1971 Plymouth 'Cuda [EPM]

by Spidereon
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V1.1 can be found here:
http://www.gta4-mods.com/vehicles/1971-plymouth-cuda-v11-epm-f8879

1971 Plymouth 'Cuda
Model by: Turn10 Studios
Conversion and settings by: Spidereon
Credits in Readme File.

Features:
EPM Brights and Foglights.
4 Liveries.
Extra Spoiler.
High quality model.
Full Dirt Mapping.

Keys for EPM:
Brights: K to switch on. O to switch off.
Foglights: J to switch on. I to switch off.
(Can be changed by editing EPM line)


Enjoy!
My first release ever!
Rating:
8.64/10 - 80 votes
Downloads: 11,258
Added: April 14, 2011 5:58AM
Last Downloaded: October 24, 2014 4:51PM
File Size: 4.34 MB

rated it 10/10 because of this perfect convertion :D
Posted on April 14, 2011 6:02AM by monster875
Thanks bro :D
Posted on April 14, 2011 6:04AM by Spidereon
Finally some Cuda EPM 10/10

still waitin' aproval
Posted on April 14, 2011 7:36AM by NikoFromIndo
[;
Posted on April 14, 2011 1:26PM by outsid3r4
nice car!i love it
Posted on April 14, 2011 1:34PM by blackberry10
just lil' more touch it could me a masterpiece! but anyway it's ur first mod and marvelously started! 9/10(don't be mad :P)
Posted on April 14, 2011 2:06PM by alex189
Perfect
Posted on April 14, 2011 2:24PM by -Bone-
10.00/10 - 14 votes

Deserves every one.
Posted on April 14, 2011 2:53PM by Krimzon
100/100 exelent!!!!!!!!!!! good job spidereon.. very high quality..nice convert
Posted on April 14, 2011 2:54PM by espanboy77
anything new since last model?

Posted on April 14, 2011 3:02PM by Kriptum
Thanks! Great work!
Posted on April 14, 2011 3:12PM by DMN
F>U>C>K>I>N>G awesome... GREAT JOB!!!!!!!!!!!!!!!!!!!!!!!!!! 10000000000000000000000/1000000000000000000000000000
Posted on April 14, 2011 3:18PM by mavanikopala
This is an amazing job for a first car! I look forward to more releases from you.
Posted on April 14, 2011 3:27PM by ZBNYNC
NIIIIIIIIIIICEE SPIDEREON

perfect model!

nice work
Posted on April 14, 2011 3:45PM by LLD
@Kriptum... This is the first release ever, no any previous versions..

Everyone else, thank you :)
Posted on April 14, 2011 3:52PM by Spidereon
nice car to shame that I can´t add anymore cars. If someone can help so plz. I have the simple native trainer v.6.2 I use it most of the time spawning added cars, but now I have 23 cars and it works. But if I add one more so I have 24 added cars the game stops working on load. I have tried to change cars too, but when it reaches over 23 it doesn't work plz help. I wan´t to add more cars.
Posted on April 14, 2011 3:54PM by mrali95
Which patch you're running?
Posted on April 14, 2011 4:07PM by Spidereon
Spidereon---> I can send you the web.link with at least two versions of this car ! !!
Posted on April 14, 2011 6:45PM by Kriptum
@Kriptum

I can send you 100 links with many versions of this car..... but the problem is ITS NOT from the same author!
Posted on April 14, 2011 10:47PM by nm69
10/10
Posted on April 15, 2011 12:49AM by samochodziarz1
@nm69, true. And also no one had ever converted the 1971 Cuda, the rest is either 1970 or the Formula S.
Posted on April 15, 2011 3:11AM by Spidereon
...my favourite muscle car with a perfect conversion and any the EPM???

