GTA V Zion XS TUNER

by twattyballs2011
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FINALLY WE HAVE EXTRA PARTS...

i added a choice of spoiler, and a carbon roof.

occasionally, the spoilers may spawn together... sorry about that... im still learning and relativity of ide flags

also. i used a different rim again just to keep it fresh Replaces: sentinel
Rating:
9.06/10 - 16 votes
Downloads: 1,352
Added: January 15, 2014 2:11AM
Last Downloaded: April 16, 2014 7:09AM
File Size: 1.64 MB

Shiny bug fixed?
Posted on January 15, 2014 10:12AM by Bid96


finally I've been waiting for days on many many thanks twattyballs .........!

Rated:10/10
Posted on January 15, 2014 10:13AM by TimeOut
How do you have the extras set up?
Posted on January 15, 2014 10:21AM by Agonist
hello! I ask you to make a penumbra thanks 10/10
Posted on January 15, 2014 10:23AM by th3ez3qui3l
@bid96 what shiny bug?

@agonist what you mean? extra 1 is blank, extra 2 is carbon roof,

extra 3 is spoiler 1, extra 5 is spoiler 2
Posted on January 15, 2014 10:29AM by twattyballs2011
I mean the paint being too shiny like on your other models, Thundersmacker said it too.
Posted on January 15, 2014 10:33AM by Bid96
Set extra 5 to be the carbon roof, then switch the spoilers to 2-4. Then add the ide flags ext_requi+ext_taxi+ext_strong. Ext_requi cycles through extras 0-4, and ext_taxi cycles through 5-9. If you set both at the same time, you force there to be at least one extra from both groups. Then ext_strong prevents the extras from flying off when you bump something.
Posted on January 15, 2014 10:33AM by Agonist
Nice but I would like a sentinel with extra parts but still awesome mod 10/10
Posted on January 15, 2014 10:35AM by xTUNERZx
agonist im writing this down... tomorrow il update, thanks for the info, ide flags have been confusing the hell outta me :P
Posted on January 15, 2014 10:46AM by twattyballs2011
Please Convert the Granger from GTA V to GTA IV @twattyballs2011, i really like that SUV
Posted on January 15, 2014 10:54AM by steven1996young
here, for future reference:

ext_all - spawns with all extras

ext_gang - spawns all extras simultaneously that are named extra_5 and above

ext_rare - spawning with extras will be rare

ext_requi - extra required, will always spawn with an extra (if model file has them of course)

ext_strong - if this flag is not enabled, the extras will fall off with minor collisions, if enabled, they will not

ext_taxi - will cycle thru extras named extra_5 and above

ext_requi cycles through all extras, unless combined with ext_gang or ext_taxi, in which case it will only cycle through 0-4. If you use it with ext_gang, it will spawn as either ext_requi (for 0-4), or ext_gang, never both.

ext_requi + ext_taxi I already explained above.

And finally, here are a few more that may or may not be useful.

avoidturns - if the car is big, like bus, it won't take sharp turns

bangerexhaustfx - dirty smoke (beater cars)

ext_conv - player will jump into the car since it's a convertible

isvan - (vehicle has van style rear doors)

livery - multiple liveries

noboot - you won't see the car parked at the side of the road with a ped looking inside the trunk/hood.

onlyduringofficehours - should be self-explanatory

sports - sports car

truckenginefx - truck engine

truckexhaustfx - more dust when changing gears

truckfirefx - truck fire effects (creates larger fires when the car catches on fire)
Posted on January 15, 2014 11:02AM by Agonist
@steven1996young take a look at vehicles page. granger is already done. skylineGTRfreak made it, i made the handling

