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GTA Override 1.3

by kurtis2222
Please explain why you're reporting this file:

If you don't want to edit the original IMG (Image Files) in IV, then you can use this tool, it overrides most of the IMG files in GTA:IV, so you just need to edit a new img file, it it located in ovrd folder if you installed it correctly.

UPDATE (v1.1):
- Now the program don't have any conflits with the gta.dat file
- Installation check button added

UPDATE (v1.2):
- Support for GTA:IV (default mod: GTA:SA Sultan)

Minor bugfix in v1.2 (2012.07.13 20:42)
- Fixed false message after succesfully patched GTA:SA

UPDATE (v1.3):
- Handling file override added
- OVRD folder have been moved in both games
- Open OVRD folder button added
- About button added
- Override status checking have been extended Replaces: commondatagta.dat
8.57/10 - 14 votes
Downloads: 6,981
Added: July 9, 2012 8:38AM
Last Downloaded: April 25, 2015 6:00AM
File Size: 508.62 KB
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Hey M8 can u explain better what thsi for? i was thinking maybe with this we can play IV Online with car mods?
Posted on July 9, 2012 12:32PM by BFTDavis
If you don't want to modify your original IMG files, like vehicles.img or weapons.img, then with this mod you will only need to modify one img that is used to override all of the other. If you add a new mod in this case the sultan. The game will use the sultan files in the overrd.img instead of using the original ones, because it's loaded before the vehicles.img and all of the others. Of course if you remove the sultan mod it will use the original one.
Posted on July 9, 2012 1:27PM by kurtis2222
what does it mean, you mean by it we do not change the img files we want to Edit, so we edit them on new files on other locations?

Maybe it can be a good idea for an increased GTA IV speed(FPS) with modded files?(Based on how many cars, lowers your fps from about 15-5 FPS on A Dual Core Low End Processor, Higher processors Like Core i3 and Up take less Pressure and save more FPS)

There are people that play Online with older patches ( which Xliveless is optional so their live account wont be disabled,just they must have EXCACTLY the same files(mods), even modding unlockers.

There are newer Multiplayer Scripts, Like IV:MP, GTAIV Multiplayer Mod 0.1 T3 for :


Im not aware if they work with xliveless.

However good mod, i'll try it out.
Posted on July 9, 2012 1:39PM by Ace_Topspeed
You don't need to make any backups of your other img files, you only need to modify the included img file. You can save some space with this, because if you make a backup any of the imgs it will cost more free space on your hard drive.

But it can help most in this situation:

If you aren't using this, and you installed a mod that has some mayor or minor bugs, you will have to open the original img, extract, close, open the modded img, import, save and close.

But if you have this mod, and installed that car mod, you just need to delete the file from the img file and then you're done, and if you restore the GTA Override, you can easily use the original cars without renaming anything.

Patching only changes the common/data/gta.dat file, but it will make a backup of it, and patching or depatching will take just a second.
Posted on July 9, 2012 2:11PM by kurtis2222
Thanks for the clear explanation. I think I'm starting to get it. Will try it out. Thanks for sharing, bud. 9/10 just for your efforts.
Posted on July 9, 2012 9:54PM by Fulcrum
"If you don't want to modify your original IMG files, like vehicles.img or weapons.img, then with this mod you will only need to modify one img that is used to override all of the other. If you add a new mod in this case the sultan. The game will use the sultan files in the overrd.img instead of using the original ones"



So, does IV then load the original IMG + the override IMG + all contents of both or

does IV load "parts" of the original IMG + Additional override.img files?

How are you achieving this? Is there a .Net or .ASI file the program uses?
Posted on July 10, 2012 1:21AM by 2TimesACharm
well,, i'm not understand,, hehhehe.. i'll try if someone already try it,, :)
Posted on July 10, 2012 1:29AM by Kalasnikov28
The program don't have any hooks in it. It only patches your common/data/gta.dat by adding an img load before it loads all of the game's original imgs.

If you put a car mod in the overrd.img, it will load the car mod, and when it comes to load the original car from the original file, it won't load because the vehicle is loaded before, so the modded car will appear in the game instead of the original.