obvius 10/10,thanks thanks thanks Spideron :D
Posted on April 15, 2011 5:35AM by GTAplayer MARK
Just...perfect!!10/10
Posted on April 15, 2011 5:35AM by ullan
10/10 But not enough vinyl-top...
Posted on April 15, 2011 8:01AM by PUNK-398
I´m running v.1.0.4.0
Posted on April 15, 2011 9:18AM by mrali95
but car quality is not the best, it;s all right smokey888 could make it better
Posted on April 15, 2011 10:02AM by Kriptum
Kriptum: wtf, quality isn't the best??!?!!! where the fu*k do u find higher quality models than FM3? u're sick dude. btw, i don't think that smokey would do better scratch (i did the sills and engine), i know my engine isn't the best but in my opinion the engine fit quite well, and i detailed the sills with lock, i even don't think Smokey would make door lock on his mods man
Posted on April 15, 2011 11:57AM by monster875
WTF Kriptum?! Ur like smokey's * or what?! This car has more quality than smokes's car * it!
Posted on April 15, 2011 12:08PM by alex189
haha lol Alex189, agree with u man. Kriptum, think b4 u criticize others work, even when u criticize a guy who haven't released any mod b4
Posted on April 15, 2011 12:15PM by monster875
Good work! Especially very nice backlights, tires and beautiful livery. Good door sills … . Just improve a few things to make it really good overall: Flashing rims, seating position (hands are not on wheel), interior emissive and some interior materials, mirrors (upside down), suspension (missing), trunk modeling. Additional a Lod1-Model with fewer polygons is needed (not just a Lod0 copy!) and a Lod2-Model including tires.
Posted on April 15, 2011 3:07PM by hztrlotze
Hey people I don't say it's *, half of you haven't even tried it ! ! ! I did video on it. And I say what I think. It's ok, I was expecting better quality like with SS Chevrolet 454
Posted on April 15, 2011 4:06PM by Kriptum
Kriptum: lol, if u say that i haven't tried it, then u're wrong, i helped Spidereon with alot of things on this car, i beta tested it a lots of times.
Posted on April 15, 2011 4:22PM by monster875
OMFG NICE * THERE
Posted on April 15, 2011 6:20PM by Nahumk22
@hztrotlze.. This is a 1971 car which only had the gauges emissive at that time :P

What interior materials are missing?

Mirrors are correctly mapped :)

LOD1 is much lower poly than the LOD0.. It's not just copying, you can check if you got the latest version of OpenIV.. LOD2 can be done but it'll make the WFT much bigger than it already is which is not good with IV traffic.

Will try improving in the next releases :) Thanks for your comment...

@Kriptum, Can you please explain how the Chevelle was better? And monster875 and alex189 tested it before.

Please crictize with points and what you see can be improved in the future and remember that this is still my first release.. No one started perfect but I'd overall rate my car 9/10..
Posted on April 15, 2011 6:56PM by Spidereon
Spidereon, you don‘t need to explain that this is your first mod, because it is already very good! I will try to explain the few cons a little more in detail, hope this will help you:

- Flashing rims usually are a problem of an incompatible specmap, but I’m sure here it is enough to remove the alpha-channel of the wheel_lod0 texture (or just use DXT1 instead of DXT5, this will also reduce filesize! This could be additionally done with all non transparent textures (bumper_frame …). Furthermore check your .dds converting tool, it seems to mess up textures randomly.

- Problem with your gauge emissive is that they are much too bright (take a look from the inside, not through the tinted windows) and the whole tachometer is highlighted (only the numbers should be). It is not enough just to copy interior-lod0 texture for interioremissive! Here the alpha channel is important, yours is just white!)

- Non interior materials are missing. But materials like metal for instance should have some reflections (like in real life) -> try to use a different shader for those parts!

- Your outside mirrors aren’t mapped correctly. World is upside down. You mapped them from the wrong viewpoint (map them from viewport XY while in back view, refer to the normal map). Your inside mirrors are just grey.

-Lod2 won’t make wft size much bigger! That’s the point of a Lod2-Model! It should consist only of a few polygons (like [col]-models). Missing Lod2 model forces the game to load Lod1 model or even Lod0 model instead, very bad for IV traffic! (That’s the same problem with non-mipmapped textures). You could use an adjusted Lod2 model of a similar original IV car or simply use Forza Lod5 (looks even better).

So, all in all no big deal to change those things in an updated version. Hope to see one!

Very good start, indeed! Keep going!

