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1969 Ferrari Dino

by bujid90
Please explain why you're reporting this file:

1969 Ferrari Dino Forza Motorsport 3
Convertion by bujid90
Handling by bujid90
-HQ interior & exterior
-Colorable rims Replaces: comet.wft
7.00/10 - 28 votes
Downloads: 2,098
Added: January 12, 2011 8:50AM
Last Downloaded: May 27, 2015 9:43AM
File Size: 2.11 MB

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Very nice! and it has only 2.11 mb size! I like
Posted on January 12, 2011 9:07AM by stonee206
Great mod!
Posted on January 12, 2011 6:32PM by ZBNYNC
small size is perfect, now i found my gta4 won't automatic spawn any other cars that i put... so my fix is put then all for the gangsters in Cargrp.dat
Posted on January 12, 2011 7:48PM by johnnywcw
Posted on January 12, 2011 7:55PM by nvidia31337
i'm gonna try it out later
Posted on January 13, 2011 2:34AM by monster875
Well maybe model seems to be pretty but it's not - worst thing are wheels - they are simply not rounded. no plates, dashboard needs to be improved, I see no engine (guess it's behind Niko's head). handling is just rubbish and I found another bug - between front wheel and arch I see Niko's foots ;s So would be nice if you'll fix it all.
Posted on January 13, 2011 2:50AM by outsid3r4
outsid3r4: the feet problem is caused by a wrong seat animation, not because of the car model itself
Posted on January 13, 2011 2:54AM by monster875
agree, I can see foots when default VEH@LOW (Niko's hands are not really on steering wheel), when I'll give VEH@STD I see half leg ;s so it has to be fixed by bujid90 when moddeling... and one more thing, mirrors showing only grey color
Posted on January 13, 2011 3:19AM by outsid3r4
outsid3r4: the car has two boot and 1 engine bay.the engine bay cannot be open, but i will make v2,so the engine bay can be open
Posted on January 13, 2011 6:09AM by bujid90
good job :D 10 outa 10
Posted on January 13, 2011 7:26AM by epicmodpac
Beauty car

But i want to ask how many of you know why this car is called Dino
Posted on January 13, 2011 9:12AM by Smelnek
its called by son of Enzo Ferrari
Posted on January 13, 2011 9:17AM by deni3593

@ monster875 and outsid3r4 or any other expert

Has anyone a clue what you can do in detail with the ANIMS and ANIMS2 parameters in vehicle.ide? I never found a good explanation or wiki for that.

Of course I know that Niko jumps in a Convertible by using VEH@LOW_CONV, and such things. But what for example is the difference between VEH@STD_LO4_LO4 and VEH@STD_LO1_LO1? What for example to the parameters VEH@LOW_LE2_RI2 or VEH@STD_XX_RI1?

Has the use of VEH@STD instead of VEH@LOW really an impact on the seating position (I thought this is controlled only by “seat_dside_f”-parameter in the wft) or at least the seating angle?

Posted on January 13, 2011 11:10AM by hztrlotze
whats about Ferrari 250 GTO??

Posted on January 13, 2011 11:13AM by JoNnii
love the fact its a dino but its not well done
Posted on January 13, 2011 2:17PM by lowesdewalt
@hztrlotze - I would be appreciate too, if someone could explain this section, especially ANIMS2 ;)
Posted on January 13, 2011 3:47PM by outsid3r4
hztrlotze: u could try to test all those anims to see the difference
Posted on January 13, 2011 5:58PM by monster875
make koenigsegg ccx HQ !.
Posted on January 16, 2011 8:36PM by tartexs
nice, this car is by forza motorsport to :D
Posted on January 19, 2011 12:12AM by Gijs571
MAKE Vector W8!
Posted on January 20, 2011 5:14AM by anabilo1
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