Civilian Taxi v1.5.1

by monster875
Please explain why you're reporting this file:

update in v1.5.1:

found the texture many people can't find: vehicleenvmap128 that makes the light glass, windows and badges with reflection.

so now it looks a bit better Replaces: any car (but i prefer the admiral since they looks like the same)
6.84/10 - 44 votes
Downloads: 2,581
Added: July 1, 2010 5:39AM
Last Downloaded: March 27, 2017 7:48AM
File Size: 565.74 KB

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plzz comment
Posted on July 1, 2010 6:18AM by monster875
i know you texture alot, i didnt think you knew how to model.. or change did you get the rims/custom wheels??? btw 10/10
Posted on July 2, 2010 6:34AM by Heathconno
you fixed the wheels :D but the grill is still black, if I were you I'll change the black colour into chrome , because you don't often see a black grill on standard cars.

for now, 7/10 (if the grill was chrome 10/10)
Posted on July 2, 2010 6:34AM by timothyR
Heathconno: merged the Admiral rims to the model

timothyR: u should just have said that on the first release :P then this version would have chrome grill
Posted on July 2, 2010 6:37AM by monster875
^^ i'm so sorry!
Posted on July 2, 2010 6:40AM by timothyR
so what?? i use zmodeler to put the admiral rims on it??
Posted on July 2, 2010 6:41AM by Heathconno
timothyR: i'll make that change when i have some free time

Heathconno: what r ur point??
Posted on July 2, 2010 6:50AM by monster875
im just thinking of some wheels i could change, for my first "modeling"
Posted on July 2, 2010 6:52AM by Heathconno
do u want other rims on this car??
Posted on July 2, 2010 7:06AM by monster875
no not this car...just cars that should have better rims, or rims that could look better
Posted on July 2, 2010 7:26AM by Heathconno
very nice but i wounder who would use this car when we already for a victoria?
Posted on July 2, 2010 7:29AM by zzcool
Heathconno: if u have a car u want to edit the rims on just click merge and find a car model which is saved as z3d and find 2 and only 2 wheel names which is nearly the same (i think they r called: wheel_l1_fi and wheel_l1) the both make sure that the new rims appears on the car

zzcool: u mean??

timothyR: i've done ur request.

link for the png image which edit the grill (and unfornality the mirrors and something on the back):

just replace the file: vehicle_generic_detail2 in vehshare.wtd in vehicles.img with this (some other cars will also be edited but i can't figure out how to save files as dxt5 and dds at the same time so u must live with this for now
Posted on July 2, 2010 7:51AM by monster875
looks okay to me
Posted on July 2, 2010 9:47AM by nyc
really nice!


i hope all bugs fixed in this version =)
Posted on July 2, 2010 10:00AM by JoNnii
JoNnii: they r ;-)
Posted on July 2, 2010 10:05AM by monster875
i meant got*
Posted on July 2, 2010 10:49AM by zzcool
zzcool: if u mean Ford Crown Victoria then it's a real life car and this car is R* version of it but i've maked it civilian. if u mean another thing then i don't know what u mean
Posted on July 2, 2010 10:55AM by monster875
you could make a better car mod than .. this ?!
Posted on July 2, 2010 1:12PM by amd74
amd74: i'm a beginner to zmodeler and i can't figure out how to make new cars
Posted on July 2, 2010 1:18PM by monster875
ONE BIG BUG!!!!!!!!!!



