If you are looking for a masterpiece from me.
This car definately the one you want.
Though it only takes me 11 days,
i have modified it for thousand times.
If you have download my latest car(Nissan 370z Tuned)You may found some problems.
But in this car.Every problem which i didn't solve in 370z won't exist at all.
i dont really want to write "Features" here.
You can feel it by yourself!
---------------------------------------------------
Updates(V2):
--- New handlings
--- New materials for L2 Model
--- New normal map for hubs(Better?not sure)
--- Two rim versions inside
--- The mass of COLLOSION is changed
--- The position of wheels changed a bit
Thanks for Spidereon and outsid3r4's help.
-------------------------------------------------
Updates(V3):
--- HQ undercarriage from FM3
--- Full dirtmap
--- L2 Model Fixed
--- New Calipers from NFS Shift:2
--- Better Textures
--- New material settings
------------------------------------------------
updates(V4):
--- Colorable Rims(Pay attention to the carcols.dat)
--- New Textures for brakes and roof
--- New handling is added(By outsid3r4)
Well.....Remapping the whole bodyshell is annoying.nothing can do with the paintjob.
...................Final Version.................. Vymení to: Feltzer
Downloady: 33.082
Pridané bolo: 12. júl 2011 06:24
Naposledy stiahnuté: 23. máj 2012 15:03 Veľkosť: 5,31 MB
» Webová stránka autora
» E-mailová adresa autora
This car definately the one you want.
Though it only takes me 11 days,
i have modified it for thousand times.
If you have download my latest car(Nissan 370z Tuned)You may found some problems.
But in this car.Every problem which i didn't solve in 370z won't exist at all.
i dont really want to write "Features" here.
You can feel it by yourself!
---------------------------------------------------
Updates(V2):
--- New handlings
--- New materials for L2 Model
--- New normal map for hubs(Better?not sure)
--- Two rim versions inside
--- The mass of COLLOSION is changed
--- The position of wheels changed a bit
Thanks for Spidereon and outsid3r4's help.
-------------------------------------------------
Updates(V3):
--- HQ undercarriage from FM3
--- Full dirtmap
--- L2 Model Fixed
--- New Calipers from NFS Shift:2
--- Better Textures
--- New material settings
------------------------------------------------
updates(V4):
--- Colorable Rims(Pay attention to the carcols.dat)
--- New Textures for brakes and roof
--- New handling is added(By outsid3r4)
Well.....Remapping the whole bodyshell is annoying.nothing can do with the paintjob.
...................Final Version.................. Vymení to: Feltzer
| Hodnotenie: | |
| 8,56/10 - 85 hlasov |
Pridané bolo: 12. júl 2011 06:24
Naposledy stiahnuté: 23. máj 2012 15:03 Veľkosť: 5,31 MB
» Webová stránka autora
» E-mailová adresa autora






































THANK YOU!!!! 10/10!!
> 9/10
http://www.necoautos.com/wp-content/uploads/2011/03/Audi-R8-Spyder-5.2-FSI-quattro-Rear-Angle-2-2011.jpg
http://farm5.static.flickr.com/4149/5019506598_8f5e3d1eca_o.jpg
http://farm5.static.flickr.com/4024/4546243172_3113ebbbc6_z.jpg
man this mod is awsome but the rims are weird and I think they are a bit smaller than the car"s body....
2nd thing - if he will leave wheel size - he should resize down rims
3th thing - if wheels will be bigger - he should resize down rims because of proportions
4rd thing - basicly wheels are not so big in that car in real life ;s
@[ITC]RR_LXD - u should come to KCS to avoid such a bugs ;)
-No dirtmapping on windows or lights. They just turn grey.
-You should increase the mass of the fallable objects (especially hood)
-Interior materials could be done better bro, they all look quite the same.
-Biggest turnoff, the L2... Why there's no body on it? Lights are messed up. Car looks quite funny from far.
-No engine.
-Calipers are very LQ.
-And since you have used the ugly FM3 suspension, you could've used the undercarriage mesh aswell.. Looks way better than this one.
-You could've modelled/used better row of LEDs at the headlights and made them lightsemissive. Gives a nice effect.
Reference:
http://www.audi.co.uk/content/audi/new-cars/r8/r8-spyder-v10/exterior-style-features/all-led-headlights/_jcr_content/main-stage/tab_content/container1/generic_image.img.png
Anyways, I had alot of fun with this car. Definetly your best although I dislike the rims. But good job anyways bro ;)
As you see,everyone has their own opinion.
you want it smaller.he wants it bigger.
He love this rim and you like another one.
but i only have one version.what i made just satisfies every testers.
(BTW:Are you a salesman?KCS is really good.But now everything gets more clearly)
@Spidereon
Your advices are quite valuable.
About the mass,the L2 model,the Caliper.
That's really my fault...........
I should make it better next time.
But about the dirtmapping,the undercarriage.
i have my ideas.Maybe you have found it already.
i did more work than the others on Materials.
