Two version inside!!!!
Original Model: Eden Games
Convertation: [ITC]RR_LXD
Material & Details: [ITC]RR_LXD
Modeling(Engine,boot.etc): [J.X]Cree
FM4 Engine Model Provided By:Kira
Settings: outsid3r4
-------------------------------------------------
>>>>>> Version Explanation <<<<<<
High Quality Version:
As its name,compared with the Standard Version,Has currently one of the best details of the modeling in GTA IV vehicle mods,which contains High-poly Engine model(from FM4) & Trunk model (Modeled by [J.X]Cree.And everything in reality should be able to see.The only problem is that the file size,it's a bit bigger than 2.5MB. When you have too many high-poly model, you might have the traffic bug. But for some high-end players,one more won't be a problem.
Standard Version:
Standard Version is only with a complete exterior and interior,No L2 Model、no engine、no trunk,but good as always because of Unique Materials.You can still take best photos by using this car....outside. However,the size is perfect. no need to worry any bugs here. If you just want to simply play, take some nice photos this version is good enough for you.
Making two version is harder than one. but i just want to make it cater to the tastes of both high-end & low-end players.
So please don't complain about the size, The granularity of the model. it's all your choice.
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3 Extras inside:2 for Euro plates & 1 for LC plate
Other Features? no need to explain. you can check them on pictures ,good as always.
--------------------------------------------------------
---- X-Tech Team & Fire Starter Team ----
-------------------------------------------------------- Vymení to: Any if you know how to change
Downloady: 15.145
Pridané bolo: 8. február 2012 07:55
Naposledy stiahnuté: 24. máj 2012 07:46 Veľkosť: 7,46 MB
» Webová stránka autora
» E-mailová adresa autora
Original Model: Eden Games
Convertation: [ITC]RR_LXD
Material & Details: [ITC]RR_LXD
Modeling(Engine,boot.etc): [J.X]Cree
FM4 Engine Model Provided By:Kira
Settings: outsid3r4
-------------------------------------------------
>>>>>> Version Explanation <<<<<<
High Quality Version:
As its name,compared with the Standard Version,Has currently one of the best details of the modeling in GTA IV vehicle mods,which contains High-poly Engine model(from FM4) & Trunk model (Modeled by [J.X]Cree.And everything in reality should be able to see.The only problem is that the file size,it's a bit bigger than 2.5MB. When you have too many high-poly model, you might have the traffic bug. But for some high-end players,one more won't be a problem.
Standard Version:
Standard Version is only with a complete exterior and interior,No L2 Model、no engine、no trunk,but good as always because of Unique Materials.You can still take best photos by using this car....outside. However,the size is perfect. no need to worry any bugs here. If you just want to simply play, take some nice photos this version is good enough for you.
Making two version is harder than one. but i just want to make it cater to the tastes of both high-end & low-end players.
So please don't complain about the size, The granularity of the model. it's all your choice.
-------------------------------------------------
3 Extras inside:2 for Euro plates & 1 for LC plate
Other Features? no need to explain. you can check them on pictures ,good as always.
--------------------------------------------------------
---- X-Tech Team & Fire Starter Team ----
-------------------------------------------------------- Vymení to: Any if you know how to change
| Hodnotenie: | |
| 8,73/10 - 108 hlasov |
Pridané bolo: 8. február 2012 07:55
Naposledy stiahnuté: 24. máj 2012 07:46 Veľkosť: 7,46 MB
» Webová stránka autora
» E-mailová adresa autora





































10/10
I want you to ask about handling.
Would you mind to tell me your email??
yep. they are stock ones. Check this pic
http://image.baidu.com/i?ct=503316480&z=&tn=baiduimagedetail&word=Stirling%20Moss&in=6593&cl=2&lm=-1&st=-1&pn=157&rn=1&di=42817582890&ln=1753&fr=&fm=result&fmq=1328710696196_R&ic=0&s=0&se=1&sme=0&tab=&width=&height=&face=0&is=&istype=2#pn157&-1&di42817582890&objURLhttp%3A%2F%2Fyvv.cn%2Fattachment%2FMon_0812%2F532_1262_91f44854e1bfea5.jpg&fromURLhttp%3A%2F%2Fyvv.cn%2Fktv%2Fmv%2F153972%2Fe.html&W800&H600&T8474&S84&TPjpg
no link for it. it's my ENB actually. Designed to use at Specific Place/Time/Weather. Mixed L3 EVO & Ice's Bloom. it's so unstable that i cannot release it.
@IceFluxx
you and earljanxxx09 can get it. but i need more time to make it stable and available for everyone to use.
Keep'em come and keep up with the ENB ;)
Yeeeeeeeahhhhhhhh! Thank you very much!
Why?man. 3 extras inside already. you have original license plate and euro plate as well. what you expect to have more......if you want use your own country's plate. change the textures by yourself. then it should be okay.
em.....i'm not so sure about that ,man. i was a low-end user when i was playing SA.i don't even care about whether the door can be opened. i just care if they could move or stunt in these days.it was the only and the very point. you know, if we just want to play, nothing can be a problem. Although i love games with perfect graphic effects, Minecraft is also a good game for me.