Posted on July 2, 2010 2:12PM by JoNnii
JoNnii: i've never said that the car will work online, have i?
Posted on July 2, 2010 4:10PM by monster875
@monster875: we were all exposed to that fact since we read the decription. Important * incoming: Vehicles.ide:game name contols the sound, wheel diameter determines what part is the tyre, dirt is the lowest dirt in traffic, last number si dirt multiplier and it decreases reflectiveness when car is clean. Handling.dat: colision goes like this: data damage all(engine, car and tank) multiplier, weapon damage mul, visual damage mul, data damage to engine.
Posted on July 2, 2010 4:16PM by Dhatz
why the * do u guys come in here and just write a comment where it sounds like it's pure crap, huh? it don't have to work online just because people want it to. if you like it it's your own choice and if you don't, then don't download it. so easy is it.
Posted on July 2, 2010 4:26PM by monster875
Pretty standard car, standard but cool, nice job :)
Posted on July 2, 2010 7:28PM by Krimzon
all of monster875's comments: +1
Posted on July 2, 2010 10:58PM by Heathconno
Hey Monster875, i think you blocked all PM's from me on Could you please un-block me if you did, i need to ask you for some help.

Posted on July 3, 2010 4:10AM by XTREME0235
XTREME0235: sry but i don't have an account on GTAForums anymore, i've edited the e-mail adress in an accident so i can't recieve PM
Posted on July 3, 2010 7:08AM by monster875
Is there a way i can PM you somehow, maybe via e-mail? I really need help.

Posted on July 3, 2010 7:14AM by XTREME0235
do u know this site:
Posted on July 3, 2010 7:24AM by monster875
No unfortunately I'm not familiar with that site.

Posted on July 3, 2010 7:45AM by XTREME0235
hmm then tell me here what ur problem r
Posted on July 3, 2010 7:49AM by monster875
I can't, it involves pictures =/

Posted on July 3, 2010 8:01AM by XTREME0235
send ur problem to this e-mail: then i'll give ur the answer here
Posted on July 3, 2010 8:04AM by monster875
1. import the emperor (or any other car) into zmodeler

2. save the car as z3d file

3. import dukes (or any other car) into zmodeler

4. click "file" and then "merge"

5. find the emperor which is saved as z3d

6. find these two model files in the window which popup: [wheelmesh_if] and [wheelmesh_if_l1]

7. press merge (sometimes the wheel aren't at the right place so u must move it)

8. now u should have the emperor wheel instead of dukes wheel

ps. never merge COL files, i don't know what they r there for but never merge them
Posted on July 3, 2010 8:19AM by monster875
do it work now?
Posted on July 3, 2010 9:29AM by monster875
Thank you Monster, it worked. Thank you so much for your help.

Posted on July 3, 2010 9:39AM by XTREME0235
i've found a very big bug with this car :(... the doors doesn't have collision! wtf happened with my car? someone plzz help, i don't know how to fix that bug
Posted on July 4, 2010 2:06PM by monster875
It's got the front of a 1991-93 ford fairlane.
Posted on July 6, 2010 9:10PM by Zergtos
nearly the whole car is based on a Ford Crown Victoria so no nothing of this car is based on a Fairlane
Posted on July 7, 2010 6:16AM by monster875
Ok, for people out there that have car mods, dont use it in multiplayer, no one can see the modded car model but you, and it crashes servers and sometimes even yours! so there no point using them online.
Posted on August 16, 2010 4:09AM by SPARTAN 0659
PLEASEEEEE tell me how to change rims in cars!!
Posted on December 26, 2010 3:30PM by XRaDer360

Posted on August 5, 2011 9:12PM by sandrachar
Posted on November 5, 2011 7:39PM by DzbrothersIv
The doors on this car are not solid niko can walk through them
Posted on March 26, 2012 1:50AM by DruLaDrivahh
I'm not sure if you've authored other similar mods, but this is by far the best. Yes, the doors are funny. Note that you can not only walk through them, but that they also don't respond to inertia, wind or bullets. I'll work on it, see what I come up with, and send you the files if I get it. Awesome mod. Glad you left out the police spotlight. Also grateful for the wheels. Recycling R*'s interceptor/taxi is a brilliant idea, as it reflects real-life and, of course, is the original car, which was done right.
Posted on July 14, 2014 9:00PM by uniVoice

* dude, this is a very old mod, i've done alot better mods since
Posted on August 22, 2014 6:02PM by monster875
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