If you remove the car mod, it will check if the mod exist in the img, if not it won't load and the original car will be loaded in this case.
Posted on July 10, 2012 5:11AM by kurtis2222
my mind is blown because reading this is like reading einstiens theory.its probably because im sleepy
Posted on July 11, 2012 10:58PM by The Taco Po Po
Wow! I got it. Nice idea, bud. 10/10
Posted on July 24, 2012 11:19AM by Fulcrum
Posted on July 30, 2012 2:39AM by TLA-9196
!!!!!!!!!!!!!!!!!!!! IMPORTANT MESSAGE !!!!!!!!!!!!!!!!!!!!


"GTA-IVaud v1.1.5"


ANYBODY.........HELP !!!
Posted on August 1, 2012 11:26AM by blablablablabla
Very cool idea, thanks a lot!
Posted on August 31, 2012 5:41PM by MarkC9
dose it remove's the taxi bug!!!!!!
Posted on September 6, 2012 6:43AM by jashan987
this is pretty slick. too bad you still have to change the handling.dat file to get the full mod experience... This is nice for just changing the model though. 10 stars
Posted on October 28, 2012 11:17AM by monkeyman2424
Hi guys. i found something yest on the net and tried it wen i got home. It's for GTAIV high end / low end pc's. i DID not do the iechancer 2.0. Just did this : No matter if you’re running the beautiful iCEnhancer 2.0 mod or if you’d like to boost your vanilla GTA IV’s performance, this tweak should be at the top of your list. When you increase the resolution of GTA IV, the engine automatically increases the resolution of all reflections as well. “MonkeyMhz” over at the GTAForums.com analyzed this problem in detail, and he explains that reducing the resolution of reflections has little to no impact on graphics’ quality. The idea is to trick the game into thinking it’s running at 800×600 or 1024×786 resolutions and then scale up all other resolutions. These are the steps to lower GTA IV’s reflection quality.

1. Launch GTA IV and make sure that no command line parameters are set. You’ll find all of the parameters in a file called “commandline.txt”. Alternatively, you’ll find parameters when you right-click on your GTA IV shortcut and select “Properties”. Steam users need to go to “Properties” and “Set Launch Options”.

2. Set the resolution to 800×600. You’ll find this resolution under the “Graphics” menu. Set the other options to values you like until all of the graphics cards’ video RAM is almost filled up. A good way to do that is to increase the view distance. Now, write down the value of the remaining video RAM. In my example, that’s 963 out of 969. Divide this value with the total video RAM of your graphics card. For example, my GTX 555 has 1 GB of memory, so I divide 963 by 1024. The result is: 0.94.

3. Next, create a new shortcut to GTA IV and add the parameters “-availablevidmem 0.94″. Replace the 0.94 in this example with the result of your division.

4. Add the resolution to the shortcut. For example “-height 1080″ and “-width 1920″ for full HD resolution.

5. Done? Start the game! GTA IV should now start at your desired resolution, but the reflections should still be at 800×600. You can check that by going to the graphics settings—note that you can’t exit that menu (it will tell you exceeded your memory), so you have to quit the game by using ALT+F4.

In our tests, this increased the frame rate from a mere 27 FPS to 34 FPS.

4. Fix GTA IV Stuttering

GTA IV still has some issues in which it uses too much memory and actually exceeds your physical RAM. To fix this, add the “-memrestrict X” parameter to your GTA IV shortcut or type it into a “commandline.txt”, which you’ll save in your GTA’s root folder. “X” should be replaced by the amount of your video card’s RAM multiplied by 1024 squared. For example, on a 2 GB (2024 MB) video card, it would be 2048x1024x1024. The resulting parameter would read as -

memrestrict 230686720. Save the file and run the game!

No 3.4 where it says to add the resolution in the target next to -availablevidmem. Do this -height 768 - width 1360 otherwise the game will start swaying aroung and the vechile will do it's own thing and nico disappears.

Now i run on my low end pc 1360x768 and all my settings on high. Draw distance is on 30

If u wana chat

i'm on bbm - 2334B4AA

Whatsapp - +27824803848

Marc Hamilton

Cape Town

South Africa
Posted on June 7, 2013 2:36AM by marchamilton
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