However, i know what you mean. and i believe that you are not the only one who has this thought.Thank you for reminding,and i will make the consideration for my next car.
Handing is perfect and the HQ model is just amazing and its nice that you actually let us choose, LC plate or that other plate!
Also I made a vid for this car ;)
Wow...Thank for your video. it's extremely slow when using Chinese Network to connect Youtube.so i can never make a video for my own car.
I'll give this one a test later, but good job on it.
http://thefree3dmodels.com/stuff/vehicles/maybach_exelero/13-1-0-1574
Btw, since this isn’t your first mod, somebody got to tell ya: your mod(s) is (are) a true pain in the ass for the game engine. You ask why? Take a look at your wtd(s): 56 different textures (More than 60 on your Q7). That’s just unnecessary and lazy work. In addition you surely had to define an awful lot of materials -> next performance killer. … 1024x256px for a numplate? And it still looks dam unrealistic, because you’ve got no clue how normal vectors work. … In the end people ask why their environment textures disappear in IV!
So, if you really want to deliver extra low-end-pc-mods (I don’t need them) spare us your marketing and invest the time in real lod models and texture/material optimization! Even ultra-high-end-pc users would appreciate that, because in most scenarios the game engine is the limit!
And then: - fix flashing rims/ brake discs ,- add interior emissive, …
Optimization should be made only when we can kept the quality.
There are too many textures because i didn't use too many vehshare textures. you really think self-made texture with same pixels as original ones spent more performance? i don't use original ones because there are too much useless space in it. if you check them again, i have remapped more things than using the original ones. so plz do not say that other people lazy easily. Lazy people are those who only use mods made by the others and still complaining all the time.
If you think they are unnecessary, C'mon man, if they really are unnecessary, why wwtt and my cars still have enough space on ENB threads.i think i don't need explain this too much.
About the numplate, the answer is simple. Someone ordered this. and it's totally different from textures in vehshare. because YOU CAN CHANGE THEM BY YOURSELF.
flashing rims, right.that's the true bug, but only in one specific direction.i left this only because it works better when tires are shot to flat.
brake discs? no idea what you are talking about.
interior emissive. i think it's alternative. At least i don't love them.
At the end of this comment, i want to say that you really underestimated the low-end players. their computers aren't that weak. Optimization is relatively. the only thing has all requirements what you have said is original cars. the main purpose for my standard version is about the traffic load bug and i have told all of you guys here already in both readme & features. i have tested it by replacing 10 different original cars together with my mod. it works fine. i really think you have misunderstood many things.
I didn’t complain about your mod(s) in the first place. Do them like you want to, just for enb-picture-threads or whatever (lol). I criticized your marketing and argumentation. Then I compared them to reality. Maybe you should let people decide and not praise your own mods.
Reality: You just copied together textures from various game resources (TDU 2, Forza, ...), defined materials and applied them to mesh using original mapping. I don’t see any big remapping. No texture editing/optimization. Obviously you got no clue about dxt1,dxt3,dxt5 differences, no clue about normal vectors … . In my opinion: lazy work. You could have achieved higher quality results with less textures/materials.
I don’t like to compare, but since you mentioned wwtt: take a closer look at his GT500. Same game resources (TDU2, Forza), but way better quality, more realistic materials, less texture/material count, lower filesize, LESS MARKETING, good work! Take a look at his Gallardo Spyder, that’s what low-end-pc user really could appreciate! Your approach is completely wrong.
Your way of “testing”(“i have tested it by replacing 10 different original cars together with my mod. it works fine”) is useless! No mod would generate problems at that scenario. Replace 100 cars and use a traffic script, then you might realize the differences between optimized and non-optimized mods. The game engine has its limits. Every single mod comes at a certain “prize”. With that bloated wtd(s) your mod(s) is (are) way too expensive in regards of quality/fun! You could use 3 other well done highpoly highquality car-mods at the same “prize”!
We are still explaining the same thing. Nothing new. Using textures doesn't means using same mapping. If you had tried to mix models from TDU2,Forza,NFS you should have known that there are millions of materials already. and textures from Forza are MASSIVE. i have remapped many Forza Lod0 Textures so that i can drop them away and just use my own textures.
If i was lazy, there should be 3 2048x2048 textures only for calipers and some single color details! If i was lazy, i could just use TDU2 Dirt maps.If i was lazy, i don't need to detach the engine and the trunk from three different directions. just leave them in single color! Why not? they are already high-poly models. Why i should make more useless efforts to let you insult me?
And if you thought you know wwtt, it's definitely funny. We came from same country, converted cars from same game and had the same quality. You have so many ways to criticize my question, but have you ever thought about this? i and wwtt are always friends,chatting and laughing, and our cars have many similar features. i just did more normals/remapping/modeling works because i am "LAZY". (take a closer look.xD..i have his unlocked cars. You are looking really careful.)
and about the most intolerant thing. You thought i was marketing? Well. look back to comments of ALL my cars. i was just accepting all advices from users and thanks for their help so that i can improve my mods quality step by step.They wanted Custom license plate,i gave them. They wanted engine & trunk.i gave them. They wanted me make more details due to the poor polygons from TDU2.i GAVE THEM. For all their advices,i accepted them with a grateful heart. but for you, i don't have anger, what i have is sadness. i did that many things, and you still thought i am lazy and marketing?????? Sorry, i cannot accept this.
