Sultan Taxi V2

by PG1313
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This mod replaces the default CABBY with a sultan taxi variant.
Change Log:changed the wheels to default taxi wheels:
added antenna to the top of the car
fixed the position of the small
and medium taxi lights
attempted to fix the reverse lights and head lights not appearing glitch Replaces: cabby.wtd, cabby.wft
Rating:
7.48/10 - 23 votes
Downloads: 1,658
Added: December 5, 2011 7:32PM
Last Downloaded: September 30, 2014 9:14PM
File Size: 12.14 MB

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Why aren't there any textures on the side of the car? like cab fare rates and things.
Posted on December 5, 2011 8:11PM by captainkneecap
I don't know how to do that, because I am a noob in the ocean of modders
Posted on December 5, 2011 11:29PM by PG1313
@PG1313 its VERY easy to do.
Posted on December 6, 2011 3:47AM by David4367
@captainkneecap

i agree with him...you should add the fare rates and things

for now...let just say 9/10
Posted on December 6, 2011 4:37AM by UltraQuantum
modify,scale,above vertex door away scalieren to only texture is there door describe.you gladly thereby however my English is not good
Posted on December 6, 2011 5:10AM by cromchen
handling is better

9/10
Posted on December 6, 2011 6:46AM by SonicIsKool
i would love to know how to make something as simple as this ! does anyone know of any tutorials???
Posted on December 6, 2011 1:32PM by funkyjack
@David4367

If it's very easy to do then explain it.. -___-
Posted on December 6, 2011 3:19PM by RockDrk
cromchen what is your native language?
Posted on December 6, 2011 5:36PM by PG1313
German
Posted on December 6, 2011 6:35PM by cromchen
oh, well then I can not understand your language sorry
Posted on December 6, 2011 7:37PM by PG1313
you have e-mail I send to you taxi texture
Posted on December 6, 2011 7:42PM by cromchen
I have the taxi texture, but i do not know how to add it as a decal instead of changing the entire door texture.
Posted on December 6, 2011 7:45PM by PG1313
take nevertheless the small taxi texture of the roof
Posted on December 7, 2011 3:32AM by cromchen
can you pull polygons?
Posted on December 7, 2011 5:22AM by cromchen
vertex,modify,connect,move the polygons pull
Posted on December 7, 2011 6:06AM by cromchen
polygons at taxi texture ziehen
Posted on December 7, 2011 6:15AM by cromchen
oh, ok
Posted on December 7, 2011 3:56PM by PG1313
working tediously right now
Posted on December 7, 2011 7:02PM by PG1313
completely in rests
Posted on December 8, 2011 12:32AM by cromchen
and goes it
Posted on December 10, 2011 5:48AM by cromchen
looks Great, pg1313. I am in the process of fixing my taxi bug, so i might as well have some fun in the process. 9/10
Posted on February 26, 2012 6:04PM by sharp_nt6
Can I know why i don't have anything on the roof??
Posted on June 9, 2012 6:30AM by Bid96
very nice, even anyone says no badges and even if its different from all the taxis ingame, the model is lightweight and awesome!of course i mean the wft.a big wtd model depends on which textures will it spawn primary on the cars and secondary and so on, if the paintjobs be the weight of your wtd model, if paintjobs are enabled then it will cause some problem.10/10
Posted on September 14, 2012 6:29AM by Ace_Topspeed
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