If you don't want to edit the original IMG (Image Files) in IV, then you can use this tool, it overrides most of the IMG files in GTA:IV, so you just need to edit a new img file, it it located in ovrd folder if you installed it correctly.
UPDATE (v1.1):
- Now the program don't have any conflits with the gta.dat file
- Installation check button added
UPDATE (v1.2):
- Support for GTA:IV (default mod: GTA:SA Sultan)
Minor bugfix in v1.2 (2012.07.13 20:42)
- Fixed false message after succesfully patched GTA:SA
UPDATE (v1.3):
- Handling file override added
- OVRD folder have been moved in both games
- Open OVRD folder button added
- About button added
- Override status checking have been extended Replaces: commondatagta.dat
Downloads: 5,167
Added: July 9, 2012 8:38AM
Last Downloaded: May 21, 2013 8:16AM File Size: 508.62 KB
» Author Website
UPDATE (v1.1):
- Now the program don't have any conflits with the gta.dat file
- Installation check button added
UPDATE (v1.2):
- Support for GTA:IV (default mod: GTA:SA Sultan)
Minor bugfix in v1.2 (2012.07.13 20:42)
- Fixed false message after succesfully patched GTA:SA
UPDATE (v1.3):
- Handling file override added
- OVRD folder have been moved in both games
- Open OVRD folder button added
- About button added
- Override status checking have been extended Replaces: commondatagta.dat
| Rating: | |
| 8.46/10 - 13 votes |
Added: July 9, 2012 8:38AM
Last Downloaded: May 21, 2013 8:16AM File Size: 508.62 KB
» Author Website



















Maybe it can be a good idea for an increased GTA IV speed(FPS) with modded files?(Based on how many cars, lowers your fps from about 15-5 FPS on A Dual Core Low End Processor, Higher processors Like Core i3 and Up take less Pressure and save more FPS)
There are people that play Online with older patches (1.0.4.0) which Xliveless is optional so their live account wont be disabled,just they must have EXCACTLY the same files(mods), even modding unlockers.
There are newer Multiplayer Scripts, Like IV:MP, GTAIV Multiplayer Mod 0.1 T3 for 1.7.0.0 :
http://www.gta4-mods.com/misc/ivmp-gtaiv-multiplayer-mod-01-t3-f9007
Im not aware if they work with xliveless.
However good mod, i'll try it out.
But it can help most in this situation:
If you aren't using this, and you installed a mod that has some mayor or minor bugs, you will have to open the original img, extract, close, open the modded img, import, save and close.
But if you have this mod, and installed that car mod, you just need to delete the file from the img file and then you're done, and if you restore the GTA Override, you can easily use the original cars without renaming anything.
Patching only changes the common/data/gta.dat file, but it will make a backup of it, and patching or depatching will take just a second.
0_0
Seriously!?
So, does IV then load the original IMG + the override IMG + all contents of both or
does IV load "parts" of the original IMG + Additional override.img files?
How are you achieving this? Is there a .Net or .ASI file the program uses?
If you put a car mod in the overrd.img, it will load the car mod, and when it comes to load the original car from the original file, it won't load because the vehicle is loaded before, so the modded car will appear in the game instead of the original.
If you remove the car mod, it will check if the mod exist in the img, if not it won't load and the original car will be loaded in this case.
CAN SOMEONE or SOMEBODY CAN CREATE THE VERSION "2.0" OF THIS :
"GTA-IVaud v1.1.5"
BECAUSE,I REACHED TO TUNED(changed) THE SOUNDS FX OF THE "WEAPONS,CARS,TRUCKS,CHOPPERS,OBJECTS....etc".........BUT I DID NOT REACHED TO CHANGED THE SOUNDS OF "MUSICS/VOICES/SPEECHES" !!!
ANYBODY.........HELP !!!