About testing. i have nothing to disprove your opinions.because your parameter is calculated(really accurate) and i am not pro in this field.but,wait man. i started to thinking, why you high-end players are continuing complaining about the standard version only for low-end players? What's that for? You are just making me misunderstand your behavior.
em....you mean better quality original car?
That HQ and MQ versions are pretty useless if you ask me. If you really wanted to make a lower quality version, then you should always keep the L2 no matter what. And you could use 3ds Max to lower the poly count on the engine or remodel some of the parts yourself but completely leaving them out is pretty much unwanted.
Here's only a "few" bugs of what you should consider but I'll be listing more later on since this was a quick test (I got my work too you know):
-L2 is purely a copy of the L1, waste of polys.
-The rear Mercedes badge on the L1 model is an alpha texture over a 3d model. You gotta delete one of them, waste of polys again.
-Although I love the baggage compartment (props to whoever modeled it) but it's badly textured. Wrong mapping and looks too plain.
-Again, the engine bay and many parts of the engine are badly mapped.
-Flashing rims and calipers.
-There's a huge gap between tires and rims.
-The rear LEDs should be painted red. They look too bright.
-The mirrors don't register any gunshots.
Why am I disappointed? Because you seem to rush through your mods and wait for feedback AFTER you release your mods. And you really need to optimize your wtd, because that's really alot of textures. How many textures you have are on the silver gradient?
- flashing rims is not generally noticeable (at least in my game) but only in some angles (that's a fact).
- gap between rim and tires is too avoid z-fighting? :)
- about HQ and LQ versions, u will do what u want but it's waste of time imo to focus on both versions while u could rls only one - best quality cause only this fuckin matter lol ;) there should be no compromise!
You have participated in the test. so you might know something. If Spidereon think i released this mod without any thinking & testing,i have nothing to say.i converted a single car for 20 days. No more explanation. i always admire spidereon for his mod's high quality. and really,Spidereon & hztrlotze, you guys have won this competition. Yes, the competition,not the discussion. As i'm a member of Fire-Starter-Team,i have more choices than ever. i would make something i really love(Street Racing cars/Muscle .etc).and the best choice is never release them.
outsid3r4, i didn't understand why our Chinese are always in a passive position. now i understand, we always trying to do more for others. This is exactly what the Confucius taught us to do. But foreigners really never appreciate this. we failed because we are too pure...like a fool. what a irony. That's all. As i am a loser,i quit. simple like this.
@[ITC]RR_LXD: of course Spy is wrong somehow, as he don't know how long u were doing this mod, what issues/dilemmas were, and who have helped u with it. but I told u that I can't point everything (u know why). don't understand FST sentence - what u want to say exactly? anyway, everyone has a right to put here his comment, so pls guys: woosah... :]
What competition bro? I was giving out my typical crits as I do to your mods and I never said you released this without thinking and testing. Check every other single mod, I barely reply or criticize their mods but Why am I even bothering to test your mods when I already don't use anyone else's mods but mine and wasting my time when I'm already busy with my own work? I'm just trying to give you some advices for a better mod but this certain mod has disappointed me because it seemed to me like a rushed job. And if you call 20 days alot for working on a car, I started my Hennessey on late May and released it on 17th December. Do the math. If you don't want me to comment on your mods anymore, it's your call but don't quit over this.
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@tall70 and others: If you like to quick check if a car mod has got real LOD-Models (like it should be!) modify “Lod distances for vehicles”-Section in visualSettings.dat. Reduce settings for testing to something like 10/20. Default is 25/80. (Nice for gaming is 35/100.) Missing LODs doesn’t necessarily mean that the “car just disappears if it gets farther in distance”. This only happens if LODs are present but empty or incomplete. Missing LOD2 forces the game-engine to load LOD1 instead (you’ll see LOD1-Model without tires!). Missing LOD2 and LOD1 forces the game to always load the highpoly LOD0. Lazy modders often just copy LOD0 to LOD1 and got no LOD2 at all. This sucks!
Give it a try and you’ll realize that there a lot of vehicle-mods out there which are far worse than [ITC]RR_LXDs SLR. Problem with his SLR arise from textures as mentioned above.
http://thefree3dmodels.com/stuff/vehicles/chopper/13-1-0-1
hey bro this is also a awesome bike pls mod it for me
and by the way this is the best car on gta and i hope that you will make this great car for gta
this car is monte carlo
http://www.youtube.com/watch?v=y69JxuGlje4
2012 Aston Martin Virage please!!!!!!!!!!!!!!
2012 Aston Martin Virage please!!!!!!!!!!!!!!
2012 Aston Martin Virage please!!!!!!!!!!!!!!