually a preview version. I'm sure I will fix all of these problems, or rewrite the mod again. But still i have some questions:

"> Use some of the map markers that're in the game already. The square ones look ridiculous." --> Which one then, give an example plz.

"> Money/Respect Meter is unnecessary, respect doesn't seem to be implemented at the moment and there's already an in-game counter for money." --> Respect meter is unnecessary at the moment, yes. But the money meter isn't. It will count all your earned money with the mod. You can only purchase shops, and other things soon from that money.

"> Do not give the players weapons when missions start." --> You want that they start without any weapon or with a bad weapon?

"> The mod has to be enabled on startup. There's no reason for this. You can add in an option to turn it off in game, sure, but there's no reason why it should be off on startup." --> This is to prevent mod and/or game crashes.

Posted on October 9, 2013 10:58AM by VDH-GTAMD
No support atm, I'm very busy and don't have time for my mods. I'll be back soon.
Posted on October 18, 2013 11:34AM by VDH-GTAMD
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