1998 Declasse Rancher

by RamboV
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Changelog:
21/1/2014: Updated file, forgot to put the new vehicles.ide line to have diesel sound and black smoke, please redownload and change it!

Welcome to the 90's: Where the metal dissapeared and the plastic took his way. Today I will present you the flamant, redesigned 1998 Declasse Rancher! Almost every part of the body were changed:
-New bumpers (Front: Steed. Back: Speedo)
-New grill (No more metal, its plastic. It will spawn in black poly or in the same color of the car, but you can change it to any color you want. Thanks to Tall70)
-New side mirrors (from speedo)
-New door handles (from speedo, but heavly modified)
-New door shape (based on contender)
-Redesigned body shape (Thanks to tall70)
-Polarized windows (also in the Dome)
-New dome (Based on Landstalker roof)
-New extras (Dome from Landstalker, and bed protector from Contender, removed boxes)
-New exhaust pipe (Like a real 1998 Chevrolet Blazer)
-New 4x4 chasis (from tall70 model)
-Diesel engine (It have the strong, Patriot sound and when you rev your engine or change the gear, the exhaust will generate a black smoke)
-4x4 Handling for driving in the dunes at mid-to-high speed
-The Pickup has more weight and it's more strong so if you crash with another car the damage in your Rancher will be some dents in that part but the car that you crashed will be heavly deformated. Just dont try to smash into concrete or with another Rancher...
Thanks to tall70 for the new front (grill and headligths) and the body shape!

The car was finished 19-01-2014 (Or 01-19-2014 for USA members) but I was in vacations without a good internet conection so I'm uploading it today. Note this is my first BIG mod (I've done other simple mods that I will upload later this month) so please dont rate bad if you didn't tested it or if the screenshots are ugly.
Please REMEMBER to change Handling, Vehicles.ide and Carcolors.dat. Otherwise you will have problems with the extras, the car will flip out with ease or the car colors will look ugly.

Soon: Fixes and new extras.

Replaces: Rancher
Rating:
8.90/10 - 10 votes
Downloads: 415
Added: January 21, 2014 10:31AM
Last Downloaded: December 19, 2014 9:04AM
File Size: 1.11 MB

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very very nice bro thank you

10/10

Posted on January 21, 2014 11:19AM by MURAT35*TURKIYE
10/10.
Posted on January 21, 2014 11:39AM by Bone34
Thank you guys! I've forgot to put the new vehicles.ide. So please redownload it and change that line. Sorry for the inconvenience!
Posted on January 21, 2014 11:59AM by RamboV
Try changing the rear a bit, make it look more like a range rover or something.
Posted on January 21, 2014 12:04PM by EpicKhanage
@EpicKhanage Yes I thougt about that, i was thinking to change the tail lights, bumper and back door to look more like a 95' GMC Yukon. Also i'm going to change the whole interior, if anyone have a car interior suggestion please tell me (Landstalker, cavalcade, contender, etc).
Posted on January 21, 2014 12:16PM by RamboV
@RamboV Great! For the interior, maybe you should try one of from a GTA V vehicle. I'm sure if you asked SkylineGTRFreak or ToneBee they'd give you an unlocked model.
Posted on January 21, 2014 12:25PM by EpicKhanage
I need to get some info about GTA V cars because almost every car in GTAV shares the same interior as in IV (even if you zoom the car's gps it shows liberty city map.. But i will take a look later. Thanks for the suggestion!
Posted on January 21, 2014 1:37PM by RamboV
^ lol @ LC map xD

Btw just to let you know (not big issue) the front fog lights are mapped to the vehshare generic texture for the inside.

Still 10/10.
Posted on January 21, 2014 2:48PM by Bid96
good man , thanks for your job !!
Posted on January 21, 2014 3:11PM by louping0
I'm having a problem with it, i dont know where are the textures! I know, it sounds stupid. But seems that the wtd file its independent from the wft model (even if i delete Rancher.wtd it remains with textures!) If i change them and import the model in Zmodeler the textures changes, but if i open the file in SparkIV, OpenIV or even ingame, it shows the same old textures!

I wonder if anyone could help me, the textures dont appear in vehshare.wtd. Thanks!
Posted on January 21, 2014 3:42PM by RamboV
That should be related to how the model is exported I think ^
Posted on January 21, 2014 4:37PM by Bid96
That's it. Working now! Please expect update tomorrow!
Posted on January 21, 2014 5:30PM by RamboV
Cool, another version
Posted on January 21, 2014 8:53PM by tall70
@ RamboV, Many of them are in shared(vehshare.wtd), underbody interior, wheels. If you want to do those different, either remap it and use your own textures, or keep original mapping change shared textures and add them in car's wtd. If car has shared texture in it's own wtd it will use that. If you delete it, it will use shared again.

If you want police cars have black steel rims instead of gray, use shared texture, change gray into black, and add them only to cars you need with black rims. Taxis, police, etc.
Posted on January 21, 2014 9:06PM by tall70
Now i feel exactly like Thundersmacker and he knows why, lol.

Front fog lights are mapped to emissive, otherwise if glass which represents lights OFF would be mesh, it would not match with headlights glass. It would look just like all fake lights in bumpers. And the way you keep emissive off, is assigning that whole thing to 5 or 6 with ext_taxi. Any other extra will light emissive up, thats why glass representing light ON is extra_7. I don't know how this works with other flags, didn't test others yet.

But nice, i like those black bumpers and they very common.
Posted on January 21, 2014 9:24PM by tall70
Thank you tall70 for the info! And really thanks for the model, which I've used as base model. Here is the new version: http://www.gta4-mods.com/vehicles/1998-declasse-rancher-v2-f25740

I've fixed some things like bed position, new back door (looks a bit like a GMC Yukon. new tail lights soon!), new decals remaked in high resolution and more!
Posted on January 22, 2014 1:44PM by RamboV
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