It's Good to be back!
Long time no see,i hope you guys still remember me. it really took me a long time to fix my crashed game.but finally, im here.
i'm glad to introduce you the first mod i release after i rebooted my system.Spyker C8 Aileron!it's even better than the Spyder version.
Good as always.we have HQ model details from Slyde which make this mod realistic.Well-tuned settings from outsid3r4. and of course,unique material settings from me.
Apart from this, there is a list which shows that what are even better than the Spyder version:
-- Remade normals map for rims
-- New textures for reflection
-- New textures & materials for lights and plastic
-- Metallic decorations for light
-- Alloy silver map for whole body shell
-- Realistic interior
-- Optimization for wtd file
-- Set vertex color to make it possible for me to show different performance by using 1 same material.
-- New chrome material
-- One of the windows cannot be broken is fixed
-- Much more looks like the real one
(50% Matt 50% Reflection)
No paint jobs :(
[replaced them with alloy silver]
---------------------------------------------------
-------------- Version 2.0 Final ----------------
---------------------------------------------------
Thanks to Spidereon's advices and outsid3r4 's tests. This car has much better details than before.
(Sorry..arcencieshin..i didn't add euro plate to this car.)
Updates:
-- New Textures & Materials for mesh
-- COLLISIONs are fixed
-- Modeled plastic to make side windows can be broken properly
-- Improved Dirt map quality (- -...Still looks like some kind of arts.Well..at least i love it )
-- Foglights & LEDs are fixed
-- Side indicators are fixed (Still a little weird.but it's better than nothing)
-- Dirt map & COLs on silver parts
-- New Suspension from FM3
-- L2 & more details in HQ Version(For hardcore gamers)
-- Optimizations are made in Standard Version.(For Low-end gamers)
-- Alpha textures are updated
-- Remapped some details.
................ Final Version ..................
------------Time to Download!!!!!------------
Attention: it's final version.....in my vision.if you found any intolerable bugs.Tell me.i will update it again and again. Vymení to: turismo
Downloady: 4.259
Pridané bolo: 17. január 2012 12:49
Naposledy stiahnuté: 24. máj 2012 08:23 Veľkosť: 9,81 MB
» Webová stránka autora
» E-mailová adresa autora
Long time no see,i hope you guys still remember me. it really took me a long time to fix my crashed game.but finally, im here.
i'm glad to introduce you the first mod i release after i rebooted my system.Spyker C8 Aileron!it's even better than the Spyder version.
Good as always.we have HQ model details from Slyde which make this mod realistic.Well-tuned settings from outsid3r4. and of course,unique material settings from me.
Apart from this, there is a list which shows that what are even better than the Spyder version:
-- Remade normals map for rims
-- New textures for reflection
-- New textures & materials for lights and plastic
-- Metallic decorations for light
-- Alloy silver map for whole body shell
-- Realistic interior
-- Optimization for wtd file
-- Set vertex color to make it possible for me to show different performance by using 1 same material.
-- New chrome material
-- One of the windows cannot be broken is fixed
-- Much more looks like the real one
(50% Matt 50% Reflection)
No paint jobs :(
[replaced them with alloy silver]
---------------------------------------------------
-------------- Version 2.0 Final ----------------
---------------------------------------------------
Thanks to Spidereon's advices and outsid3r4 's tests. This car has much better details than before.
(Sorry..arcencieshin..i didn't add euro plate to this car.)
Updates:
-- New Textures & Materials for mesh
-- COLLISIONs are fixed
-- Modeled plastic to make side windows can be broken properly
-- Improved Dirt map quality (- -...Still looks like some kind of arts.Well..at least i love it )
-- Foglights & LEDs are fixed
-- Side indicators are fixed (Still a little weird.but it's better than nothing)
-- Dirt map & COLs on silver parts
-- New Suspension from FM3
-- L2 & more details in HQ Version(For hardcore gamers)
-- Optimizations are made in Standard Version.(For Low-end gamers)
-- Alpha textures are updated
-- Remapped some details.
................ Final Version ..................
------------Time to Download!!!!!------------
Attention: it's final version.....in my vision.if you found any intolerable bugs.Tell me.i will update it again and again. Vymení to: turismo
| Hodnotenie: | |
| 8,72/10 - 75 hlasov |
Pridané bolo: 17. január 2012 12:49
Naposledy stiahnuté: 24. máj 2012 08:23 Veľkosť: 9,81 MB
» Webová stránka autora
» E-mailová adresa autora




































-All your alpha textures need work. That includes stitching on seats and dashboard, badges on steering wheel and calipers. (There could be more but that's only what I've noticed.
