Pirate Ship

by metalwars
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GTAIV mod by metalwars
Pirate Ship for GTAIV & EFLC

Original model from free 3d model website.
Convert into IV and handling by me
My recommend to replace for tuga.

Features:
- Model is not locked
- Custom collision model
- Bump map working

Handling:
50000.0 1.0 50 0.0 -0.5 -3.0 1.0 1 3.00 4.0 75.0 0.4 0.60 0.7 35.0 2.30 15.0 8.0 0.10 0.95 1.0 3.0 0.0 0.10 0.1 0.0 0.0 0.5 1.0 1.8 1.5 0.0 40000 08000000 00000000 0

Enjoy!

Note: Back up first the files !!! Replaces: tuga
Rating:
7.66/10 - 32 votes
Downloads: 3,800
Added: December 26, 2012 8:33AM
Last Downloaded: September 20, 2014 9:26AM
File Size: 3.97 MB
» Author Website
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lol
Posted on December 26, 2012 8:37AM by shams722
:D love it
Posted on December 26, 2012 8:50AM by Tori
metal you have youtube message ;)
Posted on December 26, 2012 9:14AM by vagenrider
cool mod , you can set the Titanic at the docks **********
Posted on December 26, 2012 9:19AM by cromchen
i loved it :D .. 10/10

Posted on December 26, 2012 9:26AM by Deve
@metalwars: Thanks for the most variated and originals lots of HQ mods I ever seen in my life 10! xD

Hey metal, bro: JulioNIB say he need the the F-22 gears models with the bone in the top to make the retractable gears function for the planes

You can write and send the gears models to JulioNIB at: julio_schwab@hotmail.com

:)
Posted on December 26, 2012 10:20AM by CORE.MAX2010
10/10 all the way.
Posted on December 26, 2012 11:06AM by w4rri0rzz
* nice
Posted on December 26, 2012 11:13AM by KIRA20
Yuck...
Posted on December 26, 2012 12:23PM by Damage Inc.
Very nice. This will make an in game friend of mine very happy. He has wanted pirate ship for A very long time.
Posted on December 26, 2012 2:47PM by fulmjacket
NICE, on both boats they sail smoothly with no jumping on water. Just wander if you want to poke in on-water physics for tbogt yacht. They already have model with collisions. Probably not, lol. Just testing my luck.
Posted on December 26, 2012 3:51PM by tall70
I wish you would make video about rigging models in Zmodeller just like you did for peds. Thanks for your video i can now modify peds. In Zmodeller if i import models with all textures and and export it without changes, it wont come out complete. I tried cavalcade and glass textures and light textures where not there. I guess it's using shared ones and something has to be selected to be that way on export, so yes your video would be help. I know it's asking for alot of your time too.
Posted on December 26, 2012 4:01PM by tall70
@Tori: thank you

@vagenrider: yeah

@cromchen: not possible to make drivable titanic, too big

@Deve: thanks bro

@CORE.MAX2010: thanks bro hope you like it :D. what format he need? wdr or wtf format? I think SkylineGTRFreak have complete model (F-14) for trials

@w4rri0rzz: enjoy it bro

@KIRA20: thank you

@fulmjacket: thanks bro, enjoy with your friend

@tall70: thanks bro enjoy it. are you serious rigging ped in zmodeler? use 3ds max for make player/ped. I'm actually have not mastered zmodeler, I only know a little and cannot make a tutorial
Posted on December 26, 2012 5:36PM by metalwars
no i'm trying to make tbogt yacht as either drivable or at least floatable, i thought you using Zmodeler. Really just stationary but with floating physics. That could be possible since they could spawn cars in certain area of maps. Maybe map could be edited to spawn boat on side of it in water. I guess start would be to make it drivable, like tuga
Posted on December 26, 2012 5:59PM by tall70
I just placed tbogt yacht over your model in Zm, but now i have no clue yet how to create all parts correctly so it can function. Not to mention that boat has no bottom. Assuming that would not matter as long it can't flip or nobody is gonna try to fly it.
Posted on December 26, 2012 6:19PM by tall70
tall kavalcade has a light is problem- solve but easy
Posted on December 26, 2012 6:50PM by cromchen
put the files in my kavalcade then comes the light , greeting
Posted on December 26, 2012 6:55PM by cromchen
lol , excellent
Posted on December 26, 2012 7:31PM by jpm1
metalwars ok thanks
Posted on December 26, 2012 8:40PM by cromchen
@ cromchen i know you know how to do it, because you doing it for quite while. Dam* what a sentence. Ohh files, you mean textures from shared include in folder with all other textures? i'll try that. Thanks anyway. LOL, we not gonna change his ship forum into tall's tech support forum.
Posted on December 26, 2012 8:59PM by tall70
tall I can read it , greeting
Posted on December 26, 2012 9:31PM by cromchen
@tall70: ah good idea to make drivable tbogt yacht. I think I would let you make it. You'll see how many textures in tbgot yacht
Posted on December 26, 2012 10:27PM by metalwars
Nooooo that will take forever. I don't know too many things. I'm just randomly trying what looks like common sense, that goes very slowly. Now i have model placed over yours made copies for lods like you did, game is no longer crashing while i'm trying to spawn it, but model is still invisible. I assigned one texture just to see if it's gonna show up. It shows in sparkIV but not in game. collisions are there but yours, i don't know how to model them it all, i have probably only 10% done most likely incorrect way. I'm second day in Zmodeler did not go through no school for this so i have no basic knowledge. Your video how to do peds in 3dsmax was big help.
Posted on December 27, 2012 12:45AM by tall70
If you have time to make video how to convert veh. model i then could maybe finish it. I know just to make video would be some time for you.

I took boat from map version of it

http://www.gta4-mods.com/misc/gta4-yacht-v1-f5422

decrease poly under 64k and made 3ds, then imported to ZM and trying some things with it little today as explained above.

Posted on December 27, 2012 12:57AM by tall70
@cromchen thanks for everything you did, you could probably do yacht too.(sorry, not sure what you mean with your last message)
Posted on December 27, 2012 1:07AM by tall70
tall with a right mouse button click on the part properties , polygon , material and texture to assign multiple materials
Posted on December 27, 2012 10:39AM by cromchen
@cromchen i did one just for main body to test it, it shows in Spark i used texture from original map and imported actual png in wtd with OpenIV. I think i get to assigning slightly different way but it will probably get me to same place, i'll check it out by your directions too. thanks
Posted on December 27, 2012 11:20AM by tall70
ok with open IV I am not familiar so is not too much to be different from Spark , or
Posted on December 27, 2012 11:28AM by cromchen
tall have you worked with the Material Editor
Posted on December 27, 2012 11:32AM by cromchen
ok you know I thought that was only the boat , but the cards are files that I have not even worked
Posted on December 27, 2012 11:41AM by cromchen
Yes in mat editor i assigned it. I just tried everything really quick, did not even sized it properly yet, made it about 30% bigger in all directions then pirate ship. Made some mistakes not sure where. It shows in Spark or Open browsers with that one texture, but it's invisible in game lol. And thats not magic, just me know enough to get me in trouble. I could send you z3d you can have fun with it.
Posted on December 27, 2012 4:59PM by tall70
I can look at times , email cromchen@googlemail.com
Posted on December 30, 2012 3:31AM by cromchen
Nice ship , I replaced the jetmax with it so I can spawn it

And please if it's not possible to make a drivable titanic , can you make it smaller so it will be drivable or can you make it as a map ? Anyway thanks and nice ship and I hope to see the titanic in gta 4!
Posted on December 31, 2013 12:45PM by Chad-IV
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