Model features:
Model NFS Undercover;
Salon, suporty, wheels, forza motorsport 3, suspension, engine, exhaust have been converted into this model with GTA San Andreas and Juiced 2;
California Room;
A qualitative model with detailed recreated cabin, detailed 3D engine, and there is a well-designed and-designed suspension, realistic reflections in mirrors;
All crumpled, broken, still bullet holes, sweep all the glass after breaking tire is the correct drive, properly imposed dirt, convenient camera for shooting, the driver sits right;
Painting: kuzov_kolor 1, kuzov_kolor 2;
2 Extras:
1 - front room;
2 - rear room.
Thanks for the screenshots Kamaz43118
Just a huge thanks to all who taught me, [B] [A] [R] [O] [N], Soot, ^ BOSS ^, vadimak, SHEFIELD .. Podmienia: stalion
Pobrań: 13 715
Dodano: 18 luty 2011 05:54
Ostatnio pobierany: 22 maj 2012 17:34 Rozmiar: 4,02 MB
» Strona autora
Model NFS Undercover;
Salon, suporty, wheels, forza motorsport 3, suspension, engine, exhaust have been converted into this model with GTA San Andreas and Juiced 2;
California Room;
A qualitative model with detailed recreated cabin, detailed 3D engine, and there is a well-designed and-designed suspension, realistic reflections in mirrors;
All crumpled, broken, still bullet holes, sweep all the glass after breaking tire is the correct drive, properly imposed dirt, convenient camera for shooting, the driver sits right;
Painting: kuzov_kolor 1, kuzov_kolor 2;
2 Extras:
1 - front room;
2 - rear room.
Thanks for the screenshots Kamaz43118
Just a huge thanks to all who taught me, [B] [A] [R] [O] [N], Soot, ^ BOSS ^, vadimak, SHEFIELD .. Podmienia: stalion
| Ocena: | |
| 8,40/10 - 55 głosów |
Dodano: 18 luty 2011 05:54
Ostatnio pobierany: 22 maj 2012 17:34 Rozmiar: 4,02 MB
» Strona autora





























100% agree with lowes tho. The 1969 GTO Judge is much needed. My brother had one in Dark green. It was the first car I ever drove. I was 10.
ing
awe
some
and add in the perfection of this model and WOW......
Thank you
http://www.gtainside.com/en/download.php?do=download&id=34149
(For the people) I'll post some new handling line later tomrrow.
STALLION 1400.0 7.5 85 0.0 0.1 -0.60 0.0 5 0.20 1.0 145.0 0.3 0.65 0.7 35.0 1.30 1.05 13.0 0.15 0.48 2.5 1.4 1.5 0.08 -0.10 0.0 0.5 1.0 1.0 0.8 1.5 0.0 3 440010 0
Works well.
1400.0 7.5 85 0.0 0.1 -0.60 0.0 5 0.27 1.09 215.0 0.3 0.65 0.7 35.0 1.60 1.25 14.0 0.15 0.48 2.5 1.4 1.5 0.08 -0.10 -0.02 0.5 0.7 0.8 0.8 0.4 0.0 300000 440010 0 0
just a simple fix no more flip and alittle more horsepower and easy to drive
this handling line is for people who love burnouts :)
1888 0.0036 85 0.0 0.0 -0.38 <--These numers prevent car from flipping i dont know how to explain but lets say you change a cars handling and it begins to flip copy these numbers from original to the handling you using now and it wont. 1888 = how much it weighs. the more the less damage. the second number after 1888 doesnt change how a car flips, lets say you have a 2 witch are exactly the same fast cars and one car has second number set to 6 and another same car with number 1 well the car with number 1 will be way faster even if they have exact same handling dat. If your gonna change it limit is 10 which is slowest and -10 i think o.o i dont know what the lowest limit is lol but its prob -10 which is fastest. After that the 3rd number i still havent figured out what that does it does affect handling though and the next 3 after third number affect if car flips or not. Keep in mind last 3 numbers in this row are different for every car.
0.15 5 0.42 30.0 330 0.73 0.55 0.9 33 <---these set of numbers show how fast a car goes the first number (0.15) 1.0 is front wheel drive 0.0 is back and 0.5 to 0.1 is like 4 wheel drive and the bigger the number the more grippy it is and the less it slides to the side. rest of numbers affect speed as you see these numbers are high so car will go fast.0.0 5 0.190 1.0 195.0 0.25 0.550 0.45 35.0 now these numbers show that the car is back wheel drive the numbers like 0.190 and others are low compared to bugatti so its slow. btw i know the number 5 doesnt affect the speed of car its the driver gear number.
1.75 1.37 14.0 0.15 0.4826 <--- THese set of numbers effect handling kinda and grip. First numer 1.75 is how grippy car is. If you want your car to have less wheel spin you can make it higher. 1.37 is how good breaks are and thats simple so if you want your bugatti or any other car to have monster breaks make it 2.0 or more -_- and last 3 numbers affect handling so if you like dukes handling and you want your bugatti to handle like it you change these 3 numbers.(there are other things like 4wheel drive you might want to change because that also affects handling)
3.5 2.7 2.7 0.09 -0.11 0.0 0.48 <--- this set of numbers is the suspension tightness so 3.5 is overall tightness of car and 2.7 is front wheel and 2.7 is back. so lets say you make your car have 2.0 and 1.9 and 1.3 car front will barely bounce and in back it will have alot of bounce now 3.0 and 2.5 and 2.5 that will have virtually no bounce well a little its good for sport car suspension :D. so next 2 numbers they prevent car from doing some wierd stuff o.o i wish i could explain like lets say you have a ferrari and it sways to the side when you turn but when it sways it raises one side high and other really low and the front is normal and it has nothing to do with suspension tightness, well thats what these numbers change so dont touche them unless you have that problem. last 2 numbers affect how high a car is so first number is front wheel second is back first number if you set it in negatives car suspension goes down if you set it higher it goes up like -0.02 is will lower and 0.02 will raise. last number affects back so its opposite of front the higher the number the lower the back is so for bugatti if i want it to lower i just make number 0.56 if i want higher 0.45. keep in mind that 0.0 and 0.5 is the average for most cars.
1.0 0.6 1.2 1.5 <--- this number affects damage sooo the lower the more it resists damage this is smokeys damage line 2.0 1.0 2.2 2.5 see how high numbers are. thats why so many people complain about damage :P, if only they actually tried to figure out how to change it.
0.0 100000 440010 1 1 these numbers affect the seating position and were the person drives so if you have a car with the wheel(steering wheel) on the right side these lines affect it i dont know exactly which ones though.
seems to almost take away the flipping you can edit the mass if you want it fully gone.
very nice mod
I'd make the changes my self but the wtf is locked.