agonist. thanks man!! copy n pasted like a pro ;)
Posted on January 15, 2014 11:28AM by twattyballs2011
Can you do convertible version of the Obey 9f and/or Rapid gt? Iive only seen roofed versions
Posted on January 15, 2014 12:16PM by pr0t0typ3IV
I must ask again. Will you make DLC cars (Blimp, Elegy RH8, BF Bifta, Bravado Paradise, Canis Kalahari, Hotknife, Khamelion, CarbonRS)?
Posted on January 15, 2014 1:21PM by MGgames100
yes you have to try to use the small SPECMAP of Gta VI , I like the rims
Posted on January 15, 2014 1:51PM by cromchen
@ Agonist I don't mean no disrespect, but i test this posted in gtaforums looon looong ago. Extras flags are very inaccurate, some of them completely wrong. Ext_taxi works all extras, just 1st groups differently then 2nd. Ext_conv works extras in very specific way, not just jumping in without opening doors. If he wants roofs working in rain plus different extras I have that done working 100%, but i couldn't use simply whats written there. Also i'm finding new features of each flag all the time. For example just recently, with ext_taxi, emissive on extras will be lit only if they in 1-4.

If they want roofs in rain, plus other no roof extras, for me it works like this. Ext_taxi alone makes 1-4 in random or none and 5-8 in random, but one is always there. 9 never spawns, don't know why. So those two groups work like that simultaneously just with ext_taxi alone. With this you can get things spawned together.

Ext_taxi+ext_conv...Roofs in rain will change some. If you have more then one roof they all have to be 2,3,4. If you only have one roof and you place it on #2, there must be no 3,4 otherwise what ever will be there will cycle in rain as roof, then make empty dummy as extra 1. Ext_conv makes 1 ignored in rain and cycles 2,3,4 always. But in dry it uses 1 too but it keeps always cycling so empty #1 makes no roof in dry. That i just copied from Feltzer, without empty #1 you'll always have roof in dry weather.

Finally 5-8 you do all your other extras, spoilers and those. But since 5-8 makes always one extra, if you want sometimes none of those, you have to make one of them empty too.

Ext_conv will also make front door windows down while no roof. So it's good to attach rear side windows to roof to get perfect flat now side window convertible... All this setup works 100% for me, hopefully it helps you. Sorry for this crazy novel.
Posted on January 15, 2014 1:51PM by tall70
i mean make the civilian version pal @twattyballs2011
Posted on January 15, 2014 2:22PM by steven1996young
@tall70 Thanks for clarifying, and clearing that up!
Posted on January 15, 2014 2:27PM by Agonist
LOL, freaking mess. It's still not complete for ext_taxi, just worked on something and found another feature to it. But all explained above works, i do have one setup just like that, it's gonna be in update of modded Rebla.

Anyways ^ those are just little things, thanks goes to all guys making gtaV converts for us.
Posted on January 15, 2014 6:43PM by tall70
We need a Los Santos Customs Script in-game. Calling the shots right now.
Posted on January 15, 2014 7:45PM by AntonioSS22
wow... sorry guys i missed all this :/

@bid96 i know the issue, this was me adding diffuse colour settings.. i will correct this on my next release

@cromchen smallspecmap is in use (also diffuse colour)

@tall70 & agonist im going to be putting all this into practise very soon so thanks to you guys as always :)

@steven1996young il speak with skylineGTR i think he said he was releasing this.. not sure.. although, i am considering sandking XL and bobcat XL
Posted on January 16, 2014 6:47AM by twattyballs2011
Can You please help me make the TOYOTA CROWN MAJESTA 2009?, or the TOYOTA CROWN ATHLETE 2013? I love those two cars and i couldn't get anyone who can make it. :( Please Try To Help Me Out.
Posted on January 16, 2014 9:20AM by steven1996young
@steven add me so we can discuss the car.. im not actually taking on models right now, but i may be able to help you a little

https://www.facebook.com/cant.be.arsed.MCin.nomore
Posted on January 16, 2014 10:26AM by twattyballs2011
@cromchen What is this GTA VI? Vehicles from VI or what?
Posted on January 17, 2014 10:37AM by darthvader20011
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