Posted on April 15, 2011 9:15PM by hztrlotze
Video is up :) 720p Presentation
Posted on April 16, 2011 5:26AM by Krimzon
@hztrlotze.. No offense, but research more please. You tested it ingame?

Flashing rims is because a mistaken bump. Already fixed and will be in V2.

Gauge emissive is done the right way bro, alpha texture.

There's no metal parts on the exterior at all, only chrome and they're already shiny. (Refer to front bumper)

Outside mirrors are mapped correctly, I'm 100% sure. You're right about interior mirrors though.

Lod2 model increased the size of the WFT by 0.7MB which is too much.

Thanks for your comment anyways.

Posted on April 16, 2011 6:00PM by Spidereon
Spidereon, that makes me a little sad. Maybe you should read again through my comment, this time slowly and try to think about it! I downloaded your mod here and tested it through. Maybe you are using a quite different version??? In short again:

“Gauge emissive is done the right way bro, alpha texture” -> you are using a DXT5 texture with an alpha channel, but your alpha channel is just white, that means it is not used at all! Check that in Photoshop! Interior_lod0.tga from forza3 doesn’t help you there! You have to create a suitable alpha channel for interioremissive.DDS on your own!!

“There's no metal parts on the exterior at all, only chrome and they're already shiny.” -> I’ve been talking about INTERIOR not exterior and “metal for instance”!

“Outside mirrors are mapped correctly, I'm 100% sure” -> wrong! I’m just using the original vehicle_generic_detail2_normal texture, maybe you are using something else? Furthermore try using something better than vehicle_generic_detail2_... for your mirrors.

“Lod2 model increased the size of the WFT by 0.7MB which is too much” -> I’ve suggested using the Lod2 model of a similar original IV car (means less than 0.05MB!!) or using the LOD5 Model from chr_cuda426_71.carbin (that’s just about 0.1MB!!) DON’T use the LOD2 Model from Forza3!

Maybe Kotton could give you further advice ….

Posted on April 16, 2011 8:43PM by hztrlotze
I know, I created my own alpha texture.. I'll have another look.

"Non interior materials are missing." I thought here you're talking about exterior..

And also, the car got no metal in the inside, only chrome and they use a shiny material aswell :)

Same here, I'm using the original. Will have a look at that aswell.

I used LOD5 and that's what I had.. 0.68MB to be exact.

and ummm, do I know you? ;)
Posted on April 16, 2011 9:21PM by Spidereon
I wished there would be a Plymouth Superbird :/

Btw: 9/10 P
Posted on April 20, 2011 11:17AM by Sebe20
This car is sick man I voted 10/10 when it was released but was very busy and forgot to come back and comment it's awesome and a very nice addition to my game thanks:)and please keep more like this coming:)
Posted on April 20, 2011 7:43PM by Dr.Shock
this car is great, love the quality. though yeah it could be made perfect. BUT at least someone was awesome enough to release some kind of Plymouth.

Moster875 you're a * loser.
Posted on April 29, 2011 7:02PM by Otis Driftwood
Love the model, pretty sweet few minor errors as stated above but the biggest is the aar livery lol. AAR cudas were only avail in 1970. They were never ever offered in '71. They came with 'glass hoods, and had several unique options/features. (Sidepipes most noteably).

Great job man!
Posted on May 2, 2011 9:55PM by Blade3562
@Blade, the liveries are not supposed to be realistic. It's just for fun and anyone who wants to change it, it's their choice after all :)
Posted on May 10, 2011 5:17AM by Spidereon
nice Cuda man! 10/10, the best ever made :D

but could you do the Plymouth Superbird how Sebe20 already said?

would be really cool to drive around with this legend mate :)

Posted on June 7, 2011 1:37PM by JoNnii
sick, 9/10 because you know it can always be better =)
Posted on June 11, 2011 2:36AM by philonetic
Does it work without EPM?

Posted on January 27, 2012 10:38AM by dxnvice
Ilove this car great job 10000/10 so good i made a awesome 4 minute long crash test edit cheaack it out here ;) https://www.youtube.com/watch?v=wJ1jtWJEJfY
Posted on January 8, 2014 5:41PM by CreasingSauser0
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