Game Indefinite Modding Suite IV (GIMS)

by 3Doomer
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Script's compatible with 3D MAX 9 SP1 and newer versions(excepting 2010).
It's recommended to use 3D MAX 2012 to avoid unsolveable errors.

Script needs OpenIV version 0.9.3(or newer) for openFormats<>game_resource conversion(ODR->WDR, OBN->WBN, etc... ).

Abilities:
+ IDE import/export
+ WPL import/export
+ Paths import/export
+ Water/Shorelines import/export
+ ODR/ODD import/export
+ OBN/OBD import/export
Rating:
8.75/10 - 32 votes
Downloads: 10,549
Added: November 29, 2011 4:16PM
Last Downloaded: May 18, 2013 5:38PM
File Size: 2.81 MB
» Author Website

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Thx 3doomer for this incredible tool
Posted on November 29, 2011 5:47PM by nine30
Can you possibly put up a tutorial?
Posted on November 29, 2011 6:20PM by ComedyInK
GREAT !!!!!!!!!
Posted on November 30, 2011 12:03AM by mina 3atef
Cool! Still trying to figure out how to use it but Cool!
Posted on December 3, 2011 10:26AM by alexsgocart
Useless without a detailed tutorial.
Posted on December 9, 2011 11:18AM by adymor
does this work in multiplay, please respond
Posted on December 14, 2011 10:16AM by evilmakke
Multiplayer ? It works in 3ds max. Import/export tool as description says.
Posted on December 24, 2011 7:20PM by tall70
Works good in 3ds max 2012
Posted on December 28, 2011 11:51AM by DaMonkeyOnCrack
THX MAN RESPECT FROM AZERBAIJAN
Posted on February 18, 2012 2:26PM by AzeriBoy
we badly need a tutorial :/
Posted on June 11, 2012 5:30AM by jpm1
This doesnt even export because i get a dev_dummy error any help.
Posted on August 1, 2012 10:02PM by THED
I'm not sure what happened with last update, but now i'm scared to do any more. Now it's not loading textures when importing ODD. If i save just imported model in MAX and reopen from it, textures are showing up then. And ODD export is giving me some "call needs function or class 1.0 error".

So i guess i'll get this version again and be done. Hopefully there is not gonna be some old version compatibility issues now.
Posted on December 7, 2012 2:37PM by tall70
Good ! I Like ....
Posted on December 14, 2012 8:32PM by Smoke 95 Type
My error message was due to damaged bones. Somehow all of them got different size and after i replaced them with those from previous saves, i could export my work with no more errors. Errors came just after i agreed to update, what coincidence. So sorry for honking horn for nothing.
Posted on December 29, 2012 3:44AM by tall70
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