1965 Pontiac GTO [Final]

Autor: Sashka(UA)
 
Model features:

Model NFS Undercover;
Salon, suporty, wheels, forza motorsport 3, suspension, engine, exhaust have been converted into this model with GTA San Andreas and Juiced 2;
California Room;
A qualitative model with detailed recreated cabin, detailed 3D engine, and there is a well-designed and-designed suspension, realistic reflections in mirrors;
All crumpled, broken, still bullet holes, sweep all the glass after breaking tire is the correct drive, properly imposed dirt, convenient camera for shooting, the driver sits right;
Painting: kuzov_kolor 1, kuzov_kolor 2;
2 Extras:
1 - front room;
2 - rear room.

Thanks for the screenshots Kamaz43118
Just a huge thanks to all who taught me, [B] [A] [R] [O] [N], Soot, ^ BOSS ^, vadimak, SHEFIELD .. Podmienia: stalion
Ocena:
8,40/10 - 55 głosów
Pobrań: 13 715
Dodano: 18 luty 2011 05:54
Ostatnio pobierany: 22 maj 2012 17:34
Rozmiar: 4,02 MB
» Strona autora



I think it is fenomenal mod, and with pleasure will replace the old one made by Stiopa. This one is hundred times better. Pity that you didn't decided for painted rims... Maybe next v. will have it. Anyway - very good job. Thx!
Napisano: 18 luty 2011 14:28 Autor: outsid3r4
Суперский Понтиак. За такую красоту только +10
Napisano: 18 luty 2011 14:37 Autor: OGUREC
WoW, this looks nice!!
Napisano: 18 luty 2011 15:22 Autor: Carrythxd
I have no words...10!
Napisano: 18 luty 2011 17:04 Autor: ullan
Happy face! One of the best cars ever made in the world. Although i would pefer a 1969 Gto Judge
Napisano: 18 luty 2011 17:46 Autor: lowesdewalt
Nice model bro. Thank you.

100% agree with lowes tho. The 1969 GTO Judge is much needed. My brother had one in Dark green. It was the first car I ever drove. I was 10.
Napisano: 18 luty 2011 20:14 Autor: wtfmfer
the '69 GTO Judge is already made! just search at gta-inside.com for it
Napisano: 18 luty 2011 20:21 Autor: monster875
le handling ne correspond pas merci de développer un nouvelle handling

Napisano: 19 luty 2011 07:22 Autor: shelby
fuck

ing

awe

some
Napisano: 19 luty 2011 14:14 Autor: Krimzon
this model is a 10 for sure, could use a little more texture detail under the hood but is still one of the best I have ever seen here, nice work. I did a handling line based on the real car

and add in the perfection of this model and WOW......

Thank you
Napisano: 20 luty 2011 02:45 Autor: A51SOUL
peu tu nous faire partager tes modification
Napisano: 20 luty 2011 03:03 Autor: shelby
steering is BAD
Napisano: 20 luty 2011 03:13 Autor: nitrorobert
Yup, handling is pretty bad but I used this cars handling line:

http://www.gtainside.com/en/download.php?do=download&id=34149
Napisano: 20 luty 2011 09:33 Autor: Carrythxd
Models looks bloody nice. 9/10

(For the people) I'll post some new handling line later tomrrow.
Napisano: 20 luty 2011 19:30 Autor: Zergtos
this what i call WTF nice class car! thanks a lot man, this is really excellent work! 10/10
Napisano: 21 luty 2011 08:45 Autor: johnnywcw
Das Auto sieht gut aus, kippt bei mir aber leider immer um.
Napisano: 24 luty 2011 06:20 Autor: Tango
Carrythxd pointed to a good handling line, I don't flip over anymore lol.

STALLION 1400.0 7.5 85 0.0 0.1 -0.60 0.0 5 0.20 1.0 145.0 0.3 0.65 0.7 35.0 1.30 1.05 13.0 0.15 0.48 2.5 1.4 1.5 0.08 -0.10 0.0 0.5 1.0 1.0 0.8 1.5 0.0 3 440010 0

Works well.
Napisano: 25 luty 2011 04:22 Autor: philonetic
Thank you for the handling line. I was sick of flipping over every ten seconds.
Napisano: 25 luty 2011 22:06 Autor: Otis Driftwood
for those who want it this is a handling fix I did for this model:

1400.0 7.5 85 0.0 0.1 -0.60 0.0 5 0.27 1.09 215.0 0.3 0.65 0.7 35.0 1.60 1.25 14.0 0.15 0.48 2.5 1.4 1.5 0.08 -0.10 -0.02 0.5 0.7 0.8 0.8 0.4 0.0 300000 440010 0 0

just a simple fix no more flip and alittle more horsepower and easy to drive
Napisano: 26 luty 2011 22:42 Autor: A51SOUL
1900.0 5.5 85 0.0 0.1 -0.60 0.0 5 0.42 30.0 340 0.7 0.55 0.7 32.5 1.21 1.25 10.0 0.15 0.4843 2.7 2.2 2.2 0.11 -0.15 0.0 0.5 1.0 1.0 0.8 1.5 0.0 3 440010 0 0

this handling line is for people who love burnouts :)
Napisano: 27 luty 2011 16:09 Autor: epicmodpac
how do i fix handleing i need to know
Napisano: 27 luty 2011 19:17 Autor: killer4554
here you go killer, all you have to do is read this and you will know how to change handling.