Which means it looks better in videos and screenshots.
This idea is not perfect.i used more materials and textures.
My wtd file is 1.12MB.i can't get one more texture in it.
So the dirtmapping,the undercarriage have to be sacrificed.
Finally about the interior materials,the engine,the LED.
i cant agree with you.
Interiors from TDU2 look good in GTA IV.
and except the dashboard.they works well in my ENB.
About the engine.maybe you have forgotten that this is a spyder version.
The place where should be the engine now become the container of roof.
If we just made LEDs without light sources.it still looks awkward.
In fact.i have made a version with "HQ' LEDs.But none of my testers thought it's better.
Anyways, thanks for your help again.Always liked the details of your work.
if you make this car EPM convertible it'll be more awesome
http://img232.imageshack.us/img232/7556/gta4outsid3r4683.jpg
Now compare my shot with that blueprint below and u will see that wheel size is ok
http://carblueprints.info/blueprints/audi/audi-r8-spyder-52-fsi-quattro-2011.png
Anyway u need to fix these rims, imo they should be bit (really bit) smaller and most important, not stick out of the wheel. Expecting v2.0 cause I like this car ;]
11/10
2- where the hell is that home u guys get screen shots around !!?
outsid3r4 has answered your question correctly.
@outsid3r4
Thanks for your help :)
You can always add more textures to a WTD by not using that crappy outdated G-Texture. Check my R10's wtd size, around 2MB IIRC. Use the latest OpenIV to add textures without worrying about size limit and that crap G-Texture gave us a hard time about.
And what's dirtmapping got to do bro with the WTD size? You're not using native IV textures for dirt?
I know TDU2 interiors look pretty good, but the way you've set up materials kinda are boring. I seriously couldn't differentiate between plastics, leather and cloth. For example, the plastics have a different level of spec than leathers.. I never saw anything like this in your car.
Bro.. I know this is a Spyder, but it doesn't run on air..... This car actually got an engine IRL.
What light source? :|
OpenIV...sounds good.then i will use it for next version.many problems can be solved now.Thanks for your help again.
And about the dirtmapping...maybe you never converted a TDU2 low-poly car.
They reduced the polygons in a wrong way.......Change the windscreen texture may cause big problems.
i'm not so sure about the engine....but i dont really think we need one to hide in the shadow.
the last question means though you have the models looks like a LED.
but then cannot really works like a real one.
then you may see that "weird shining dots" in something which didn't light up
-Erm, still. Dirtmapping has nothing to do with how the model looks like.
-The windows' dirtmapping should cause no problems at all! The dirt is on UV#2, which is standalone and shouldn't be causing any problems.
-Engine:
http://farm3.static.flickr.com/2756/4380229847_68095fd435.jpg
-It can work like a real one, check my R10 at night. Headlights AND taillights. There's a small strip at the bottom of headlights, and the whole taillights are LEDs. You can make the LEDs you got lightsemissive and attach them to the headlights.
u can delete Rim1Model cause Rim2 is proper now ;) but...
what the fuck happened to tire tread texture, sidewall, caliper and rotor? that's lol
I don't see any changes to the L2 model bro.. Same with calipers.
And add some wheels to the L2 model, so the car doesn't look like flying far away. Take reference from original IV car.
@outsid3r4
As the wtd file's limit has been broken.i have nothing to worry about.
i did those shiiiiiiitty works just because i must care about the size.
V3 should be much much more better.Everything you have mentioned will be done in this version.
Thanks for your help again again and again.
What's left to be better?
- better rotor disc texture (more plain cause this one has got strange colors)
- better roof material texture (in real life it's just simply black)
- better dirtmap (still ;)
- no colorable rims? shame...
- question: would it be possible that u could provide template and few empty slots 2048x2048 inside wtd file??? why I'm asking? ;))) pls come to KCS to get answer ;p
anyway... if someone would like to try, here is my handling
1769.0 0.35 85 0.0 0.0 -0.36 0.5 6 0.28 2.0 313.0 0.42 0.5 0.72 35.0 1.50 1.25 15.0 0.15 0.48 2.8 1.9 1.9 0.05 -0.05 0.007 0.47 1.0 1.0 0.8 1.5 0.0 30000 440010 0 0
Thank U for ur hard work... it was worthy ;)
i will try them in V4.
and thanks for your support
of course,dude. but i'm wondering,which template you would like to get.
Channel 1 will be used for alloy sliver spec.
Channel 2 will be used for Paint Jobs. (Next car:Ford GT)
@sladed8
Well...i know it's cool.but i dont have any available models to convert.
Make 3 car colors please and some compnent ? :D Please :D
outsid3r4 has told me that spidereon is working on it already....
i dont have to do another one :)
So..the next car will be Audi Q7
I talking about rims like that ->http://luxurygods.pl/wp-content/uploads/2009/08/q7090041-1280.jpg it's cool small rims "D
Because is too much with the big rims :D
But still, weird to be driving a RWD Audi R8 (quattro plz? :p)