-What's with the L2? Only lights? You sure about that?
-Suspension is a big downfall :/
-Mirrors are mapped completely incorrect.
-The silver part on the roof, front and rear grille, exhausts, front spoiler and rear bumper don't register gunshots.
-Side indicators just vanish when broken? O.o
-Front running orange lights have nothing behind when broken. You can see through it when broken.
-Rear indicators should be more yellowish actually.
-Foglights on all the time? :/
-Foglights and LEDs never break. You could simply link them to the headlights.
-Rear quarter windows sometimes don't break on shooting. And the black layer around them shouldn't break because the plastic behind it is one-sided.
-Dirt mapping needs work. I recommend the original IV dirt texture since no one is going to splash dirt all over the car like the texture you got. Some parts don't receive any dirt (same parts which don't register gunshots).
That's all for now, hope for an update soon. Keep it up ;)
10-10 anyway
Is this a holland car?
10/10
i see....they are good advices. if was making it better,you are going to make it perfect.
-All your alpha textures need work. That includes stitching on seats and dashboard, badges on steering wheel and calipers. (There could be more but that's only what I've noticed.
[Don't know why.but i will check it out.]
-What's with the L2? Only lights? You sure about that?
[i was thinking about the size.i have already received Slyde's HQ Details which made my mod 2.5MB(With L2) to 3.3MB(Without L2).but if you want,i would make it]
-Suspension is a big downfall :/
[Big mistake.Will do.]
-Mirrors are mapped completely incorrect.
[Big mistake.Will do.]
-The silver part on the roof, front and rear grille, exhausts, front spoiler and rear bumper don't register gunshots.
[Big mistake.Will do.]
-Side indicators just vanish when broken? O.o
[i kept Slyde ones.Will do.]
-Front running orange lights have nothing behind when broken. You can see through it when broken.
[i kept Slyde ones.Will do.]
-Rear indicators should be more yellowish actually.
[i kept Slyde ones.Will do.]
-Foglights on all the time? :/
[i kept Slyde ones.Will do.]
-Foglights and LEDs never break. You could simply link them to the headlights.
[i kept Slyde ones.Will do.]
-Rear quarter windows sometimes don't break on shooting. And the black layer around them shouldn't break because the plastic behind it is one-sided.
[Cannot be fixed]
-Dirt mapping needs work. I recommend the original IV dirt texture since no one is going to splash dirt all over the car like the texture you got. Some parts don't receive any dirt (same parts which don't register gunshots).
[Well..i would like to keep this one]
About the windows, why can't they be fixed? You used correct External Values on the chassis COL? and the black frame around it could be easily fixed. Just detach it from the windows and attach to the bodyshell or w/e you prefer.
About the dirt mapping, your call since it's your car after all. It was just a suggestion but please fix the parts that don't receive dirt at all.
About the windows...i mean that the black frame around it cannot be fixed.You can see that models from TDU2 are quite different to those from Forza Motorsports.They are using texture to make windows looks like separated from the black frame.but actually you cannot just detach it.
About the parts that don't receive any dirt.i have fixed them. it's a kind of COL problems.
Well....it's all done now. i modeled the black frame by myself.
i gIve yOu 10 / 10
good job 9/10 but i would more good if it use euro plate coz it is match with the plate place. if it use euro plate 100/10...
i see....but i dont have any available model & texture here. The original plates are not too bad actually.However,i would like to give it a try.
-The handling is too fast for my liking, and the brakes aren't powerful enough in my opinion. This however is easily fixed by the user and is just a matter of personal preference
-The fog lights come on with the headlights
Still though, I'm nitpicking. I would rate this a 9.5/10 but then that isn't possible, so I'll give you a 10/10.
- i agree with your opinion.
- Well...i just followed spidereon's advices. it was working like what you are taking about. However,it can never works exactly the same as the real ones. you can choose it open when you start the car's engine,or when you open the headlights.i don't know what takes difference between these two situations.
And as always, more nitpicking adviser always make mods better and better. Thanks for your advice.
yaay... i have try final version and 10/10 for you....mmmm euro plate it would be very beautiful....but very good job for final version...
1475.0 0.55 85 0.0 -0.08 -0.38 0.15 6 0.2 1.0 250.0 0.47 0.65 0.8 30.0 1.56 1.36 12.0 0.14 0.4844 3.5 2.3 2.3 0.06 -0.06 0.014 0.485 1.0 0.5 0.85 1.5 0.0 80000 440810 0 1
-)
RS5 EPM VISION COMMING SOON