1888 0.0036 85 0.0 0.0 -0.38 <--These numers prevent car from flipping i dont know how to explain but lets say you change a cars handling and it begins to flip copy these numbers from original to the handling you using now and it wont. 1888 = how much it weighs. the more the less damage. the second number after 1888 doesnt change how a car flips, lets say you have a 2 witch are exactly the same fast cars and one car has second number set to 6 and another same car with number 1 well the car with number 1 will be way faster even if they have exact same handling dat. If your gonna change it limit is 10 which is slowest and -10 i think o.o i dont know what the lowest limit is lol but its prob -10 which is fastest. After that the 3rd number i still havent figured out what that does it does affect handling though and the next 3 after third number affect if car flips or not. Keep in mind last 3 numbers in this row are different for every car.

0.15 5 0.42 30.0 330 0.73 0.55 0.9 33 <---these set of numbers show how fast a car goes the first number (0.15) 1.0 is front wheel drive 0.0 is back and 0.5 to 0.1 is like 4 wheel drive and the bigger the number the more grippy it is and the less it slides to the side. rest of numbers affect speed as you see these numbers are high so car will go fast.0.0 5 0.190 1.0 195.0 0.25 0.550 0.45 35.0 now these numbers show that the car is back wheel drive the numbers like 0.190 and others are low compared to bugatti so its slow. btw i know the number 5 doesnt affect the speed of car its the driver gear number.

1.75 1.37 14.0 0.15 0.4826 <--- THese set of numbers effect handling kinda and grip. First numer 1.75 is how grippy car is. If you want your car to have less wheel spin you can make it higher. 1.37 is how good breaks are and thats simple so if you want your bugatti or any other car to have monster breaks make it 2.0 or more -_- and last 3 numbers affect handling so if you like dukes handling and you want your bugatti to handle like it you change these 3 numbers.(there are other things like 4wheel drive you might want to change because that also affects handling)

3.5 2.7 2.7 0.09 -0.11 0.0 0.48 <--- this set of numbers is the suspension tightness so 3.5 is overall tightness of car and 2.7 is front wheel and 2.7 is back. so lets say you make your car have 2.0 and 1.9 and 1.3 car front will barely bounce and in back it will have alot of bounce now 3.0 and 2.5 and 2.5 that will have virtually no bounce well a little its good for sport car suspension :D. so next 2 numbers they prevent car from doing some wierd stuff o.o i wish i could explain like lets say you have a ferrari and it sways to the side when you turn but when it sways it raises one side high and other really low and the front is normal and it has nothing to do with suspension tightness, well thats what these numbers change so dont touche them unless you have that problem. last 2 numbers affect how high a car is so first number is front wheel second is back first number if you set it in negatives car suspension goes down if you set it higher it goes up like -0.02 is will lower and 0.02 will raise. last number affects back so its opposite of front the higher the number the lower the back is so for bugatti if i want it to lower i just make number 0.56 if i want higher 0.45. keep in mind that 0.0 and 0.5 is the average for most cars.

1.0 0.6 1.2 1.5 <--- this number affects damage sooo the lower the more it resists damage this is smokeys damage line 2.0 1.0 2.2 2.5 see how high numbers are. thats why so many people complain about damage :P, if only they actually tried to figure out how to change it.

0.0 100000 440010 1 1 these numbers affect the seating position and were the person drives so if you have a car with the wheel(steering wheel) on the right side these lines affect it i dont know exactly which ones though.
Napisano: 27 luty 2011 20:19 Autor: epicmodpac
thx i figured out the flip problem but i was having truble with the speed i got the tenro and i was trying to make it go faster thx for the info it helps ALOT :)
Napisano: 02 marzec 2011 17:58 Autor: killer4554
where should i write that handling line

Napisano: 07 marzec 2011 14:09 Autor: netherilian
where should i write that handling line

Napisano: 07 marzec 2011 14:26 Autor: netherilian
where should i write that handling line

Napisano: 07 marzec 2011 15:29 Autor: netherilian
bad handling...just sayin
Napisano: 09 marzec 2011 01:00 Autor: killer niko
nice car, i love classic cars. i just wanted to know if the car was ment to have two body colors.
Napisano: 13 marzec 2011 18:26 Autor: shadow_sw
1500.0 2.5 85 0.0 0.00 -0.4 0.00 4 0.215 1.0 205.0 0.25 0.640 0.50 35.0 1.40 1.17 20.0 0.15 0.4785 1.7 1.5 1.4 0.11 -0.04 0.0 0.58 1.0 0.6 0.95 1.5 0.0 22000 440000 0 0 0

seems to almost take away the flipping you can edit the mass if you want it fully gone.
Napisano: 17 marzec 2011 18:31 Autor: ANTISPHERE
if I could give a rating more then 10 I would do it

very nice mod
Napisano: 18 marzec 2011 13:57 Autor: lukaisthebest
does this work 4 gta iv for ps3
Napisano: 25 kwiecień 2011 00:26 Autor: King of saints
Pro conversion Sashka(UA), the only problem I can see from the pics (and imgame) is that the chrome trim on the front and back window is just black. Not sure if this was intended to make it look custom, but the side trim should match the the front/rear, or vice versa.

I'd make the changes my self but the wtf is locked.
Napisano: 21 maj 2011 08:29 Autor: Twiztid ICP
is very nice
Napisano: 17 marzec 2012 06:52 Autor: IMIMIMOPOPOP
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