vehicles.ide, handling.dat and vehoff.csv lines included.
Original unknown, some conversion for SA, cant find the author..
Tested in IVMP and seems to be fully working. If used in SP, dont let peds use it. Gear, gear doors and some other stuff are extras, 0 to 7.
Downloads: 7,145
Added: May 3, 2012 5:50PM
Last Downloaded: May 21, 2013 12:18PM File Size: 1.20 MB
Original unknown, some conversion for SA, cant find the author..
Tested in IVMP and seems to be fully working. If used in SP, dont let peds use it. Gear, gear doors and some other stuff are extras, 0 to 7.
| Rating: | |
| 8.65/10 - 37 votes |
Added: May 3, 2012 5:50PM
Last Downloaded: May 21, 2013 12:18PM File Size: 1.20 MB





























It wont fly but kinda just hovers and goes really slow while spinning around like crazy!
if you replace the buzzard it can sound like a plane (theres a sound mod for jets) and shoot like one missiles and minigun from the buzzard sadly not handle like one as soon as you change the ide line to plane it handles like a plane but no helicopter properties like minigun or missile if you change it to buzzard it sounds and shoots like it should but dosn't handle like it should
-123456,6,0,0,Q,E,0,0,0,0,5,2.99,1,50,0,0,0,0,0,1,0.350,0,0,0,0,1,rudderforce
Just replace the hash ;)
100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000/10
@udihow This is really cool man, I missed this in gta 4
10/10
@KevinMinato, MasterVampire and others: Be sure to use BOTH handling lines to make it handle like a plane. The plane line are quite responsive and roll/pitch values can be decreased a bit to make it smoother.
@Threepwood, what do you need me to do? split it up?
@dji-unit, cows in garbage are just for randomness, as you know anyone can replace it with something else.
@CORE.MAX2010, that sound will only work as long as its using heli handling. A harrier doesn't really behave like a heli either, but maybe the handling could be adjusted..
All the same, fantastic work :)
"; '$' identifies this line as flying handling data when loading"
vehicles.ide should look like this:
http://piclair.com/8zlpf
and handling.dat like this:
first line: http://piclair.com/zicfz
second line: http://piclair.com/80ald
i hope that helped
Please let me share a alternative lines for the GRIPEN for ( G T A I V p a t c h 1.0.4.0 ), This lines make the Gripen fly really good in my PC (fly like the Hydra in GTA SA but not VTOL)
Remember Backup before change this files
1.- Vehicles.ide (replace)
tourmav, tourmav, plane, GRIPEN, ANNHIL, VEH@STD, VEH@STD_LE1_RI1, 5, 5, 0.200, 0.200, 0.3, 2, 1.0 ,1, ext_gang+ext_strong+bangerexhaustfx+truckexhaustfx+truckfirefx+truckenginefx
2.- Handling.dat line 1:(ADD)
2.1.- Find boats secction
2.2.- I did need to add this line after the TUG line or after the last line of the boats section
GRIPEN 5000.0 10.0 75 0.0 -0.2 0.0 0.0 1 0.30 1.0 160.0 0.4 0.60 0.7 25.0 0.65 0.60 8.0 0.10 0.5 5.0 1.0 1.0 0.05 -0.05 0.0 0.5 0.5 0.5 0.8 1.5 0.0 45000 0022811C 04100001 13
2.3. Find the planes secction. I did need to add the same line; one more time: after the FIGHTER line or after the last line of the planes secction
3.- Handling.dat line 2:(ADD)
3.1.- Find this secction ( '$' identifies this line as flying handling data when loading ), Add after the last line of this secction (ADD)
$ GRIPEN 1.2 1.0 0.0 -0.003 0.002 0.10 0.007 -0.002 0.0007 0.0020 0.0 0.09 1.0 1.0 0.0 0.01 0.5 0.5 0.5 0.5 0.5 0.5
4.- vehOff.csv: (replace)
VEHICLE tourmav FIELD BONNET_FWD POS -0.00000 2.460000 0.630000 ANGLES -0.150000 0.000000 -0.000000 FOV 93.000000
VEHICLE tourmav FIELD BONNET_BWD POS -0.000 2.20000 1.850000 ANGLES 0.000019 0.000000 3.141591 FOV 60.000000
Just try it, working fine for GTA IV (patch 1.0.4.0) :D