Replaces the grenade launcher.
Includes an edited txt file for the grenade launcher.
And hey, give me some comments, constructive criticism, and requests.
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7,92/10 - 12 hlasov |
Downloady: 1.207
Pridané bolo: 3. august 2011 21:45
Naposledy stiahnuté: 24. máj 2012 08:43
Veľkosť: 1,34 MB
kinda thinkin' that you are the next Danham...
oh we miss you Danham ;(
some suggestion here
-SCAR CELL (Crysis 2)
-Jackal (Crysis 2)
-M2014 Gauss Rifle(Crysis 2)
-K-Volt (Crysis 2)
-Grendel (Crysis 2)
-Marshall (Crysis 2)
-M12 Nova (Crysis 2)
-Hammer (Crysis 2)
-Majestic (Crysis 2)
where do you have to put it?
<!-- GRENADE LAUNCHER -->
<weapon type="EPISODIC_1">
<data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="25.0" weaponrange="27.5" clipsize="6" ammomax="100" timebetweenshots="400">
<damage networkplayermod="2.0" networkpedmod="1.0"/>
<reload time="2066" fasttime="2066" crouchtime="2066"/>
<aiming accuracy="1.0">
<offset x="0.15" y="1.0" z="0.53"/>
<crouchedoffset x="0.12" y="1.0" z="0.05"/>
<reticule standing="1.0" ducked="1.0" scale="0.0"/>
<ordnanceoffset pitch="0.1"/>
</aiming>
<pickup regentime="600000" ammoonstreet="4"/>
<controller>
<rumble duration="100" intensity="0.8"/>
</controller>
<flags>
<flag>GUN</flag>
<flag>HEAVY</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<!--<flag>CREATE_VISIBLE_ORDNANCE</flag>-->
<flag>2HANDED</flag>
<flag>HEAVY_WEAPON_USES_RIFLE_ANIMS</flag>
</flags>
<projectile>
<typetocreate type="EPISODIC_5"/>
<offset x="0.55" y="0.0" z="0.08"/>
<rotoffset x="0.0" y="0.0" z="0.0"/>
</projectile>
</data>
<assets model="w_e2_glauncher">
<anim group="gun@grnde_launch"/>
<!-- <effects> -->
<!-- <muzzle fx="muz_grenade_launcher"/> -->
<!-- </effects> -->
</assets>
</weapon>
<!-- GRENADE for GRENADE LAUNCHER (not usable as a thrown weapon on its own) -->
<weapon type="EPISODIC_5">
<data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="35.0" clipsize="1" stattype="EPISODIC_1">
<damage networkplayermod="2.0" networkpedmod="1.0"/>
<projectile type="FUSE" fusetime="2000">
<explosion type="EPISODIC_1"/>
<physics force="53.0"/>
</projectile>
</data>
<assets model="w_e2_grenade">
<effects>
<trail fx="weap_pipe_bomb_trail"/>
</effects>
</assets>
</weapon>